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Keeper

Keeper
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Keeper
Other Sites:

Conversation:

  • 298. - Beginning encrypted message. This is Keeper. We have one minute until Republic intercept.
    • 300. - Report, Cipher Nine. Did you make contact with the SIS?
      • 303. Option - We may have a problem.Player - I'm inside, but there's been a complication. I don't think I can explain.
        • 310. - You'll have to work around it.
      • 301. Option - I'm in.Player - Cipher Nine to Keeper. I'm inside.
      • 302. Option - They're brainwashing me.Player - The situation is under control.
        • 304. - Understood.
          • 306. - Do not break cover until you are certain of Ardun Kothe's intentions. You're our only chance of learning his plans.
            • 307. <Non-dialogue segment.>
              • 314. - I believe in you, Cipher. Keeper out.
              • 312. - Keeper out.
                • 316. - She doesn't know he has control. You'll never be able to tell her.
                  • 319. - Watch. Wait for your opportunity. It will come.
                    • 320. <Conversation Exit>
  • 181. - It's time to go. Don't keep the SIS waiting.
  • 285. <Non-dialogue segment.>
    • 286. - Cipher Nine--come in. Lord Jadus told us you were returning to duty.
      • 75. Option - I've been busy.Player - I was fighting a war. Now I'm told I'm needed here.
        • 291. - Yes, I requested your assistance.
    • 7. - Cipher Nine--come in. I was just finishing the personnel security updates.
      • 9. Option - I'm here for my assignment.Player - Outside operations are complete. Reporting for duty.
        • 24. - Then you'll be reporting to me.
          • 25. <Non-dialogue segment.>
      • 28. Option - It's good to see you.Player - I missed your calls. How long has it been?
        • 29. - Not so long, I think. It just feels that way.
          • 30. <Non-dialogue segment.>
      • 10. Option - Looks like you redecorated....Player - Something looks different. Don't tell me you made it more stark?
        • 18. - Something of the sort.
          • 19. <Non-dialogue segment.>
      • 8. Option - What are you doing here?Player - I was expecting Keeper. Is there a reason you're in this office?
        • 20. - Since Eradication Day, Lord Jadus has been solidifying his control. In honor of our... successes, he's made changes to our department.
        • 44. - Among the victims of Eradication Day were several high-ranking officials. The Dark Council took advantage of that to reward our success.
        • 14. - After Darth Jadus's defeat and escape, there was a great deal of chaos. The Dark Council decided to make changes.
          • 15. - My predecessor was elevated to Minister of Intelligence. That makes me the new Keeper of Operations Division.
            • 42. Option - Understood.Player - You have my full support, sir.
              • 68. - And I have you to thank for this.
            • 39. Option - And I'm Jadus's favorite.Player - Then we both serve the new regime. You as Jadus's servant, and I as his Hand.
              • 322. - As you say.
            • 33. Option - Congratulations are in order.Player - That's quite a promotion... shall we celebrate?
              • 103. - Lord Jadus can be... generous. But he has an aggressive timetable.
              • 100. - I owe this to you. But with the promotion come certain responsibilities.
            • 40. Option - You're loyal to Jadus, now?Player - I'm surprised. You fought against Jadus aboard his ship.
              • 294. - I serve the Empire. At the time, Lord Jadus... appeared to be the enemy. His mercy was most generous.
            • 41. Option - I preferred the last boss.Player - I never thought I'd miss the old Keeper.
              • 43. - The Minister is looking for a secretary, if you'd prefer his company. If you want a wartime assignment, you'll work for me.
                • 53. - I'm mounting an operation against the Republic Strategic Information Service. Our concern is this man--Ardun Kothe.
                  • 58. - SIS for nearly a decade, responsible for sixteen covert projects in the Mid Rim. The best spymaster our enemies have.
                    • 214. Option - Is he our target?Player - I assume we've tried to assassinate him already.
                      • 215. - Yes, but no one's come close.
                    • 65. Option - Tell me about the SIS.Player - I've run into the Republic a lot lately... but no espionage presence.
                      • 78. - The SIS is our smaller, more flexible counterpart, supported by military and Jedi reserves.
                    • 59. Option - Feeling intimidated?Player - The first thing you do as operations director is go after your Republic counterpart? Interesting.
                      • 212. - This plan has been in motion for some time.
                        • 60. - Ardun Kothe's division recently received a classified sanction from the Republic Senate. Complete autonomy; no restrictions on their activities.
                          • 219. - The Republic believes Ardun Kothe can win the war. We need to know what he has planned.
                            • 63. Option - Sounds serious.Player - For the Republic to give so much power to one man... surprises me.
                              • 177. - In public, they keep to their principles. In private, they're getting desperate.
                            • 61. Option - I need more background.Player - Do we have a full workup on him?
                              • 169. - There's very little. Born on Dantooine, disappeared awhile then joined the SIS after the Treaty of Coruscant. Motivations unknown; revenge seems probable.
                                • 220. - Since receiving his own division, he's instigated three slave rebellions, one corporate takeover and--we believe--inspired two of our own generals to defect.
                                  • 171. - Now imagine him with unlimited resources and no ethical restraints.
                                    • 226. Option - I see your point.Player - He's a danger to the Empire. What's our plan?
                                    • 172. Option - Any weaknesses?Player - Does he have vices? A mistress? Anything?
                                      • 222. - Not that we can find. Maybe you can do more.
                                    • 225. Option - He won't have the stomach.Player - Listen to that profile. Does he sound ruthless to you?
                                      • 227. - He sounds like someone who could change things.
                            • 62. Option - Give me lots of weapons.Player - I'll take a squadron of fighters to Coruscant and pick him up. See what the Senate thinks then.
                              • 67. - Clever, but the Minister approved a different approach.
                                • 72. - Imperial Intelligence has leaked documents to the SIS suggesting that one of our trustworthy agents is... traumatized.
                                  • 74. - At the same time, we sent anonymous messages to Ardun Kothe's team from an "inside source." They now believe a Cipher is ready to turn.
                                    • 145. - I want you to make contact with the SIS and offer to be their spy inside the Empire.
                                      • 146. Option - Become a double agent...Player - I've been a pirate and a terrorist. I can be a traitor, too.
                                      • 148. Option - How far can I go?Player - The Republic will ask me to prove myself. What then?
                                        • 155. - Do what you have to, but do it discreetly. No official sanction.
                                      • 147. Option - That's foolishness.Player - The Republic will never believe I've turned, leaked reports or not.
                                        • 149. - They'll believe it if you convince them. It's what you're best at.
                                          • 151. - Your objective is to earn their confidence, uncover their plan and eliminate Ardun Kothe himself. This is a long-term, deep cover mission.
                                            • 153. - I should warn you: This sort of work can be... psychologically taxing. You will be isolated--even most Intelligence personnel won't know the truth.
                                              • 158. Option - I'll be fine.Player - I can handle the pressure. Just remember whose side I'm really on.
                                              • 159. Option - What about my team? My life?Player - Kaliyo and Vector--are you asking me to abandon my squad?
                                                • 173. - Your people don't have Intelligence backgrounds, so the SIS won't suspect them... and you'll need their support.
                                              • 160. Option - What about our relationship?Player - And what happens to us? With the promotion, the assignment, all of it...
                                                • 129. - I'm sure the Hand of Jadus has other things to care about.
                                                • 246. - It's a little late for an "us," Cipher.
                                                • 132. - I know. I didn't mean it to go this way, Cipher.
                                                  • 134. - But it's over. There really isn't another choice.
                                                    • 136. Option - It's been wonderful.Player - We had some good times together.
                                                      • 236. - We did. I--thank you for understanding.
                                                    • 135. Option - I don't accept that.Player - So we just forget each other and walk away? It doesn't work like that.
                                                      • 239. - What do you suggest? Partners in the field are one thing, but a Cipher and Keeper--it can't be allowed.
                                                        • 240. Option - Give it a chance.Player - I'm not asking for the world. I'm asking you to keep an open mind.
                                                          • 252. - I'm not--you need to leave for Nar Shaddaa. There's a meet set up with Ardun Kothe's men.
                                                            • 254. - I'll... think about what you've said. But focus while you're out there; I want you back alive.
                                                        • 241. Option - We need each other.Player - This job can be a nightmare. You've always been my bright spot. I know I've been yours.
                                                          • 249. - Then I suppose we'll both be operating in the dark.
                                                        • 242. Option - I don't know why I bother.Player - You're impossible. Have it your way, Keeper.
                                                          • 243. - Thank you, Cipher.
                                                    • 137. Option - You've got a lot of nerve.Player - You always think you know precisely what to do.
                                                      • 231. - I was bred for my job. Now I'm asking you to do yours.
                                              • 161. Option - So you're cutting me off.Player - In other words, if I do this, I'm on my own.
                                                • 162. - Yes. But you'll be doing it for the Empire.
                                                  • 164. - We've set up a meet with one of Ardun Kothe's men. You leave for Nar Shaddaa within the hour.
                                                    • 165. <Non-dialogue segment.>
                                                      • 234. - You need to focus for this one. You'll know when the time comes to strike. Dismissed.
                                                      • 324. - Bury whatever loyalties you have. You'll know when the time comes to strike.
                                                      • 166. - Bury your loyalties for this one, Cipher. You'll know when the time comes to strike. Dismissed.
                                                        • 167. <Conversation Exit>
  • 321. - Now isn't a good time, I'm afraid.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.open_worlds.class.spy.chapter_2.the_master_stratagem.keeper
Appearance FQNnpp.location.multi.class.spy.watcher_two_keeper
ID16141113788262389089
Appearance ID16140910701161664467
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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    "NameId": "472429222690816",
    "LocalizedName": {
        "enMale": "Keeper",
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            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "None",
    "ToughnessId": "0",
    "DifficultyFlags": 0,
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    "CnvB62": "DIgeKZ7",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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            "CharSpec": "bfn",
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    "CharRef": "chr.watcher_two",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "open_worlds",
    "CommandXP": 0,
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    "first_seen": "1.0.0a",
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    "hash": "2503232080",
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}