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Technician

Technician
Level 1-50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Technician
Other Sites:

Conversation:

  • 124. - A--attention, prisoners! Republic soldiers have come to rescue you! All cells are being unlocked and opened... now.
    • 172. - Please hurry to the aft hangar bay. A supply transport is available to carry you away from this place at last.
      • 173. <Conversation Exit>
  • 1. - Ahh! Don't shoot, don't shoot! I surrender!
    Progresses:
    • 3. - You--you're Republic, right? This is a jailbreak? Please--I'll do whatever you want. Just don't hurt me!
      • 4. Option - I won't hurt you.Player - Cooperate, and I'll get you out of here, too.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 7. - Oh, thank you! Thank you so much!
      • 5. Option - You run this place?Player - The Imperials left a slave in charge of their prison?
        • 15. - I am only trusted with limited functions. Most of the facility is automated.
      • 6. Option - One wrong move and you die!Player - Follow my orders or I'll put you down--got it?
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 9. - Yes! Yes, I understand!
          • 11. - You want me to unlock the prisoner cells? I can do it, it will only take a mo--ahh! General Rakton!
            • 13. - Impressive. Your time from learning about A-77 to storming its command deck was shorter than even my most aggressive estimates.
              • 20. Option - What are you talking about?Player - Estimates? You knew we were coming?
                • 22. - Of course. My strategies leave no room for an error of this size. Your soldier's escape was no accident.
              • 18. Option - That's why we're the best.Player - Havoc is number one for a reason, Rakton.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 19. - That will be coming to an end very soon.
              • 21. Option - I knew it was a trap!Player - This op was suspicious from the beginning.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 25. - Yet you came anyway. The reward seemed to outweigh the risk.
              • 24. Option - A trap--I should've known.Player - Using prisoners as bait? You're real scum, Rakton.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 26. - Morality is a matter for peacetime. It has no place in war.
                  • 28. - Imperial warships have maneuvered into position around A-77. The facility will be obliterated in a matter of minutes. Goodbye.
                    • 30. - The shields are already failing! I have to reroute power....
                      • 32. - You want to give me an update here, Major? It feels like someone's shooting at us.
                        • 41. Option - Everything is under control.Player - Imperial ships are firing on us. We're working on a way out.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 42. Option - We're in trouble.Player - The Imps are about to blow this whole place apart!
                          • 57. - They're going to blow up their own prison? This is insane!
                        • 43. Option - You walked me into a trap!Player - Rakton's here with a fleet of ships! You've gotten us all killed!
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 44. - What? No, no! We're too close! We're almost out of here!
                            • 46. - I can do it! I can keep the shields up! We can all make it out if I just vent the systems level.
                              • 48. - You can't vent the systems level--I'm on the systems level! There are droids everywhere, I'd never make it out--who is this moron?
                                • 53. Option - It'll be okay, Jaxo.Player - We'll find a way to get everyone out, don't worry.
                                • 54. Option - What are our options?Player - Is there any other way to get the shields up?
                                  • 61. - There is no other way. Please forgive me, but we have no other alternative.
                                • 55. Option - Let's see some discipline!Player - I'm in charge of this op, Jaxo. And I'm discussing our options.
                                  • 56. - This is crazy. Forget the shields, let's just make a run for the hangar!
                                    • 64. - Without shields, we could never get the cells open fast enough. All of the prisoners would die.
                                      • 68. - You've got to get me out of here, Major. I can't die in this place. I can't.
                                        • 71. <Non-dialogue segment.>
                                          • 175. <Non-dialogue segment.>
                                            • 80. - I know this is personal, sir, but... three hundred against one? There's only one right choice, here.
                                            • 82. - This is never easy. But three hundred against one isn't a choice.
                                          • 79. - We have no choice. We're clearly compelled to rescue the greatest number of prisoners possible.
                                            • 90. - There's always a choice. Please--don't do this.
                                          • 73. - If I may interject, the cost in equipment and training to replace a Special Forces operator exceeds that of the three hundred and fourteen other soldiers imprisoned here.
                                            • 89. - You see? I'm... more valuable. Please, major.
                                          • 78. - I don't want to die here either, boss. Make a choice so we can get a move on.
                                          • 72. - When we enlist as soldiers, we give up our lives to preserve those of others. Our careers are merely journeys to reach that moment of sacrifice.
                                            • 87. - You're insane. This is insane--you have to get me out of here!
                                          • 76. - Please. Get me out of here. Take me home.
                                            • 69. Option - The mission comes first.Player - I have to do what's best for the most people. +150
                                              +200 Influence : greatly approves.
                                              +200 Influence : greatly approves.
                                              +200 Influence : approves.
                                              +200 Influence : greatly approves.
                                            • 70. Option - I'm sorry, I can't save you.Player - Forgive me, Jaxo. But this is my only option. +150
                                              +200 Influence : greatly approves.
                                              +200 Influence : greatly approves.
                                              +200 Influence : approves.
                                              +200 Influence : greatly approves.
                                              • 105. Player - Vent the service level. Get the shields back up and the prison cells open ASAP.
                                                • 106. - Yes, yes! Of course!
                                                  • 108. - But... no. It can't end like this. It can't--
                                                    • 127. - It... worked. Shields are back to ninety percent, but they will not last forever.
                                                      • 129. - You should return to your ship. I'll ensure the prisoners are freed and find their way to the transport.
                                                        • 130. Option - Thank you.Player - You've done a good job, here.
                                                          • 135. - I should be thanking you. I never thought I'd leave this place alive.
                                                        • 131. Option - Make sure you get out, too.Player - Don't hang around too long yourself.
                                                          • 139. - I will not. Thank you.
                                                            • 137. - Please go, now. We don't have much time.
                                                        • 132. Option - You'd better get everyone out.Player - If any prisoners die, then you die too. Got it?
                                                          • 133. - Yes. I understand.
                                                            • 134. <Conversation Exit>
                                            • 77. Option - I'll save you Jaxo. Player - I won't leave you here, Jaxo--I'm on my way! +150
                                              +50 Influence : greatly disapproves.
                                              +50 Influence : greatly disapproves.
                                              +200 Influence : approves.
                                              +50 Influence : greatly disapproves.
                                              • 94. Player - You--run for the hangar bay and get on the old supply transport. After I rescue Jaxo, she'll fly you out.
                                                • 95. - Yes, yes--whatever you say!
                                                  • 96. <Non-dialogue segment.>
                                                    • 97. - You killed more than three hundred soldiers, just to save one. I hope you're happy.
                                                    • 98. - This is utterly unconscionable. Preferential treatment is bad enough, but you are costing more than three hundred men and women their lives!
                                                    • 99. - I will engage all speed subroutines at once, Major! Ready to move!
                                                    • 100. - Time's wasting--let's go!
                                                    • 101. - Yuun feels this was an unwise choice, Major. Unwise, and costly.
                                                      • 113. Option - I'm sorry.Player - I can't leave her behind. I just can't.
                                                        +50 Influence : disapproves.
                                                        +50 Influence : disapproves.
                                                        +50 Influence : disapproves.
                                                        • 156. - Unbelievable. Lead the way, then.
                                                        • 157. - I suggest you save your apologies for those soldiers' families. Let's go.
                                                        • 158. - Yuun is not the one who requires apologies. Let us go.
                                                      • 142. Option - We don't have time to argue.Player - Nobody's leaving alive if we don't move out right now.
                                                        +50 Influence : disapproves.
                                                        +50 Influence : disapproves.
                                                        +50 Influence : disapproves.
                                                        • 153. - Fine, we'll go. But this isn't over.
                                                        • 154. - Agreed. But escaping this prison and escaping the repercussions of your choices are not the same thing.
                                                      • 143. Option - Who's the CO here?Player - I'm in charge of this squad--what I say goes.
                                                        +50 Influence : disapproves.
                                                        +50 Influence : disapproves.
                                                        +50 Influence : disapproves.
                                                        • 150. - Yeah. No matter how out of line it is. Let's go.
                                                        • 151. - And what a fine leader you are. Let's move out.
                                                        • 155. - This is accurate. Let us go.
                                                    • 103. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.open_worlds.class.trooper.chapter_3.rescue_operation.technician
Appearance FQNnpp.location.open_worlds.class.trooper.chapter_3.rescue_operation.technician
ID16141115512881927522
Appearance ID16140984802560131770
Body Typebmn
Gender0x00
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        "$oid": "5fb3e68b33180000cb06cf2d"
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    "ParentSpecId": "16140966305425822495",
    "ParentSpecB62Id": "7vDq5b6",
    "Name": "Technician",
    "NameId": "581959478673408",
    "LocalizedName": {
        "enMale": "Technician",
        "frMale": "Technicien",
        "frFemale": "Technicien",
        "deMale": "Techniker",
        "deFemale": "Techniker"
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    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 1,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.open_worlds.class.trooper.chapter_3.event_1.technician",
    "CnvB62": "4NlqOR6",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "16141173282837695788",
            "MeleeOffWepB62Id": "B0sHnP4",
            "RangedWepId": "16141173282837695788",
            "RangedWepB62Id": "B0sHnP4",
            "RangedOffWepId": "16141173282837695788",
            "RangedOffWepB62Id": "B0sHnP4",
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            "AppearanceFqn": "npp.location.open_worlds.class.trooper.chapter_3.rescue_operation.technician",
            "SpeciesScale": 7485101983916667111
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    ],
    "CharRef": "chr.technician_trooper_ch_3_event_1",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "open_worlds",
    "CommandXP": 16,
    "Id": "16141115512881927522",
    "Base62Id": "OjNV9mA",
    "Fqn": "npc.location.open_worlds.class.trooper.chapter_3.rescue_operation.technician",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2137925025",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
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    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}