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Anuli

Anuli
Level 20-21 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Anuli
Other Sites:

Conversation:

  • 1. - We're not like the Eidolon, right? We're different?
    • 10. Option - Because we hunt?Player - Do you think I'm an assassin?
      • 11. - You kill people for money. How is that different?
        • 17. Option - [Shrug]Player - Maybe it isn't.
        • 13. Option - Not worth dwelling on.Player - Don't get philosophical on me.
          • 14. - Sorry. It's this stupid place. I never should've come back to Nar Shaddaa.
    • 19. Option - Come again?Player - What do you mean?
      • 20. - I mean assassins kill people for money. You kill people for money. How are you different from the Eidolon?
        • 21. Option - Our targets are scum.Player - I kill people who deserve to die.
          • 22. - I hope that's true--because otherwise, that makes us the bad guys too.
        • 27. Option - I have other options.Player - I can choose to bring them in alive.
          • 28. - I wonder if that's any better. Maybe it's worse.
        • 30. Option - [Shrug]Player - Maybe I'm not.
          +50 Influence : disapproves.
          • 31. - Yeah, that's what I'm afraid of.
    • 33. Option - Who cares?Player - What difference does it make?
      +50 Influence : disapproves.
      • 34. - I suppose in the end it doesn't. That's what I'm afraid of.
        • 38. - I guess we still have work to do. I hope the rest of our targets are nothing like this guy.
          • 42. - Shall we get out of here? I want to get as far away from Nar Shaddaa as possible.
            • 206. Option - Right.Player - You're right.
              +200 Influence : approves.
              • 44. - Told you this place was ugly and sleazy.
            • 46. Option - I love Nar Shaddaa.Player - You kidding? This place is great.
              • 47. - Certain type of people definitely love it.
            • 207. Option - Whatever.Player - You say that like I should care.
              +50 Influence : disapproves.
              • 53. - I'm really starting to wonder why I hang around with you.
                • 54. <Conversation Exit>
  • 55. - Solash is waiting for us to deliver the Eidolon at the spaceport. Let's get rid of him and get outta here.
  • 56. - The Eidolon's gotta pay for what he did to Anuli.
  • 57. - What were those things?
    • 59. - I can't believe he's gone. I never should've left him. It's all my fault! Again!
      • 66. Option - Don't shed tears, shed blood.Player - We can still avenge him.
        +200 Influence : approves.
        • 67. - Yes. I want to make the Eidolon pay!
      • 60. Option - Stay calm.Player - Try to keep it together.
        +200 Influence : approves.
        • 61. - Sorry... I'll be okay... just give me a sec....
      • 69. Option - Forget the kid.Player - He's nothing. Only the Eidolon matters.
        +50 Influence : greatly disapproves.
        • 70. - Well, he mattered to me!
          • 91. - Look! The holocommunicator on Gele'ren's desk is blinking. Maybe he's still alive, sending us a message.
            • 214. <Conversation Exit>
  • 93. - Anuli! Oh no! No!
    • 113. Option - Stay sharp.Player - The Eidolon may still be here.
      • 114. - Right. Okay. I'm sorry.
    • 96. Option - We're too late....Player - I'm sorry, Mako.
      +200 Influence : approves.
      • 97. - He just wanted a better life. He never hurt anybody....
        • 106. Option - Stay calm.Player - Pull it together, Mako.
        • 98. Option - The person who did this dies.Player - Come on. We'll avenge him.
          +200 Influence : approves.
          • 99. - Yes... yes, that's what we should do. That's what we have to do.
            • 101. - What's our next step?
        • 110. Option - Keep moving.Player - He's dead, get over it.
          +50 Influence : disapproves.
          • 111. - You are such a--
    • 119. Option - Need to keep moving.Player - I don't have time for this.
      +50 Influence : disapproves.
      • 120. - I'm sorry that my friend's death is an inconvenience for you!
        • 122. - Fine! Don't mind anybody else's feelings. They're not important. So what now, "boss"?
          • 126. Option - Check for cause of death.Player - Can you tell what killed Anuli?
            • 127. - I can't really tell. The look on his face--
          • 129. Option - Where's Anuli's boss?Player - We need to find Gele'ren.
            • 130. - He's probably hiding. Assuming he's still--
          • 132. Option - Vengeance.Player - Now the Eidolon dies.
            +200 Influence : approves.
            • 133. - You took the words right out of my mouth. I want to get that--
              • 135. - What was that?
                • 212. <Conversation Exit>
  • 144. - Not a bad bit of work, if I do say so myself.
  • 196. - Guard those codes with your life. We're definitely gonna need them.
  • 197. - Oh no! Hope Zee's still on Nar Shaddaa. Let's hurry and check the spaceport.
  • 198. - If we find Zee, we find those codes.
  • 141. - As bounty hunter rivals go, those Ugnaughts were a pretty weird bunch.
  • 142. - Tough little buggers, aren't they?
  • 143. - Hope those Ugnaughts haven't finished their new war droid. We should hurry to the Evocii Slums.
  • 138. - We're a great team!
  • 139. - Wow! Now that was a huge explosion!
  • 140. - Glad that weapons plant is in the upper industrial area. Not too many people around.
  • 201. - Hope Gele'ren's in a good mood. His office should still be in Club Vertica on the Promenade.
  • 210. - I'm glad to be back on Nar Shaddaa.
  • 145. - That did it! Let's get back to Gele'ren and see what he thinks of our handiwork.
  • 195. - Network Access? No way! I love that place! It's slicer heaven!
  • 137. - We gotta hurry! Anuli needs us!
  • 223. <Non-dialogue segment.>
    • 36. - Well, I suppose we should check out the rest of our targets. I don't want to stay here any longer than I have to.
    • 40. - I'm glad he was our last target. I've sorta lost the taste for the Great Hunt.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.nar_shaddaa.class.bounty_hunter.multi.anuli_dead
Appearance FQNnpp.location.nar_shaddaa.class.bounty_hunter.multi.anuli
ID16141051097958913125
Appearance ID16141069682475214961
Body Typebma
Gender0x00
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    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Anuli",
    "NameId": "2032696352047104",
    "LocalizedName": {
        "enMale": "Anuli",
        "frMale": "Anuli",
        "frFemale": "Anuli",
        "deMale": "Anuli",
        "deFemale": "Anuli"
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    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 20,
    "MaxLevel": 21,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
            "frMale": "Empire",
            "frFemale": "Empire",
            "deMale": "Imperium",
            "deFemale": "Imperium"
        },
        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
        "FactionString": "empire_utility_npc",
        "OpposingFactionIds": [],
        "Id": "562573234638329886",
        "Base62Id": "7fZ2Kc0"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.nar_shaddaa.class.bounty_hunter.mako",
    "CnvB62": "EZRg1l5",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bma",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141069682475214961",
            "AppearanceFqn": "npp.location.nar_shaddaa.class.bounty_hunter.multi.anuli",
            "SpeciesScale": 0
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    ],
    "CharRef": "chr.anuli",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
    "Id": "16141051097958913125",
    "Base62Id": "PHH5Ot4",
    "Fqn": "npc.location.nar_shaddaa.class.bounty_hunter.multi.anuli_dead",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2352529380",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}