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Major Cressen

Major Cressen
Story Arc: Alderaan
Level 30 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Major Cressen
Other Sites:

Conversation:

  • 438. <Non-dialogue segment.>
  • 422. - You saved House Organa's mission here. If I had a medal, I'd pin it right on you.
    • 454. Option - Saving lives is my reward.Player - Your soldiers deserve a fighting chance.
      +200 Influence : approves.
      +200 Influence : approves.
      • 455. - Now that you've given them that chance, I'll make sure they don't waste it.
    • 453. Option - Awards are unnecessary.Player - It's enough to know I protected House Organa from harm.
      • 456. - You honor us, Master Jedi--and we won't forget it.
    • 452. Option - Medals only weigh me down.Player - Havoc Squad travels light, sir. Armor, weapons and ammo are all we need.
      +200 Influence : approves.
      +200 Influence : approves.
      • 457. - You've shown my men what a real soldier looks like.
    • 423. Option - Credits are better.Player - Tell you what. Give me some credits and I'll buy one for both of us.
      • 426. - You're quite a mercenary--but I admire your results.
    • 424. Option - The mission was pretty easy.Player - I've taken worse jobs.
    • 425. Option - I have places to be.Player - Are we done here?
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 428. - Yes. I have business of my own.
        • 430. - One thing's certain... we can't afford another incident like this. It's time to implement new security protocols. If only Andra were here....
          • 467. - Thank you again for all you've done. Goodbye.
            • 431. <Conversation Exit>
  • 421. - Hurry! Destroy the saboteurs before it's too late!
  • 385. - Listen carefully, an armored column is coming to reinforce our position.
    • 400. - King Ulgo has learned of our plans. He hired Rist saboteurs to destroy the armored column before it arrives.
      • 401. Option - Warn your reinforcements.Player - Tell your armored column to turn back.
        +200 Influence : approves.
        +200 Influence : approves.
        • 404. - I can't. They're moving through enemy territory on com-silence. By the time I can reach them, it will be too late.
      • 403. Option - That's all you had to say.Player - I'm on it.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 402. Option - Why tell me?Player - What do you expect me to do about it?
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 405. - Ulgo must have spies watching my men. You're the only one I trust to handle this.
          • 408. - The Rist saboteurs set up camp in some nearby caverns, next to a bridge.
            • 414. - They'll demolish the bridge as the armored column crosses it. We'll lose everything unless you destroy that saboteur camp immediately.
              • 418. Option - Simple enough.Player - I like a straightforward goal--and this is as straightforward as they come.
                +200 Influence : approves.
                • 446. - Not entirely. If the saboteurs can't reach the bridge, they won't hesitate to use their explosives on you. Be ready.
              • 419. Option - No problem.Player - This will be trivial.
                +200 Influence : approves.
                • 478. - The saboteurs will be well-armed and dug in. Be careful.
              • 420. Option - Those saboteurs are dead.Player - I can't wait to kill things.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 448. - Kill them all, but do it fast.
                  • 451. <Conversation Exit>
  • 346. <Non-dialogue segment.>
    • 347. - Welcome back. You're like seeing the sun after a long time underground.
      • 350. - Andra contacted me from a medical convoy on its way to a safe zone.
        • 352. - You have my eternal gratitude. You not only saved my daughter's life, you've turned it around.
          • 353. Option - It was my pleasure.Player - I made her listen to reason. The rest was easy.
            +200 Influence : approves.
            • 364. - Now that she's safe, I can concentrate on Ulgo.
          • 355. Option - You promised a reward.Player - All that's left is for you to pay me.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 368. - My only regret is that I can't pay you more.
    • 348. - I see you made it back.
      • 357. - Andra sent a disheartening communication. Some nonsense about spying on House Thul?
        • 359. - Stubborn girl escapes one disaster and rushes off to another.
          • 360. Option - She's tougher than you think.Player - Your daughter is brave and strong--give her some credit.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 366. - I don't want her brave and strong. I want her safe and secure.
          • 361. Option - Look at this. [Give datapad]Player - Andra said this contains vital intelligence. You should have a look.
            +200 Influence : approves.
            +200 Influence : approves.
            • 376. - She mentioned you were bringing a datapad. Let's see it....
          • 363. Option - You have to let her go.Player - There was nothing I could do.
            +50 Influence : disapproves.
            • 370. - Excuses don't interest me.
              • 372. - Andra mentioned she gave you a datapad. Said it was important. Let me have a look....
                • 379. - I recognize these coordinates... and that date. Blast Ulgo! How is he always a step ahead of us?
                  • 388. Option - Why are you so worried?Player - What's the situation?
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 389. Option - Take a deep breath.Player - You must remain calm.
                    +200 Influence : approves.
                  • 390. Option - Don't leave me hanging!Player - Well, don't keep me in suspense.
                    +200 Influence : approves.
                    • 391. - I need you to save our mission here, my friend.
                    • 383. - Unless you help me, House Organa's mission here is doomed.
  • 344. - You're my best hope of seeing Andra again. Save her from House Rist.
  • 1. - Ulgo's forces are advancing, Lieutenant. You will hold that outpost--no excuses! Cressen out.
    • 69. <Non-dialogue segment.>
      • 480. - Skies above--you bunch are a welcome sight.
      • 12. - A Jedi? Thank every star in the sky!
      • 13. - Havoc Squad, here? I can't believe my luck!
      • 14. - Mercenary or patriot? Doesn't matter--you're welcome here.
      • 15. - Stars alive! Where did you come from?
        • 33. - Major Cressen--First Organa Regiment. I'm in charge of holding this area against the usurper who calls himself King Ulgo.
          • 485. Option - Consider me an ally.Player - I'll do whatever I can to aid House Organa's cause.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 486. - Good. I'm in desperate need of your assistance.
          • 32. Option - Who is Ulgo?Player - This "usurper king" of yours--who is he?
            +200 Influence : approves.
            +200 Influence : approves.
            • 113. - The reason Alderaan's at war. Ulgo violated our rule of succession. Seized Alderaan's crown by force.
          • 153. Option - You seem to be losing.Player - From what I've seen, your side is getting its rear flank handed to it.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 154. - My men are holding their own, and I still have a few tricks more.
              • 488. - All my forces are committed to holding back Ulgo's army, but an important mission has just come up.
                • 492. - I need volunteers to invade an enemy stronghold and rescue one of my people.
                  • 493. Option - Give me more details.Player - I can't help unless you tell me everything, Major.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 543. - It's my daughter, Andra. She's been captured.
                  • 494. Option - That's my kind of fun.Player - Sounds dangerous. I'm in.
                    +200 Influence : approves.
                  • 496. Option - Don't look at me.Player - This isn't my line of work.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 499. - This captive possesses vital intelligence about our enemy. We need her back.
                      • 501. - If I had troops who could pull this off, I'd send them. You're my best hope.
                        • 502. Option - Then I won't let you down.Player - You won me over, Major. Tell me about the mission.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 498. - Excellent. I need you to save my daughter Andra.
                        • 503. Option - Maybe, maybe not.Player - No promises, but I'll try.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 504. - If it matters, the person you'll be saving is my daughter Andra.
                            • 46. - Against my express wishes, she infiltrated the Ulgos posing as a lowly servant girl.
                              • 185. - She thinks she's some kind of hero, the reckless little fool!
                                • 47. Option - She is a hero.Player - Your daughter is a very brave young woman.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 7. - Brave? It's lunacy. She has no training. That's why she got caught.
                                • 165. Option - Why are you so upset?Player - Your daughter is trying to help. What's wrong with that?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 162. - She's not a spy. She's a girl with delusions of heroism.
                                • 521. Option - Heroes just get killed.Player - Your daughter doesn't have much sense, does she?
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 164. - You try to teach girls like her, but she's flung herself into the fire, the headstrong thing.
                                    • 48. - Two days ago, Andra transmitted an emergency alert. Ulgo jammed the frequency before she could reveal any information.
                                      • 63. - I feared the worst until my scouts picked up a distress call earlier today. It's a signal from Andra. She's alive.
                                        • 53. Option - I'll keep her that way.Player - I won't leave your daughter to die with the enemy.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 59. - I will be forever grateful to you, Master Jedi.
                                        • 198. Option - I'll keep her that way.Player - The Force is with her, and now so am I.
                                          +50 Influence : disapproves.
                                          • 204. - You don't know what that means to me, Master Jedi.
                                        • 54. Option - I'll get her back safe.Player - Havoc Squad will extract your daughter in one piece, Major.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 58. - I'll owe you a soldier's debt if you fulfill that promise.
                                        • 251. Option - And she'll stay that way.Player - Anybody who causes this much trouble deserves to be rescued.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 252. - Whatever you do, don't encourage her behavior.
                                        • 56. Option - And she'll stay that way.Player - Rescuing damsels in distress is my specialty. She is a damsel, right?
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 57. - She's all I have left in this world.
                                        • 536. Option - What else did she say?Player - Did she give any details in the distress call?
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 537. - It's not that kind of message--just a way to let me know she's still out there.
                                        • 201. Option - Not necessarily.Player - You could be wrong.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          • 6. - I taught Andra how to send a help signal when she was a child. She's the only one who would send it.
                                            • 256. - I've already lost Andra's mother and brothers to this war. If you save her, this recklessness must end.
                                              • 288. - She won't listen to me, but you might convince her to abandon her foolishness. I'd reward you for that favor.
                                                • 298. Option - First things first.Player - One mission objective at a time, Major.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                • 297. Option - I'll put some sense into her.Player - I can be very charming.
                                                  • 299. - Thank you. I'll marry her into one of the lesser houses. She'll be safe.
                                                    • 318. - Andra's signal came from the estate of House Rist, not far from here.
                                                      • 535. - That filth Ulgo must have turned my daughter over to the Rist assassins for torture.
                                                        • 325. Option - What is Rist to Ulgo?Player - Are Rist and Ulgo allies?
                                                          +200 Influence : approves.
                                                          • 329. - They support Ulgo's claim to the throne. In return, he pays them to do his dirty work--assassinations, torture, sabotage.
                                                        • 542. Option - Better get moving, then.Player - No time to waste.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                        • 340. Option - She may come back messy.Player - If your daughter returns in less than pristine condition, don't blame me.
                                                          +50 Influence : disapproves.
                                                          +50 Influence : disapproves.
                                                          +50 Influence : disapproves.
                                                          +50 Influence : disapproves.
                                                          +50 Influence : disapproves.
                                                          • 330. - Seeing her alive will be comfort enough.
                                                            • 533. - Please get Andra away from those filthy killers. Good luck.
                                                              • 539. <Conversation Exit>
                                                • 547. Option - I can't. [Refuse quest]Player - I'm sorry, I can't bail out everyone.
                                                  <Aborts Conversation>
                                                  • 300. - Think about it, won't you? She's in the clutches of the Rist. No one lasts long in there.
                                                    • 548. <Conversation Exit>
                        • 260. Option - Forget it. [Refuse quest]Player - I don't want any part of this.
                          <Aborts Conversation>
                          • 514. - Then why are you people bothering me? Goodbye.
                          • 269. - I understand, Master Jedi. Forgive me if I was presumptuous.
                          • 270. - I see. Then you're dismissed, soldier.
                          • 271. - It was foolish to think someone like you would accept such a dangerous mission.
                          • 264. - Then please leave me. I have a battle regiment to oversee.
  • 437. - I'm sorry, but I'm quite busy.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16140944666443463785
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Body Typebmn
Gender0x00
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