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Kraay

Kraay
Level 8 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Hutta
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Kraay
Other Sites:

Conversation:

  • 1. - Worked with you once, maybe again. Many battles left to fight. Remain in the shadows, for now.
  • 2. - Freed Zeven, and other Fa'athra slaves. Unexpected, interesting outcome. Nem'ro pleased. Good work, yes?
    • 7. Option - Try "great."Player - I love unexpected, interesting outcomes. Bit of a hobby of mine.
      • 8. - Mission succeeded far beyond expectations. Fa'athra wounded, time to press advantage.
    • 11. Option - Enough of your chattering.Player - Quit talking funny and pay up.
      • 12. - Hot-tempered, but useful. Created turning point in Nem'ro-Fa'athra war. Factory crippled, Fa'athra's profits limited.
    • 182. Option - Yes.Player - Glad I could help.
      • 4. - Nem'ro secrets safe, Fa'athra denied factory labor. Impressive results.
    • 15. Option - Mostly, yeah.Player - I did some bad work too, but nobody saw.
      • 16. - Modesty unnecessary. Fa'athra factory damaged, good news for Nem'ro.
        • 22. - Zeven leaves bonus for freeing his slave friends. Sentimental, illogical. Should have kept it for myself.
          • 53. - Reward and bonus, contract concluded. High satisfaction, yes? Farewell.
            • 194. <Conversation Exit>
  • 25. - Ah, tracking chip. Not unexpected. Nem'ro will miss Zeven. But everything must end someday, yes?
    • 30. Option - Zeven led a risky life.Player - Smuggling is a dangerous line of work.
      • 31. - Zeven understood risks. Professional, unsentimental, fatalist. Good qualities.
    • 34. Option - That's how I see it.Player - We all have it coming. Just a question of when.
      • 35. - Yes, inescapable truth. Hoping personal time of death far in the future.
    • 178. Option - My condolences.Player - There was nothing I could do.
      • 27. - Explanations unnecessary. Alternate objective successful, threat to Nem'ro eliminated. All good.
    • 42. Option - Pay up, ugly.Player - Just give me my money, you freak.
      • 43. - Insulting, hostile, greedy. But contract fulfilled. Anticipate silence to follow.
        • 45. - Reward as promised. War continues, but maybe ends sooner thanks to you. Goodbye.
          • 56. <Conversation Exit>
  • 57. - Zeven remains a slave in the Rust Yards. Free him or silence him. No other options, yes?
  • 58. - Know you. Seen you around Nem'ro's palace. Heard your interesting reputation.
    • 78. - Name is Kraay. Paid by Nem'ro to sabotage Fa'athra. Goal to end Hutt war from shadows. Good work, very exciting.
      • 92. - Learned of hole in Nem'ro's security. Gotta seal it before Fa'athra discovers. Want in? Risky, but profitable.
        • 101. Option - I'm not a delicate work type.Player - I'm usually hired to make holes in things, not seal them.
          • 102. - Job allows opportunities for both. Satisfaction guaranteed, yes?
        • 168. Option - Keep talking.Player - What's the mission?
          • 94. - Everything you hear, keep confidential. No careless whispers, yes?
        • 105. Option - You talk funny.Player - I'll have to charge extra for putting up with your babble.
          • 106. - Conversation part of mission, yes? Already factored into payment.
            • 108. - Fa'athra patrol captured Nem'ro smuggler in random sweep, but didn't know it. Fa'athra patrol threw smuggler into Rust Yards as slave. Fools.
              • 110. - Smuggler knows Nem'ro's business. If smuggler is exposed, business is compromised. Immediate action required, yes?
                • 119. Option - Is it that serious?Player - How much could this smuggler know?
                  • 120. - Very much. If smuggler talks, Fa'athra gains advantage. Unacceptable.
                • 172. Option - Sure seems that way.Player - What are you going to do?
                  • 116. - Nem'ro considers smuggler useful. Rescue preferred, if possible.
                • 171. Option - Your people can't do it?Player - Why don't you do it yourself?
                  • 124. - Ordered to remain in shadows. Tasked with finding freelancer to rescue smuggler. One like you.
                    • 126. - Mission objective, use this device. Deactivate smuggler's slave collar, free him. If device fails, drastic measures authorized.
                      • 128. - Alternate objective, silence smuggler permanently. Snag tracking chip from base of smuggler's skull as proof.
                        • 133. Option - Tell me about the chip.Player - What sort of information is on this tracking chip?
                          • 134. - Personal identification. Unique to smuggler, yes? Proof of smuggler's silence.
                            • 135. <Non-dialogue segment.>
                        • 137. Option - Which outcome pays more?Player - Do you prefer him alive or dead?
                          • 138. - Escaped or silenced, all the same to Nem'ro. Not a problem, yes?
                            • 139. <Non-dialogue segment.>
                        • 174. Option - Harsh.Player - You're callous.
                          • 142. - Hutta offers nasty life for the squeamish, yes? After job, consider relocating.
                        • 173. Option - Nice to have options.Player - There's nothing wrong with that.
                          • 130. - Too much at stake, yes? Fa'athra must not discover smuggler's identity or secrets.
                            • 131. <Non-dialogue segment.>
                              • 148. - Free Zeven or get tracking chip from his skull, then return. Earn credits, leave happy. You in?
                                • 186. Option - Guess it can't hurt to try.Player - I'll poke around and see if I can free this man.
                                  • 187. - Excellent. Knew you were right for this job.
                                    • 150. - Zeven imprisoned in Rust Yards slave pen. Identified by green skin, tattoos, excitable temperament. Species: Mirialan.
                                      • 159. <Conversation Exit>
                                • 184. Option - Fair point.Player - I can work with that.
                                • 185. Option - No thanks. [Refuse quest]Player - Get some battle skills and do it yourself.
                                  <Aborts Conversation>
                                  • 161. - Unfortunate decision. Others will come, accept mission. Go now.
                                    • 162. <Conversation Exit>
  • 163. - Can't talk right now. Go, return later.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.hutta.world.keeping_secrets.kraay
Appearance FQNnpp.location.hutta.world.keeping_secrets.kraay
ID16140919808903888234
Appearance ID16141054767794295693
Body Typebmn
Gender0x00
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    "CharRef": "chr.kraay",
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