You are not logged in.

English
Database
Site

Katha Niar

Katha Niar
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: Katha Niar
Other Sites:

Conversation:

  • 1803. Player - Ground to support team. I found our missing people; checking for survivors.
    • 1805. <Non-dialogue segment.>
      • 1809. - My lord. I'm so sorry.
      • 1812. - Commander. I'm sorry.
      • 1815. - Sir. I'm sorry.
        • 1817. - The Archon... he had machines... he put a tube in my head....
          • 1819. - He knows we saved the planet. Son of a sow's going to tell the Hutts.
            • 1820. Option - We have to find the Archon.Player - Where did he go? We need to stop the Archon from getting a message offworld.
              • 1821. - I failed, but I'm not stupid. This way.
            • 1823. Option - You did the best you could.Player - Hold still. It's not your fault; no one can stand up under that kind of interrogation.
              • 1824. - Shut up and follow me.
            • 1828. Option - Then you truly are a failure.Player - You should have stuck with labeling packages at the Ministry of Logistics. You have no place under my command.
              • 1829. - Maybe I never did. But I watched the Archon very carefully.
                • 1831. - I have three hundred men waiting for shuttles. You promised time to evacuate.
                  • 1833. - You have been paid. That alone should still your simian tongue.
                    • 1835. - Besides, Makeb is not exploding, and I now have proof. Prepare to attack all Imperial positions; once the atmospheric interference clears, I will alert the fleet.
                      • 1836. Option - I have you now, Hutt.Player - Szajin, Archon of the Hutt Cartel. You have escaped my grasp for too long.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 1837. - Ah, the Wrath of the Emperor's rotting corpse. You made a valiant effort.
                      • 1840. Option - We meet at last, Hutt.Player - You stand in the presence of a lord of the Dark Council. Perhaps you should show your respect?
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 1841. - Dark Council member for a day, and lord of a dying civilization. I show you more than you deserve.
                      • 1844. Option - Face-to-face at last.Player - Szajin the Archon. Spymaster of the Hutt Cartel. It's a pleasure to finally meet you.
                        +200 Influence : approves.
                        • 1845. - And you. How I wish I could peel your mind; you do your kind proud.
                      • 1848. Option - Nice place you've got here.Player - Not bad. Tasteful, as Hutt palaces go.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 1849. - My interests are more... ethereal than Karagga's.
                        • 1852. - My interests are more... ethereal than Nem'ro's.
                          • 1854. - Your dedication to your employer is admirable. Saving a planet when you were hired... what, as a thief?
                      • 1857. Option - You figured out the truth.Player - Congratulations, Archon. Now you know--the Empire did what the Hutt Cartel couldn't, and Makeb is safe from disaster.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 1858. - I'd suspected, but the last pieces locked into place when your servants lay on my operating tables.
                      • 1861. Option - You hurt my team.Player - Archon! You attacked my people. You tortured them. Did you think I wouldn't find you?
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 1864. - By no means. Invading Stronghold One, seizing the laser drills to save Makeb... from the start, you have impressed me.
                          • 1866. - Alas, it is the Hutt Empire that will receive Makeb's bounty. My people will no longer be mocked as we are envied. We will not be criminals... but kings.
                            • 1867. Option - You believe Hutts can rule?Player - A galaxy run by Hutts... you really think that could happen?
                              • 1868. - Millennia ago, we were idolized by the younger species. We brought a golden age to a million worlds.
                                • 1870. - Some of us treasure the memories of that time. I will make them memories no longer.
                            • 1872. Option - We can still negotiate.Player - The Empire has worked with the Hutt Cartel before. Why not work together again?
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              • 1873. - Because the destiny of Hutts is not to trade and scheme. It never was, no matter how far we fell.
                                • 1875. - In ages past, the Hutt Archons were warriors and judges, exemplars of my people's strength.
                                  • 1877. - Observe, all of you. You will see a Hutt battle as few have for ten thousand years!
                            • 1879. Option - Deluded fool. Makeb is doomed.Player - You feel those tremors? If you believe Makeb is safe from disaster, you must be mad.
                            • 1884. Option - Not interested. [Attack]Player - Your people are worms. They always will be.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 1886. <Non-dialogue segment.>
                                • 1887. - You call yourselves men of war? Observe, and see what an Archon of the old Hutt Empire can do!
                                  • 1888. <Conversation Exit>
                                • 1972. <Conversation Exit>
                                • 1974. <Conversation Exit>
  • 1756. <Non-dialogue segment.>
    • 1759. - The droids are pulling back. Secure the platform, and we'll send in the engineers.
    • 1762. - Not enough skyfighters left to be a problem. Platform's all yours.
    • 1765. - That should do it. Clear us a path to the platform, and I'll send out the last crew.
  • 1959. - You've got an army to fight. Let's save the world.
  • 149. <Non-dialogue segment.>
    • 1663. - Are we all here? With your permission, my lord, we'll start the briefing.
    • 1664. - Are we all here? Sir, we'll start the briefing at your command.
      • 1667. - After vigorous discussion, the Science Bureau has reached consensus on a plan to preserve Makeb.
        • 1669. - The isotope-5 deposits in Makeb's core generate powerful gravitational and electromagnetic fields. Until recently, those fields maintained the core's equilibrium.
          • 1671. - The, ah, rapid removal of isotope-5 caused the fields to fluctuate and destabilized the core. Now Makeb is tearing itself apart.
            • 1673. - It is now too late to reverse the destabilization process. Our only option is to accelerate it.
              • 1676. Option - How will that help?Player - You have my attention, Nadrin. Why do we want to accelerate the planet's destruction?
              • 1675. Option - That's not what I asked for.Player - You're proposing to destroy the planet, not save it. Are you admitting failure?
                • 1687. - Not precisely, no. Please consider?
              • 1677. - By forcing Makeb through the end stages of destabilization in a compressed time frame, the damage will be contained.
                • 1679. - There won't be time for the mantle to fully crack before the core settles into a new state of equilibrium.
                  • 1681. - The acceleration won't be easy on the planet. The groundquakes will be worse than ever, and the aftershocks will continue for months.
                    • 1683. - The mesas will disintegrate, the cities will burn, and the gasses released will likely poison the atmosphere. But it's that or total annihilation.
                      • 1685. - You'll see a new Makeb, and when it's over, the isotope-5 will be intact and ready for harvest.
                        • 1690. Option - Very well. I approve.Player - It's a dangerous plan, but it's all we have. Let's proceed.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 1740. Option - What about Makeb's citizens?Player - We're condemning this world's people. They may evacuate in time, but they'll never be able to return.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 1741. - They'll have a memorial, which is more than the Hutts offered.
                        • 1691. Option - Be sure about this.Player - If all this works and we don't die horribly... if we still can't mine the isotope, then it was all for nothing.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 1700. - My team is working on guidelines for future mining operations. We'll need to be careful, but the task is manageable.
                            • 1695. - May I? As we discussed earlier, the mining lasers are the key to manipulating the core. Our new engineers will operate the platforms.
                              • 1697. - The timing's perfect. The whole population is fleeing the planet, so that'll get rid of the Hutts while we work.
                                • 1699. - But the Archon still thinks we're trying to mine the isotope. He's sent his forces to blockade the laser drill platforms. All his forces.
                                  • 1705. Option - Give me your analysis.Player - The enemy is making a stand. What sort of opposition am I facing?
                                  • 1704. Option - Why isn't he evacuating?Player - The Archon and his people wouldn't go down with the planet. Why are they still here?
                                    • 1714. - I can't speak for the Archon, but he's offered his men a bonus and promised to keep shuttles waiting.
                                  • 1706. Option - He may suspect the truth.Player - This isn't the first time he's interfered. What if he knows we're trying to save the planet?
                                    • 1707. - In that case, he'll convince the other Hutts to halt the evacuation.
                                      • 1709. - We'll keep an ear out on the Hutts' communications--should tell us something.
                                        • 1711. - You'll want to scatter the Archon's armies around three drill sites so our engineering teams can move in.
                                          • 1713. - We've spotted isotope-5 droids advancing on the nearest platform--programmed to target you personally, according to intercepts. I'd take it as a compliment.
                                            • 1721. Option - I will march to battle.Player - The Archon has declared war. I am an army, and I will triumph.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 1720. Option - Bold, but futile.Player - Targeting a Dark Council member is a declaration of war. Not that it will save the Archon.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 1722. Option - They aren't prepared for me.Player - Whatever the Archon may think, he has no idea what I'm capable of. I'll take care of the droids.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 1723. Option - I've been targeted by worse.Player - I've been hunted by Jedi, Sith and everything in between. A Hutt and his droids are chump change.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 1718. Option - What about the other drills?Player - You said the droids are at the first platform. Not the others?
                                              • 1732. - There are massive life readings around the second and third, but no hard data. I'll update you when I know more.
                                            • 1719. Option - Make sure you don't mess up.Player - Leave the isotope-5 droids to me. But there is no margin for error--ensure that everything goes according to plan.
                                              +200 Influence : approves.
                                              • 1724. - I pledged my life to you before. I'd do it again in a heartbeat.
                                                • 1749. Player - Engineering teams, prepare to move out!
                                                  • 1730. - For the Empire!
                                                    • 1748. - Lord Cytharat would've had tactical advice, but all I can say is, kill the rotters.
                                                      • 155. <Conversation Exit>
  • 1957. - You should hurry. If the mercenaries start executing engineers, we're out of luck.
  • 1582. - Special Energy Project Center? You have input?
    • 1584. - We finished the software for the laser drills. It should mean greater precision, but we've never worked with Makeb hardware, so....
      • 1588. - Attention, everyone! Briefing begins now!
        • 1589. <Non-dialogue segment.>
          • 1590. - Mighty and fearsome lord. I am pleased to state that your experiment proved fruitful.
          • 1591. - Esteemed commander. I am pleased to state that your experiment proved fruitful.
            • 1647. - Research continues, but we believe we can stabilize Makeb's core by using the planet's mining lasers to reshape the isotope-5 deposits.
              • 1593. Option - What's our next step, then?Player - How much more research before you're sure? And what do you need from me?
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 1660. - We continue to finalize details. However, we will require a crew capable of controlling multiple mining platforms.
              • 1594. Option - Tell me about the lasers.Player - These mining lasers--we're standing on one now, correct? They create the drill shafts?
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 1611. - Correct. The lasers drill down, and gravity funnels draw minerals up. Makeb's standard protocol.
              • 1596. Player - That experiment almost trapped me underground. Don't force me to replace you.
                • 1600. - I... will endeavor to prove my worth, limited though it may be.
                  • 1602. - They're still figuring out the details, but it looks like we'll need to fully crew a couple of mining platforms.
                    • 1604. - That is an accurate assessment.
                      • 1606. - Problem is, our team can barely operate these wretched things. We need experts--engineers and supervisors who can run the mining lasers under our command.
                        • 1607. Option - We'll need to recruit locals.Player - The people of Makeb know this machinery better than anyone. Where do we find workers?
                          • 1627. - That's the trouble. Watch:
                        • 1608. Option - Can we land more people?Player - How difficult would it be to get a ship of Imperial engineers to Makeb?
                          • 1630. - Not practical in the time we have. Local workers are possible, but it gets tricky:
                        • 1609. Option - It can't be that hard.Player - You're telling me that with all the Empire's knowledge at our disposal, we can't work a few pieces of machinery?
                          • 1614. - Work it, yes. But we don't have the manpower or the experience to be delicate, and according to Nadrin....
                            • 1616. - Improper application of the lasers runs a high risk of destroying Makeb immediately.
                              • 1618. - Best option is to recruit the best and brightest of the locals, but that's going to get tricky. Watch:
                                • 1620. - This is the Archon to Phobium Squad Command.
                                  • 1622. - The Imperial forces are desperate, and I believe they intend to mine what isotope-5 they can before the core erupts.
                                    • 1624. - But the Imperials will need assistance. Have your men place all engineers of level seven and above under protective custody.
                                      • 1626. - He's wrong about our goal, but it doesn't matter. The Archon's got black-ops mercs kidnapping the people we need.
                                        • 1633. Option - We'll kidnap them back.Player - If they're still alive, they can still be made ours. Give me everything you know.
                                        • 1634. Option - That could be convenient.Player - It saves us the trouble of finding those workers ourselves. Now we just need to follow the mercenaries.
                                        • 1635. Option - The Archon is a problem.Player - This Hutt isn't going to leave us alone. We need to deal with him, and soon.
                                          • 1636. - I'll see what more I can dig up on him. Meanwhile, we know where the workers are being held.
                                            • 1638. - Phobium Squad is an off-the-books team of Regulator mercenaries: assassins the Hutts bought out with cybernetics. They're holding the workers in groundquake shelters.
                                              • 1640. - A few engineering chiefs who escaped joined a Republic refugee caravan. Won't be long before Phobium Squad catches them, too.
                                                • 1645. Option - Let's get to it, then.Player - I'll see to the caravan and the groundquake shelters. Anything else?
                                                • 1644. Option - Tell me more about the enemy.Player - You said Phobium Squad was paid off in cybernetics?
                                                  • 1657. - Cybernetics, stims, all the latest from Nar Shaddaa. They could buy slave colonies on their salaries, but this is tech not on the market.
                                                • 1651. Option - Rescuing people... how novel.Player - I don't often get to save civilians from their oppressors. This should be interesting.
                                                  • 1652. - One more thing: We're still decrypting the order, but it looks like the Archon sent an isotope-5 droid to help secure the caravan. Just to make things difficult.
                                                    • 1654. - I'll stay in touch from here. Anything you need, let us know.
                                                      • 1655. <Conversation Exit>
  • 8. Player - Is the inductor fully charged?
    • 1463. - One hundred percent and holding. Ready when you are.
      • 1467. - The radiation pulse from Makeb's core should be harmless; however, you may wish to shield your eyes.
        • 1469. - Receiving data. Mapping locations of isotope-5 deposits.
          • 1471. - Nadrin? What is that?
            • 1473. - Unexpected. The pulse has caused a minute shift in isotope-5 energy levels; a minor groundquake is imminent.
              • 1474. Option - This place could collapse.Player - Minor or not, I'm kilometers below the surface. Any tremor could bury me alive.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 1475. Option - I wish I could be surprised.Player - How did I know this operation couldn't run smoothly? Suggestions, anyone?
                +200 Influence : approves.
                +50 Influence : disapproves.
              • 1476. Option - You stupid creature. [Choke him]Player - You assured me there was no danger.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 1478. - Forgiveness, please....
              • 1477. Option - You will pay.Player - Under my command, failure and treason are one and the same. I will remember this.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
              • 1483. Option - You've failed me badly.Player - There is no room for error in your calculations, Nadrin. And I don't have room for fools on my team.
                +200 Influence : approves.
                +200 Influence : approves.
              • 1488. Option - You stupid creature.Player - If I weren't down here about to be buried, I'd shoot you.
                +200 Influence : approves.
                +200 Influence : approves.
                • 1484. - We humbly beg forgiveness and acknowledge our many flaws!
                  • 1480. - You need as much distance as possible. There's an emergency shelter near the cavern entrance--go!
                    • 1962. <Conversation Exit>
  • 6. Player - Ground team to support. We're in position.
    • 1446. - Acknowledged. Signal when you've unloaded the equipment.
      • 1449. - This is Nadrin. All systems functioning within acceptable parameters.
        • 1451. - Please be advised that the primary inductor array will take several minutes to fully charge.
          • 1452. Option - I'll handle it.Player - Keep checking its status. I'll buy us whatever time we need.
            • 1460. - We will await your command.
          • 1453. Option - We may not have that long.Player - Those creatures seem to be attracted to the equipment. It could be a problem.
            • 1459. - Apologies. That is... unexpected. We will await your next command.
          • 1454. Option - Time for fun. [Disconnect]Player - Take your time. Something just came up to keep me... entertained.
            • 1456. Player - Well? Come and take me.
              • 1458. <Conversation Exit>
  • 18. Player - Ground to support team. There's something blocking my way--the mine shaft is capped.
    • 19. - Checking the blueprints. Capping is standard practice when a site is shut down.... There should be another route.
      • 1443. - All right. Sending details. Head on in and get ready to run the experiment.
        • 1444. <Conversation Exit>
  • 12. Player - Support team, do you read? I've arrived at the drill shaft.
    • 13. - Position confirmed.
      • 1412. - You have, perhaps, reached a maintenance station? The accompanying mine shaft should lead nearly to the planet's core.
        • 1414. - Once you are deep enough, you might induce the core's isotope-5 deposits to release a radiation burst. That would allow us to determine the core's status.
          • 1420. Option - I know the mission.Player - I was there for the briefing. I'll begin descent shortly.
          • 1416. Option - How's your research coming?Player - Are you making progress? Are we on track to stabilize Makeb before it explodes?
            • 1424. - The Science Bureau is pursuing three lines of inquiry. I am coordinating, and I am hopeful that at least one stabilization technique will prove sound.
              • 1426. - Unfortunately, without a test planet, final results are unpredictable.
          • 1415. Option - That still seems dangerous.Player - You really believe that unleashing Makeb's energy will prove harmless?
            • 1417. - The theory seems sound. I may be mistaken.
              • 1419. - I've been going through the mine site blueprints--I'll copy you on the data--and it looks like the machinery is offline.
                • 1422. - You'll want to flip the backup generators, get power to the turbolifts and locks. But there are... life-forms down there. Big ones.
                  • 1429. Option - I plan to stay alert.Player - I have the means to defend myself. We'll speak when I reach the bottom.
                    • 1432. - Acknowledged. Support team out.
                  • 1430. Option - What sort of life-forms?Player - Are we talking about wildlife? Something native to Makeb?
                    • 1433. - Reports say the deep drilling caused an... infestation of some kind. Why the rig was abandoned, I think.
                      • 1435. - Could be relatives of those creatures in the caves around Stronghold One. Be on the lookout, anyway. Support team out.
                  • 1436. Option - I've fought the fauna before.Player - In the caves around Stronghold One, there were creatures that sought me out. They died.
                    • 1437. - Might be the same thing here, but on a larger scale. Reports say the deep drilling caused an... infestation.
                      • 1439. - Be on the lookout, anyway. Support team out.
                        • 1440. <Conversation Exit>
  • 1927. - We're doing everything we can.
  • 90. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.01.makeb.world_arc.imperial.hub_2.multi.katha_niar
Appearance FQNnpp.exp.01.makeb.world_arc.imperial.hub_2.multi.katha_niar
ID16141019021382884715
Appearance ID16141080902511725815
Body Typebfa
GenderNPC_GENDER_FEMALE_PROPER
{
    "_id": {
        "$oid": "5fb3fb4633180000cb07dc43"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Katha Niar",
    "NameId": "2941026100576256",
    "LocalizedName": {
        "enMale": "Katha Niar",
        "frMale": "Katha Niar",
        "frFemale": "Katha Niar",
        "deMale": "Katha Niar",
        "deFemale": "Katha Niar"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 50,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.exp.01.makeb.world_arc.imperial.hub_2.multi.kiar_onila",
    "CnvB62": "LgwekbA",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bfa",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141080902511725815",
            "AppearanceFqn": "npp.exp.01.makeb.world_arc.imperial.hub_2.multi.katha_niar",
            "SpeciesScale": -6208027144227586886
        }
    ],
    "CharRef": "chr.katha_niar",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "exp",
    "FqnSubCategory": "01",
    "CommandXP": 16,
    "Id": "16141019021382884715",
    "Base62Id": "QvrPzI7",
    "Fqn": "npc.exp.01.makeb.world_arc.imperial.hub_2.multi.katha_niar",
    "first_seen": "1.3.0",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1889032490",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.3.0",
        "2.0.0",
        "2.8.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}