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Sergeant Bedareux

Sergeant Bedareux
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: Sergeant Bedareux
Other Sites:

Conversation:

  • 72. <Non-dialogue segment.>
    • 28. - Makeb's not so bad once you solve the "exploding planet" problem.
    • 73. - With those satellites out of commission, maybe we'll save this planet after all.
  • 2. - Hope you neutralize those satellites soon. No telling what they'll blast next.
  • 5. <Non-dialogue segment.>
    • 6. - Wrath! Sergeant Bedareux. Truly honored, my lord. I just need a moment....
    • 7. - My lord. Sergeant Bedareux, at your service. Please grace me with one minute....
    • 8. - 'Scuse me, hunter. Sergeant Bedareux. Have I got a job for you.
    • 9. - Commander! Sergeant Bedareux, Makeb Reconnaissance Unit. Glad I found you.
    • 10. - There you are! Sergeant Bedareux, taking over duties for Lord Cytharat. We need to talk.
      • 52. - Blast! It's happening again!
        • 50. - Orbital weapons satellites, right over our heads. They're firing on Makeb!
          • 39. Option - Impressive.Player - Firepower of that magnitude could scorch a Coruscant city block in seconds.
            • 41. - Indeed, my lord. Problem is, we're about to become targets.
          • 40. Option - How lovely.Player - Forget sunsets. The scorched atmosphere really brings out the beauty of Makeb.
            • 59. - Yes, I--I suppose that's the silver lining, my lord.
          • 49. Option - I want one.Player - Weapon that powerful could solve a lot of problems.
            • 53. - Trouble is, the satellites are solving problems for the enemy.
          • 36. Option - This reeks of the Hutts.Player - The Republic's evacuating Makeb, and they don't even know we're here. The Hutt Cartel must be firing the satellites.
            • 46. - Slugs playing with orbital lasers. Exactly what I'm afraid of.
          • 14. Option - Weapons satellites?Player - What weapons satellites?
          • 34. Option - Makeb keeps getting worse.Player - The Hutt Cartel, Republic forces, a planet two seconds from collapse--and now lasers raining from the sky.
            • 35. - Just like the brochures.
              • 38. - We're looking at Argent Sky Lancers, class-nine orbital lasers. Lethal, sophisticated, designed to fire on approaching ships. Someone just flipped 'em around.
                • 33. - If the Archon gets desperate, he could turn those satellites on the drill platforms. That happens, we can kiss Makeb goodbye--along with all that isotope-5.
                  • 69. Option - We will not lose Makeb.Player - The Empire has invested too much in this planet to let everything slip away now.
                    • 83. - Glad to hear some confidence over the general panic.
                  • 71. Option - I won't let that happen.Player - No Hutt's going to destroy a whole planet on my watch.
                  • 68. Option - How do we stop the satellites?Player - There must be some way to disable these Sky Lancers from the ground.
                    • 79. - I traced the orbital signals to a planetary facility. That's where we'll hit them.
                  • 70. Option - Let the Archon try.Player - A few lost drill platforms won't doom the entire planet.
                    • 74. - Katha Niar flagged those drills as vital to Makeb's preservation. We better play it safe.
                      • 76. - The Sky Lancer control center's nearby. Mercs captured the civilian crew inside and are forcing 'em to operate the weaponry. No one else on Makeb knows how.
                        • 78. - Eliminate the civilian operators and the controls, and those satellites won't harm a mynock.
                          • 87. Option - We're on our way.Player - Transmit the command center's coordinates. We'll take it from here.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 95. - Location uploaded, but I wouldn't rush off too fast.
                          • 131. Option - I won't kill civilians.Player - I'm here to save Makeb, not murder the innocent, Sergeant.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            • 132. - Very well, my lord. Destroying the mainframe should suffice.
                          • 84. Option - Must we kill civilians?Player - Mercenaries are one thing, but I'd rather avoid killing the innocent.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 85. - Smash the controls, and we'll be safe enough, I suppose.
                              • 89. - The Sky Lancer control center's crawling with mercs. Outside, you've got another problem: probe droids.
                                • 91. - One probe signals the base, and the entire facility locks down. Then you'll never disable the satellites.
                                  • 108. Option - A simple obstacle.Player - Technological defenses will not stop the Emperor's Wrath, Sergeant.
                                  • 109. Option - I can't wait to surprise them.Player - Imagine the mercenaries' embarrassment when a member of the Dark Council drops in unannounced.
                                    • 112. - The looks on their faces will be priceless, my lord.
                                  • 92. Option - I'll handle it.Player - Destroy probe droids, storm the control center, eliminate satellite operators. Simple enough job.
                                    • 93. - Perfect. Compensation's delivered once the weapons go dark.
                                  • 111. Option - The probes won't ever spot me.Player - Avoiding detection is my specialty, Sergeant. I'll have those satellites offline shortly.
                                  • 94. Option - Anything else?Player - If you're holding back any more vital details, now's the time to spill them.
                                    • 103. - I'm all out of intel.
                                      • 120. - Good luck. Anything goes wrong, and those Sky Lancer satellites could destroy everything we've worked for.
                                  • 106. Option - You're wasting valuable time.Player - I'm leaving, Sergeant. Talk only gives our enemy time to prepare their next strike.
                                  • 97. Option - Don't try my patience.Player - One more request, and I'll throw you from this mesa.
                                  • 104. Option - This briefing is over.Player - As insightful as this chat has been, I think I can handle some rudimentary security.
                                  • 105. Option - Shut up already.Player - Keep talking. I won't be around to hear it.
                          • 86. Option - Send black ops. [Refuse quest]Player - Let the experts take this mission while I save Makeb.
                            <Aborts Conversation>
  • 4. - Blasted groundquakes're giving me the heaves.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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