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General Aves

General Aves
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Aves
Other Sites:

Conversation:

  • 849. - Corellia's free, and the Empire's on the run. The end of the war's in sight.
    • 850. <Conversation Exit>
  • 804. - Supreme Chancellor Saresh, Senators--the Republic's taken the Legislature and the Empire's on their last legs. It's all cleanup from here.
    • 977. - The message went out across Corellia, and I'm proud to relay it to you on Coruscant. We will have our victory.
      • 978. <Non-dialogue segment.>
        • 806. - We had plenty of help from our allies, but one squad stood above the rest. We owe our victory to their efforts.
          • 870. <Non-dialogue segment.>
        • 875. - We had plenty of help from our allies, but one man stood above the rest. We owe our victory to his efforts.
          • 929. <Non-dialogue segment.>
        • 869. - We had plenty of help from our allies, but one woman stood above the rest. We owe our victory to her efforts.
          • 807. <Non-dialogue segment.>
            • 877. - I had a feeling I'd see you again, Master Jedi. Few others could win this fight.
            • 879. - I'm pleased to see you again, Major. You've done every man and woman in uniform proud.
            • 810. - On behalf of the Senate, I'd like to thank you for your service to the Republic. The general tells us you were indispensable.
              • 864. Option - It was a big job.Player - It took more than firepower to free Corellia from the Empire.
              • 859. Option - I didn't fight alone.Player - General Aves and Captain Cantarus gave the orders.
                • 953. - We haven't forgotten. They'll both be honored for their leadership.
                  • 1014. <Non-dialogue segment.>
              • 860. Option - Where's my medal?Player - I expect more than thanks for a fight like that.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 939. - The Senate understands the risk you took. You'll be rewarded handsomely.
                  • 985. <Non-dialogue segment.>
                    • 861. - The Corellian Council's decision to join the Empire must be addressed. Councillor Belos will answer for them.
                      • 1081. - I know you consider us all traitors. But before the Senate condemns us, I'd like a chance to explain.
                        • 883. - The Corellian Council doubted the Republic's chances of defeating the Empire. We chose to join them rather than be conquered.
                          • 813. - Some of my fellow councillors still believe this was the right choice. I believe it brought ruin to Corellia and war to the Republic.
                            • 905. Option - You did the right thing.Player - Coming to us helped reverse some of the damage.
                            • 904. Option - The council's been punished.Player - A few years in jail might change their minds.
                              • 1050. - My colleagues may never regret their decision. For that, I pity them.
                            • 1030. Option - That doesn't excuse you.Player - Admitting your mistake won't bring back the dead.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 1083. - I know that. Captain Cantarus has been kind enough to show me the casualty lists.
                                • 990. - I've done what I can to help the Republic win. With the Senate's permission, I'll spend the rest of my term restoring Corellia.
                                  • 1031. - Do you expect the Senate to believe that? You gave Corellia to the Empire once. You might do it again.
                                    • 1033. Option - You can trust him.Player - Councillor Belos risked his life to undo the council's decision. +50
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 1105. - It's true, Chancellor. If it weren't for Councillor Belos, we'd still be sitting in the Red Light Sector.
                                        • 1088. - You have friends in high places, Councillor. Keep your position, but don't betray their trust.
                                    • 1085. Option - Make him step down.Player - Councillor Belos deserves a pardon, but he can't be trusted. +50
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 1086. - I've served Corellia for decades. But I suppose my freedom was the best I could hope for.
                                        • 1108. - There are other ways to serve Corellia, Councillor. The Senate hopes you'll take advantage of them.
                    • 811. - The Senate's heard many rumors about the Imperial invasion of Corellia. Before we continue, we'd like to hear the truth.
                      • 1067. - The Empire moved in with the Corellian Council's blessing. We fought their inside knowledge all the way to Capitol Square.
                        • 1079. - The council showed no remorse for their actions. They've been arrested and removed from office.
                          • 908. - The council was loyal to the Republic for years. Why would they abandon us now?
                            • 906. Option - They lost faith in us.Player - The Empire convinced them that we were weak.
                              • 945. - The council went with the odds. Fortunately for us, they didn't pay off.
                            • 907. Option - Too much power.Player - The council forgot they answered to the people.
                              • 944. - After all the noise we made, I don't think they'll forget again.
                            • 896. Option - It doesn't matter.Player - Those traitors will never control Corellia again.
                              • 1093. - With the council in jail, Corellia has no local leadership. There could be riots, crime sprees, further destruction.
                                • 1095. - After all the damage the Empire's done, the Senate is hesitant to take direct control. Who should lead Corellia through their recovery?
                                  • 1096. Option - The Corellians.Player - We've got a war to fight. CorSec can handle things here. +50
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 1102. - We'll hold elections for a new council soon. Should be nice not answering to anyone for a while.
                                  • 1097. Option - The Republic.Player - Corellia's free, but vulnerable. They'll need our protection. +50
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 1098. - The Senate can appoint an interim prime minister. We'll declare martial law until then.
                                      • 911. - Corellia is one of our founding planets. There was no warning before they turned. How many more worlds might be on the brink?
                                        • 824. - You brought Corellia back to the Republic. You have the Senate's attention. How can we prevent other worlds from joining the Empire?
                                          • 852. Option - Don't let them lose hope.Player - Corellia might look bad now, but all the Empire's destruction can be undone.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 967. Player - This isn't our first victory, and it won't be our last. We will have peace.
                                              • 969. Player - The Republic won't stop fighting until the Empire surrenders. Neither will I.
                                          • 917. Option - Remind them of the cost.Player - Corellia joined the Empire, and look what it brought them. War tore this world apart.
                                            +200 Influence : approves.
                                            • 963. Player - The council chose badly in a weak moment. Other worlds shouldn't make the same mistake.
                                              • 965. Player - When you abandon the Republic, you lose our protection. Traitors are on their own.
                                                • 1008. - Many worlds have been allowed to rejoin the Republic. Maybe Corellia should be the last.
                                          • 853. Option - Keep your allies happy.Player - Even in times of war, the Republic attracts others seeking freedom from the Empire.
                                            +200 Influence : approves.
                                            • 959. Player - We've found our allies in unlikely places, ready and willing to fight for us.
                                              • 961. Player - Make good on your promises. Support all the worlds that came to our aid.
                                          • 916. Option - Look to the Jedi.Player - The Republic lost faith in the order after the Battle of Coruscant. The order lost faith in itself.
                                            +200 Influence : approves.
                                            • 955. Player - We've learned much since then. The Children of the Emperor can no longer hide from us.
                                              • 957. Player - You'll need our insight to root out any traitors. Recall the Jedi to Coruscant.
                                          • 854. Option - Believe in the Republic.Player - We've watched countless worlds fall to the Empire. Every time, the Republic has fought and won them back.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 926. Player - The Empire might be willing to sacrifice anything to win, but Republic soldiers are better.
                                              • 928. Player - We'll never give up, and we'll never surrender. Fight with us, not against us.
                                          • 826. Option - It's time to get rough.Player - The best soldiers in the galaxy serve the Republic. But you're not using us to our full potential.
                                            +200 Influence : approves.
                                            • 923. Player - If we keep letting the Empire make the first move, we'll lose more than a few planets.
                                              • 925. Player - Go on the offensive. Conquer a few Imperial worlds. No one will call the Republic weak again.
                                                • 996. - The Empire has no interest in peace. Maybe it's time the Republic stopped trying.
                                          • 825. Option - Put the people first.Player - Corellia's free because the people fought back. Their reward is a big pile of rubble they used to call home.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 946. Player - Some people call that the cost of war. I call it unfair. The Republic's too focused on the big picture.
                                              • 948. Player - Take care of the little guys first. You never know when you might need their help.
                                          • 915. Option - Loosen up a little.Player - The Republic's got a lot of promise. But it's also got a lot of laws.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 940. Player - Some of the galaxy's most brilliant don't play by the rules--but their creativity could be our edge on the Empire.
                                              • 942. Player - Make the Republic attractive to these--outliers--and the ends will easily justify the means.
                                          • 918. Option - You're the politicians.Player - Well, it's your problem now.
                                            • 835. - Before you go, we'd like to thank you properly. There's no medal or title that equals what you've accomplished, but this should help.
                                              • 837. - First Class Bloodstripes, Corellia's highest honor. Awarded to those who keep fighting despite the odds.
                                                • 838. Option - I am honored.Player - Thank you, Captain. I'd be proud to fight with CorSec again.
                                                  • 910. - We'd be proud to have you. But I'm hoping our fighting days are nearly over.
                                                • 839. Option - It's not over yet.Player - With Corellia free, what's the Republic's next objective?
                                                  • 1069. - The Empire will have a hard time recovering from this loss. We hit them now, and we could have a surrender within weeks.
                                                • 840. Option - Stripes? That's it? Player - I also ended a blockade, beat the Imperial Guard, took on the Dark Council....
                                                  • 841. - When we can fit all that on a medal, we'll contact you.
                                                    • 1063. - You've freed Corellia from the Empire and set events in motion that may end this war. You deserve more than our thanks.
                                                      • 1111. - Our victory today sends a message. The Republic may falter, but we will never fall--as long as we keep fighting.
                                                        • 1109. - Senators, let your voices be heard. Stand and recognize these heroes of the Republic!
                                                          • 1152. <Conversation Exit>
  • 563. - Storming the Legislature will be tricky. Cole Cantarus will know where to start.
    • 564. <Conversation Exit>
  • 605. - With Axial Park under control, Capitol Square is just a tram ride away. We've already started planning our offensive.
    • 623. - The Legislature will be our primary target. The Empire's turned it into a fortress. It'll take more than firepower to get inside.
      • 625. Option - We have an inside man.Player - Councillor Belos might know a few shortcuts.
        • 725. - The councillor's risked his neck for us already. We contact him now, he might lose it altogether.
      • 764. Option - The Legislature?Player - What is the Legislature, exactly?
        • 768. - The seat of Corellian government. Imperial officers, the Corellian Council and everyone else who started this little war are holed up inside.
      • 680. Option - That's pretty vague intel.Player - Do we have any information about their defenses?
        • 627. - Cole Cantarus is familiar with the Legislature's security from his days in the Council Guard. He'll be our best starting point.
          • 629. - You'll find Captain Cantarus at the Council Guardhouse in Capitol Square. He should be able to brief you.
            • 630. Option - I'll head there next.Player - Let Cantarus know I'm on my way.
            • 632. Option - He's been busy, huh?Player - What has Captain Cantarus been doing?
              • 735. - Mobilizing our CorSec allies. We'll need them when the time comes.
            • 631. Option - Things have changed.Player - Cantarus's information could be wrong.
              • 716. - If that's the case, we'll go to the councillor. But we can't go in blind.
                • 633. - I'll get back to troop deployment. When we know our next move, my men will be ready.
                  • 636. <Conversation Exit>
  • 561. - You've arrived just in time to witness the final troop deployment into Axial Park.
    • 689. - The Empire's making a last stand. It might get messy, but we can hold our ground.
      • 596. - Commander Tainor's already been transferred offworld. A lot of people wanted him dead.
        • 678. Option - He deserved to live.Player - He already lost. There was no reason to kill him.
          +200 Influence : approves.
          +200 Influence : approves.
          • 708. - Some people live for the extra twist of the blade. I'm glad you're not one of them.
        • 676. Option - It sent a message.Player - His capture meant more than his death.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 705. - It definitely affected the Empire's morale. When they stumbled, we made our move.
        • 677. Option - I don't do executions.Player - Helping him fall on his sword didn't appeal to me.
          +200 Influence : approves.
          +200 Influence : approves.
          • 707. - Some time in a cell could change his perspective. Maybe he'll stop thinking devotion and start thinking revenge.
        • 597. Option - He'd be dead if he stayed.Player - The Emperor's probably put a price on his head.
          • 709. - A bounty hunter might be preferable to the Emperor's brand of punishment.
        • 601. Option - What will happen to him?Player - What are the Republic's plans for the commander?
          • 750. - Our most secure detention center and a lot of SIS interrogations. Maybe even his tactical advice, someday.
        • 773. Option - He's no longer a threat.Player - The Imperial Guard's been defeated. What's next?
      • 599. - I must have called my men at least three times to verify Commander Tainor's death.
        • 673. Option - He didn't have a chance.Player - The Emperor will have to do better than that to stop me.
          +200 Influence : approves.
          • 712. - Since you're the best we've got against him, here's hoping he can't.
        • 675. Option - I didn't have a choice.Player - He refused to surrender. He was too dangerous to be spared.
          +200 Influence : approves.
          +200 Influence : approves.
          • 710. - I'll second that. Wherever he is, the commander's probably thinking of ways he could have won.
        • 674. Option - It became personal.Player - The Imperial Guard had orders to kill me.
          +200 Influence : approves.
          +200 Influence : approves.
          • 711. - I'm surprised it didn't happen sooner. The Empire knows you're our ace in the hole.
        • 600. Option - He wanted it that way.Player - Can't argue with a man who wants to die.
          +200 Influence : approves.
          +200 Influence : approves.
          • 706. - Not if you hope to win, anyway. The Imperial Guard's code of honor could put the Mandalorians to shame.
        • 772. Option - Winning is what I do.Player - What can I say? I'm good at what I do.
          • 739. - I wouldn't have sent you in there if I didn't think you'd make it out.
        • 761. Option - The war's not over yet.Player - So what happens now?
  • 559. - We have to protect our command center. Keep those troops safe until the trenches are done.
    • 560. <Conversation Exit>
  • 558. Player - Checking in, General Aves. Captain Cantarus said you needed me.
    • 569. - If we need you anywhere on Corellia, it's here. We're getting close and the Imperials know it.
      • 570. - We've been on the march since the blockade ended. When we reached Axial Park, the Empire was waiting.
        • 572. - Axial Park is the gateway to Capitol Square and a monument to Republic history. Failure isn't an option here.
          • 644. Option - It won't come to that.Player - We have the Force on our side. Failure isn't a possibility.
            +200 Influence : approves.
            +200 Influence : approves.
            • 650. - I'll trust you on that one. What Jedi are left on Corellia didn't respond to our calls for aid.
          • 645. Option - We do have allies here.Player - I can offer you squads from several offworld ambassadors.
            • 649. - Solid thought but we'd never get them here in time.
          • 1119. Option - I'm ready to fight, sir.Player - Sounds like a good excuse for action.
            +200 Influence : approves.
            +200 Influence : approves.
            • 648. - Sabotage squads, snipers, you name it--all led by some elite commanders we haven't been able to identify.
          • 573. Option - Not since I showed up.Player - No worries, General. Failure isn't even in my vocabulary.
            • 647. - I had a feeling it wasn't. Or that you wouldn't admit to it.
          • 672. Option - What's our battle plan?Player - What kind of help do you need?
          • 575. Option - Antiques aren't important.Player - Monuments and history aren't worth dying for.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 576. - The Republic is. And we've let the Empire trample on her for too long.
              • 578. - Every time we gain some ground, our troops get ambushed. Between the special forces and the Imperial army, my men are overwhelmed.
                • 580. - We're about to start a major offensive into Imperial territory. I need someone on the battlefield dealing with these ambushes as they appear.
                  • 581. Option - You can count on me.Player - Whatever the Empire throws at me, I can handle it.
                  • 583. Option - Will I have any help?Player - Can I count on any reinforcements or backup?
                    • 659. - Afraid not. CorSec is holding the rest of Corellia, and my troops will have their hands full with the Imperial army.
                  • 671. Option - That's quite a big job.Player - Any idea where I should start?
                    • 584. - We've got to secure the ground we have. Our engineers are creating a perimeter of trenches around the command center.
                      • 586. - The engineers have armed escorts, but the Empire's hit them hard. They'll need your protection until the trenches are stabilized.
                        • 587. Option - I'll do my best.Player - Tell your men to get working. I'll keep the Empire busy.
                          • 666. - Move fast and take 'em down hard. There's too much at stake for games.
                        • 588. Option - And then what?Player - You'll need more than trenches to defeat the Empire.
                        • 589. Option - No promises.Player - Your men will survive if they stay out of my way.
                          • 665. - If things go south, those trenches are our last defense. The men building them are not expendable.
                            • 590. - I've got my scouts working to find special forces before they strike. As reports come in, I'll contact you with your next objective.
                              • 592. - Make sure you're prepared before you head out. There's no time to rest on a battlefield.
                                • 1137. <Conversation Exit>
  • 25. - If the Empire's droids are the problem, we need to get rid of them. Councillor Belos's assistant will know how.
    • 26. <Conversation Exit>
  • 17. - You made it out. We've been busy--Coronet Shipping's still a mess, but the rocket trams are up and running.
    • 18. <Non-dialogue segment.>
      • 19. - The neutron emitters worked perfectly. The Imperials on board didn't even have a chance to attack.
        • 21. - Tell that to the civilians trying to escape the war. They didn't deserve to become casualties.
          • 359. Option - I didn't want them to die.Player - If there had been any way to save them, I would have.
            +200 Influence : approves.
            • 395. - You had a way. It just required the Republic to risk something, too.
          • 478. Option - Look at the big picture here.Player - Saving those civilians might have cost the Republic their reinforcements.
            +200 Influence : approves.
            • 479. - There are plenty of people willing to fight. The people who died can't be replaced.
          • 360. Option - There was no other option.Player - In war, every resource counts. The Imperials would have done too much damage.
            +200 Influence : approves.
            • 394. - I get it--the risk of losing was too high. Can't expect the Republic army to fight.
          • 24. Option - No one made them sneak a ride.Player - They took a chance trying to escape. It turned out bad.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 393. - You might call the sacrifice of a couple of Corellian families bad. Some might call it wrong.
          • 141. Option - It's over now, Captain.Player - I made my decision. We need to focus on beating the Empire.
          • 468. Option - I don't answer to CorSec.Player - I don't have to explain myself / justify myself to you.
            • 143. - There's no way you could justify it to me anyway.
      • 369. - There were over two dozen civilians on those trams. Thanks to you a lot of them are already offworld.
        • 22. - I'd be happier if any of them had stayed to help. We've lost supplies and men all over this sector.
          • 482. Option - Civilians come first, General.Player - Innocent people were going to die. I had to do something.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 483. - At the Republic's expense. We'll recover, but we might not be so lucky next time.
          • 362. Option - That's the price of honor.Player - Using the neutron emitters would have made us no better than the Empire.
            +200 Influence : approves.
            +200 Influence : approves.
            • 410. - I suppose you're right. Victory by any means is their department.
          • 363. Option - Soldiers can take that risk.Player - War is part of our job. Civilians shouldn't get caught in the cross fire.
            +200 Influence : approves.
            • 411. - The people of Corellia joined the war when they decided to resist the Empire. We're both fighting to win.
          • 23. Option - There were civilians involved.Player - I don't kill innocent people. Just a little policy I have.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 412. - There's a difference between innocent and recklessly putting yourself in harm's way.
          • 139. Option - It's over now, at any rate.Player - I made my choice. The Republic will have to make do.
          • 469. Option - Don't like my help, don't ask.Player - You should do your own dirty work.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 146. - Don't think I'm ungrateful. It was your call, and it won't be the last.
              • 330. - What's important is we have access to the rocket tram. We're already moving troops and supplies to Republic holdouts across Corellia.
                • 466. - But the Empire's not making it easy. Once our reinforcements move from the rocket tram to ground transport, they disappear.
                  • 533. - We're not sure how the Empire's catching them, but someone contacted us who thinks he does.
                    • 377. - Councillor Belos, of the same Corellian Council that voted to join the Empire.
                      • 338. - That was a mistake. The Republic's trying to free Corellia. I want to help.
                        • 457. Option - Now it's a mistake?Player - You voted against the Republic. Why would you help us now?
                          • 458. - You've broken the Imperial blockade. The Republic wouldn't have had a chance otherwise.
                            • 511. - Nice of you to support us now that the Empire's losing.
                        • 461. Option - Why help us now?Player - The council's vote was unanimous. What made you change your mind?
                          • 462. - Half of Corellia is in ruins. The Senate's condemned us, the people are rioting... it's bad business.
                            • 512. - And business would be all you care about, wouldn't it?
                        • 339. Option - How can we trust you?Player - You're an Imperial now. Everything you say could be a lie.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 424. - If the Empire wanted to trick you, they'd use someone you trust.
                            • 513. - Puts you out of the running. But I'm still not convinced.
                        • 453. Option - You're kidding, right?Player - You're lucky the Republic even answered your comm call.
                          • 454. - I want to see Corellia restored. Only the Republic can do that.
                            • 514. - Empire hasn't kept the peace on Corellia like you hoped?
                        • 552. Option - Talk fast, Councillor.Player - Fine--I'll hear you out.
                        • 341. Option - Thanks, but no thanks.Player - We don't need a traitor's help.
                          +200 Influence : approves.
                          • 342. - I'm risking my life to contact you--the least you could do is hear me out.
                            • 385. - We're risking our lives every day to undo the council's decision. We don't owe you a thing.
                              • 515. - I'm not asking for forgiveness, but your reinforcements will never get through Labor Valley without my help.
                                • 387. - Your men disappear once they move to speeders. The Empire's using prototype droids that can bring down any short-range vehicle.
                                  • 345. Option - Sounds advanced.Player - Where did the Empire find this technology?
                                    • 432. - Not found, developed. They've rounded up the best scientists and technicians on Corellia and put them to work.
                                  • 333. Option - Labor Valley?Player - What's Labor Valley?
                                    • 399. - The industrial center of Corellia. The galaxy's best fuel yards and factories are there, along with plenty of people fighting for them.
                                  • 446. Option - You could be lying.Player - How would you know?
                                    • 429. - The council interacts with the heads of the Empire on a daily basis.
                                      • 503. - My assistant, Deena Behar, has been researching the droids. I've instructed her to meet you in Labor Valley. Can she expect you?
                                        • 528. Option - Tell her I'll be there.Player - We'll take whatever information your assistant can offer.
                                        • 526. Option - I'll trust you for now.Player - I don't like this, but it has to be done.
                                          • 544. - I'm a lot of things, but a liar isn't one of them. I suppose I'll have to prove that to you first.
                                        • 519. Option - Better not be a trick.Player - If you try to double-cross me, you're dead.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 520. - The Empire would do worse. Believe me, I want the Republic to win.
                                            • 509. - I should get back before I'm missed. If I learn anything else that might help, I'll contact you.
                                              • 382. - If this is a trap, we'll find out soon enough. Take the rocket tram to Labor Valley and find this Deena Behar. We need to stop those droids.
                                                • 355. <Conversation Exit>
  • 15. - This is it. Get inside Coronet Shipping and find those neutron emitters.
    • 16. <Conversation Exit>
  • 13. - Cantarus has the details on getting inside the Selonian tunnels.
    • 14. <Conversation Exit>
  • 11. - We need the Selonians' support. Evacuate those burrows.
    • 12. <Conversation Exit>
  • 9. - Get to that cell block. The Imperials won't hold a CorSec captain and a Selonian leader forever.
    • 10. <Conversation Exit>
  • 7. - Welcome to the Gilded Descent. CorSec had the intel on the neutron emitters ready and waiting for us.
    • 259. - The emitters are at Coronet Shipping. They're a major distributor of starship parts and weapons. Place is built like a fortress.
      • 77. - Unfortunately, the Empire's using it as shock troop headquarters. That makes a straight assault impossible. Too many defenses.
        • 80. Option - We're sure about that?Player - Can we bring those defenses down somehow?
          • 216. - With a few months of careful planning, maybe. But we don't have that kind of time.
        • 325. Option - How do we get inside?Player - Let me guess, you have a plan.
        • 81. Option - You're such a pessimist.Player - We beat the shock troops around the spaceport, didn't we?
          • 326. - That was just a few patrols. We're talking about a fully staffed and heavily armed HQ.
            • 85. - Nearly every place on Corellia has a back door. CorSec thinks some of the Selonian tunnels run right under Coronet Shipping.
              • 87. - The Selonians haven't dealt much with the Republic, so I sent a Corellian to do the negotiating. He should have been back by now.
                • 89. Option - Bad pick, maybe.Player - Who is this Corellian, exactly? Can he be trusted?
                  • 210. - Cole Cantarus, a former captain in CorSec's Council Guard. The man's impulsive, but he hasn't let me down yet--
                • 88. Option - The Selonians?Player - I've never heard of the Selonians.
                  • 238. - One of Corellia's native species. They were tunnel dwellers, until the Empire cut off their supplies--
                • 1150. Option - Well, he's dead.Player - I have a bad feeling about this.
                  • 239. - Let's not lose our heads yet. The Imperials don't make it easy to move around Corellia--
                    • 91. - Sir--Imperials attacked the rendezvous point. Captain Cantarus and the Selonian have been captured.
                      • 93. - Someone tipped off the Imperials! Do we know where they're being held?
                        • 213. - There's a captured CorSec station nearby. It would have the cell blocks and fortifications they'd need.
                          • 95. - CorSec needs to keep the Red Light Sector secure. You've got to free Captain Cantarus and his Selonian contact.
                            • 253. Option - I'm already on my way.Player - I'm on it.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 223. Option - What if they talked?Player - If they've been interrogated, the Empire might know your plans.
                              • 225. - If they haven't, we're in the clear. Either way, I don't trust them with the Imperials for long.
                            • 98. Option - This is a waste of time.Player - Do we even know if they're still alive?
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 215. - The Empire wouldn't have captured them if they didn't think they were worth something.
                                • 99. - These CorSec stations have room for plenty more prisoners. Help them if you can, but Cantarus and his contact are your primary concern.
                                  • 101. - I'll put CorSec on alert and tell my scouts to watch for any sign of them. Get going.
                                    • 102. <Conversation Exit>
  • 4. - The minute we see smoke from those supply camps, my men and I will move out.
    • 6. <Conversation Exit>
  • 5. Player - General Aves. I was told you could use some help.
    • 124. - And then some. I'm glad you all appreciate the importance of Corellia.
    • 123. - Master Jedi. I know the order's stretched thin, but the Empire's not going to give up easy.
    • 125. - Major. I was sure other objectives would keep you off the battlefield.
    • 126. - Captain. More than one officer has told me you can get things done.
      • 27. - Corporal Hartke explained we've lost access to the rocket trams, but he wasn't cleared to know why.
        • 29. - The Empire's gotten their hands on some modified neutron emitters. They're using them to wipe out anyone on board the trams.
          • 167. Option - But the trams are working?Player - Getting access to the tram is useless if we can't ride it.
            • 118. - The neutron emitters only affect life-forms. The trams themselves are still mechanically sound.
          • 160. Option - Civilians and military both?Player - Are the Imperials attacking Corellian passengers, too?
            • 168. - Unfortunately, yes. But it hasn't stopped them from trying to escape the more war-torn areas.
          • 31. Option - You know from experience.Player - I'm guessing you discovered that the hard way.
            • 164. - The minute we landed, I sent my best squads ahead on the tram. They were dead before they reached their stop.
              • 35. - The Republic has allies all over Corellia, but they're no help if we can't reach them. We've got to find those neutron emitters.
                • 37. - We've received word that CorSec may have intel on the neutron emitters' location. They've carved out a safe haven in the Red Light Sector.
                  • 38. Option - CorSec? Are they allies?Player - What does CorSec stand for?
                    • 134. - Corellian Security Force. Local law enforcement and our primary allies against the Empire.
                  • 39. Option - Sure doesn't sound safe.Player - Red Light Sectors are usually full of criminals.
                    • 1113. - Not anymore. Lot of civilians hiding there. Most of the casinos, clubs and cantinas have been shut down.
                  • 255. Option - Then why are we here?Player - No time to waste.
                    • 41. - Without trams, the only way to reach the Red Light Sector is on foot--and Imperial shock troops control what's in between.
                      • 53. - If you attack the Empire's supply camps, the shock troops will be distracted. My escort will move to meet up with CorSec as fast as we can.
                        • 487. Option - No need to rush.Player - I'll keep the shock troops busy until you've gotten through safely.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 488. - The path is littered with crashed ships and dead soldiers. I don't plan to linger.
                        • 161. Option - Still, go with caution.Player - Many troops will go to the supply camps, but others might not.
                          • 179. - Don't worry about us. My men know this is no walk in the park.
                        • 162. Option - Take your time, sir.Player - I've gotten pretty good at keeping the Imperials busy.
                          • 178. - That, I don't doubt--you've had the ops to prove it.
                        • 55. Option - This ought to be fun.Player - I'll make a big mess for the Imperials to clean up.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 177. - We don't have time for hotshots. Get their attention and get out.
                        • 207. Option - I can do that much.Player - Understood.
                        • 56. Option - You're on your own.Player - You get caught, I might not be there to rescue you.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 192. - My men are the Republic's finest. You do your job, and they'll do theirs.
                            • 65. - Once you reach the Red Light Sector, meet me in the Gilded Descent. It's an old casino turned CorSec fortress.
                              • 67. - I'll let CorSec know we're coming. We'll be right behind you.
                                • 68. <Conversation Exit>
  • 1. - The Imperials have us trapped here. We've got to get past the blockade.
    • 2. <Conversation Exit>
  • 643. Option - Not if we're prepared.Player - Lieutenant Bokete mentioned special forces. Do we know any specifics?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.corellia.world_arc.republic.multi.general_aves
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ID16141073065014667380
Appearance ID16140976116636426993
Body Typebmn
Gender0x00
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