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General Garza

General Garza
Level 50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 1. - Enjoy your leave, Lieutenant. I'll meet you on Coruscant when you're ready for your next assignment.
  • 2. - Negative on hostiles!
    • 4. - It's all clear, General.
      • 6. - At ease, Lieutenant. You've done a truly remarkable job--congratulations.
        • 12. Option - Thank you very much.Player - I'm just glad it's over, sir.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 13. - As are we all, Lieutenant.
            • 14. <Non-dialogue segment.>
        • 17. Option - We got him.Player - Here you go, General--one traitor, as ordered.
          +200 Influence : approves.
          +200 Influence : approves.
          • 18. - Yes, I can see that. You've truly outdone yourself, Lieutenant.
        • 21. Option - We got him.Player - Harron Tavus has been neutralized, General.
          +200 Influence : approves.
          +200 Influence : approves.
        • 23. Option - Are you here to reward me?Player - Did you come to give me my medal in person?
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 24. - You'll absolutely be rewarded for your success here, Lieutenant. But it can wait.
            • 25. <Non-dialogue segment.>
              • 26. - Hello, Harron. I wasn't sure we'd ever have another opportunity to speak. I'm pleased you've finally decided to cooperate.
                • 27. <Non-dialogue segment.>
                  • 28. - I'm... I'm finished fighting, Garza. If the only way I can tell my story now is in a court-martial, then so be it.
                    • 30. - A court-martial, Harron? That isn't the arrangement I expected you to suggest.
                  • 33. - I don't really have a choice. I've lost everything that was worth fighting for.
                    • 35. - The people of the Republic are still out there, Harron. They're the ones you should've been fighting for all along.
                      • 37. - Team one: Take the prisoner back to our ship and secure him in the brig.
                        • 44. Option - Goodbye.Player - See you around, Tavus.
                        • 38. Option - Take good care of him.Player - He's one of ours, soldier--treat him right.
                          +50 Influence : disapproves.
                        • 48. Option - Get him out of here.Player - I want this traitor out of our sight.
                          +200 Influence : approves.
                          +200 Influence : approves.
              • 52. - Harron Tavus, dead. I honestly had to come just to see it for myself.
                • 54. - He was one of the best soldiers to ever serve under my command. It's a very great shame that he chose to end his career this way.
                  • 55. Option - I'm sorry I had to kill him.Player - If I could've brought him in alive, General, I would have.
                    • 56. - You did your duty. You have absolutely nothing to apologize for.
                  • 59. Option - No one saw this coming.Player - You had no way to predict this, General.
                    • 60. - If only I could have. So much time, so many resources, just to stop a man who was supposed to be on our side.
                  • 67. Option - Treason is treason.Player - Tavus betrayed the Republic. He got what he deserved.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 68. - Yes. Yes, I'd say he did.
                      • 70. - I congratulated you earlier, Lieutenant, but I think it bears repeating. You've accomplished something remarkable today.
                        • 72. - Tavus and his followers knew every aspect of our organization. They could have torn the Republic military apart piece by piece--but they never got the chance. Thanks to you.
                          • 73. Option - I just did my duty.Player - It's an honor to defend the Republic, General.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 74. - The Republic has little to fear, with soldiers like you to defend it.
                          • 81. Option - I wasn't alone.Player - I never would've pulled it off without Sergeant Jorgan.
                            +200 Influence : greatly approves.
                            • 82. - Thanks, Lieutenant. I'm glad I got the chance to help you hunt those traitors down.
                          • 85. Option - I wasn't alone.Player - I couldn't have done it without Sergeant Dorne's help.
                            +200 Influence : greatly approves.
                            • 86. - Thank you very much, Lieutenant. It's an honor to serve in Havoc Squad.
                          • 249. Option - I wasn't alone.Player - I never could've made it without Forex to back me up.
                            +200 Influence : greatly approves.
                            • 254. - You are too kind, sir! I have merely played my part in the defense of galactic freedom.
                          • 89. Option - I wasn't always alone.Player - I had plenty of help along the way.
                            • 90. - No question, but that does nothing to lessen what you've achieved.
                          • 239. Option - That's why I'm the best.Player - What can I say? I'm good at what I do.
                            • 94. - We'll be staying to search the ship for intelligence while the hyperdrive is reactivated. But there's no need for you to remain, as well.
                              • 96. - I'd say you've earned some leave, Lieutenant. Take some time off, then return to my office on Coruscant when you're ready to discuss a new assignment for Havoc Squad.
                                • 99. Option - Sounds like a plan.Player - It will be nice to finally relax a bit.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 97. Option - New assignment?Player - May I ask what you have in mind for us, sir?
                                  • 246. - That will all come later. Don't worry.
                                • 240. Option - No medals? No promotions?Player - That's some gratitude.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 106. - Don't worry, we'll discuss the recognition of your exemplary service upon your return to Coruscant.
                                    • 108. - Now go out and enjoy yourself a bit, Lieutenant. And congratulations yet again on completing one of the most difficult assignments in SpecForce's history.
                                      • 109. Option - Thank you very much.Player - You're too kind, General.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 110. - If I am, you're the first person to think so.
                                      • 115. Option - Let's have some fun.Player - Come on, Jorgan, let's go get a drink.
                                        +200 Influence : approves.
                                        • 116. - I used to know a great cantina on Ord Mantell. It's probably a crater by now, though.
                                      • 119. Option - Let's have some fun.Player - Ready to cut loose in some Nar Shaddaa casinos, Elara?
                                        +200 Influence : approves.
                                        • 120. - I'll endeavor to enjoy myself wherever you choose to take us, sir.
                                      • 250. Option - Let's have some fun.Player - Ready to take it easy for a while, Forex?
                                        +200 Influence : approves.
                                        • 251. - I appreciate the invitation, sir, but I find happiness only in crushing the verminous enemies of freedom.
                                      • 123. Option - Time for some fun.Player - Maybe I'll see what Nar Shaddaa is like when you're not in the middle of a mission.
                                      • 248. Option - Could I get moving now?Player - Are we done here?
                                        • 126. - Enjoy yourself, Lieutenant. Dismissed.
                                          • 127. <Non-dialogue segment.>
                                            • 272. <Conversation Exit>
  • 128. - There's no time to waste, Lieutenant. Proceed to those coordinates as soon as you are able.
  • 129. - Welcome, Lieutenant. Stand at ease, make yourself comfortable. We have a great deal to discuss.
    • 131. - Before we begin, I want to congratulate you on everything you've achieved thus far. You've completed missions and defeated enemies that few other soldiers could ever contend with.
      • 132. Option - Thank you, General.Player - I'm glad I could make a difference.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 133. - You've certainly done that--and you aren't even finished.
      • 241. Option - It was nothing, really.Player - Just doing my duty.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 137. - You've gone far beyond the call of duty, Lieutenant.
      • 140. Option - Promotion time.Player - I'll gladly accept the rank of captain.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 141. - You've done some excellent work, Lieutenant. But don't get ahead of yourself.
          • 147. - The time has come to end this--to deal with your former squad-mates' treachery once and for all.
            • 149. - We've made a critical breakthrough in the search for Tavus. A decisive opportunity has presented itself. Are you ready to end this, Lieutenant?
              • 152. Option - Yes, sir, General.Player - I'm always ready.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 245. Option - What's going on?Player - What's the situation?
              • 158. Option - You better be sure this time.Player - The last "opportunity" turned out to be an ambush.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 159. - That possibility will always exist, but I'm confident that the information we've discovered is genuine.
                  • 161. - We've intercepted a signal broadcast to Taris, Nar Shaddaa, Tatooine and Alderaan.
                    • 163. - The signal contained a message from Tavus, calling for all of his surviving followers to pull out and rendezvous in Imperial space.
                      • 164. Option - Where, exactly?Player - Do we have the coordinates for the rendezvous?
                        • 165. - Yes. They were included in the signal.
                      • 170. Option - Tavus still has followers?Player - I thought I had wiped those traitors out.
                        • 171. - Apparently, some number of scattered survivors remained behind on the worlds you visited.
                      • 174. Option - Sounds like the perfect trap.Player - Another hidden rendezvous in the middle of nowhere? We're falling for this again?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 175. - You can proceed as cautiously as you like, Lieutenant. But we are going to act on this intelligence.
                          • 177. - I suspect the Empire is losing its patience with Tavus. Every operation the Havoc traitors were involved in has now been completely obliterated.
                            • 179. - Your missions have been very costly for the Empire. I think Tavus is trying to regroup before the Imperials cut him off completely.
                              • 182. Option - Sounds like an opportunity.Player - If Tavus is pulling back, this would be a good time to make a move.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 183. - Exactly what I was thinking, Lieutenant.
                              • 186. Option - That's what I like to hear.Player - It's nice to know I've made an impact.
                                +200 Influence : approves.
                              • 190. Option - This is all guesswork.Player - You can't know any of this for sure, General.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 191. - No, but I know what I'd do if I were in the same situation.
                                  • 193. - I want you to infiltrate Tavus's rendezvous. You'll proceed to the coordinates in the message and slip in amongst the surviving traitors to board his vessel.
                                    • 196. Option - And then?Player - What's the plan once I'm aboard, sir?
                                    • 194. Option - Sounds fun.Player - A little infiltrate, a little assassinate... count me in.
                                    • 243. Option - You're dreaming.Player - There's no way that will work.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 203. - I'm confident that infiltrating the ship will end up being the easiest part of the mission, Lieutenant.
                                        • 205. - Once on board, your first objective will be disabling the ship's hyperdrive.
                                          • 207. - Next comes your ultimate objective: Tavus. Locate and neutralize him with extreme prejudice, Lieutenant.
                                            • 208. Option - Understood.Player - Tavus won't escape us this time, General.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 210. Option - It will be a pleasure.Player - I'm going to enjoy taking that traitor down.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 216. Option - If I survive, you mean.Player - This all assumes I manage to stay alive for longer than five seconds.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                              • 217. - I wouldn't be sending you if I didn't think you were capable of this, Lieutenant.
                                                • 219. - You don't need me to tell you the kind of odds you'll be facing out there....
                                                  • 221. - This is no ordinary mission. This is a Havoc mission. A mission no other unit could ever accomplish. Is Havoc Squad prepared to do what no one else can, Lieutenant?
                                                    • 222. Option - Affirmative, sir!Player - Havoc Squad is willing and able, General!
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                    • 244. Option - You'd better believe it.Player - Consider it done.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                    • 228. Option - I hope so.Player - It doesn't sound like we have much of a choice either way.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      • 229. - The choice between fighting for the Republic or ignoring our duty to protect its citizens is no choice at all.
                                                        • 231. - Here--get yourself and your people the best load-outs you can. Then head for the rendezvous coordinates.
                                                          • 233. - I'm counting on you, Lieutenant. The Republic is counting on you. So get out there and do us proud. Dismissed.
                                                            • 234. <Conversation Exit>
  • 235. - Welcome, Lieutenant.
  • 236. - I think you may be looking for a different office.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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