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Deera Ulyette

Deera Ulyette
Level 30-65 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Deera Ulyette
Other Sites:

Conversation:

  • 2. <Non-dialogue segment.>
    • 306. - I got you the best in the galaxy, Deera. And here they are. Remember, all of you, I wasn't part of this.
    • 3. - A who's who of Republic heroes. I'm glad I caught you before anyone left.
    • 22. - You're leaving quite a mark on Nar Shaddaa, Master Jedi--but I'm afraid your services are still needed.
    • 23. - Not every day I meet a Republic war hero. Wish I wasn't about to beg you for a favor....
    • 24. - You're the infamous freighter captain who crashed Drooga's party? Not leaving already, I hope.
    • 27. - If it isn't Nar Shaddaa's newest celebrity. This place loves a winner. You should stick around.
      • 50. - Name's Deera Ulyette, Senate Special Liaison to the Hutt Cartel. I work with Hutts who are friendly to the Republic. Yes, they do exist.
        • 55. <Non-dialogue segment.>
          • 37. - An old pal of yours is making good on his promise to aid our cause: Bareesh Fenn'ak Torill. Remember him?
            • 56. Option - Of course.Player - A gangster turned legitimate businessman--or so he says.
              +200 Influence : approves.
              +200 Influence : approves.
              • 64. - He's working overtime to rehabilitate his image. We're liking what we see.
            • 57. Option - No, I don't.Player - I've met a lot of Hutts, and they all have unusual names.
              +200 Influence : approves.
              • 65. - He'd be crushed you forgot him, especially after all the hard work he's done.
            • 58. Option - He's a piece of scum.Player - What does that festering blob of criminal filth want now?
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 66. - Ex-criminal filth. He's making amends.
          • 26. - Bareesh Fenn'ak Torill sends his regards. You were working with him and Ambassador Averdon to stop the Kintan Kings gang. Never finished the job.
            • 59. Option - My own mission came first.Player - I had other business, but it's done now. Do they still need help?
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 63. - We have bigger problems than gangsters.
            • 60. Option - How did things turn out?Player - Did Ambassador Averdon and Bareesh manage to get rid of those gangsters?
              +200 Influence : approves.
              • 62. - No idea--but we have a much bigger problem on our hands.
            • 61. Option - I don't remember any of that.Player - None of those names rings a bell.
              • 70. - A Hutt who didn't leave an impression. That's a first.
          • 36. - Bareesh Fenn'ak Torill has deep connections in the Hutt Cartel. He's been feeding us valuable information on the Empire's dealings here.
            • 161. Option - Hutts are supposedly neutral.Player - I didn't know the Hutts were taking sides. Nar Shaddaa does business with both the Republic and Empire.
              +200 Influence : approves.
              +200 Influence : approves.
              • 164. - Some Hutts are developing an enlightened perspective. They know if the Empire defeats us, the Hutt Cartel is next on the list.
            • 162. Option - How good is the information?Player - Just how valuable is this data?
              +200 Influence : approves.
              • 165. - Valuable enough that you shouldn't leave this planet before you hear it.
            • 163. Option - I don't trust your contact.Player - Hutts never help anyone out of good will.
              +200 Influence : approves.
              • 166. - I never said Bareesh was motivated by altruism. He's looking to keep his customers alive. But we can work with that.
                • 77. - Through his Cartel sources, Bareesh obtained classified Imperial intel. The enemy is training mercenaries to conduct sneak attacks on our civilian forces.
                  • 160. - The Empire will deny involvement while their mercenary army destroys us. We need to shut down the enemy's operations--all of them.
                    • 67. Option - You can count on my help.Player - I won't leave Nar Shaddaa until this threat is ended.
                      +200 Influence : approves.
                      • 97. - You're not one to hesitate. Good.
                    • 68. Option - You can count on my help.Player - Once again, the Force has guided me where I can do the most good.
                      +50 Influence : disapproves.
                      • 96. - I hope you're prepared to offer more than sage advice.
                    • 69. Option - You can count on my help.Player - We shouldn't wait for the Empire to strike first. If they want a surprise attack, let's give it to them.
                      +200 Influence : approves.
                      • 95. - You certainly live up to your reputation, soldier.
                    • 78. Option - You can count on my help.Player - Every time bad guys try to blow up the Republic, I get real popular.
                      • 94. - You have a knack for battlefield heroics. Those are always in demand.
                    • 80. Option - And break the treaty?Player - You're suggesting we declare war against the Empire?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 88. - This is Hutt space. We aren't declaring anything--and the Empire is in no position to accuse us of breaking the treaty.
                    • 86. Option - Sorry, but I'm leaving.Player - My ship's fueled and ready for departure. Let me know how things work out.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 87. - Why waste time on your cozy starship when you can stay here and save innocent lives? Whatever you're doing, it can wait.
                        • 180. Option - I suppose you're right.Player - I guess Nar Shaddaa isn't finished with me just yet.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 186. - I'm glad you see it that way, because you're our best hope.
                        • 181. Option - We'll see about that.Player - I'm not making any promises--but I'll listen.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 120. - Bareesh is standing by. He wanted to speak with you personally.
                            • 150. - I placed myself at great personal risk to obtain the coordinates of your enemy's staging area. I can only imagine the danger awaiting you.
                              • 135. - The Empire trains mercenary killers, builds devastating weapons and operates a horrific interrogation center. Its villainy knows no limit!
                                • 193. Option - Help us defeat them.Player - If the Hutt Cartel formed an alliance with the Republic, we could easily defeat the Empire.
                                  +200 Influence : approves.
                                • 192. Option - Interrogation centers?Player - What goes on in these interrogation centers? Does the Empire have prisoners?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 195. - Anyone the Empire believes may possess valuable information goes to the interrogation center for "processing." Their process is one-hundred percent fatal.
                                • 194. Option - Enough is enough.Player - The Empire needs to learn there's a limit to everything.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 196. - Yes! Crush those scum! They deserve whatever fate they receive.
                                    • 137. - Too few among the Cartel share my disgust of the Empire. They cling to their foolish neutrality and refuse to commit forces to you.
                                      • 201. - If only I could provide you more than information... I wish you good fortune stopping the Empire's abominable campaign to destroy you.
                                        • 138. Option - Thank you.Player - Your information is most appreciated. We'll take things from here.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 141. - If you fail to stop this threat, I shudder to think of the damage to the galaxy's economy.
                                        • 140. Option - You won't help us at all?Player - You give us all this information, but you won't lend a hand to clean up your own planet?
                                          +200 Influence : approves.
                                          • 142. - The politics are complicated. If you only knew what I went through to obtain these secrets. I will be repaying favors for years--decades!
                                        • 139. Option - What a pathetic worm you are.Player - Calling you coward would be an insult to the spineless. Thanks for nothing, Hutt.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          • 143. - Insult me if you like! If the Cartel knew I shared this information with you, they'd slow-roast me over the sun!
                                            • 152. - I'm sure no offense was intended, Bareesh. The Republic is prepared to fight its own battles.
                                              • 145. - SIS reconnaissance located an enemy industrial complex swarming with heavily armed mercenaries. If that army is unleashed on us, we're done.
                                                • 210. - Our only hope is scattering those mercenaries and destroying the Imperial interrogation facility. Defeat the enemy before it can mount any attack.
                                                  • 203. Option - May the Force be with us.Player - I'll do everything in my power to protect the Republic. The Empire won't drive us off Nar Shaddaa.
                                                    +200 Influence : approves.
                                                    • 209. - We need this world's technology. Losing is not an option.
                                                  • 204. Option - Victory will be ours.Player - We are few; they are many. But the Force is our ally--and a powerful one. We will not fail.
                                                    +50 Influence : disapproves.
                                                    • 211. - I've never had a reason to say this before, but... may the Force be with you.
                                                  • 205. Option - Consider it done.Player - I wouldn't mind a good fight, but I'll settle for overwhelming victory.
                                                    +200 Influence : approves.
                                                    • 212. - I appreciate you lowering your standards.
                                                  • 206. Option - Consider it done.Player - If you knew how many armies I've single-handedly defeated, you wouldn't be worried.
                                                    • 213. - Just remember there are no reinforcements. You're all we've got.
                                                  • 111. Option - [Flirt] You only had to ask.Player - I was looking forward to some R & R. Stomping the Empire with a beautiful woman sounds relaxing.
                                                    +200 Influence : approves.
                                                    • 112. - Then I may have to broaden your horizons. First things first....
                                                  • 207. Option - This is no game.Player - You almost make it sound fun--but people are going to die.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    • 214. - I know that--and I appreciate the risk you're taking.
                                                  • 208. Option - You're wasting time talking.Player - The longer you flap your lips, the more time the Empire has to prepare.
                                                    +50 Influence : disapproves.
                                                    +50 Influence : disapproves.
                                                    +50 Influence : disapproves.
                                                    • 11. - Take a speeder to the Empire's industrial complex. Look for the droid that isn't shooting at you. That's your contact.
                                                      • 202. <Non-dialogue segment.>
                                                        • 190. - Hurry, my heroic friends! The Empire could launch its attack against your people at any time!
                                                        • 176. - Do not delay, my friend. Once the Empire chooses to attack, it moves swiftly. This may be your only chance!
                                                          • 302. <Non-dialogue segment.>
                                                            • 312. <Conversation Exit>
                                                            • 314. <Conversation Exit>
                        • 182. Option - No, it can't. [Refuse quest]Player - You can handle this without me.
                          <Aborts Conversation>
                          • 183. - If that were true, do you think I'd be begging for your help? Go on, then....
                            • 184. <Conversation Exit>
  • 20. - Always good to see you.
  • 16. Player - It's over. Our people are safe from the Empire's threat.
    • 17. - Hear that, Bareesh? How does it feel to back the winning team?
      • 227. - Your victory was never in doubt--and now the Hutt Cartel has taken notice of your power. You've earned respect.
        • 228. Option - That's a good start.Player - Change is coming, Bareesh. The Cartel would be smart to recognize that.
          • 234. - No one disagrees things will be different. The real question is, different for whom?
        • 229. Option - We're here to help.Player - Respect easily becomes fear in the weak-minded. The Cartel must see us as allies, not potential rivals.
          +200 Influence : approves.
          • 235. - You understand much about respect, Jedi--but little about Hutts. Every ally is a potential rival.
        • 230. Option - We'd blasted well better have.Player - Tell your friends if they even think about joining the Empire, Havoc Squad will be back for them.
          +200 Influence : approves.
          • 236. - They are not my friends--and the voices speaking in favor of your enemy have all gone quiet.
        • 231. Option - I already had that.Player - Anybody who doesn't respect me by now really hasn't been paying attention.
          • 237. - I like you, Captain. Perhaps we can do business, someday.
        • 232. Option - How about an alliance?Player - Now that the Cartel has seen what we can do, are they ready to kick the Empire off Nar Shaddaa and join our side?
          +200 Influence : approves.
          +200 Influence : approves.
          • 238. - You ask too much, too soon. Give things time. I will continue championing your people to the Cartel.
        • 233. Option - The Cartel can go hang itself.Player - We didn't do this for your idiot government's approval, Bareesh.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 239. - Exactly--and that is why they respect you.
            • 241. - This is a major victory for the Republic. It's a shame we can't go public with it. Not yet, anyway.
              • 253. - Your actions here may go unreported, but you've certainly earned our sincere appreciation. Please accept this gift in recognition of your service.
                • 254. Option - You're too kind.Player - That's a generous reward. If you'll excuse me, my ship is waiting.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 255. Option - [Flirt] I only need you.Player - Material possessions don't mean much. I'd rather we spent some time together.
                  +200 Influence : approves.
                  • 259. - You seem to have more than enough company. Maybe some other time.
                    • 264. <Non-dialogue segment.>
                • 280. Option - [Flirt] Let's go someplace.Player - I'd rather have the pleasure of your company. You could show me the nice parts of Nar Shaddaa.
                  +200 Influence : approves.
                  • 281. - Winning makes you bold, doesn't it? I like that. Say goodbye, Bareesh.
                    • 283. - Farewell, great hero! Enjoy your reward.
                      • 285. - Now it's just us. Follow me....
                        • 287. - I don't know about you, but I'm enjoying Nar Shaddaa a lot more now.
                          • 292. Option - [Flirt] This was wonderful.Player - It's a shame I have to leave. I was just getting to know you.
                            • 295. - Maybe someday we'll finish what we started. Take care of yourself.
                          • 293. Option - It's time for me to go.Player - Sounds like my work here is done. Be careful, all right? I won't be around to protect you anymore.
                            +200 Influence : approves.
                            • 296. - You're sweet. Stay safe out there. We'll see each other again.
                          • 294. Option - At least someone is.Player - Feel free to keep enjoying yourself without me.
                            • 297. - Thanks, I'll do that. I'm sure you have someplace else to be. Somewhere far, far away.
                  • 288. - That's a bit... abrupt. This really isn't the best time. Maybe we'll see each other again.
                    • 289. <Non-dialogue segment.>
                • 256. Option - Take care of yourself.Player - The Empire doesn't accept defeat gracefully. Stay safe.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 260. - I'll be spending a lot more time here in the spaceport--and close to my ship.
                    • 265. <Non-dialogue segment.>
                • 257. Option - War pays poorly.Player - That's it? Next time I'll quote you a price in advance. And if you can't pay....
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 261. - We'll be prepared to meet any price, should we need you again.
                    • 262. <Non-dialogue segment.>
                      • 266. - You will be remembered as great heroes! I will see to it!
                      • 273. - You will be remembered as a great hero! I will see to it personally!
                        • 269. <Conversation Exit>
  • 14. - What are you doing back here? Your mission isn't over.
  • 5. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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ID16141037818527943801
Appearance ID16141034128103834442
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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    "ParentSpecB62Id": "bcyIOkV",
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    "MinLevel": 30,
    "MaxLevel": 65,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "ProfessionTrained": 0,
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    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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    "FqnCategory": "location",
    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
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    "first_seen": "1.0.0a",
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}