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Sergeant Skolin

Sergeant Skolin
Level 36 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Taris_imperial
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Skolin
Other Sites:

Conversation:

  • 155. Player - The beacons worked. The rakghouls are dead.
    • 156. - Yes! I knew you'd do it. Those raks won't threaten us for a while.
      • 157. <Non-dialogue segment.>
        • 161. - With you on our side, my lord, there's no way Taris gets rebuilt.
        • 162. - Appreciate the assist, sir. I'll stay here and monitor this pirate situation.
        • 160. - Between the pirates and the raks, you more than earned your pay, hunter.
        • 163. - Between the pirates and the raks... the Empire's in your debt. So am I.
          • 173. - Good luck out there. I'd follow you out, but I still owe my teammates some pirate blood.
            • 174. <Conversation Exit>
  • 110. - Come on, pirates! I know you're out there!
  • 108. - Kill some raks for me!
  • 81. - Good to see you again, though I can't say I've been lonely.
    • 83. - While you were gone, I had some rakghoul visitors. A lot of 'em.
      • 86. - I blasted the raks, but there's more out there. Won't be long before they run out of pirate meals and come looking for Imperial meat.
        • 103. Option - Let them try.Player - If the rakghouls interfere with Imperial operations, we'll hunt them to extinction.
          +200 Influence : approves.
          +200 Influence : approves.
        • 104. Option - Or Republic meat instead.Player - Let the rakghouls feast on the Republic.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 112. - Maybe in time, my lord, but first we better control their numbers.
        • 105. Option - We'll stop them first.Player - A little population control should solve our rakghoul problem.
          +200 Influence : approves.
        • 106. Option - Let those raks try.Player - Nothing makes a meal out of me.
          +200 Influence : approves.
          • 129. - Better to take the fight to them, right, hunter?
        • 136. Option - First pirates, now rakghouls?Player - This just keeps getting better.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 113. - At least you've still got the strength to tear them up.
            • 117. - The raks hide out in their tunnels, but I have Wylenn-brand acoustic beacons. They make a sound that's music to rakghoul ears.
              • 118. <Non-dialogue segment.>
                • 126. - Use the beacons near their tunnels, and the rak hunters will come running--right into your lightsaber.
                • 125. - Use the beacons near their caves, and the rak hunters will charge right into your blaster sights.
                • 119. - Set off the beacons near their warrens, and the rakghoul hunters will run right for you.
                  • 189. Option - Give me those beacons.Player - I'll do everything I can.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 137. Option - These raks worth a reward?Player - What do I get out of this?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 148. - My teammates were owed hazard pay. Kill the raks, and it's yours.
                  • 138. Option - The rakghouls will suffer.Player - I can't wait to kill things.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 147. - Wish I could fight by your side.
                      • 150. - Here are the beacons. Set 'em off near the rakghoul tunnels, and get ready for a fight!
                        • 151. <Conversation Exit>
                  • 139. Option - I'm out. [Refuse quest]Player - There's no way that will work.
                    <Aborts Conversation>
        • 111. Option - Sounds rough. [Refuse quest]Player - Wish I had time to stay and see the fun / join the party /etc
          <Aborts Conversation>
          • 134. - You're turning down a good fight, but it's your call.
            • 135. <Conversation Exit>
  • 188. Player - I did what you asked.
    • 79. - Ha! That'll teach those pirates to build on Taris. Unfortunately, our problems aren't over.
  • 1. - Overload those generators. I'll take care of myself.
  • 4. <Non-dialogue segment.>
    • 5. - My lord, good to see you! Cut down any pirates yet?
    • 6. - Name's Skolin, sir. Sergeant Skolin. Seriously, you just missed the pirates.
    • 7. - Killing for sport, hunter? You hit the jackpot! This place is crawling with pirates.
    • 8. - Whoa! Sorry, almost blasted you! More pirates than friendlies out here.
      • 10. - Group of them thought they had me. One shoots me in the leg, then I whip out my combustion grenades and boom! Crispy!
        • 12. - Takes a lot to bring down those infected pirates, but they've got nothin' on me!
          • 23. Option - Infected?Player - What do you mean, "infected"?
            +200 Influence : approves.
          • 187. Option - Calm down, Sergeant.Player - Calm yourself!
            • 29. - Sorry. I'm loaded up on pain meds and stims. Gotta stay alert.
          • 24. Option - You're not that tough.Player - I find your empty chatter amusing.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 25. - Maybe I'm not on your level, but I can hold my own.
              • 30. - My team was on a mission to shut down this pirate outpost--raze and rage! Rakghouls got to them first.
                • 34. - Now the pirates're slobbering crazies, half rak, half scavenger. Killed my team before we could finish our mission, but I'm making them pay!
                  • 61. Option - You should've been prepared.Player - Infected or not, these pirates made you look foolish, Sergeant.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 62. Option - You're too sentimental.Player - Your men became pirate chew toys because they were weak, Sergeant.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 74. - Understood, my lord, but we weren't equipped to fight rabid maniacs--though apparently I have a knack for it.
                  • 37. Option - Get back on task.Player - Your personal vendetta doesn't outweigh the Empire's mission, Sergeant.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 40. - I know, sir, but with my bad leg, the rak pirates'll swarm me. You'd stand a better chance.
                  • 38. Option - Never leave a job unfinished.Player - You should've crippled the camp when you had the chance.
                    +200 Influence : approves.
                    • 60. - We never stood a chance. Maybe a merc like you could pull it off.
                  • 41. Option - Enjoy the pirates' screams.Player - Make those pirates hurt for what they did.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                  • 185. Option - Is revenge really necessary?Player - There are other routes than violence.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 51. - Maybe not, but it sure feels good.
                      • 69. - Much as I love killing pirates, the mission stands. My leg's too numb to finish it, but maybe you could help.
                  • 39. Option - You're boring me, Sergeant.Player - Good luck with that, then.
                    • 44. - Wait! Our mission's not complete, and I can't finish it with this bad leg.
                      • 46. - All you'd need to do is overload the power generators. Crank on enough, and you'll fry the pirates' equipment. Then nobody can call the camp home.
                        • 182. Option - I'll finish your mission.Player - Time to do some damage.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 183. Option - I'll finish your mission.Player - Let's do it.
                          • 91. - Make 'em hurt, and I'll blast some pirate scum in your honor.
                        • 181. Option - Fine, but you keep safe.Player - Take care of yourself while I'm gone, all right?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 87. - I'll be here when you come back. Hopefully with a few more notches in my blaster.
                            • 89. - Just kick the pirates' generators to the highest setting. Once enough power's up, their whole infrastructure's toast!
                              • 90. <Conversation Exit>
                        • 66. Option - Another time. [Refuse quest]Player - I have better things to expend effort on.
                          <Aborts Conversation>
                          • 67. - Lucky pirates. We'll destroy this place soon enough.
                            • 68. <Conversation Exit>
  • 3. - Pirates, raks--I can take 'em all!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Gender0x00
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