You are not logged in.

English
Database
Site

T6-B9

T6-B9
Level 30-31 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: T6-B9
Other Sites:

Conversation:

  • 15. - Teesix = erased memory core + restarting systems // You = friend?
  • 11. <Non-dialogue segment.>
    • 12. - Organic beings = returned + successful // Master = standing by + excited
    • 85. - Organic life-form = returned + successful // Master = eager to communicate
      • 87. - Thank goodness you're alive. According to the droid, your mission was a complete success. POWs are escaping to Republic transports.
        • 88. <Non-dialogue segment.>
          • 89. - Plus there was a major attack on an Imperial-owned superstructure. Massive damage. Hundreds of fatalities--maybe thousands. Know anything about it?
            • 91. Option - It was all part of the plan.Player - An agent took those explosives you sent. Carried out the bombing. It was time to send the Empire a message.
              • 97. - Those explosives were meant to help with the prison break. That wasn't a message, it was mass-murder!
                • 105. <Non-dialogue segment.>
                  • 119. - What is this place doing to us? I just killed a man and framed someone else for it.
                  • 120. - Is this really how we're going to win the war?
                    • 135. - They're waiting to give you a hero's welcome back at the spaceport. Don't worry, I won't tell them the truth.
            • 93. Option - [Lie] Just a random bombing.Player - The Empire has plenty of enemies. It sounds like one of them got proactive.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 99. - That's the strange thing. No one's claimed responsibility. Who would want to? So much killing today....
                • 103. <Non-dialogue segment.>
          • 90. - You've won the war for Nar Shaddaa. Forced the Empire to fall back. They're not used to retreating.
            • 94. Option - They'd better get used to it.Player - They'll be doing a lot of that, from now on.
              +200 Influence : approves.
              • 100. - Won't that be something to see? It'd almost make the cost of winning bearable.
                • 114. <Non-dialogue segment.>
            • 95. Option - Where are you? What happened?Player - What's your status? Are you alright?
              +200 Influence : approves.
            • 96. Option - Next time, they die.Player - Eventually, they'll have no place to fall back to--and then we finish them.
              +200 Influence : approves.
              +200 Influence : approves.
              • 102. - I'd accept unconditional surrender. There's been enough killing.
                • 109. <Non-dialogue segment.>
                  • 101. - I took care of my superior. The agent I framed for it tried to run, and they killed her. No loose ends. I'm clear.
                  • 111. - I'm about to board a shuttle for Coruscant. Think I got out of Imperial Intelligence just in time. Thanks for convincing me to leave.
                    • 126. - You should report back to the spaceport. Let them know we won. It's been an honor. Logging off....
                      • 128. - New command received = erase all datalogs // You = free to go + farewell!
                        • 140. <Conversation Exit>
  • 9. - Teesix = awaiting new commands // You = help Republic allies
  • 2. <Non-dialogue segment.>
    • 3. - Organic beings = match master's profile data + arrive within schedule parameters // Signaling Republic operative = now
    • 16. - Organic life-form = matches master's profile data + arrives on schedule // Signaling Republic operative = now
      • 19. - Lookie, lookie... fresh meat for the Shadow Town grinders. You too tough to chew? We'll see.
        • 22. - Sorry, threw away my manners when I went undercover. Weeks--months ago? Agent Valland. That's me. The people here are crazy, you know.
          • 23. Option - Our people are here, too.Player - The Empire is preparing to execute Republic POWs. We need to free our people.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 28. - Noble cause. Good way to die, as dying ways go.
          • 24. Option - Are you also crazy?Player - You seem a little... not normal. Could I see some identification?
            +200 Influence : approves.
            +200 Influence : approves.
            • 25. - Normal is as normal does. Down here, normal does a lot of strange things. Have to blend in. SIS training. I don't carry ID.
          • 26. Option - Stop your babbling.Player - There's no time for your nonsense. We have a mission to complete.
            +200 Influence : approves.
            • 27. - Right, mission. Always need one. I've got mine.
              • 31. - You brought the supply pack, right? Let's have a look. Ooh... detonite--and lots of it.
                • 36. - Did you know the Empire burned out SIS headquarters? Killed good agents. Friends... and more. One good burn deserves another.
                  • 64. Option - We aren't here to bomb things.Player - I saw what happened to your friends--but you're talking about revenge, not rescue. Unless that detonite can save lives, it's useless.
                    +200 Influence : approves.
                    • 65. - That's easy. Killing Imperials will save lives.
                  • 63. Option - Control your emotions.Player - I sense great pain and fear in you. Those feelings only lead to destruction.
                    +50 Influence : disapproves.
                  • 62. Option - Our mission is to free POWs.Player - As long as we're burning through prison gates, I'm in.
                    +200 Influence : approves.
                    • 67. - I had something a little larger in mind.
                  • 37. Option - Let me keep the explosives.Player - I'm not sure you're in any condition to handle bombs. Maybe you should hand those back....
                    • 40. - You're funny. You'll blend right in down here.
                  • 38. Option - What's your target?Player - How are you planning to burn the Empire? This is a prison, not a military base.
                    +200 Influence : approves.
                  • 76. Option - SIS headquarters is destroyed?Player - How did the Empire find our spy base, much less destroy it?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 77. - Don't know. All the people I could ask are dead. Doesn't matter. Blood calls out for blood.
                  • 39. Option - That's always been my policy.Player - The Empire needs to learn this is our galaxy. If they take out one of our bases, we burn down ten of theirs.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 42. - Ambitious. I like it. On the other hand, there's a lot to be said for blowing up one big thing....
                      • 44. - The Empire bought a superstructure from the Hutts. Nice place. Put all kinds of important people inside. Leaders. But this building has weak spots.
                        • 46. - Figure this is enough detonite to gut the insides before they catch me. Go out with a bang.
                          • 49. Option - You'll do no such thing!Player - That's our enemy's tactic, not to mention suicide. Pull yourself together--our people are in terrible danger. +150
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 75. Player - Take those charges and create a diversion. Keep Imperial security forces busy so we can free the POWs and cover their escape.
                              • 51. - Can tell you haven't been here long. Still an idealist.
                                • 80. - Fine, we play it your way. Set the Empire's tail on fire and let it chase itself. Could be fun.
                                  • 82. - There are other agents nearby. Optimists, like you. I'll signal you're here to help. Don't be a stranger....
                          • 50. Option - Destroy them all.Player - Make your sacrifice count. Unless the enemy loses a thousand people, you're wasting effort. +150
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 52. - Big building. It'll be full when I make my run.
                              • 54. - Still a few friendlies left, trying to crack the prison open. Optimistic types. They need your help.
                                • 56. - Don't tell anyone my mission. "Need to know," right? Be seeing you. Not really....
                                  • 84. - Master's command = fulfilled // Teesix = powering down + awaiting new command
                                    • 134. - You = go now + help Republic allies + return later
                                      • 107. <Conversation Exit>
  • 6. - Prison annex = restricted to Imperial personnel // You = trespasser
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.t6_b9
Appearance FQNnpp.droid.astromech.imp_a01
ID16141028294625366916
Appearance ID16140915360641425807
Body Typeastromech
GenderNPC_GENDER_NEUTRAL_PROPER
{
    "_id": {
        "$oid": "5fb3e69733180000cb0733d2"
    },
    "ParentSpecId": "16140962506888569068",
    "ParentSpecB62Id": "xE3yrV1",
    "Name": "T6-B9",
    "NameId": "850536668594176",
    "LocalizedName": {
        "enMale": "T6-B9",
        "frMale": "T6-B9",
        "frFemale": "T6-B9",
        "deMale": "T6-B9",
        "deFemale": "T6-B9"
    },
    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 30,
    "MaxLevel": 31,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
        "Id": "-878620586690540766",
        "Base62Id": "8WltHJB"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.t6_b9",
    "CnvB62": "Q3rYLm9",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "astromech",
            "ScaleAdjustment": 1,
            "MeleeWepId": "0",
            "MeleeWepB62Id": "0000000",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16140939728955480067",
            "RangedWepB62Id": "0vXXHIA",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140915360641425807",
            "AppearanceFqn": "npp.droid.astromech.imp_a01",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.t6-b9",
    "Gender": "NPC_GENDER_NEUTRAL_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
    "Id": "16141028294625366916",
    "Base62Id": "X9Ei4h7",
    "Fqn": "npc.location.nar_shaddaa.world.republic.the_war_for_nar_shaddaa.t6_b9",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "529406905",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}