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M-V09

M-V09
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Qtr
SubCategory: 1x2
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.2.0
Last Seen: 6.2.1a
Star Wars Name: M-V09
Other Sites:

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Conversation:

  • 416. <Non-dialogue segment.>
    • 223. - I've reviewed the field reports. Kephess and his followers were a surprisingly formidable army. It took all of your combined resources to defeat them.
    • 230. - I've reviewed the field reports. Kephess was a surprisingly formidable enemy. Even you, with all your power, struggled to defeat him.
      • 229. - Is it possible there was some truth to Colonel Grezor's ravings? Did you find any sign of the mysterious presence he spoke of on Denova?
        • 234. Option - I felt something.Player - Kephess was not attuned to the Force, yet I sensed the dark side emanating from him. He was being driven by a sinister hand. Someone called "the masters."
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 250. - You felt the presence of the dark side? Is it possible these "masters" are a group of rogue Sith?
        • 235. Option - Kephess wasn't in charge.Player - I kept hearing the troops talk about "the masters." Not sure who they meant, but it was pretty clear the Trandoshan was just hired muscle.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 236. Option - Kephess wasn't in charge.Player - The Trandoshan didn't plan this. Somebody more subtle was calling the shots. The soldiers called them "the masters."
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 248. - If these "masters" were strong enough to manipulate Kephess, we need to find out who they are.
        • 241. Option - I thought you hated Grezor.Player - Before, you said Grezor's claims were just an excuse to cover up his incompetence.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 245. - Can you blame me for not having faith in a Nautolan? I thought Kephess was nothing but an opportunistic mercenary.
            • 247. - But the Trandoshan was more dangerous than I imagined. Obviously there's more to this than meets the eye.
        • 237. Option - You're jumping at shadows.Player - I heard mention of "the masters"; Kephess may have answered to them. But if they exist, they didn't reveal themselves.
          • 253. - Not surprising, my lord. Who would dare to openly challenge the Emperor's Wrath?
        • 238. Option - You're jumping at shadows.Player - Kephess's soldiers spoke of "the masters," but weak minds are easily manipulated. I found no evidence of their existence on Denova.
          • 254. - They may have fled when you arrived, my lord. They might prefer to strike from the shadows rather than reveal themselves to the Dark Council.
        • 239. Option - You're jumping at shadows.Player - Heard the troops talking about "the masters," but I never saw them. As far as I'm concerned, Kephess was running the show.
          • 252. - I suppose that's possible. Could be these "masters" don't even exist.
        • 240. Option - You're jumping at shadows.Player - Misinformation and rumors are powerful weapons. The troops spoke of "the masters," but I found no evidence of them.
          • 251. - Interesting theory. Kephess could have lured our troops over by inventing these mysterious "masters."
            • 258. - Insects interfere. They do not understand.
              • 303. - We are the six. The Dread Masters. Heed our warning.
                • 304. Option - I remember you.Player - I helped you escape from the Republic prison on Belsavis.
                • 305. Option - Who are you?Player - The Dread Masters? Am I supposed to know that name?
                • 306. Option - What warning?Player - Are you threatening me?
                • 307. Option - You were on Denova?Player - Are you the reason our soldiers defected and Kephess betrayed the Republic?
                  • 313. - Denova was a test. Weak minds twisted and turned.
                    • 324. - I've heard of you. The ancient Sith prophets. Masters of terror and fear. But you're on our side--we all serve the Emperor!
                      • 327. - The Emperor was strong. He spoke to us. Guided us.
                        • 329. - Now the Emperor is quiet. None who remain are worthy of our loyalty.
                          • 336. Option - The Emperor will return.Player - The Emperor has gone silent before. Yet he always comes back. Remember that.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                          • 332. Option - You should answer to me.Player - I serve on the Dark Council. Any allegiance you had to the Emperor you now owe to me.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 334. Option - That's a little arrogant.Player - You've got a pretty high opinion of yourselves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 344. - We are the Dread Masters. You are nothing to us. We serve a higher purpose.
                          • 333. Option - That's kind of insulting.Player - I think you may be underestimating those of us who are still around. The Empire is still strong.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 339. - We care nothing for the Emperor or the Empire now. We serve a higher purpose.
                          • 330. Option - So you're taking over?Player - Is this some kind of power grab? With the Emperor gone, you think you can just seize his throne?
                            • 345. - The Emperor's throne means nothing to us. We are driven by a greater purpose.
                          • 331. Option - You underestimate me.Player - I am the Emperor's Wrath. If you've turned against the Empire, then I will destroy you--just like I destroyed Kephess!
                            +200 Influence : greatly approves.
                            +200 Influence : greatly approves.
                            +50 Influence : disapproves.
                            +200 Influence : greatly approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                          • 337. Option - You don't scare me.Player - Your threats would be more effective if you had the courage to deliver them face-to-face.
                            +200 Influence : greatly approves.
                            +200 Influence : approves.
                            +200 Influence : greatly approves.
                            +50 Influence : disapproves.
                            +200 Influence : greatly approves.
                            +200 Influence : approves.
                          • 335. Option - You don't scare me.Player - You might have been able to manipulate Kephess and his soldiers, but you didn't even have the guts to face me in person.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : greatly approves.
                            +200 Influence : greatly approves.
                            +200 Influence : approves.
                          • 338. Option - Bold talk. But it's only talk.Player - Whatever you were trying on Denova failed. This... meeting... is a sign of desperation.
                            +200 Influence : approves.
                            +200 Influence : greatly approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 350. - Your victory here is insignificant. We are driven by a higher purpose.
                              • 355. - Kephess was our tool. Our vessel.
                                • 357. - The vessel is damaged. It can be repaired.
                                  • 359. - Kephess is ours. Heed this warning. Do not interfere again.
                                    • 363. - The Dread Masters have spoken.
                                      • 372. - I don't have any idea how I'm going to explain this in my report.
                                        • 374. Option - Keep it simple.Player - Without the Emperor to keep them in check, the Dread Masters have gone rogue. Easy enough to understand.
                                          • 376. - But what does it mean? As far as I know, they have no followers, no army.
                                        • 373. Option - Don't. Keep it quiet.Player - The Dread Masters manipulated the minds of our soldiers on Denova and turned them against us. Making that public could cause a panic.
                                          • 379. - Good point. But I still don't understand why they did it.
                                            • 378. - I can't even guess what they're up to. They obviously don't care about the galactic war.
                                        • 375. Option - We need more intel.Player - Tell me everything you know about the Dread Masters.
                                          • 382. - There isn't much. They're six ancient Sith Lords the Republic imprisoned on Belsavis.
                                            • 384. - After we broke them loose, they just sort of disappeared. I can't even imagine what they're after.
                                              • 387. - Wouldn't surprise me if they just disappeared again. Like nightmares when you wake up.
                                                • 389. Option - Eventually they'll be back.Player - They might go into hiding for a while, but they're obviously planning something.
                                                  • 392. - I'll send this up the chain of command, but unless the Dread Masters strike somewhere else, I doubt we'll find them.
                                                • 391. Option - Let's hope so.Player - We've already got our hands full with the Republic. We can't afford to fight a war with the Dread Masters right now.
                                                  • 398. - Hopefully, we won't have to. I'll send this up the chain of command, but I doubt anything's going to happen.
                                                • 390. Option - I think they're scared.Player - We hit them pretty hard here on Denova. It may take them a long time to recover.
                                                  • 395. - I hope you're right. Because right now, we don't have any way to even track them down.
                                                    • 394. - The Grand Moffs aren't going to spend resources on an enemy we can't see. Not with the Republic breathing down our necks.
                                                      • 402. - At least we've got the advantage on Denova now, thanks to you. I'll be sure to mention that in my report.
                                                        • 403. <Conversation Exit>
  • 2. <Non-dialogue segment.>
    • 3. - Moff Altiss at your service, my lord. I hope the Emperor's Wrath can guide us back to our former glory.
    • 4. - My lord. I am Moff Altiss. Thank you for coming; perhaps a member of the Dark Council can restore us to our past glory.
    • 5. - I am Moff Altiss. I know you have done much for the Empire, though it pains me to know we rely on mercenaries for help.
    • 6. - I am Moff Altiss. Normally I despise clandestine operatives, but your service record is extraordinary. No doubt your classified missions are even more impressive.
    • 7. - I am Moff Altiss. You have served the Empire well in the past; now I must ask for your aid again... though it pains me to do so.
    • 21. - I am Moff Altiss. I never imagined my call for aid would attract such important and powerful people. Perhaps that speaks to what the Empire has become.
      • 25. - Once, this operation would have been executed with precision. Our failure on Denova shows how far the Empire has fallen.
        • 26. Option - You dare insult the Empire?Player - Careful, Moff Altiss. Your words are close to treason.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 34. - My lord, I only desire to restore the Empire to its past glory. But we need Denova--the planet is rich with baradium, a valuable explosive ore.
        • 31. Option - You must not say such things.Player - The greatest threat to the Empire comes from within. We cannot allow ourselves to be fractured. As a Moff, you should understand this.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 41. - I trust the Dark Council will lead us to victory, my lord. But we need Denova--the planet is rich with baradium, a valuable explosive ore.
        • 28. Option - I agree. You're slipping.Player - You can't pay me if you're wiped out. If the Empire keeps losing to the Republic, I might have to switch sides.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 35. - Not if we can claim Denova. The planet is rich with baradium, a valuable explosive ore.
        • 27. Option - I wouldn't say that out loud.Player - You should probably keep your doubts about the Empire to yourself. Unless you want to be arrested for treason.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 36. - Of course. I'm speaking out of turn. Our focus must be on securing Denova. The planet is rich with baradium, a valuable explosive ore.
        • 30. Option - The Empire is still strong.Player - Struggle does not show weakness. Only failure. And I will not allow the Empire to fail on Denova.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 40. - I have faith you will bring us victory on Denova, my lord. The planet is rich with a valuable explosive ore called baradium.
        • 273. Option - You do not see the whole plan.Player - A handful of strategic retreats can be the prelude to a prolonged advance.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 274. - My lord, I did not mean to question the action of the Dark Council. But we need Denova--the planet is rich with baradium, a valuable explosive ore.
        • 32. Option - We're holding our own.Player - This war is taking a toll on both sides. We need to take advantage of that.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 43. - Taking Denova would be an excellent way to demoralize our enemy--the planet is rich in baradium, a valuable explosive ore.
        • 33. Option - It's not that bad.Player - So you ran into a bit of a roadblock. No big deal. That's why you call me.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 42. - The Empire is lucky to have such a powerful ally. We need Denova--the planet is rich with baradium, a valuable explosive ore.
        • 29. Option - What's happening on Denova?Player - Your droid wouldn't give me any details about this mission.
          • 44. - Just below the planet's surface are massive deposits of baradium, a powerful and versatile weapons-grade explosive.
            • 46. - The Republic hired Kephess, a legendary Trandoshan warlord, to secure the world. We sent in Colonel Grezor, a Nautolan.
              • 70. - Grezor is a product of the reformations enacted after Malgus's failed rebellion. He was rapidly promoted to see if lesser species can handle the rigors of command.
                • 73. Option - No wonder things went bad.Player - Sounds like Colonel Grezor lacked both the experience and the skill for a mission like this.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 81. - Exactly! Before the reformations, he would never have been given this command. Now we must pay the price for his failure.
                • 71. Option - You don't like Nautolans?Player - Sounds like you're prejudiced against Grezor's kind.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 80. - The Nautolans are a lesser species, unworthy of leading Imperial troops. Grezor's failure proves it.
                • 72. Option - So Kephess killed him?Player - I assume the Trandoshan made short work of Colonel Grezor.
                  • 82. - A simple defeat on the battlefield would have been easy enough to clean up. But Grezor's failure was far worse.
                    • 84. - Kephess betrayed the Republic and declared himself ruler of Denova. Our troops on the surface defected, and swore loyalty to the Trandoshan.
                      • 86. - He's seized the baradium supplies, offering them for sale to the highest bidder. No word on Grezor's fate, but we suspect he--
                        • 221. - Imperial Command, do you copy? This is Colonel Grezor. We're pinned down--we need reinforcements!
                          • 110. Option - This could be a trap.Player - Careful. For all we know, Grezor is working for Kephess now.
                            • 124. - I agree. He's either a traitor or completely incompetent. Hard to say which is worse.
                          • 111. Option - We need a status report.Player - Grezor can give us an update on the situation on the ground.
                            • 123. - If a simple update isn't too much for him to handle.
                          • 109. Option - Guess you underestimated him.Player - Grezor's still alive. Maybe he's not as incompetent as you thought.
  • 431. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.droid.protocol_droid.droservice_a01
ID16141044013162094493
Appearance ID16141116171536421252
Body Typeprotocol
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
    "Name": "M-V09",
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        "deFemale": "M-V09"
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    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 50,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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        "Base62Id": "7kNfSsC"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.qtr.1x2.raid.explosive_conflict.empire.moff_altiss",
    "CnvB62": "e2voCIA",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "protocol",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
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            "AppearanceFqn": "npp.droid.protocol_droid.droservice_a01",
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    "CharRef": "",
    "Gender": "0x00",
    "FqnCategory": "qtr",
    "FqnSubCategory": "1x2",
    "CommandXP": 16,
    "Id": "16141044013162094493",
    "Base62Id": "dTyyDG2",
    "Fqn": "npc.qtr.1x2.raid.explosive_conflict.empire.shuttle_droid",
    "first_seen": "1.2.0",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3192804658",
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}