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Provost Marshal Rusk

Provost Marshal Rusk
Level 24 Scout
Faction: Friendly
Reaction: Republic | Empire
Category: Alliance
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Provost Marshal Rusk
Other Sites:

Conversation:

  • 2. <Non-dialogue segment.>
    • 4. <Non-dialogue segment.>
      • 5. - I suppose I should expect you to do the impossible by now.
      • 8. - You Jedi never cease to amaze.
      • 11. - I'm guessing you've had some experience as a negotiator during your command.
      • 14. - Seems you're used to talking your way out of dangerous situations.
      • 17. - I sometimes forget that you Sith can get what you want without violence.
      • 20. - I'm not surprised that a bounty hunter has ties to criminal organizations, but I am surprised how you leveraged them.
      • 23. - I have to wonder if that was your plan all along. You certainly read that Houk like a book.
        • 25. - My predictions for that engagement ending in a peaceful resolution were negligible. I can't help but feel like it's delaying the inevitable.
          • 26. Player - It is, but Black Sun is a problem that we can afford to put aside.
            • 27. - Hard to stay focused on the objective when you have to worry about watching your own six.
          • 30. Player - It's possible we could be a good influence on some of them. It's an opportunity to do something with their lives.
            • 31. - That's the purpose of the legion. Except it's controlled--structured. Leaving that scum to their own devices puts a lot of people at risk.
          • 34. Player - I just convinced a band of street thugs to take on the premier superpower in the galaxy. I doubt I'm delaying anything.
            • 35. - Fair, but when the vermin scatter they'll be harder to root out.
              • 37. - It's moot now anyway. You made your call.
                • 38. <Non-dialogue segment.>
    • 43. - Eighty percent of my squads have successfully captured their objectives.
      • 44. <Non-dialogue segment.>
        • 45. - With their ringleader in our custody, any remnants will be too busy fighting among themselves to effectively regroup.
        • 48. - The death of their kingpin will be a crushing blow to their morale. Any holdouts are as likely to be fighting each other as my troops.
          • 50. - Black Sun's operation on Nar Shaddaa has been effectively neutralized.
            • 51. Player - So your mission here is complete?
              • 52. - I need to speak with command, but I can safely say that the campaign is concluding.
            • 55. Player - Thank you for allowing me to be part of this operation.
              +200 Influence : approves.
            • 62. Player - I wouldn't puff yourself up too much for having overcome a glorified street gang.
              +50 Influence : disapproves.
              • 63. - I wouldn't claim that the legion is the match of a proper army yet, but the Black Sun Syndicate is nothing to scoff at.
                • 65. - The Supreme Chancellor is going to be pleased with the results.
                  • 66. <Non-dialogue segment.>
                    • 67. - I still have a lot to shore up before I withdraw the legion from Nar Shaddaa, but you'll hear from me soon.
                    • 71. - I'll be in touch after things are shored up here. The legion will need a new objective and I'm willing to hear what you're after.
                      • 72. Player - Thank you, Rusk.
                      • 75. Player - It'll involve the Eternal Empire, that much you can count on.
                        • 76. - Won't be a dull briefing then.
                          • 77. <Non-dialogue segment.>
                      • 80. Player - Just make sure this scum is ready for a fight.
  • 89. - All preparations are made. Just waiting on you. Ready to pull the Black Sun's interests on Nar Shaddaa apart?
    • 91. Player - [Refuse Quest] Not yet.
  • 97. - Hup to, Dead Men! It's time to earn that free air you're breathing.
    • 99. - Thanks to you, I have units across Nar Shaddaa waiting to move on Black Sun's holdings.
      • 101. - The icing on the cake? We've learned where their kingpin runs the entire operation.
        • 102. Player - I see what the commotion is all about.
        • 106. Player - What do you plan to do with that information?
        • 110. Player - Finally. Put an end to this.
          • 111. - That's the plan.
            • 113. - I'm pulling together my strongest squads for a raid on the Black Sun headquarters. There's a spot for you, if you're interested--you've more than earned it.
              • 114. Player - Thank you, Rusk--I'd like to see this though.
                +200 Influence : approves.
              • 118. Player - I could be. Tell me what we're up against.
              • 120. Player - I would rather have earned your cooperation in my fight against a more serious enemy.
                • 121. - We can talk about that once these gangsters are put in line. Working together here shows that we can work together elsewhere.
                  • 123. - Even among criminals, Black Sun has a reputation for extreme brutality.
                    • 125. - We don't know their numbers, but we can count on them being well-fortified and bloodthirsty.
                      • 126. Player - Yes, I've had the pleasure of crossing paths with them before. Killers, kidnappers, and terrorists at best.
                      • 130. Player - Even their smuggling operations on Coruscant were unnecessarily sadistic. They stitched the contraband inside their couriers.
                      • 138. Player - I was once on the hit list of a guy called Rogun the Butcher. I can handle this.
                      • 134. Player - I caught them dealing in nerve gas back on Coruscant.
                        • 135. - I'll have my units ready their chemical weapons kits. I appreciate the heads-up.
                      • 142. Player - The worst terrors they can imagine are pedestrian to a Sith such as me.
                      • 144. Player - I'm sure I'll find their horseplay quite charming.
                      • 148. Player - I've crossed paths with at least one of their kind before. "Brutal and sadistic" puts it lightly.
                      • 152. Player - My experience with the underworld is that their methods are often crude and sometimes effective.
                      • 156. Player - I'm sure you and your troops are up to the task.
                        • 157. - I've trained this lot into a respectable fighting force, and I'm sure a few have old scores to settle.
                      • 160. Player - They're street thugs. This won't even be a challenge.
                        • 161. - Never underestimate a cornered enemy.
                          • 163. - We should be prepared to deploy any minute now. You ready?
                            • 164. Player - Let's finish this.
                            • 167. Player - [Refuse Quest] I'll need to make preparations of my own.
                              • 168. - You've got some time. But that intel we gathered will get stale before long.
                                • 169. <Conversation Exit>
  • 456. <Non-dialogue segment.>
    • 172. - We're close. I can feel it. We just need to find the weak link that'll bring it all down.
    • 178. - I have the names of several underbosses. Taking them into custody should speed things along.
    • 184. - We've identified some locations where the Black Sun does their business. We'll be raiding them soon. Maybe something will turn up.
    • 190. - The initial legwork is light on valuable targets, but we're learning what sectors Black Sun likes to terrorize.
      • 194. Player - Keep up the good work.
      • 197. Player - I was hoping this would be finished sooner.
    • 200. - I have forces dispatched throughout Nar Shaddaa, but aside from rumors we've discovered little actionable intelligence.
      • 201. Player - [Requires Influence Level 10] Have you found your target yet?
      • 204. Player - [Deliver Intelligence] I found this on Black Sun members I encountered in the city.
        • 430. <Non-dialogue segment.>
          • 431. Option - [Hand over 1]Player - [Hand Over 1 Looted Intelligence]
          • 432. Option - [Hand over 5]Player - [Hand Over 5 Looted Intelligence]
            • 434. <Non-dialogue segment.>
              • 205. - These crooks don't seem to be big on record keeping, but their comm logs are proving useful.
              • 207. - These are helpful. They're all pieces to the bigger picture.
              • 209. - That should keep us on the right path at least. I'll look over it for clues.
      • 211. Player - [Give Contraband] I've brought something you should be able to bribe the locals with.
        • 440. <Non-dialogue segment.>
          • 441. Option - [Hand over 1]Player - [Hand Over 1 crate of Illicit Goods]
          • 442. Option - [Hand over 5]Player - [Hand Over 5 crate of Illicit Goods]
            • 444. <Non-dialogue segment.>
              • 216. - Much as I dislike it, these incentives have earned us some cooperation. You find any more, bring it my way.
              • 214. - We've weeded out the liars from the reliable snitches. They're providing decent intel.
              • 212. - I can work with this. There's an information broker who'll always talk with the right incentives.
              • 218. - I'll parcel it out carefully. Your contribution is appreciated. Don't let the troopers know you're collecting this stuff.
                • 219. <Non-dialogue segment.>
                  • 475. <Non-dialogue segment.>
                  • 446. <Non-dialogue segment.>
          • 464. Player - [Back]
            • 465. <Non-dialogue segment.>
      • 220. Player - [Requires Underworld Influence Level 5] My contacts have turned up some useful information.
      • 223. Player - I'll see what I can dig up myself.
        • 224. - Be careful out there. The members of Black Sun are as bad as they come.
      • 226. Player - Get your act together.
        +50 Influence : disapproves.
        • 227. - These scum know how to work the streets, I've just got to make sure they stay out of trouble.
          • 228. <Conversation Exit>
  • 231. - Private Merghal, repeat subsection eight of article four-four-six of the Emergency Powers Act.
    • 233. - Pssh, like I read any of that.
      • 235. - You'll have plenty of time to in solitary confinement. You'll stay there until you can recite every regulation by heart.
        • 237. - Oh yeah?
          • 239. - Your next violation earns you a firing squad. Understand?
            • 241. - Okay, okay! I get you!
              • 243. - Report to Provost Decker for processing. Get out of here.
                • 244. <Non-dialogue segment.>
                  • 245. - Stars, it's good to see your face. Sorry about the undignified welcome. They don't make leashes tight enough for this lot.
                    • 246. Player - I'm glad to see you too. It seems like you've climbed the ranks since I've been gone.
                      +200 Influence : approves.
                      • 247. - There are very few people who would choose this command, but I'm honored to shoulder the burden for the good of the Republic.
                    • 250. Player - I don't think I fully understand your situation here.
                    • 252. Player - They look like rough customers. You must have your hands full.
                      • 253. - Disciplinary actions account for thirty-two percent of my duties. But that number is dropping... these scum are wising up to how good they have it.
                    • 256. Player - I'm disappointed, Rusk. I expected bigger things from you.
                      +50 Influence : disapproves.
                      • 257. - Someone has to do the dirty work. If I can give these sorry louts the opportunity to do one good thing for society, then it's worth it.
                    • 260. Player - You just threatened that man's life. That's extreme, even for you.
                      +50 Influence : disapproves.
                  • 262. - Apologies, Master Jedi. I know your order's stance on the convict legion. Ugly truth of the matter is, most of them shouldn't be outside a brig.
                    • 263. Player - I'm not here on behalf of the Jedi. Aygo wished for me to speak with the commander here.
                    • 265. Player - Convict legion? All of these soldiers are prisoners?
                    • 267. Player - Handle your soldiers as you please.
                    • 269. Player - Justify it however you like. Threatening a subordinate with violence is appalling.
                      +50 Influence : disapproves.
                      • 270. - Not everyone can live up to the example of the Jedi. This lot can't even live up to "passable".
                  • 273. - Wasn't expecting a visit or I would have spared you the messy welcome. I'd advise you not to mix with the troops here.
                    • 274. Player - Aygo suggested I speak with the commanding officer here.
                    • 276. Player - Why the warning?
                    • 278. Player - That's a military police insignia. Since when do we forego a court-martial?
                      • 279. - These men and women have already been sentenced. They're enjoying a stay because of their service to the war effort.
                    • 282. Player - I'm not on official business, but if Fideltin Rusk is around I need to speak with him.
                    • 284. Player - I don't approve of how you discipline your soldiers.
                      +50 Influence : disapproves.
                      • 285. - This isn't a unit of the Republic's finest.
                        • 287. - Every trooper here has been condemned by the state for crimes that would make you retch. It's my duty to keep that in check.
                          • 288. <Non-dialogue segment.>
                            • 289. - But enough about me. Just what happened to you?
                              • 290. Player - That's a conversation for another time. Right now, I need your help again. I'm gathering allies to strike against the Eternal Empire.
                                • 291. - Straight to the heart of the problem. At least that hasn't changed.
                              • 294. Player - I was held captive by Zakuul. I've been trapped in carbonite until recently.
                              • 298. Player - I've been in Wild Space, fighting against the Eternal Empire. Getting back was... difficult.
                                • 299. - I feel like you're not telling me the whole story.
                                  • 301. - Master Jedi, I haven't forgotten the last time we failed to strike at the Emperor. You're sure that didn't happen again?
                                    • 302. Player - Truthfully, the Sith Emperor has been in my head. Arcann imprisoned us both.
                                      • 303. - That boy imprisoned you and the Emperor? Not so surprising that he managed to conquer the galaxy now.
                                    • 306. Player - I'm certain, Rusk. The rest is just details.
                                    • 310. Player - You think I let the Emperor dominate me again?
                                      • 311. - I don't like to think that's possible, but you just vanished. Years without a word. It casts some doubt.
                                        • 313. - What can I do to help you again?
                                          • 314. Player - You've got soldiers. I could really use more troops in my Alliance.
                                          • 316. Player - Come with me, Rusk. I need your skills.
                                            • 317. - That would be my honor, Master Jedi, but I've been given this responsibility by the Republic.
                  • 321. - If you're sniffing around for a place to hock contraband, I've got a strict zero-tolerance policy.
                    • 322. Player - Aygo said I should get in touch with a Fideltin Rusk. He around?
                    • 324. Player - Easy, now... apparently I don't want to get on your bad side. I'm looking for the person in charge.
                    • 328. Player - Care to explain why you were threatening that guy?
                      • 329. - If you're some sort of protestor, take it up with your Senator.
                    • 332. Player - Zero tolerance meaning "I shoot anyone I disagree with."
                      • 333. - I have an outfit of hardened criminals that would like nothing more than to shoot me in the back. Zero tolerance means execution. For them, at least.
                    • 336. Player - Hey buddy, I'm a Republic citizen--this "martial law" bunk isn't going to fly.
                      +50 Influence : disapproves.
                      • 337. - This area is off-limits to civilians. Period. I can promise that you don't want to be locked up with the people I have here.
                  • 340. - Mind yourself, merc, or you might wind up in this outfit. Why are you trespassing in my headquarters?
                    • 341. Player - I represent an alliance against the Eternal Empire. You the senior officer?
                    • 345. Player - Looking for Fideltin Rusk. Where do I find him?
                  • 348. - This is Republic sovereign territory per the Makeb treaty. Diplomatic envoys require proper authorization. Vacate immediately.
                    • 349. Player - I'm not here on behalf of the Sith Empire. I command an alliance against Zakuul. Who's the senior officer?
                      • 350. - That would be me.
                        • 352. - Provost Marshal Fideltin Rusk, Dead Man's Legion. What's this about?
                          • 353. Player - Aygo told me you might be receptive to lending your army to our cause.
                    • 356. Player - Can you at least tell me how I can contact Fideltin Rusk?
                      • 357. - It's Provost Marshal Fideltin Rusk, and you're speaking to him.
                        • 358. Player - Aygo said I should find you. He's part of my alliance against the Eternal Empire.
                        • 360. Player - This Dead Man's Legion sounded interesting to me. Like something I could use in the fight against Zakuul.
                          • 361. - A joint operation? Interesting proposal, but it's not within my power.
                    • 367. Player - A treaty will not save you from a Sith's anger.
                      +50 Influence : disapproves.
                      • 368. - I've seen action on every planet in your Empire. It's going to take more than threats to move me.
                    • 371. Player - I respond poorly to threats.
                      +50 Influence : disapproves.
                      • 372. - I'm not going to repeat myself.
                        • 373. Player - I'm only here because Aygo said you might be sympathetic to our cause: ending the Eternal Empire.
                          • 374. - I heard he'd retired. You're telling me he's out with you and fighting Zakuul? That's a better use for a leader of his caliber, but it doesn't change the facts.
                        • 377. Player - I need you to calm down. I am not your enemy. I'm searching for allies willing to fight Zakuul, not each other.
                          • 378. - I admire your bravery, citizen, but you aren't talking to some mercenary outfit. The convict legion is a military unit.
                          • 381. - It may not look it, but this is a military unit.
                          • 384. - The Sith Empire hasn't been cooperative since Arcann invaded. About time that's changed, but I'm committed to this front.
                            • 386. - Chancellor Madon has deployed the Dead Man's Legion to suppress a gang war for our Hutt allies.
                              • 388. - I can't entertain any appeals to take my army elsewhere until we've mopped up here.
                                • 389. Player - Perhaps I could speed that along?
                                  • 390. - That would boost operational efficiency considerably. The less time this lot spends on Nar Shaddaa, the better.
                                • 393. Player - Sounds like politics to me.
                                  • 394. - The Hutts are claiming it's our responsibility, since the problem originated from Republic space.
                                • 397. Player - Why is the Supreme Chancellor wasting troops on peacekeeping in Hutt Space?
                                  • 398. - This operation ensures the Hutt Cartel remains cooperative. The Republic doesn't need any more enemies right now.
                                    • 400. - Our objective is to root out fugitives of the Black Sun Syndicate that fled Coruscant and established themselves here. I need intelligence about their workings.
                                      • 401. Player - Any leads?
                                        • 402. - Aside from wandering the worst parts of town and shaking things up, we've got very little to go on.
                                      • 405. Player - To what end?
                                        • 406. - Find their ringleader and crush the whole problem at its core.
                                      • 409. Player - The Hutts should have provided that.
                                        • 410. - They've been obstinate, and a power play this brazen has them shaken. Most seem to be busy securing their own investments.
                                          • 412. - Getting our hands on information from Black Sun members themselves would be the most useful, but working underworld connections could be a force multiplier.
                                            • 414. - If all else fails, we may have to rely on securing illicit goods to grease some palms.
                                              • 415. Player - If that's all we have to go on, we'll have to make do.
                                              • 426. Player - [Smuggler Background] Definitely my area of expertise.
                                              • 417. Player - No promises, but if I discover something I'll speak to you again.
                                                • 418. - This will continue to act as my base of operations until our campaign is complete. Bring anything you find here.
                                              • 420. Player - [Refuse Quest] Good luck with that. I don't plan to plumb the depths of this cesspit.
                                                • 421. - I'll be overseeing the search from here, Master Jedi. I hope to have better news next time we speak.
                                                • 423. - Then kindly move along.
                                                  • 424. <Conversation Exit>
  • 425. - Don't let your guard down. These soldiers are all hardened criminals.
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