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The Old Man

The Old Man
Level 28 Boss
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: The Old Man
Other Sites:

Conversation:

  • 84. <Non-dialogue segment.>
    • 225. - You don't... huh. You don't know what you're doing.
    • 223. - You don't... huh. You don't know what you're doing.
      • 85. - You don't know how many lies are at work. No idea what's... really going on.
        • 86. Option - Explain.Player - Why don't you tell me, then?
          • 92. - You'll find out on your own. Sooner or later. Heh....
        • 87. Option - I'm taking you prisoner.Player - You'll have plenty of time to explain in your cell. +50
          • 91. - No. I will not be taken. Poison... heh.
        • 88. Option - Shut up and die. [Kill him]Player - I don't need to hear any more from you. +50
          +200 Influence : approves.
          • 93. - It's really him. He's really dead.
            • 99. - I'm sorry about everything. I didn't know what he was planning. I can't believe he used me.
              • 101. Option - He was crafty.Player - The ghost cell was playing a deep game... but we beat them.
              • 100. Option - It's not your fault.Player - There was no way you could've known. Besides, it's over.
                • 106. - And I'm grateful for that.
                  • 109. - So... what happens now? The cell is gone, but we're both here. I'm in no shape to fight.
              • 102. Option - You shouldn't have left me.Player - If you hadn't run off and been captured, this might've gone smoother.
                • 103. - I left a message for you. Like I said--I couldn't stay. I'm not an Imperial.
                  • 105. - I guess that doesn't matter now. We're both here. I'm in no shape to fight. What do we do about it?
                    • 110. Option - You need to surrender.Player - I can't let you go free. Come back to Dromund Kaas.
                      • 117. - No. I know what's in store. Besides, I already gave you everything.
                        • 119. - I'll die before I'll be your captive. You understand?
                    • 111. Option - What do you want?Player - Let's say it was your choice. Tell me what you'd do.
                      • 120. - Seriously? All I want is my freedom.
                        • 121. <Non-dialogue segment.>
                          • 122. - Part of me wants to stick around. You seem like good people. But I can't--you know?
                          • 123. - Part of me wants to stick around. I really do like you. But I can't--you know?
                            • 140. Option - [Flirt] That's it, then?Player - You'd just leave? I thought we had something.
                              • 143. - Maybe we did. Not everything works out.
                                • 144. <Non-dialogue segment.>
                                  • 342. <Non-dialogue segment.>
                                    • 158. - Really not happy, here....
                                      +50 Influence : disapproves.
                          • 124. - But you won't give me that. You're an Intelligence agent. It's not how you're trained.
                            • 127. Option - If you run, it'll be hard.Player - If you don't surrender, Intelligence will hunt you for the rest of your life. +100
                              +200 Influence : approves.
                              • 137. - I know. It's better than being a slave to tyrants.
                                • 197. - Goodbye. If I see you again... I'll remember you were merciful.
                            • 126. Option - You can go free.Player - I won't try to change your mind. Make a life for yourself somewhere new. +100
                              +200 Influence : approves.
                              • 161. - I--thank you. I won't forget this.
                                • 142. - Goodbye. Try to remember... the other side isn't all bad.
                                  • 153. <Non-dialogue segment.>
                                    • 154. - It was a kind thing, sparing her. We're glad you did.
                                    • 155. - I'm not gonna ask--let's just not tell your bosses. We done?
                                      • 175. Option - It was the right choice.Player - Mia helped us. I wasn't going to kill her for that.
                                        +50 Influence : disapproves.
                                        • 185. - Of course. But we doubt all agents would've chosen the same.
                                        • 183. - What did I say about not asking? Come on. Might as well report back at the ship.
                            • 125. Option - Then it's over. [Kill her]Player - Goodbye, Mia. It was nice while it lasted. +100
                              +50 Influence : disapproves.
                              • 129. - The Empire will fall--
                                • 131. <Non-dialogue segment.>
                    • 112. Option - I'm cleaning up. [Kill her]Player - You're the last terrorist here. You die and my job is done. +100
                      +50 Influence : disapproves.
                      • 116. - That's what I thought.
                        • 130. <Non-dialogue segment.>
                          • 147. - Is there anything more to this mission? Or have we finished here?
                          • 146. - Even I'm feeling a little sick from all the blood. We done?
                            • 164. Option - We're finished here.Player - Mission complete. Let's get off-planet.
                            • 168. Option - She had to die.Player - Terrorists don't go free.
                              • 188. - We didn't object. A threat to the hive cannot live.
                                • 195. - Shall we go? More assignments await....
                              • 187. - I was hoping you didn't like her. That just sounds cold.
                            • 171. Option - Glad that's dealt with.Player - Well, it's over now.
                              +200 Influence : approves.
                              • 177. - Of course. More assignments await....
                              • 180. - Want to go somewhere with less sand? Maybe more people...?
                          • 205. <Conversation Exit>
  • 82. - There's nothing to discuss anymore.
  • 2. - Welcome, my child. I wondered whether you'd find your way.
    • 4. - I'm so sorry. I couldn't stop them....
      • 6. - I applauded you toward the end. You've trampled my garden, of course, but I admire your skills.
        • 9. Option - You're the leader.Player - The Old Man. You trained the ghost cell.
          • 18. - Indeed. So many students in this day and age. It's rewarding work.
            • 191. - Be careful. He'll kill you....
        • 7. Option - Mia?Player - What happened? Are you alright?
          +50 Influence : disapproves.
          • 11. - I'm not dying. Look after yourself. The Old Man....
        • 8. Option - I'm not impressed.Player - Cute, but really--am I supposed to be scared?
          +200 Influence : approves.
          • 10. - Scared? No. I want to see what comes naturally... however emotions surface on your flesh.
            • 14. - Be careful... the Old Man... he's dangerous.
              • 16. - Don't mind your friend. We found her in the spaceport and thought we'd bring her home.
                • 22. - We could've killed her, of course, but what reward would that be when she's served so well?
                  • 23. Option - "Served us"?Player - What are you getting at? What's Mia done?
                  • 24. Option - Let her go.Player - She's not your problem. This is between us.
                    • 26. - What hypocrisy. Your "problem" was with Milosh Varta, but that didn't keep you from murdering his wife.
                    • 27. - And I have no intention of harming her.
                  • 25. Option - Nice disguise trick.Player - You don't have to show off for my sake.
                    • 29. - A trick of the light. Besides, after a while, changing becomes second nature. Surely you've noticed?
                      • 31. - The truth is, I let Mia defect. From the moment she began training, I saw that she was weak. Unworthy.
                        • 34. - I knew she would flee and turn on us. She was the perfect bait to lure an Imperial Intelligence Cipher.
                          • 37. Option - This was all planned.Player - You sacrificed your own people to meet me.
                            • 51. - A few, here and there. Such things are necessary.
                          • 35. Option - There were easier ways.Player - If you really wanted to meet a Cipher, you should've come to Dromund Kaas.
                            • 48. - Alas, I cannot trust Imperial hospitality.
                          • 36. Option - Bad mistake.Player - Whatever you were planning, all you've arranged is your defeat.
                            • 43. - I beg to differ.
                              • 45. - We've been watching you. Learning your techniques. In Mos Ila, at the wind farm, in Exchange territory... syncing our motions with yours.
                                • 46. <Non-dialogue segment.>
                                  • 207. - You're fantastically talented. You'll show us everything... and then we'll replace you inside your own organization.
                                  • 47. - You're fantastically talented. You'll show us everything... and then we'll replace you inside your own organization.
                                    • 56. Option - No one will believe you.Player - Imperial Intelligence won't be deceived that easily.
                                      • 211. - A Cipher's existence is a lie. Any mistakes will be dismissed as... psychological instability.
                                        • 218. - Of course, we'd rather have captured you before you killed so many, but all in all, I'd call the plan a success.
                                      • 57. - A Cipher's existence is a lie. Any mistakes will be dismissed as... psychological instability.
                                        • 59. - Of course, we'd rather have captured you before you killed so many, but all in all, I'd call the plan a success.
                                    • 71. Option - You can still surrender.Player - I don't want to fight you. Give up now, and I can be merciful.
                                      +50 Influence : disapproves.
                                    • 255. Option - Nice voice. You're deadPlayer - I'm going to enjoy killing you.
                                      +200 Influence : approves.
                                      • 220. - All that's left is your defeat and subjugation. The Eagle will triumph.
                                      • 66. - All that's left is your defeat and subjugation. The Eagle will triumph.
                                        • 75. <Conversation Exit>
  • 1. - Away with you, child. You are no challenge for me.
  • 58. Option - Nice face. You're dead.Player - Don't know that I've ever killed anyone quite so good-looking.
    • 216. - Jest all you like. It changes nothing.
      • 217. <Conversation Exit>
    • 63. - Jest all you like. It changes nothing.
      • 64. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc15 seconds30m12011.0.0
Npc6 seconds30m10011.0.0
Npc40 seconds30m9011.0.0
Npc60 seconds4m5011.0.0
Npc30 seconds30m4011.0.0
Npc15 seconds6m3011.0.0
Npc12 seconds10m30m2011.0.0
Npc3 seconds30m1011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.tatooine.class.spy.the_assassins_fortress.old_man
Appearance FQNnpp.location.tatooine.class.spy.the_assassins_fortress.old_man
ID16140978594831265447
Appearance ID16140929274856686794
Body Typebmn
Gender0x00
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    "ParentSpecId": "16141082081753183278",
    "ParentSpecB62Id": "BZHINQ2",
    "Name": "The Old Man",
    "NameId": "386323718340608",
    "LocalizedName": {
        "enMale": "The Old Man",
        "frMale": "Le Patriarche",
        "frFemale": "Le Patriarche",
        "deMale": "Der alte Herr",
        "deFemale": "Der alte Herr"
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    "ClassId": "16141108928763486606",
    "ClassB62Id": "Zc7LAmD",
    "AbilityPackageB62Id": "qdcolO4",
    "MinLevel": 28,
    "MaxLevel": 28,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
            "frMale": "Empire",
            "frFemale": "Empire",
            "deMale": "Imperium",
            "deFemale": "Imperium"
        },
        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
        "FactionString": "empire_utility_npc",
        "OpposingFactionIds": [],
        "Id": "562573234638329886",
        "Base62Id": "7fZ2Kc0"
    },
    "Toughness": "Boss1",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Elite",
        "frMale": "\u00c9lite",
        "frFemale": "\u00c9lite",
        "deMale": "Elite",
        "deFemale": "Elite"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.tatooine.class.spy.the_old_man",
    "CnvB62": "ADtvuO5",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior",
    "VisualDataList": [
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            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
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            "SpeciesScale": 0
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    "CharRef": "chr.the_old_man",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "tatooine",
    "CommandXP": 240,
    "Id": "16140978594831265447",
    "Base62Id": "fzSCk43",
    "Fqn": "npc.location.tatooine.class.spy.the_assassins_fortress.old_man",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "188720838",
    "removed_in": "",
    "changed_fields": [
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    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.0.0",
        "5.0.0a",
        "5.0.1",
        "5.2.0",
        "5.3.0"
    ]
}