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Ambassador Jannik

Ambassador Jannik
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 732. - Republic troops are in Gorma-Koss, and Voss commandos are boarding our ships. I knew I could count on you.
    • 730. - I'm not giving up on the Voss. When they make peace with the Gormak, the Republic's going to be there.
      • 108. - We've got the Voss's attention. Now we show them what the Republic is all about.
        • <Non-dialogue segment.>
          Grants:
          Grants:
          Ends:
          • 603. - Master Delsa, I had no contact with the failed Mystics. The Republic had nothing to do with this.
            • 615. - Yet the Voss claim your agents promised them a home in the order. Shall I ask them?
              • 74. - Any Mystic, even a failed one, is raw, dangerous power. How could you offer them Jedi training?
                • 681. Option - I had no other choice.Player - Would you rather see them as Sith?
                  +200 Influence : approves.
                  • 685. - That is never the only alternative.
                • 83. Option - We should face our fears.Player - The Jedi can teach the Voss to use their power.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 675. - And when they turn against us? Or hadn't you thought that far ahead...?
                • 503. Option - Because you're the best.Player - They need training, and I trust the Jedi to do it.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 682. - The ability to do something doesn't erase the danger of doing it.
                • 75. Option - It was the right thing to do.Player - Those kids had enough people telling them no.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 639. - At the first sign of rejection, they joined the Sith. Like you, they have no patience.
                • 517. Option - They'll be model students.Player - I'm sure everything is fine.
                  • 616. - The Voss have no concept of the dark side or its dangers. Neither do you, it appears.
                • 532. Option - Why are you so upset?Player - I fail to see the problem.
                  • 624. - If you cannot understand, you are in need of further training.
                  • 596. - You have no idea of the dangers we protect you from.
                    • 598. - I've said my piece. Ambassador Jannik tells me Laryn-Ki is on his way. I'll leave you to your diplomacy.
                      • 81. - I have to admit, when I wished I could force the Jedi to accept the Mystics, I didn't think you'd actually do it.
                        • 501. Option - Is that a problem?Player - Will the Voss be upset?
                          • 678. - Lord Beldiss lured the Voss in. They approached the Jedi on their own, and it saved their lives.
                        • 526. Option - It was this or the Sith.Player - I did what I had to.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 621. - That's why the order took them in--better Mystic Jedi than Mystic Sith.
                        • 604. Option - I'm not afraid of them.Player - (Class) Do as they please.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 637. - You don't have to deal with the fallout. I didn't think relations between the order and the Republic could get any worse.
                            • 622. - No matter how the Jedi feel, the Republic needs this alliance, and you brought us one step closer. Remember that.
                              • 584. - The lost potentials confirmed Lord Beldiss's crimes. I have not come to discuss it.
          • 610. - Your days on Voss are numbered, Ambassador. Lord Beldiss conducted some harmless recruitment. The Republic's done murder.
            • 612. - Those Voss attacked because of their Sith training. We responded in self-defense.
              • 73. - When Laryn-Ki arrives, explain that to him. I'm sure he'll be very sympathetic.
                • 504. Option - I have nothing to hide.Player - I can't wait to hear you defend turning failed Mystics into Sith.
                • 505. Option - Don't try to spin this.Player - Laryn-Ki will see through the Sith's lies.
                  • 698. - You killed Voss civilians. That requires little embellishment.
                • 736. Option - More towards us than you.Player - Lord Beldiss started this. Laryn-Ki will thank the Republic for ending it.
                  • 737. - Ambassador Jannik certainly hopes so, doesn't he?
                • 78. Option - What a sore loser.Player - Cry all you want. We caught the Empire red-handed.
                  • 693. - Voss blood is on your hands, not mine.
                • 650. Option - Not another one.Player - How many Sith diplomats does the Empire have?
                  • 651. - Darth Serevin has assumed Lord Beldiss's responsibilities. That includes making false accusations against the Republic.
                • 654. Option - Threats won't help you.Player - You're only making it harder on yourself.
                  • 628. - You are a fool to believe defeating Lord Beldiss means you can defeat me.
                    • 706. - The failed Mystics were lured in by the Sith, and they met a Sith's end. I just hope the Voss understand.
                      • 605. - Laryn-Ki. I apologize for this tragedy. The Republic was only trying to stop Lord Beldiss.
                        • 607. - The lost potentials acted against fate. You are not to blame.
                          • 85. - Lord Beldiss's actions were not sanctioned by the Empire. Had you approached us, the Voss would have returned safely.
                            • 86. Option - I had to defend myself.Player - Lord Beldiss ordered the Voss to attack me.
                              • 630. - Lord Beldiss is dead. The Empire's crimes die with him.
                            • 631. Option - I wanted to save them.Player - I'm sorry it turned out this way.
                              • 632. - They were not meant to be Sith.
                            • 520. Option - What a load of bunk.Player - You're a pathetic liar.
                              • 589. - This is the second rogue Imperial attack. Choose your leaders more carefully.
                                • 614. - The Empire appreciates your understanding. It will not happen again.
                                  • 579. - I have not come to choose sides. There are greater threats on Voss.
                                    • 97. - The Mystics have a vision. An outsider will end the threat of the Gormak. We believe it is you.
                                      • 98. Option - Me? Why me?Player - I'm honored, but there's a lot of outsiders here.
                                        • 593. - You protected the lost potentials. Our interpreters considered this.
                                        • 647. - You sacrificed Voss to protect Voss. You will do what is necessary.
                                      • 500. Option - The Gormak?Player - Who or what are the Gormak?
                                        • 576. - Savages. They turn the wild into machines, beasts into weapons. They must be stopped.
                                      • 516. Option - I sure don't.Player - Are you sure?
                                        • 575. - The Mystics are never wrong.
                                          • 497. - The Mystics see, the Three decide, the Voss act. You are not Voss. Will you follow this vision?
                                            • 740. Option - I would be honored.Player - I'll do whatever's needed to help defeat the Gormak.
                                              • 741. - Much may be required.
                                            • 509. Option - You know that I will.Player - If the Mystics saw it, my answer doesn't matter.
                                              • 669. - You understand.
                                            • 507. Option - That's what we do.Player - The Republic always supports its allies.
                                              • 672. - The Mystics saw you, not the Republic.
                                            • 498. Option - Sounds like fun.Player - I always wanted to be part of a prophecy.
                                              • 690. - A happy coincidence.
                                            • 851. Option - I'll try, I guess.Player - Fine. Just tell me what to do.
                                            • 660. Option - If I get time.Player - I'm a bit busy right now.
                                              • 658. - You will defeat the Gormak. The Mystics have seen it.
                                                • 536. - Ambassador Jannik has your instructions. Farewell.
                                                  • 538. - A vision of the Republic helping the Voss... what incredible luck. Let's see where they want you to start.
                                                    • 492. - Laryn-Ki's aware you completed the Mystics' trials in the Shrine of Healing. I'm impressed.
                                                      • 540. - He's told the Voss commandos to consider you an ally. They're already on the front lines in Gorma-Koss, the Gormak kingdom.
                                                        • 544. Option - What's the situation?Player - Why are the Voss and the Gormak at war?
                                                          • 560. - I understand the Gormak started it. They believe the Mystics are an abomination.
                                                        • 514. Option - Understood.Player - I'm on my way.
                                                        • 495. Option - I can't fight a war!Player - Do they expect me to take on the whole Gormak army?
                                                          • 561. - Of course not. I think.
                                                            • 766. - Once you've made it to Gorma-Koss, find Edan-Je, one of the Voss commandos. He'll be waiting for you.
                                                              • 800. - This is the Republic's chance to prove ourselves to the Voss. Do us proud.
                                                                • <Conversation Exit.>
                                                                  • <Conversation Exit.>
                                                        • 534. - Laryn-Ki is bound by the Mystics' vision, but he wants to be sure you're prepared.
                                                          • 101. - He's asking that you complete the Mystics' trials at the Shrine of Healing, something no ordinary Voss has ever survived.
                                                            • 103. Option - Don't worry, I'll make it.Player - I'm no Mystic, but I'll find a way.
                                                            • 512. Option - What are these trials?Player - What does this involve?
                                                              • 557. - That's all I know. The trials are part of the Mystics' training. No outsider has ever attempted them.
                                                            • 556. Option - Great. So I'm toast.Player - Sounds like a good way to get myself killed.
                                                              • 552. - It's a test. They don't expect you to finish, but you'll show them, right?
                                                                • 546. - You'll need to make the pilgrimage to the Shrine of Healing. The guide, Suva-Rak, leads a pilgrim camp near the local transport.
                                                                  • 105. - You make it through these trials, and the Voss will be more than impressed. I'm counting on you.
                                                                    • <Conversation Exit.>
              • 68. - Lord Beldiss is corrupting the Voss. We just need to catch him.
                • 54. - I've been waiting for you. Malcom Terrax is on a transport bound for Coruscant.
                  • 377. - His price was steep, but worth it. There's no way Lord Beldiss can talk his way out of this.
                    • 406. - Terrax was in Voss-Ka to identify failed Mystics. Lord Beldiss is offering them an alternative--joining the Sith.
                      • 456. Option - That's a new approach.Player - What is Lord Beldiss planning?
                      • 59. Option - How can a Mystic fail?Player - You either have visions, or you don't.
                        • 387. - Mystics are tested before the Voss look to them for guidance. Failed Mystics pass the tests, but never have a vision.
                      • 61. Option - Good riddance to them.Player - Rejects won't get Lord Beldiss anywhere.
                        • 373. - He wants them because they're vulnerable. Failed Mystics have no place in Voss society.
                          • 452. - Lord Beldiss has found the Voss's weak spot. He converts enough failed Mystics, and the Empire won't need an alliance.
                            • 454. - I'd offer an alternative, but the Jedi see the Mystics as a threat.
                              • 464. Option - The Jedi aren't the problem.Player - Lord Beldiss is the enemy here.
                                +200 Influence : approves.
                                • 483. - You're right--our focus should be on saving the failed Mystics. Maybe the experience will change some minds.
                              • 744. Option - A question mark, not a threat.Player - Being cautious about the Mystics isn't a crime.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 745. - If it ruins the Republic's chances at an alliance, it should be.
                              • 463. Option - We don't need their help.Player - The Republic can't rely on the Jedi for everything.
                                • 480. - The Republic is going to make this alliance happen, with or without the order.
                              • 455. Option - Everything's a threat to them.Player - The Jedi need to loosen their robes and live a little.
                                +200 Influence : approves.
                                • 473. - Keep that to yourself. Relations with the order are strained enough.
                              • 462. Option - Would it make a difference?Player - Have the Mystics shown any interest in the Jedi?
                                • 477. - They might if it was an option. But we have to save them first.
                              • 467. Option - It's out of your hands then.Player - That's not for you to decide.
                                • 469. - Probably for the best. The order would be furious if they were forced to welcome the failed Mystics.
                                  • 375. - When Terrax finds a failed Mystic, he sends them to the Ruined City, the remains of an ancient Voss settlement.
                                    • 62. - The Sith have a training camp there. If we catch them with the failed Mystics, the Voss will have to take notice.
                                      • 748. Option - I'll expose the Sith's ways.Player - I'll show the failed Mystics what Lord Beldiss really wants.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 749. - It might be a hard sell. The Voss are devoted to their beliefs.
                                      • 63. Option - What if we're too late?Player - The Voss may not be willing to leave their new Sith life.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 382. Option - This fight could get ugly.Player - How do we keep the Voss out of the cross fire?
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 429. - It'll be difficult, but I'm trusting you to defuse the situation.
                                      • 64. Option - What more could they want?Player - They're blind if they don't.
                                        • 426. - Don't worry. Accusations from outsiders are one thing; testimony from Voss civilians is quite another.
                                      • 425. Option - Find the Voss, no problem.Player - I'm on it.
                                      • 491. Option - They'll definitely notice me.Player - Diplomacy won't seem so bad when I'm through.
                                        • 393. - If any Voss are injured as a result of your actions, we lose everything.
                                          • 66. - I'd like to talk to the failed Mystics myself. Comm me as soon as it's safe.
                                            • <Conversation Exit.>
                  • 52. - Terrax knows Lord Beldiss's plans. We need him alive.
                    • <Conversation Exit.>
                    • 28. - Spin this all you like, Ambassador. You tampered with Voss communication towers.
                      • 32. - Is that a fact, Lord Beldiss? I suppose I forged the Imperial comm logs that came out of them, too.
                        • 176. - Stop. Neither were present. Both are blind.
                          • 178. - Those involved will answer. Did you strike against Voss?
                            • 170. Option - That wasn't my intention.Player - My goal was to protect the Voss from the Empire.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 275. - Your protection is destructive.
                            • 752. Option - Quite the opposite, in fact.Player - I was acting on behalf of the Voss.
                              +200 Influence : approves.
                              • 753. - The Voss were unaware.
                            • 169. Option - It was self-defense only.Player - My objective was to retrieve the comm logs. The Empire resisted.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 269. - None survived to object.
                            • 168. Option - Hey, don't look at me.Player - No, sir. The Empire beat me to it.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 272. - Interesting words.
                            • 119. Option - I exposed Imperial spies!Player - That's some gratitude.
                              • 180. - You deserve none.
                            • 118. Option - What a stupid question.Player - I won't even dignify that with a response.
                              • 254. - The truth stays hidden.
                                • 182. - The towers were abandoned. No Voss were harmed. This will not happen again.
                                  • 186. - I can personally guarantee that, Laryn-Ki.
                                    • 184. - You against the Empire, and me against Lord Beldiss. I'm not sure which fight was harder.
                                      • 242. Option - You should have won.Player - How can Laryn-Ki ignore the Empire's crimes?
                                        • 263. - He's been fed lies and false promises by every outsider he's met. I don't blame him for wanting undeniable proof.
                                      • 259. Option - What happens now?Player - So what's next?
                                      • 258. Option - What happens now?Player - What now?
                                      • 261. Option - Definitely not mine.Player - The truth is, it was easy.
                                        • 256. - I'd trade jobs with you, if I wasn't sure we'd both die quickly.
                                          • 36. - The comm logs don't implicate Lord Beldiss directly, but they prove he has Imperial spies in Voss-Ka. One of them is Malcom Terrax.
                                            • 42. - Terrax is one of Imperial Intelligence's best agents--but now he'll be executed. We can't let that happen.
                                              • 38. Option - Because he might know more?Player - You think an Imperial spy will help us?
                                              • 449. Option - Executed? Is that a fact?Player - How do you know this?
                                                • 244. - Standard Imperial procedure--now that his operation has been exposed.
                                              • 239. Option - I'm happy to let it happen.Player - There's nothing wrong with that.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                • 450. - Letting one spy get killed out of spite isn't going to win this war, or the Voss.
                                                  • 192. - If we save Terrax, he might talk.
                                                    • 194. - The SIS spotted a new Dusk Squadron camp nearby. They're Imperial assassins, and their location is perfect for a quiet execution. I'm willing to bet they're here for Terrax.
                                                      • 172. Option - He deserves a rescue, then.Player - I'll protect him as if he were one of ours.
                                                        +200 Influence : approves.
                                                        +200 Influence : approves.
                                                        +50 Influence : disapproves.
                                                      • 173. Option - What if he won't help us?Player - Terrax could refuse to follow a Jedi.
                                                        • 363. - If he makes that mistake, he'll find out fast enough.
                                                      • 174. Option - I'll do my best, considering.Player - If Terrax wants to live, I'll make sure he does.
                                                        +200 Influence : approves.
                                                        +200 Influence : approves.
                                                        • 360. - If he goads you, ignore him. Lord Beldiss would blame his death on us.
                                                      • 175. Option - Will this cause more trouble?Player - Sure this won't come back to bite us?
                                                        +200 Influence : approves.
                                                        +200 Influence : approves.
                                                        • 111. - Let me worry about Lord Beldiss. At least for now.
                                                      • 238. Option - Get Terrax out, got it.Player - I'm on my way.
                                                      • 49. Option - You're really killing me here.Player - I can't believe I'm rescuing an Imperial.
                                                        +200 Influence : approves.
                                                        +200 Influence : approves.
                                                        +200 Influence : approves.
                                                        • 251. - I have to smile and play nice with a Sith Lord. I completely understand.
                                                          • 50. - I'll make the arrangements for a deal with Terrax. I just hope he's still alive.
                                                            • <Conversation Exit.>
                      • 26. - Lord Beldiss is plotting something. Those comm logs will tell us where to start.
                        • 3. - These accusations are ridiculous. The Republic has only tried to protect the galaxy from the Empire.
                          Progresses:
                          • 140. - The Empire offers more power and protection than the Republic ever could, minus the rigid codes of morality.
                            • 142. - The Empire forgets. The Voss protect themselves.
                              • 445. - Let us pause here. I believe the ambassador has some introductions to make.
                                • 144. - Lord Beldiss, speaking on behalf of the Empire. Laryn-Ki, envoy to the Three.
                                  • 165. Option - Can you explain that title?Player - Your culture is new to me. Who are the Three?
                                  • 164. Option - Can you explain that title?Player - Are the Three related to the Mystics?
                                  • 166. Option - Can you explain that title?Player - I'm not familiar with the chain of command around here.
                                  • 167. Option - Envoy to the what now?Player - That's very impressive. Whatever it means.
                                    • 210. - The Three govern. The Mystics see. The Three decide.
                                      • 212. - The Three state outsiders are only curiosity.
                                  • 110. Option - I'm happy to be here.Player - Pleased to meet you.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 207. - Ambassador Jannik asked for this meeting.
                                      • 441. - One might even say he was desperate for it.
                                  • 133. Option - We're speaking to a Sith?Player - What's going on?
                                    • 447. - Forgive them, Laryn-Ki. It must be difficult to face an enemy who's so often crushed you.
                                      • 145. - That's the difference between the Republic and the Empire. We can be civil.
                                        • 147. - Clearly.
                                          • 7. - I'd like to show the Voss something different. An example of everything the Republic stands for.
                                            • <Non-dialogue segment.>
                                              • 266. - Really? A band of fugitives wanted for their crimes against the Empire?
                                                • 302. Option - We do what we have to.Player - If the Empire attacks, we defend ourselves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                              • 122. - Don't forget, Laryn-Ki--the Jedi Order views your Mystics as tainted.
                                                • 756. Option - Their views aren't mine.Player - The order doesn't speak for me.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 757. - The Mystics are truth. Opinion does not matter.
                                                • 162. Option - It's a natural reaction.Player - Sometimes we fear what we don't understand.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  • 340. - You may never understand.
                                              • 124. - Soldiers have blind loyalty to their cause. Your mindless Republic grunts are no different.
                                                • 8. Option - Just doing my job, sir.Player - The Empire started this war. I fight because I have to.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                              • 125. - A criminal guilty of smuggling illegal goods across the galaxy? You can't be serious.
                                                • 113. Option - Heard about that, huh?Player - I should be more discreet.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 343. - There is no need. Criminals do not exist on Voss.
                                              • 126. - This is your example? The person responsible for attacking Moff Kilran in defense of a known fugitive?
                                                • 726. Option - I had no other choice.Player - I did what I felt was right.
                                                  • 727. - If necessary.
                                                • 112. Option - You're wrong, my lord.Player - That's simply not true.
                                                  • 218. - Outsiders lie.
                                                • 138. Option - That's bantha fodder.Player - Don't test my patience.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 149. - Enough.
                                                    • 153. - Offworld conflicts mean nothing.
                                                      • 155. - The Voss look forward. Outsiders look back. I will say no more.
                                                        • 11. - An excellent example, Ambassador. Weak and hopeless, like you.
                                                          • 229. - The more Lord Beldiss talks, the worse the Republic looks. We have to show the Voss what Sith like him are really after.
                                                            • 18. Option - He'll show his true colors.Player - Diplomacy isn't usually the Sith's style.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              • 198. - The Empire already tried to conquer Voss. The Voss annihilated them like they'd been prepared for years. Diplomacy's their only option.
                                                            • 129. Option - How do we do that?Player - Any idea where I should start?
                                                            • 19. Option - Just eliminate him, I say.Player - Get rid of Lord Beldiss. Problem solved.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +50 Influence : disapproves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +50 Influence : disapproves.
                                                              +200 Influence : approves.
                                                              • 157. - We're better than that. I can expose him. I just need proof.
                                                                • 230. - We know Lord Beldiss has spies in Voss-Ka. Our scouts think he's using some defunct Voss comm towers to communicate with them.
                                                                  • 20. - The comm logs could prove Lord Beldiss has designs against the Voss. I need someone to make it past the Empire's defenses.
                                                                    • 21. Option - Won't that upset the Voss?Player - Isn't a firefight worse than spying on someone?
                                                                      • 201. - If it doesn't disturb the peace or threaten the Voss, they don't concern themselves with it.
                                                                    • 227. Option - Shouldn't be an issue.Player - Consider it done.
                                                                    • 134. Option - I'll do far worse than that.Player - I can't wait to kill things.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      • 202. - Please, act only in self-defense. Lord Beldiss doesn't need any more ammunition.
                                                                        • 24. - Get those comm logs quick as you can. I'll be waiting.
                                                                          • <Conversation Exit.>
                          • <Non-dialogue segment.>
                            • 824. - Change your mind? You've got perfect timing--the Empire's representative is in rare form today.
                              • 826. - Remember, be respectful. We need this alliance, and the Empire's made us look bad enough already. I'll reconnect them now.
                          • 1. - Don't engage the Empire. I've got enough on my plate already.
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                            001
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                                                    (
                                                        [enMale] => Ambassador Jannik
                                                        [frMale] => Ambassadeur Jannik
                                                        [frFemale] => Ambassadeur Jannik
                                                        [deMale] => Botschafter Jannik
                                                        [deFemale] => Botschafter Jannik
                                                    )
                            
                                            )
                            
                                        [ClassId] => 16141160777998100175
                                        [ClassB62Id] => psOBGp5
                                        [AbilityPackageB62Id] => v5n2lyN
                                        [MinLevel] => 45
                                        [MaxLevel] => 45
                                        [Faction] => 11
                                        [DetFaction] => MongoDB\Model\BSONDocument Object
                                            (
                                                [storage:ArrayObject:private] => Array
                                                    (
                                                        [RepublicReaction] => cbtAttitudeFriendly
                                                        [ImperialReaction] => cbtAttitudeFriendly
                                                        [NameId] => 1173582633762823
                                                        [LocalizedName] => MongoDB\Model\BSONDocument Object
                                                            (
                                                                [storage:ArrayObject:private] => Array
                                                                    (
                                                                        [enMale] => Friendly
                                                                        [frMale] => Allié
                                                                        [frFemale] => Allié
                                                                        [deMale] => Verbündet
                                                                        [deFemale] => Verbündet
                                                                    )
                            
                                                            )
                            
                                                        [DefendedFactionIds] => Array
                                                            (
                                                                [0] => 1702206746723288870
                                                            )
                            
                                                        [FactionId] => 3780939478746129694
                                                        [FactionString] => friendly
                                                        [OpposingFactionIds] => Array
                                                            (
                                                            )
                            
                                                        [Id] => 3780939478746129694
                                                        [Base62Id] => 7kNfSsC
                                                    )
                            
                                            )
                            
                                        [Toughness] => Standard
                                        [ToughnessId] => 0
                                        [LocalizedToughness] => MongoDB\Model\BSONDocument Object
                                            (
                                                [storage:ArrayObject:private] => Array
                                                    (
                                                        [enMale] => Standard
                                                        [frMale] => Standard
                                                        [frFemale] => Standard
                                                        [deMale] => Standard
                                                        [deFemale] => Standard
                                                    )
                            
                                            )
                            
                                        [DifficultyFlags] => 0
                                        [cnvConversationName] => cnv.location.voss.world.republic.forging_alliances.ambassador_jannik
                                        [cnvB62] => TWKc9d2
                                        [CodexId] => 0
                                        [ProfessionTrained] => 0
                                        [CompanionOverrideId] => 0
                                        [LootTableId] => 0
                                        [IsClassTrainer] => 
                                        [IsVendor] => 
                                        [VendorPackages] => Array
                                            (
                                            )
                            
                                        [movementPackage] => pkg.movement.npc.regular
                                        [coverPackage] => pkg.cover.none
                                        [WanderPackage] => pkg.wander.npc.none
                                        [AggroPackage] => pkg.aggro.npc.exterior_high_baf
                                        [VisualDataList] => Array
                                            (
                                                [0] => MongoDB\Model\BSONDocument Object
                                                    (
                                                        [storage:ArrayObject:private] => Array
                                                            (
                                                                [CharSpec] => bmn
                                                                [ScaleAdjustment] => 1
                                                                [MeleeWepId] => 16140940026372298659
                                                                [MeleeWepB62Id] => enVEX6F
                                                                [MeleeOffWepId] => 0
                                                                [MeleeOffWepB62Id] => 0000000
                                                                [RangedWepId] => 0
                                                                [RangedWepB62Id] => 0000000
                                                                [RangedOffWepId] => 0
                                                                [RangedOffWepB62Id] => 0000000
                                                                [AppearanceId] => 16141137136074239059
                                                                [AppearanceFqn] => npp.location.voss.world_arc.republic.multi.ambassador_jannik
                                                                [SpeciesScale] => -6208027144227586886
                                                            )
                            
                                                    )
                            
                                            )
                            
                                        [charRef] => chr.ambassador_jannik
                                        [Gender] => 0x00
                                        [FqnCategory] => location
                                        [FqnSubCategory] => voss
                                        [CommandXP] => 2
                                        [Id] => 16141073233102902442
                                        [Base62Id] => gXIg896
                                        [Fqn] => npc.location.voss.world_arc.republic.multi.ambassador_jannik
                                        [hash] => 2359734149
                                        [previous_versions] => Array
                                            (
                                                [0] => 5.2.0
                                            )
                            
                                        [current_version] => 5.3
                                        [last_seen] => 5.9.2b
                                        [first_seen] => 1.0.0
                                        [changed_fields] => Array
                                            (
                                                [0] => CommandXP
                                                [1] => hash
                                            )
                            
                                    )
                            
                            )
                            

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