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Ambassador Jannik

Ambassador Jannik
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Ambassador Jannik
Other Sites:

Conversation:

  • 732. - Republic troops are in Gorma-Koss, and Voss commandos are boarding our ships. I knew I could count on you.
  • 730. - I'm not giving up on the Voss. When they make peace with the Gormak, the Republic's going to be there.
  • 108. - We've got the Voss's attention. Now we show them what the Republic is all about.
  • 70. <Non-dialogue segment.>
    • 603. - Master Delsa, I had no contact with the failed Mystics. The Republic had nothing to do with this.
      • 615. - Yet the Voss claim your agents promised them a home in the order. Shall I ask them?
        • 74. - Any Mystic, even a failed one, is raw, dangerous power. How could you offer them Jedi training?
          • 681. Option - I had no other choice.Player - Would you rather see them as Sith?
            +200 Influence : approves.
            • 685. - That is never the only alternative.
          • 83. Option - We should face our fears.Player - The Jedi can teach the Voss to use their power.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 675. - And when they turn against us? Or hadn't you thought that far ahead...?
          • 503. Option - Because you're the best.Player - They need training, and I trust the Jedi to do it.
            +200 Influence : approves.
            +200 Influence : approves.
            • 682. - The ability to do something doesn't erase the danger of doing it.
          • 75. Option - It was the right thing to do.Player - Those kids had enough people telling them no.
            +200 Influence : approves.
            +200 Influence : approves.
            • 639. - At the first sign of rejection, they joined the Sith. Like you, they have no patience.
          • 517. Option - They'll be model students.Player - I'm sure everything is fine.
            • 616. - The Voss have no concept of the dark side or its dangers. Neither do you, it appears.
          • 532. Option - Why are you so upset?Player - I fail to see the problem.
            • 624. - If you cannot understand, you are in need of further training.
            • 596. - You have no idea of the dangers we protect you from.
              • 598. - I've said my piece. Ambassador Jannik tells me Laryn-Ki is on his way. I'll leave you to your diplomacy.
                • 81. - I have to admit, when I wished I could force the Jedi to accept the Mystics, I didn't think you'd actually do it.
                  • 501. Option - Is that a problem?Player - Will the Voss be upset?
                    • 678. - Lord Beldiss lured the Voss in. They approached the Jedi on their own, and it saved their lives.
                  • 526. Option - It was this or the Sith.Player - I did what I had to.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 621. - That's why the order took them in--better Mystic Jedi than Mystic Sith.
                  • 604. Option - I'm not afraid of them.Player - (Class) Do as they please.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 637. - You don't have to deal with the fallout. I didn't think relations between the order and the Republic could get any worse.
                      • 622. - No matter how the Jedi feel, the Republic needs this alliance, and you brought us one step closer. Remember that.
                        • 584. - The lost potentials confirmed Lord Beldiss's crimes. I have not come to discuss it.
    • 610. - Your days on Voss are numbered, Ambassador. Lord Beldiss conducted some harmless recruitment. The Republic's done murder.
      • 612. - Those Voss attacked because of their Sith training. We responded in self-defense.
        • 73. - When Laryn-Ki arrives, explain that to him. I'm sure he'll be very sympathetic.
          • 504. Option - I have nothing to hide.Player - I can't wait to hear you defend turning failed Mystics into Sith.
          • 505. Option - Don't try to spin this.Player - Laryn-Ki will see through the Sith's lies.
            • 698. - You killed Voss civilians. That requires little embellishment.
          • 736. Option - More towards us than you.Player - Lord Beldiss started this. Laryn-Ki will thank the Republic for ending it.
            • 737. - Ambassador Jannik certainly hopes so, doesn't he?
          • 78. Option - What a sore loser.Player - Cry all you want. We caught the Empire red-handed.
            • 693. - Voss blood is on your hands, not mine.
          • 650. Option - Not another one.Player - How many Sith diplomats does the Empire have?
            • 651. - Darth Serevin has assumed Lord Beldiss's responsibilities. That includes making false accusations against the Republic.
          • 654. Option - Threats won't help you.Player - You're only making it harder on yourself.
            • 628. - You are a fool to believe defeating Lord Beldiss means you can defeat me.
              • 706. - The failed Mystics were lured in by the Sith, and they met a Sith's end. I just hope the Voss understand.
                • 605. - Laryn-Ki. I apologize for this tragedy. The Republic was only trying to stop Lord Beldiss.
                  • 607. - The lost potentials acted against fate. You are not to blame.
                    • 85. - Lord Beldiss's actions were not sanctioned by the Empire. Had you approached us, the Voss would have returned safely.
                      • 86. Option - I had to defend myself.Player - Lord Beldiss ordered the Voss to attack me.
                        • 630. - Lord Beldiss is dead. The Empire's crimes die with him.
                      • 631. Option - I wanted to save them.Player - I'm sorry it turned out this way.
                        • 632. - They were not meant to be Sith.
                      • 520. Option - What a load of bunk.Player - You're a pathetic liar.
                        • 589. - This is the second rogue Imperial attack. Choose your leaders more carefully.
                          • 614. - The Empire appreciates your understanding. It will not happen again.
                            • 579. - I have not come to choose sides. There are greater threats on Voss.
                              • 97. - The Mystics have a vision. An outsider will end the threat of the Gormak. We believe it is you.
                                • 98. Option - Me? Why me?Player - I'm honored, but there's a lot of outsiders here.
                                  • 593. - You protected the lost potentials. Our interpreters considered this.
                                  • 647. - You sacrificed Voss to protect Voss. You will do what is necessary.
                                • 500. Option - The Gormak?Player - Who or what are the Gormak?
                                  • 576. - Savages. They turn the wild into machines, beasts into weapons. They must be stopped.
                                • 516. Option - I sure don't.Player - Are you sure?
                                  • 575. - The Mystics are never wrong.
                                    • 497. - The Mystics see, the Three decide, the Voss act. You are not Voss. Will you follow this vision?
                                      • 740. Option - I would be honored.Player - I'll do whatever's needed to help defeat the Gormak.
                                        • 741. - Much may be required.
                                      • 509. Option - You know that I will.Player - If the Mystics saw it, my answer doesn't matter.
                                        • 669. - You understand.
                                      • 507. Option - That's what we do.Player - The Republic always supports its allies.
                                        • 672. - The Mystics saw you, not the Republic.
                                      • 498. Option - Sounds like fun.Player - I always wanted to be part of a prophecy.
                                        • 690. - A happy coincidence.
                                      • 851. Option - I'll try, I guess.Player - Fine. Just tell me what to do.
                                      • 660. Option - If I get time.Player - I'm a bit busy right now.
                                        • 658. - You will defeat the Gormak. The Mystics have seen it.
                                          • 536. - Ambassador Jannik has your instructions. Farewell.
                                            • 538. - A vision of the Republic helping the Voss... what incredible luck. Let's see where they want you to start.
                                              • 492. - Laryn-Ki's aware you completed the Mystics' trials in the Shrine of Healing. I'm impressed.
                                                • 540. - He's told the Voss commandos to consider you an ally. They're already on the front lines in Gorma-Koss, the Gormak kingdom.
                                                  • 544. Option - What's the situation?Player - Why are the Voss and the Gormak at war?
                                                    • 560. - I understand the Gormak started it. They believe the Mystics are an abomination.
                                                  • 514. Option - Understood.Player - I'm on my way.
                                                  • 495. Option - I can't fight a war!Player - Do they expect me to take on the whole Gormak army?
                                                    • 561. - Of course not. I think.
                                                      • 766. - Once you've made it to Gorma-Koss, find Edan-Je, one of the Voss commandos. He'll be waiting for you.
                                                        • 800. - This is the Republic's chance to prove ourselves to the Voss. Do us proud.
                                                          • 835. <Conversation Exit>
                                                          • 856. <Conversation Exit>
                                              • 534. - Laryn-Ki is bound by the Mystics' vision, but he wants to be sure you're prepared.
                                                • 101. - He's asking that you complete the Mystics' trials at the Shrine of Healing, something no ordinary Voss has ever survived.
                                                  • 103. Option - Don't worry, I'll make it.Player - I'm no Mystic, but I'll find a way.
                                                  • 512. Option - What are these trials?Player - What does this involve?
                                                    • 557. - That's all I know. The trials are part of the Mystics' training. No outsider has ever attempted them.
                                                  • 556. Option - Great. So I'm toast.Player - Sounds like a good way to get myself killed.
                                                    • 552. - It's a test. They don't expect you to finish, but you'll show them, right?
                                                      • 546. - You'll need to make the pilgrimage to the Shrine of Healing. The guide, Suva-Rak, leads a pilgrim camp near the local transport.
                                                        • 105. - You make it through these trials, and the Voss will be more than impressed. I'm counting on you.
                                                          • 833. <Conversation Exit>
  • 68. - Lord Beldiss is corrupting the Voss. We just need to catch him.
  • 54. - I've been waiting for you. Malcom Terrax is on a transport bound for Coruscant.
    • 377. - His price was steep, but worth it. There's no way Lord Beldiss can talk his way out of this.
      • 406. - Terrax was in Voss-Ka to identify failed Mystics. Lord Beldiss is offering them an alternative--joining the Sith.
        • 456. Option - That's a new approach.Player - What is Lord Beldiss planning?
        • 59. Option - How can a Mystic fail?Player - You either have visions, or you don't.
          • 387. - Mystics are tested before the Voss look to them for guidance. Failed Mystics pass the tests, but never have a vision.
        • 61. Option - Good riddance to them.Player - Rejects won't get Lord Beldiss anywhere.
          • 373. - He wants them because they're vulnerable. Failed Mystics have no place in Voss society.
            • 452. - Lord Beldiss has found the Voss's weak spot. He converts enough failed Mystics, and the Empire won't need an alliance.
              • 454. - I'd offer an alternative, but the Jedi see the Mystics as a threat.
                • 464. Option - The Jedi aren't the problem.Player - Lord Beldiss is the enemy here.
                  +200 Influence : approves.
                  • 483. - You're right--our focus should be on saving the failed Mystics. Maybe the experience will change some minds.
                • 744. Option - A question mark, not a threat.Player - Being cautious about the Mystics isn't a crime.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 745. - If it ruins the Republic's chances at an alliance, it should be.
                • 463. Option - We don't need their help.Player - The Republic can't rely on the Jedi for everything.
                  • 480. - The Republic is going to make this alliance happen, with or without the order.
                • 455. Option - Everything's a threat to them.Player - The Jedi need to loosen their robes and live a little.
                  +200 Influence : approves.
                  • 473. - Keep that to yourself. Relations with the order are strained enough.
                • 462. Option - Would it make a difference?Player - Have the Mystics shown any interest in the Jedi?
                  • 477. - They might if it was an option. But we have to save them first.
                • 467. Option - It's out of your hands then.Player - That's not for you to decide.
                  • 469. - Probably for the best. The order would be furious if they were forced to welcome the failed Mystics.
                    • 375. - When Terrax finds a failed Mystic, he sends them to the Ruined City, the remains of an ancient Voss settlement.
                      • 62. - The Sith have a training camp there. If we catch them with the failed Mystics, the Voss will have to take notice.
                        • 748. Option - I'll expose the Sith's ways.Player - I'll show the failed Mystics what Lord Beldiss really wants.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 749. - It might be a hard sell. The Voss are devoted to their beliefs.
                        • 63. Option - What if we're too late?Player - The Voss may not be willing to leave their new Sith life.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 382. Option - This fight could get ugly.Player - How do we keep the Voss out of the cross fire?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 429. - It'll be difficult, but I'm trusting you to defuse the situation.
                        • 64. Option - What more could they want?Player - They're blind if they don't.
                          • 426. - Don't worry. Accusations from outsiders are one thing; testimony from Voss civilians is quite another.
                        • 425. Option - Find the Voss, no problem.Player - I'm on it.
                        • 491. Option - They'll definitely notice me.Player - Diplomacy won't seem so bad when I'm through.
                          • 393. - If any Voss are injured as a result of your actions, we lose everything.
                            • 66. - I'd like to talk to the failed Mystics myself. Comm me as soon as it's safe.
                              • 831. <Conversation Exit>
  • 52. - Terrax knows Lord Beldiss's plans. We need him alive.
    • 53. <Conversation Exit>
  • 28. - Spin this all you like, Ambassador. You tampered with Voss communication towers.
    • 32. - Is that a fact, Lord Beldiss? I suppose I forged the Imperial comm logs that came out of them, too.
      • 176. - Stop. Neither were present. Both are blind.
        • 178. - Those involved will answer. Did you strike against Voss?
          • 170. Option - That wasn't my intention.Player - My goal was to protect the Voss from the Empire.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 275. - Your protection is destructive.
          • 752. Option - Quite the opposite, in fact.Player - I was acting on behalf of the Voss.
            +200 Influence : approves.
            • 753. - The Voss were unaware.
          • 169. Option - It was self-defense only.Player - My objective was to retrieve the comm logs. The Empire resisted.
            +200 Influence : approves.
            +200 Influence : approves.
            • 269. - None survived to object.
          • 168. Option - Hey, don't look at me.Player - No, sir. The Empire beat me to it.
            +200 Influence : approves.
            +200 Influence : approves.
            • 272. - Interesting words.
          • 119. Option - I exposed Imperial spies!Player - That's some gratitude.
            • 180. - You deserve none.
          • 118. Option - What a stupid question.Player - I won't even dignify that with a response.
            • 254. - The truth stays hidden.
              • 182. - The towers were abandoned. No Voss were harmed. This will not happen again.
                • 186. - I can personally guarantee that, Laryn-Ki.
                  • 184. - You against the Empire, and me against Lord Beldiss. I'm not sure which fight was harder.
                    • 242. Option - You should have won.Player - How can Laryn-Ki ignore the Empire's crimes?
                      • 263. - He's been fed lies and false promises by every outsider he's met. I don't blame him for wanting undeniable proof.
                    • 259. Option - What happens now?Player - So what's next?
                    • 258. Option - What happens now?Player - What now?
                    • 261. Option - Definitely not mine.Player - The truth is, it was easy.
                      • 256. - I'd trade jobs with you, if I wasn't sure we'd both die quickly.
                        • 36. - The comm logs don't implicate Lord Beldiss directly, but they prove he has Imperial spies in Voss-Ka. One of them is Malcom Terrax.
                          • 42. - Terrax is one of Imperial Intelligence's best agents--but now he'll be executed. We can't let that happen.
                            • 38. Option - Because he might know more?Player - You think an Imperial spy will help us?
                            • 449. Option - Executed? Is that a fact?Player - How do you know this?
                              • 244. - Standard Imperial procedure--now that his operation has been exposed.
                            • 239. Option - I'm happy to let it happen.Player - There's nothing wrong with that.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              • 450. - Letting one spy get killed out of spite isn't going to win this war, or the Voss.
                                • 192. - If we save Terrax, he might talk.
                                  • 194. - The SIS spotted a new Dusk Squadron camp nearby. They're Imperial assassins, and their location is perfect for a quiet execution. I'm willing to bet they're here for Terrax.
                                    • 172. Option - He deserves a rescue, then.Player - I'll protect him as if he were one of ours.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                    • 173. Option - What if he won't help us?Player - Terrax could refuse to follow a Jedi.
                                      • 363. - If he makes that mistake, he'll find out fast enough.
                                    • 174. Option - I'll do my best, considering.Player - If Terrax wants to live, I'll make sure he does.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 360. - If he goads you, ignore him. Lord Beldiss would blame his death on us.
                                    • 175. Option - Will this cause more trouble?Player - Sure this won't come back to bite us?
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 111. - Let me worry about Lord Beldiss. At least for now.
                                    • 238. Option - Get Terrax out, got it.Player - I'm on my way.
                                    • 49. Option - You're really killing me here.Player - I can't believe I'm rescuing an Imperial.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 251. - I have to smile and play nice with a Sith Lord. I completely understand.
                                        • 50. - I'll make the arrangements for a deal with Terrax. I just hope he's still alive.
                                          • 51. <Conversation Exit>
  • 26. - Lord Beldiss is plotting something. Those comm logs will tell us where to start.
  • 3. - These accusations are ridiculous. The Republic has only tried to protect the galaxy from the Empire.
    Progresses:
    • 140. - The Empire offers more power and protection than the Republic ever could, minus the rigid codes of morality.
      • 142. - The Empire forgets. The Voss protect themselves.
        • 445. - Let us pause here. I believe the ambassador has some introductions to make.
          • 144. - Lord Beldiss, speaking on behalf of the Empire. Laryn-Ki, envoy to the Three.
            • 165. Option - Can you explain that title?Player - Your culture is new to me. Who are the Three?
            • 164. Option - Can you explain that title?Player - Are the Three related to the Mystics?
            • 166. Option - Can you explain that title?Player - I'm not familiar with the chain of command around here.
            • 167. Option - Envoy to the what now?Player - That's very impressive. Whatever it means.
              • 210. - The Three govern. The Mystics see. The Three decide.
                • 212. - The Three state outsiders are only curiosity.
            • 110. Option - I'm happy to be here.Player - Pleased to meet you.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 207. - Ambassador Jannik asked for this meeting.
                • 441. - One might even say he was desperate for it.
            • 133. Option - We're speaking to a Sith?Player - What's going on?
              • 447. - Forgive them, Laryn-Ki. It must be difficult to face an enemy who's so often crushed you.
                • 145. - That's the difference between the Republic and the Empire. We can be civil.
                  • 147. - Clearly.
                    • 7. - I'd like to show the Voss something different. An example of everything the Republic stands for.
                      • 121. <Non-dialogue segment.>
                        • 266. - Really? A band of fugitives wanted for their crimes against the Empire?
                          • 302. Option - We do what we have to.Player - If the Empire attacks, we defend ourselves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                        • 122. - Don't forget, Laryn-Ki--the Jedi Order views your Mystics as tainted.
                          • 756. Option - Their views aren't mine.Player - The order doesn't speak for me.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            • 757. - The Mystics are truth. Opinion does not matter.
                          • 162. Option - It's a natural reaction.Player - Sometimes we fear what we don't understand.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 340. - You may never understand.
                        • 124. - Soldiers have blind loyalty to their cause. Your mindless Republic grunts are no different.
                          • 8. Option - Just doing my job, sir.Player - The Empire started this war. I fight because I have to.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                        • 125. - A criminal guilty of smuggling illegal goods across the galaxy? You can't be serious.
                          • 113. Option - Heard about that, huh?Player - I should be more discreet.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 343. - There is no need. Criminals do not exist on Voss.
                        • 126. - This is your example? The person responsible for attacking Moff Kilran in defense of a known fugitive?
                          • 726. Option - I had no other choice.Player - I did what I felt was right.
                            • 727. - If necessary.
                          • 112. Option - You're wrong, my lord.Player - That's simply not true.
                            • 218. - Outsiders lie.
                          • 138. Option - That's bantha fodder.Player - Don't test my patience.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            • 149. - Enough.
                              • 153. - Offworld conflicts mean nothing.
                                • 155. - The Voss look forward. Outsiders look back. I will say no more.
                                  • 11. - An excellent example, Ambassador. Weak and hopeless, like you.
                                    • 229. - The more Lord Beldiss talks, the worse the Republic looks. We have to show the Voss what Sith like him are really after.
                                      • 18. Option - He'll show his true colors.Player - Diplomacy isn't usually the Sith's style.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 198. - The Empire already tried to conquer Voss. The Voss annihilated them like they'd been prepared for years. Diplomacy's their only option.
                                      • 129. Option - How do we do that?Player - Any idea where I should start?
                                      • 19. Option - Just eliminate him, I say.Player - Get rid of Lord Beldiss. Problem solved.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        • 157. - We're better than that. I can expose him. I just need proof.
                                          • 230. - We know Lord Beldiss has spies in Voss-Ka. Our scouts think he's using some defunct Voss comm towers to communicate with them.
                                            • 20. - The comm logs could prove Lord Beldiss has designs against the Voss. I need someone to make it past the Empire's defenses.
                                              • 21. Option - Won't that upset the Voss?Player - Isn't a firefight worse than spying on someone?
                                                • 201. - If it doesn't disturb the peace or threaten the Voss, they don't concern themselves with it.
                                              • 227. Option - Shouldn't be an issue.Player - Consider it done.
                                              • 134. Option - I'll do far worse than that.Player - I can't wait to kill things.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 202. - Please, act only in self-defense. Lord Beldiss doesn't need any more ammunition.
                                                  • 24. - Get those comm logs quick as you can. I'll be waiting.
                                                    • 25. <Conversation Exit>
  • 771. <Non-dialogue segment.>
    • 824. - Change your mind? You've got perfect timing--the Empire's representative is in rare form today.
      • 826. - Remember, be respectful. We need this alliance, and the Empire's made us look bad enough already. I'll reconnect them now.
  • 1. - Don't engage the Empire. I've got enough on my plate already.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.voss.world_arc.republic.multi.ambassador_jannik
Appearance FQNnpp.location.voss.world_arc.republic.multi.ambassador_jannik
ID16141073233102902442
Appearance ID16141137136074239059
Body Typebmn
Gender0x00
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}