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General Garza

General Garza
Level 50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 573. <Conversation Exit>
  • 480. Player - Havoc calling General Garza. Objective complete. The Bastion gate is secure.
    • 482. - Excellent work, Major. Everything we've fought so hard to achieve is finally within reach.
      • 485. - Our forces will rendezvous with you inside the Bastion shortly. Once they do, the operation will be in your hands.
        • 488. - I cannot lead this final push from the outside, Major. I'm counting on you to assess Rakton's defenses and lead our forces to victory.
          • 489. Option - Understood.Player - I won't let you down, General.
          • 490. Option - Thank you very much.Player - It will be an honor to lead this operation.
            • 492. - Honor isn't part of the equation. You aren't there to lead a gallant charge; you're there to win--no matter what.
          • 491. Option - It's about time.Player - Nice to know you finally trust me to command more than five people.
            • 494. - Drop the sarcasm, Major. A field commander has no time for it.
              • 496. - Remember: General Rakton is one of the greatest enemies the Republic has ever faced. He is a very dangerous man, both mentally and physically.
                • 498. - He plans to use the information in the Bastion's databanks to command an unstoppable campaign against us. You must not fail.
                  • 499. Option - I won't.Player - General Rakton won't defeat me, General.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 500. Option - Don't sweat it.Player - I've gotten us this far, General. I'm not stopping now.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 505. - Just be sure your confidence doesn't lead you to underestimate the situation.
                  • 501. Option - Nothing will stand in my way.Player - I'm going to cut a path of destruction straight into Rakton's face.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 506. - Discretion is just as important as aggression. Don't lose sight of the overall tactical situation.
                      • 508. - The finest military units available are under your command now. Your Republic is counting on you to put them to good use.
                        • 512. - Good luck, Major. Garza out.
                          • 551. <Conversation Exit>
  • 532. - Good luck, Major.
  • 561. <Non-dialogue segment.>
  • 414. <Non-dialogue segment.>
    • 416. - Major, good work. Captain Phaeris's crews have already touched down with the Safecrackers and the Fifty-third Armored. They're approaching the Bastion now.
    • 415. - Major, excellent work. The Safecrackers and the Fifty-third Armored have already touched down, and the extra dropships you captured are bringing in the Eighty-first Infantry.
      • 418. - Our strategy has unfolded perfectly. Now, it's time to put the final phase into motion.
        • 441. Option - Let's go!Player - Havoc Squad is ready for action, General!
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 442. Option - Full-frontal assault?Player - Are we ready to hit the Bastion with everything we've got?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 422. Option - Rakton's as good as dead.Player - The Imps had better start interviewing for a new head general.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 444. - We're very close now, but let's not get ahead of ourselves.
            • 438. - Before the full assault can begin, your team must complete two final objectives. The first is to block General Rakton's communications.
              • 426. - Once Havoc has placed signal jammers at key locations outside the Bastion walls, we can cut off all comm traffic.
                • 421. Option - Good, no enemy reinforcements.Player - Hopefully this will minimize any surprise Imperial backup.
                  • 447. - Hopefully it will prevent Imperial backup entirely.
                • 428. Option - That could raise alarms.Player - If the Empire's top general drops off comms, they're going to notice.
                  • 449. - Based on the comm traffic we've measured so far, we're confident you'll have enough time to complete your objectives before anyone notices the blackout.
                • 423. Option - Why am I doing all the work?Player - Can't the forces we brought in help with this stuff?
                  • 424. - Backup was brought in to help with the assault, not the preparations for the assault.
                    • 452. - When the jammers are in position, Havoc can proceed to the second objective--breaching the Bastion gate.
                      • 435. - The gate is effectively impervious to frontal assault, so you'll need to commandeer an Imperial crawler tank and use it to pass through undetected.
                        • 436. Option - Understood.Player - Consider it done, General.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 454. Option - Sounds like fun.Player - I'm always up for joyriding in a hundred-tonne war machine.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 455. Option - Easier said than done.Player - Grabbing a crawler isn't exactly a walk in the park.
                          • 457. - If you find hijacking an Imperial crawler your most difficult task on Corellia, I'll be very disappointed.
                            • 437. - Scouts have spotted a crawler operating at these coordinates with a minimal escort. It's your best bet.
                              • 461. - Once you've ridden the crawler through the Bastion gate, you'll secure the gate controls, then contact me via holo to begin the final assault. Is everything clear?
                                • 464. Option - Affirmative, General.Player - Plant jammers outside the gate, hijack the crawler, secure the gate controls. Clear.
                                • 465. Option - I could use a review.Player - Run me through the objectives one more time, please.
                                  • 470. - First, plant the jammers outside the Bastion. Then, hijack an Imperial crawler and pass through the gate. Contact me when the gate is secure.
                                • 466. Option - Clearly suicidal, yes.Player - This is your most ridiculous plan yet, Garza.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 467. - And the best plan available to us, Major.
                                    • 469. - Time is tight--that crawler won't be in the field forever. Set your jammers and get there as quickly as possible--don't let anything slow you down.
                                      • 477. - Dismissed. And good luck.
                                        • 478. <Conversation Exit>
  • 531. - What are you doing here, Major? Scans still show Imperial sensors active in Axial Park.
  • 391. Player - Havoc Squad calling General Garza. Operation complete. Landing zone is clear.
    • 392. - Excellent work, Major. I'll let Captain Phaeris know immediately.
      • 394. - Yeah, and be sure to let her know how you got this VIP landing pad. She'll be thrilled.
        • 395. <Non-dialogue segment.>
          • 396. - And you seemed like a decent person... I'm just glad my part in all of this is over now.
          • 397. - I could tell you were trouble right from the start. At least my part in this is done.
            • 398. Option - You're leaving?Player - What do you mean, your part is done?
              • 401. - It means I was here to help you get your troops on the ground, and I have. So now I'm leaving.
            • 399. Option - I really am sorry.Player - This op has been a lot messier than I would've liked.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 405. - Oh, I'm really sorry to hear that.
            • 400. Option - Good riddance.Player - Without you around, we can finally get something done.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 403. - I just hope you do half as much damage to Rakton as you did getting to him. So long.
  • 334. Player - Havoc Squad calling General Garza. Operation complete. Lucky Lancer has cleared the landing area.
    • 335. - I'm glad to hear it, Major.
      • 337. - You've done a great thing today. You've saved something that could never be replaced.
        • 338. <Non-dialogue segment.>
          • 339. - I can see that you're not just in it to win, you're in it to win the right way.
          • 340. - I can't say I agree with every move you've made, but you took a big risk for us on this one. It's appreciated.
            • 344. Option - It was nothing.Player - I'm just glad I could help.
              • 365. - So am I, believe me.
            • 345. Option - What's next?Player - Where do we go from here?
            • 346. Option - You owe me.Player - Just be sure you remember this down the road, Locke.
              • 370. - What, a Corellian forget a debt? Not a chance.
                • 367. - Now that you're getting your backup, I'd say my part is done. Been a pleasure working with you, Major--Rakton doesn't have a chance.
                  • 375. Option - Thanks.Player - It's been a pleasure working with you, too.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 382. - See you around.
                  • 380. Option - Stick around and help.Player - We could use a guy like you when we hit the Bastion.
                    • 385. - That's best left to the younger generation, and I'm needed elsewhere. Best of luck to you.
                  • 381. Option - Good riddance.Player - I'm glad to hear you won't be wasting any more of my time.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 388. - Charming--I miss you already. Best of luck.
                      • 376. - I'm relocating to a Republic safe house in the Drall Library for the final phase of our plan, Major.
                        • 378. - Before you report here, sweep the area around the museum for any Imperial sensor emplacements. We can't afford to have our plans discovered now. Garza out.
                          • 379. <Conversation Exit>
  • 530. - Get those pilots to the museum ASAP, Major. We don't have much time.
  • 529. - Move quickly, Major. There isn't much time.
  • 271. - Major, good. Let's get straight to it.
    • 273. - Captain Phaeris is returning with our forces, and we need to clear them a place to land.
      • 275. - The best bet here in Axial Park is the Corellian Museum of Starships--they have a big, open-air landing pad that our people can slip right onto.
        • 281. - Unfortunately, that landing pad is occupied by a famous Corellian warship, the Lucky Lancer. We need you to deal with it.
          • 276. Option - I'm not quite following you.Player - How exactly do you want me to "deal with it," General?
          • 278. Option - You want me to blow it up?Player - Are you asking me to destroy this thing, General?
            • 279. - I believe that would be the wisest course of action, yes.
          • 282. Option - Antiques aren't my specialty.Player - What do you want me to do with some busted old ship?
            • 286. - I'd prefer you simply destroy it, but Locke seems to feel it's very valuable.
              • 284. - The Lucky Lancer is the most famous Corellian ship in the galaxy! We can't just blow it up to clear a parking spot!
                • 292. - Look, I've got volunteers ready and willing to fly the Lancer out and hide it someplace safe. All you have to do is escort them to the museum.
                  • 294. - Escort missions are risky and time-consuming. Destroying the ship is a far better option.
                    • 295. Option - Agreed--I'll destroy the ship.Player - I won't risk the mission just to save one ship. +50
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                    • 296. Option - Let's get the ship out safely.Player - We need to keep the people's spirits up. Destroying their history won't do that. +50
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 299. - If you feel you can save the ship and still serve our objectives, so be it. But keep it quick.
                        • 302. - Thanks, Major. Everyone on Corellia is going to be singing your praises for saving that ship.
                          • 308. - Okay, people. The major will escort you to the museum--keep your heads down, follow orders and get the Lancer out of there.
                            • 306. - Yes, sir!
                              • 566. - We'll hang back and stay out of sight while you clear a path, then catch up inside the museum. Good hunting!
                                • 314. <Conversation Exit>
                    • 354. Option - Vik, prep your explosives.Player - Think you can handle detonating a priceless piece of Corellian history? +50
                      +200 Influence : approves.
                      • 355. - Only if I get to take credit every time we run into a Corellian from now on.
                        • 356. <Non-dialogue segment.>
                    • 297. Option - I do love a good detonation.Player - Blasting this thing is going to be a lot of fun. +50
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 298. - You know what? I give up on you people. It's like you're in a race with the Imps to do the most damage.
                      • 316. - I thought you weren't like her, Major. I thought you'd get it. Guess I was wrong.
                        • 323. Option - The mission comes first.Player - I'm here to protect the whole Republic, not just Corellia.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 330. - You're just taking the easy way out.
                        • 322. Option - I'm sorry, Locke.Player - I never wanted it to be this way.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 362. - Don't waste your apologies on me.
                        • 318. Option - You need to face reality.Player - We can't win this war with one hand tied behind our backs!
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 328. - What's the point of winning if we destroy everything we have in the process?
                            • 319. - Enough. We don't have time for this. Major, here are the explosives. Be sure to report in when the job is done.
                              • 321. <Conversation Exit>
  • 253. Player - Havoc Squad calling General Garza. Objective complete. The ambush was a success.
    • 254. - Excellent news, Major. Rakton will think twice about sending reinforcements that way again.
      • 256. - Locke and I have relocated to a Republic safe house in Axial Park.
        • 258. - Report here immediately for new orders. Our forces will be arriving soon, and we need to clear them a safe landing zone.
          • 259. Option - Copy that.Player - I'm on my way, General.
          • 262. Option - They can't land where I did?Player - What's wrong with the blast-field shipyard?
            • 263. - The force is too large to move from there to the Bastion unnoticed. We need to land them closer to the actual mission area.
              • 265. - I'll give you the full details when you arrive. Garza out.
          • 267. Option - Just give me the details now.Player - Reporting in is a waste of time. Run me through the op now.
            • 268. - We can't trust the comms, Major. Get here on the double. Garza out.
              • 269. <Conversation Exit>
  • 528. - Move out, Major.
  • 191. <Non-dialogue segment.>
    • 192. - Major. Captain Phaeris reports that she and her fellow pilots successfully navigated the Imperial blockade. They'll rendezvous with our forces shortly.
      • 194. - I'm getting a dozen holocalls a minute from our people in the residential district. Havoc Squad's got a few hundred new fans on Corellia.
        • 195. Option - It was nothing.Player - I only did what had to be done.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 196. - You put your neck out to save defenseless people--our people. Corellians don't forget a thing like that.
        • 199. Option - They should go somewhere safe.Player - You need to get those people somewhere secure.
          +200 Influence : approves.
          +200 Influence : approves.
          • 347. - We're already on it. The Imps won't get a second shot at any of them.
        • 200. Option - Tell them to send credits.Player - Be sure my fans know that Havoc is happy to accept gifts.
          +200 Influence : approves.
          • 201. - Don't be ridiculous. We've wasted enough time as it is.
            • 220. - General Rakton means to assault the Republic and resistance positions in this sector. He's deployed a massive infantry force.
              • 222. - The main part of Rakton's force is going to move through a factory in Labor Valley--a great place for an ambush.
                • 223. Option - Count me in.Player - I'll make the Imps wish they'd never left home.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 225. Option - Do they know about Havoc?Player - Has Rakton found out that we're here?
                  • 226. - We don't believe so. This appears to be a standard infantry sweep, not any kind of specialized hunting party.
                • 228. Option - Why risk showing ourselves?Player - Can't the forces here defend themselves?
                  • 229. - This isn't the most defensible spot on Corellia. We need to hit the Imps in transit, before they can form up and attack.
                    • 231. - We've got three resistance cells hiding out in Labor Valley, all ready and willing to help out. Their coordinates are right here.
                      • 233. - Meet with each cell and tell them that the operation is beginning, then rendezvous with them all on the factory floor. Understood?
                        • 234. Option - Understood.Player - I'll make it happen, General.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 350. Option - Sounds like fun.Player - Time to do some damage.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 239. Option - Let me handle this alone.Player - Untrained irregulars will just get in my way.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 240. - I guarantee that every man and woman there has seen their share of gunfights. They won't disappoint you.
                            • 520. - When you meet with each cell, tell them "blazing spear is go." They'll know what to do.
                              • 242. - Once the operation is complete, contact me via holo. Good luck.
                                • 243. <Conversation Exit>
    • 204. - Ah, Major, good work out there. Captain Phaeris and her private fleet have breached the Imperial blockade. They're approaching our forces now.
      • 206. - And in the meantime, we've got more bodies in those burned-out buildings than we can count! What do I tell those people's families?
        • 207. Option - I'm sorry, Locke.Player - I didn't want this to happen, but there was no choice.
          +200 Influence : approves.
          +200 Influence : approves.
          • 208. - You had a choice. You chose to let those people die.
        • 211. Option - Look at the bigger picture.Player - Those bombings are nothing compared to what Rakton will do if we don't stop him.
          +200 Influence : approves.
          +200 Influence : approves.
          • 212. - I'm sure that will make everyone feel much better.
        • 215. Option - They aren't my problem.Player - My squad can't be everywhere at once, Locke.
          +200 Influence : approves.
          +200 Influence : approves.
          • 216. - No. But you were close enough to stop this, and you didn't.
            • 218. - Enough. We need to get on with the operation.
  • 135. Player - Havoc Squad to General Garza. Objective complete. The hangars are clear.
    • 136. - Good work. We'll get Captain Phaeris and her associates on the move right away.
      • 138. - General! Hey, you've got the major on the line, good. We've got a serious problem. Imperial troops are firebombing the residential districts.
        • 140. - The people still hiding there won't have a chance. You've got to move fast, Major. Take the Imperials out before it's too late.
          • 141. Option - You can count on me.Player - I'll move out right away.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 158. - Not so fast. We need to consider the overall operation before we act.
          • 142. Option - That's up to Garza.Player - General, what are your orders on this?
            • 155. - I have a different strategy in mind.
          • 143. Option - Not part of my mission, Locke.Player - I'm here to take out Rakton. Period.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 144. - Agreed. This situation offers us a much better tactical opportunity.
              • 146. - While the Imperials are wasting time with the residential area, Havoc can slip behind them and eliminate the men guarding their dropships.
                • 161. - Once the dropships are secured, Captain Phaeris's associates can hijack them and bring in more troops for our assault on the Bastion.
                  • 162. Option - Is that an order?Player - Are you ordering me to clear out the dropships, General?
                    • 165. - Your call, Major. But if we allow ourselves to be distracted by every small-scale raid, we'll never reach Rakton.
                  • 163. Option - We should stop the fires.Player - It's more important to save lives than dropships.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 166. - We will save more lives by stopping Rakton than by stopping this raid. We need to focus.
                  • 164. Option - More troops sounds good to me.Player - I'm up for anything that gives us a better shot at Rakton.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 148. - But those are families' homes... there's no telling how many people are still hiding out in there!
                      • 169. - Look how long it's taken Coruscant to recover. We can't let that happen again. Not here.
                        • 150. Option - We need those dropships.Player - I have to do what's best for the mission. +50
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 154. - The mission is to protect the people of the Republic!
                        • 149. Option - I'll save the civilians.Player - If I can help these people, I have to try. +50
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 152. - Thank you, Major. Corellia really needs people like you.
                            • 180. - Return to base when you've finished. Garza out.
                              • 181. <Conversation Exit>
                        • 151. Option - Fires aren't my problem.Player - You're letting personal feelings cloud your judgment, Locke. +50
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 153. - Personal feelings? I don't think it's personal to want the planet intact when you're done fighting Rakton!
                            • 175. - Enough. The matter is settled. Return to base when you've eliminated the guards around the Imperial dropships, Major. Garza out.
                              • 176. <Conversation Exit>
  • 527. - You have your orders, Major.
  • 99. - This is Locke, the CorSec officer I was telling you about. His associate is Captain Phaeris, a contract pilot who's volunteered to help us.
    • 182. - As I've explained, breaching the Bastion will require substantial manpower. Captain Phaeris and her associates will be responsible for bringing that manpower to Corellia unnoticed.
      • 104. Option - Sounds good.Player - If you can get our people here without the Imps noticing, we'll be in good shape.
        • 110. - It's what we do best. Just have to clear up one tiny detail, and we'll be ready to jet.
      • 105. Option - It's going to be dangerous.Player - Resistance is going to be heavy.
        • 184. - Everyone in my crew can slip a blockade in their sleep. That's the least of our worries.
      • 106. Option - That doesn't make any sense.Player - Are we so low on troop transports that we're hiring smugglers now?
        • 114. - Hey. Not a nice thing to say about someone in front of a police official.
          • 116. - If we bring our forces down in our own transports, Rakton will realize that we're making our move. We need the element of surprise.
            • 118. - Besides, my people know the ins and outs of this town a lot better than yours do. There's really just one downside.
              • 120. - The landing bays where the volunteers' ships are docked have been captured by Imperial forces. We need Havoc Squad to clear them out--fast. Understood?
                • 122. Option - Understood.Player - The ships will be freed up in no time.
                • 123. Option - So it's a favor for a favor?Player - We're getting their ships out, and they're helping us in return, right?
                  • 187. - What do you take us for? This is our home, and we're not about to let the Imps get their grimy claws on it.
                • 124. Option - This is a waste of my time.Player - Clearing security is kid's stuff, you don't need Havoc.
                  • 128. - These are first-rate Imperial commandos, and our time frame is limited. It's a job for Havoc.
                    • 127. - There's your coordinates, Major--I look forward to seeing Havoc at work.
                      • 132. - Good luck, Major. Dismissed.
                        • 133. <Conversation Exit>
  • 81. - I'm not saying we're not on board, lady, I'm saying you're not the boss of me. Wouldn't kill you to show some respect.
    • 84. - This is war. If you can't join ranks and follow orders, then you're a liability.
      • 86. - Everybody just take it easy, all right? We're all on the same side. Now, General, it looks like your best and brightest is here--why don't we get started?
        • 90. Option - You must be Locke.Player - You're the Corellian Security officer, right?
          • 102. - It's CorSec around here, so yeah, that's me. It's a pleasure.
            • 107. - Locke's associate is Captain Phaeris, a contract pilot. She's leading a group of private ship owners who have volunteered to help our cause.
        • 92. Option - What's going on here?Player - What are you all arguing about?
          • 93. - Questioning authority. Standard operating procedure around here.
        • 91. Option - Bickering already?Player - Sounds like we're off to a great start.
          • 97. - Great minds don't always think alike.
  • 1. - Major, good. Now that you've arrived, we can begin operations in earnest.
    • 17. - Imperial forces, including General Rakton, have invaded Corellia in full force. Local resistance fighters have barely held them back from total victory.
      • 19. - Corellia is the tipping point for the entire war. If the Imperials win here, they could reverse all our hard-fought advances.
        • 20. Option - Then we'll stop them.Player - Corellia won't fall to the Empire on my watch.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 21. Option - What if we win?Player - If we beat the Imps here, will that be the end of it?
          • 23. - Not right away. But winning here should put an overall victory well within our reach.
        • 22. Option - I never lose.Player - I'll crush the Imps here just like I've crushed them everywhere else.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 25. - We're all counting on it.
            • 28. - Your target is the Bastion, one of the main centers for logistics and strategic planning in the entire Republic.
              • 30. - Rakton seized the Bastion during the invasion--he's clearly hoping to use the information inside to plan his next campaign against us. It's your job to stop him.
                • 33. Option - Understood.Player - Just tell me where to begin, General.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 34. Option - How did this happen?Player - How could Rakton capture such an important objective?
                  • 42. - Corellia's leadership betrayed us--practically sold their planet to the Empire.
                • 35. Option - Why not slag the whole place?Player - If Rakton's in the Bastion, let's just flatten it from orbit.
                  +200 Influence : approves.
                  • 36. - Unfortunately, even our most concentrated fire would barely make a dent.
                    • 38. - The Bastion is one of the most heavily secured fortresses in the galaxy. Your team will need a lot of support to take it.
                      • 40. - To get the necessary manpower into the field, we're working with a local resistance leader--a Corellian Security officer named Locke.
                        • 45. Option - Sounds good.Player - Local intel can make a big difference.
                        • 46. Option - Tell me about Locke.Player - What do we know about this guy, General?
                        • 47. Option - We don't need locals.Player - Havoc can pull this off fine on our own, Garza.
                          • 50. - I'm afraid not, Major. Besides, this contact isn't like most others.
                            • 52. - Before he entered CorSec, Locke served in Special Forces under my command. He's a dependable soldier, and he knows Corellia very well.
                              • 56. - We'll discuss the details once you arrive. We've set up our command center in a former cantina, the Gilded Descent.
                                • 57. Option - Will do.Player - I'll move out right away, General.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 58. Option - Are we going for a drink?Player - I never thought I'd see you inside a cantina, General.
                                • 59. Option - Sounds pathetic.Player - Can't we do better than some old dive?
                                  • 60. - We make due with what's available.
                                    • 62. - Watch for targets of opportunity, Major. Imperial commando teams are all over the area.
  • 533. - Major.
  • 535. <Non-dialogue segment.>
    • 311. Option - Hope you're ready.Player - This hike could get pretty exciting--just leave the fighting to me. Let's go.
    • 312. Option - Try to keep up.Player - I don't slow down for anything, so don't get left behind. Let's go.
    • 307. Option - Let's move!Player - Follow me!
    • 557. <Non-dialogue segment.>
      • 248. - Access to Labor Valley is currently cut off by an Imperial blockade.
        • 250. - General Aves will know how to deal with it. His assistant, Corporal Hartke, can point you to him--you'll find Hartke in the spaceport. Dismissed.
          • 251. <Conversation Exit>
      • 244. - As you may already know, access to Labor Valley is limited by an Imperial blockade. General Aves is working on a solution.
        • 246. - If you haven't already spoken to General Aves or his assistant, Corporal Hartke, do so. You'll find them at the spaceport. Dismissed.
          • 247. <Conversation Exit>
      • 481. - I'm very relieved to hear that, Major. I was worried that everything we'd worked for might have amounted to nothing.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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