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Ashara Zavros

Ashara Zavros
Level 34 Jedi Seeker
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Taris_imperial
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Ashara Zavros
Other Sites:

Conversation:

  • 795. - Child! What's this bloodshed in my grave?
    Progresses:
    • 797. - I warned you not to summon me again! I warned you to leave me in peace! To keep your Jedi away from my grave!
      • 800. - Please, I'm sorry. This Sith needed to speak with you.
        • 803. - Your apology is worthless! You must die.
          • 805. Option - It's me you want. [Calm him]Player - She only summoned you because I asked her to.
          • 1056. Option - No. [Calm him]Player - You think I'll let that happen?
          • 1153. - Wait. Please don't kill me. Don't let him kill me! I'll do whatever you say!
            • 1154. Option - Fine. [Calm ghost]Player - Since you begged.
            • 1156. Option - Finally. [Calm ghost]Player - I've been waiting to hear those words for a long time.
            • 1155. Option - You must join me.Player - Agree to be my apprentice and I will spare you.
              • 808. - Whatever you say.
                • 809. - What is happening? What are you....
                  • 812. - Strange. How long has it been since I've felt at peace? Centuries at least.
                    • 877. - What do you want that you went through all this effort to speak to me?
                      • 892. Option - Power. [Bind him]Player - I need your strength. +50
                        +200 Influence : approves.
                      • 893. Option - I hunger. [Bind him]Player - I wish to devour you and take your power for my own. +50
                        +200 Influence : approves.
                      • 894. Option - I need your help.Player - If you will let me bind you, I promise to free you when my enemies are defeated.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 895. - Will it get me out of this accursed enclave, with its artifacts of the light? Then I accept.
                          • 897. - Seal the pact with blood, Sith, and my power is yours.
                            • 898. Option - I promise. [Seal pact]Player - The pact is sealed. +50
                              +50 Influence : disapproves.
                            • 909. Option - Thank you. [Seal pact]Player - I will remember your generosity. +50
                              +50 Influence : disapproves.
                              • 913. - My strength is yours, Sith. Use it well.
                            • 908. Option - Forget it. [Force him]Player - I'd rather have all of your strength. +50
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              • 899. - Ha. You don't have the ability to overwhelm me--aggghhh!
                                • 918. - Sith, what did you just do?
                                  • 927. Option - I bound the ghost.Player - I took the power that was rightfully mine.
                                  • 928. Option - I cleansed the enclave.Player - The only way I could think to free the enclave was to bind the ghost to myself.
                                  • 933. Option - Only what was necessary.Player - If I hadn't done that, another Sith like Maliss would have come and claimed it for himself.
                                    • 948. - What happens now?
                                      • 964. Option - Bow to me.Player - I am your master now.
                                      • 1373. Option - You become Sith.Player - Embrace the dark side. Come with me.
                                        • 1374. - I suppose after all this, that's the only path open to me. Masters, forgive me.
                                      • 960. Option - Let's redeem the Empire.Player - Help me use my power to serve the light.
                                        • 1101. - I don't know. I guess I can't return to the Jedi after this, can I?
                                          • 1206. <Non-dialogue segment.>
                                      • 1054. Option - Go away.Player - Just get out of here.
                                        • 978. - Are you kidding? How will I answer for my Masters? For the ghost?
                                          • 981. - You manipulate me for your own ends and then you leave? My life as a Jedi is over.
                                            • 1201. Option - Then come with me.Player - You'll always have a place at my side.
                                            • 987. Option - Forget the Jedi.Player - The Jedi were only holding you back. You wanted to cleanse this place, and you did. Come with me, and I'll help you realize your full potential.
                                              +200 Influence : approves.
                                              • 989. - I don't have a choice, do I?
                                                • 1209. <Non-dialogue segment.>
                                                  • 1407. - Fine, I'll come.
                                                  • 1207. - Fine, I'll come. But I won't go against the Jedi teachings.
                                            • 985. Option - You're my apprentice now.Player - I think I can solve that problem. Join me. Become Sith. +50
                                              +200 Influence : approves.
                                              • 965. - Aggghhh!
                                                • 1194. - Please, no more. I'll follow you. Just, no more, you monster.
                                                  • 1195. <Non-dialogue segment.>
                                                    • 919. - No offense, my lord, but I've seen actual tombs that had fewer dead in them than this place.
                                                    • 920. - There's the easy way, the hard way and then there's your way....
                                                    • 921. - So much death, my master. Your servant feasts well today.
                                                    • 922. - If this bloody scene is any indication, riding in your mind will be great fun, Sith.
                                                      • 1279. <Conversation Exit>
  • 1435. <Conversation Exit>
  • 729. - You killed them! You killed the Masters!
    • 759. Option - It's what Sith do.Player - They are Jedi after all.
      +200 Influence : approves.
      • 1403. - This is all my fault. I should have known better than to deal with a Sith.
        • 766. Option - Bring me the ghost.Player - Just summon the ghost now.
    • 1051. Option - Just bring me my ghost!Player - Do what I say, or you die.
      +200 Influence : approves.
    • 758. Option - It was self-defense.Player - I'm sorry, but they gave me no choice. They attacked me.
      +50 Influence : disapproves.
      • 1396. - You tried to turn me to the dark side, and you have the nerve to claim self-defense?
      • 1380. - Master Ryen. Master Ocera. What have I done? What have I done?
        • 1381. Player - I understand you're upset, but we have a ghost to deal with.
          • 1384. - You're right. There is no emotion. There's peace.
            • 763. - I guess there's nothing left to do now but summon the ghost.
              • 434. - Child, I thought I told you never to summon me again!
                • 436. - Excellent. Truly remarkable. My lord, you are utterly clever and resourceful.
                  • 722. - Thank you so much for clearing out the Jedi for us.
                    • 780. Option - Don't thank me.Player - I didn't do it for you.
                    • 1045. Option - Maliss!Player - What are you doing, then?
                      • 789. - Collecting a ghost. For my master.
                    • 781. Option - Don't do something stupid.Player - If this is what I think it is, know that I don't take kindly to betrayal.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 784. - I'm sorry it had to end this way, but you were dead, and Darth Thanaton made a better offer. He's made me a lord.
                        • 793. - Unfortunately, he's also asked that you be executed. My regrets.
                          • 1151. <Conversation Exit>
  • 1086. <Non-dialogue segment.>
    • 1399. - I'm sorry, Sith. I couldn't do what you said. I just couldn't.
    • 1187. - There she is. The Sith who wants the ghost.
    • 690. - There he is. The Sith who wants the ghost.
      • 692. - You were right to tell us, Ashara. The Jedi Enclave is no place for Sith, and this one gives me an uneasy feeling.
        • 1392. Option - You betrayed me.Player - You said you would make sure there were no Jedi!
          • 1393. - I'm sorry. I couldn't. I'm not dark side...
        • 398. Option - Let me redeem myself.Player - I've made mistakes in the past, it's true. But I mean well now. +100
          +50 Influence : disapproves.
          • 725. - No, it doesn't work that way, Sith.
            • 420. - We are the sworn defenders of this enclave, and we will not have dark side rituals performed in it.
        • 399. Option - I had a rough childhood.Player - Blame it on my misspent youth.
          +200 Influence : approves.
        • 400. Option - I just want to help.Player - Please, I believe I can cleanse the enclave of the ghost. +100
          +50 Influence : disapproves.
          • 871. - We've been trying for months to cleanse this enclave.
            • 405. - This is not a flippant matter. I won't have dark side rituals performed in this enclave!
              • 414. <Conversation Exit>
  • 278. - Please! I relent. Lord, Jedi, don't kill me.
    • 292. - Of course. The Jedi way is mercy.
      • 293. Option - That's not wise.Player - He will gather more men and keep hunting you. His master will kill him if he fails.
        +200 Influence : approves.
        • 299. - Master Ryen says, "Mercy has risk." It wouldn't be mercy otherwise.
          • 300. Option - Think for yourself.Player - You know this one would not show you mercy, but go ahead. Be the good Padawan. Obey your Masters.
            • 352. - Shut up. Shut up! Why do you care whether he lives or dies?
          • 301. Option - I knew you Jedi were cowards. Player - You call it mercy, but you're too afraid to kill.
            +200 Influence : approves.
            • 350. - He's surrendered. There's no courage in killing a helpless man. Why do you care whether he lives or dies?
              • 353. Option - Why do you?Player - He's just another worthless Sith. He doesn't deserve his life.
                • 360. - No, he doesn't. But the same could be said of you, and I won't be goaded.
                  • 682. Option - He tried to kill you!Player - He chased you like an animal through the swamp, and you let him live?
                    +200 Influence : approves.
                    • 1371. - I-- I suppose you're right. What kind of Jedi would I be if I let this assassin kill again? Please forgive me.
                  • 681. Option - Kill him. [Shock her]Player - I am giving you an order. +50
                    +200 Influence : approves.
              • 1367. Option - [Force Persuade] Kill him.Player - You will end this miserable wretch's life before he kills again.
                • 1368. - I will end this miserable wretch's life before he kills again.
              • 356. Option - Enough talk! [Shock her]Player - Because I want to see you kill, and I want to see you enjoy it! +50
                +200 Influence : approves.
          • 1058. Option - Kill him. [Shock her]Player - You're only making it harder on yourself. +50
            +200 Influence : approves.
            • 303. - Agghhh!
              • 305. - I won't do it, Sith. I won't do it.
                • 306. Option - You will. [Shock her]Player - You can end the pain. All you have to do is kill him. +50
                  +200 Influence : approves.
                • 307. Option - Don't be stupid. [Shock her]Player - Why suffer for someone you hate? +50
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 308. Option - He suffers too. [Shock him]Player - He dies either way. You can make it quick for him. +50
                  +200 Influence : approves.
                  • 309. - Aggghhh!
                    • 314. <Non-dialogue segment.>
                      • 315. - Please, girl. There's no reasoning with him.
                      • 316. - Please, girl. There's no reasoning with her.
                        • 318. - I'm sorry. Please forgive me. "There is no death, only the Force."
                          • 328. - Aggghhh!
                            • 1308. <Non-dialogue segment.>
                              • 370. Option - Marvelous.Player - You have quite the talent.
                              • 329. Option - Did you like that?Player - It feels good, doesn't it?
                                • 1115. - Yes, yes it does. I feel so powerful. No, that's not what I meant.
                              • 371. Option - Just like a Sith.Player - Your true nature finally shows.
                                • 1121. - No, this isn't me. You made me. This isn't me.
                                  • 1116. - The Jedi won't have me back now. Not after what I've done. What will I do?
                                    • 1124. Option - Become Sith.Player - Join me as my apprentice. +150
                                      • 1133. - I don't really have a choice, do I?
                                    • 1125. Option - Don't deny your strength.Player - Your emotions are a powerful weapon. Embrace them. +150
                                      • 1126. - The Jedi told me to put my emotions aside. Do they know what this feels like?
                                        • 1356. - The darkness feels good, but the Order, the teachings... I don't know. What do you want from me?
                                    • 482. Option - Call me master. [Shock her]Player - You will suffer until you learn to obey. +150
                                      • 543. - Aggghhh!
                                        • 1361. - The fear, the anger, the pain. I relent! What do you want from me?
                                          • 528. Option - Your ancestor....Player - I need to see the ghost in the Jedi Enclave.
                                          • 529. Option - About the Jedi Enclave....Player - I need access to the Jedi Enclave.
                                            • 835. - Why? Wait--you're after the ghost. I should've known. Everyone wants to see that stupid ghost.
                                              • 837. - No. No Sith can enter the Jedi Enclave. What would you do with a ghost anyway?
                                          • 530. Option - I believe you know a ghost....Player - The ghost in the Jedi Enclave. I must speak with him.
                                            • 1387. - The ghost! But... no, of course. I will do as you say.
                                            • 636. - The ghost? No. No Sith can enter the Jedi Enclave. What do you want with him anyway?
                                              • 642. Option - I have no choice.Player - My master wants me dead. I need the ghost's help to defeat him.
                                                • 816. - But, there's no ritual that can get this ghost to aid you.
                                                  • 818. - The Masters would have learned to pacify it by now if it was possible. What makes you think you can get its help?
                                              • 643. Option - To cleanse the enclave.Player - There are Sith who want that ghost, but I think I can drive him away.
                                                • 815. - Even the Masters haven't figured out how to drive the ghost away.
                                              • 644. Option - You owe me.Player - I saved your life. You could do this much for me.
                                                +200 Influence : approves.
                                              • 651. Option - You owe me.Player - That holocron alone will warrant you passing your trials. I think you could give me something in return.
                                                +200 Influence : approves.
                                                • 819. - What does that have to do with anything? The Masters are here specifically to protect that ghost from Sith.
                                                  • 831. - Even if I let you in, what would you do? The ghost is angry, implacable. Even the Masters don't know how to pacify it.
                                                    • 824. Option - I had a vision.Player - This isn't something I tell everyone. I have dreams, I see things.
                                                      • 826. Player - I've dreamt that I will pacify the ghost. I don't know how or why, only that it's my destiny.
                                                    • 822. Option - I learned a ritual....Player - I know an ancient technique used to pacify ghosts. It requires great sacrifice.
                                                      • 828. Player - I don't know if the ritual will succeed, but I must try.
                                                    • 834. Option - What's the harm?Player - Why so intent on keeping me from the ghost? If your Masters can't tame it, what harm could I possibly do?
                                                      • 851. - The Masters have guarded the enclave with good reason, I think.
                                                        • 855. Option - Then invite the Masters.Player - Let them see when you summon the ghost. I promise, no harm will come to them. +200
                                                          +50 Influence : disapproves.
                                                          • 861. - They would easily overpower you if you tried anything. We have a deal.
                                                            • 863. - I will go prepare the enclave and inform the Masters.
                                                        • 852. Option - The Masters again!Player - Always deferring to the Masters. I thought this was your ancestor. +100
                                                          +200 Influence : approves.
                                                          • 856. - He is my ancestor. I suppose there's no harm in letting you just speak with him.
                                                        • 857. Option - Then I am as good as dead.Player - If you will not let me speak with this ghost, I will be killed, and my blood will be on your hands. +100
                                                          • 858. - Fine. You may see the ghost. But whether or not he speaks to you is beyond my control.
                                                            • 674. - I'll go ahead and prepare the enclave, make sure no Jedi are around.
                                                              • 1094. <Non-dialogue segment.>
                                                                • 1421. <Conversation Exit>
      • 294. Option - No. [Kill him]Player - I am not a Jedi. +100
        +200 Influence : approves.
        +200 Influence : approves.
        • 296. - Aggghhh!
          • 298. - You even kill your own kind without remorse. What do you want with me anyway?
      • 1047. Option - You heard the girl.Player - You're free to go. +100
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 323. - Thank you, Sith. I didn't think mercy was in the Sith vocabulary.
  • 1081. <Non-dialogue segment.>
    • 1079. <Non-dialogue segment.>
      • 330. - Sith! I should have known.
        • 68. - Don't think you can kill me easily because I'm a Padawan. Even Master Ocera can't beat me with a lightsaber.
          • 71. Option - It's no trap.Player - Here's the holocron, as promised.
            +200 Influence : approves.
            • 81. - A Sith who keeps his word. Now I've seen everything.
            • 82. - A Sith who keeps her word. Now I've seen everything.
          • 73. Option - Such passion.Player - Such intensity. Such fire. Those are Sith qualities.
            +200 Influence : approves.
            • 74. - Jedi are not without emotions, but they channel them toward the greater good and the protection of others.
          • 72. Option - Don't be a fool.Player - You couldn't beat me if I was wielding a toothpick.
            • 76. - You'll have to try harder if you want to pick a fight. A Jedi never draws first.
              • 87. - Is that the holocron? You surprise me, Sith. I didn't think you people knew how to tell the truth.
                • 470. - Strange. I've never held one of these before. I expected it to be heavier.
                  • 514. Option - It does spark the curiosity.Player - They are remarkable objects. Care to have a look inside? +50
                    +200 Influence : approves.
                    • 526. - I don't know. The Masters don't let Padawans handle holocrons.
                      • 596. Option - They don't let you do a lot.Player - They also didn't want you coming here, but it worked out. +50
                        • 617. - Well, I guess it can't hurt to look?
                      • 597. Option - They're wise.Player - It's probably more than you can handle anyway. +50
                        +200 Influence : approves.
                        • 610. - Why is everyone always trying to tell me what I can handle?
                      • 598. Option - Why not?Player - There's much a Padawan can learn from a holocron.
                        +200 Influence : approves.
                        • 613. - And I'm sure I will learn all those things in time. But for now, I must take this holocron to the Masters.
                  • 515. Option - Now, what will you give me?Player - You may take it to your Masters, but I need you to do something for me in return. +50
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 525. - That depends on what you ask. I won't go against my training.
                  • 523. Option - It's deceptive.Player - You must promise not to open it. It feels light, but its power would certainly overwhelm a Padawan.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 524. - So even you look down your nose at me. I'm no ordinary Padawan, Sith.
                      • 594. Option - Prove it.Player - Then use the holocron. +50
                        +200 Influence : approves.
                        • 603. - I will. Just to show you. I will.
                      • 595. Option - Apologies.Player - I didn't mean you, of course. +50
                        +200 Influence : approves.
                        • 620. - I know what you meant. I'll show you.
                          • 605. - Behold the teachings of Darth Angral, Lord of the Sith!
                            • 607. - "Peace is a lie, there is only passion." "Peace is a lie, there is only passion." "Peace is a lie, there is only passion."
                              • 1347. - No. What am I saying? Is that what the darkness feels like?
                                • 1354. Option - Embrace it.Player - You're doing the right thing.
                                • 1350. Option - Leave the Jedi.Player - This life isn't for you.
                                  • 1351. - It feels good. It feels powerful.... No! I should never have used the holocron! I can feel its darkness in me.
                                • 1348. Option - Don't resist. [Shock her]Player - Resistance is useless.
                      • 600. Option - Don't be stupid.Player - This holocron is an evil object. If you can't be trusted with it.... +50
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 601. - No. You can trust me. I will deliver it, unopened, to the Masters.
                          • 615. - I'm not sure they will approve, but I feel like I ought to give you something, as a "thank you" for the holocron?
      • 343. - All right, Sith. I came. But no tricks.
      • 69. - Sith. I came like you asked. No tricks, right? You really want to come over to the light?
        • 336. Option - Yes. Help me.Player - Just tell me what I must do to become a Jedi.
          +50 Influence : disapproves.
          • 337. - Well, um, it doesn't really work that way.
            • 490. - I can teach you about the Jedi Order? And the code. But only the Jedi Council can decide to admit someone to the order.
              • 491. Option - Don't turn me away.Player - I must become a Jedi. It's my only hope.
                +50 Influence : disapproves.
                • 516. - Listen, I can put in a good word for you with my Masters, but that's all.
                  • 518. - Even if I said "sure, you can be a Jedi," it wouldn't make you one. Understand?
                    • 573. Option - Don't leave the holocron.Player - Then at least take this holocron. It has an ill effect on me.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                    • 575. Option - I need your assistance.Player - Perhaps you can help me with something else, then.
                      • 576. - I will try, but I won't go against my training.
                    • 584. Option - Then you must join me. [Shock]Player - In that case, I have no choice but to make you Sith. +150
                      +200 Influence : approves.
                      +200 Influence : approves.
              • 1022. Option - Please, I want to learn.Player - I'm listening.
                • 493. - Well, there's the Jedi Code, which goes "There is no emotion, there is only peace."
                  • 495. - But nowadays, the order will let people marry with permission.
                    • 496. Option - [Flirt] What a relief.Player - So then I don't have to whisk you away in a grand romantic gesture.
                      • 501. - What? Don't I rate a grand romantic gesture?
                    • 498. Option - Ugh.Player - Old men deciding who and whether a girl can marry. How barbaric.
                      +200 Influence : approves.
                      • 500. - There are women on the Council, too.
                    • 497. Option - Seems like a lot of rules.Player - Don't you ever feel... trapped?
                      • 507. - N--no. Well, I mean, doesn't everybody feel trapped sometimes?
                    • 499. Option - Yawn.Player - It's no wonder you Jedi are always falling. Being a Jedi is boring.
                      • 506. - It might seem that way from the outside. But we're also soldiers, fighting for the protection of the galaxy.
                        • 504. - Look, it's getting late. The Masters will wonder where I am.
                          • 580. Option - Don't leave the holocron.Player - If you must leave, please take this holocron from me. I'm afraid to have it.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                          • 582. Option - Stay. [Shock her]Player - I am your master now. You're not going anywhere. +150
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 593. Option - Who cares about them?Player - You don't need to listen to them.
                            +200 Influence : approves.
                            • 629. - I do. They're my Masters. That's part of being a Jedi. We obey our Masters, even if we don't want to.
              • 519. Option - You must take the holocron.Player - Please take this holocron from me. Spare me its darkness.
                +50 Influence : disapproves.
        • 346. Option - Not exactly.Player - The truth is, I need your help for other reasons.
          • 505. - What do you mean? What reasons?
        • 347. Option - Don't be stupid. [Shock her]Player - You are going to do everything I say. Now listen closely... +150
          +200 Influence : approves.
          +200 Influence : approves.
    • 66. - Sith! I should have known this was some kind of trap.
      • 242. - You don't really intend to protect me against your own people!
        • 243. Option - Unusual, but true.Player - Normally I wouldn't, but I need you alive.
          +200 Influence : approves.
          • 260. - That certainly fills me with hope and confidence.
        • 244. Option - They are not my people. Player - They took me out of slavery and forced me into this. It wasn't my choice.
          +50 Influence : disapproves.
          • 257. - I--I'm sorry. I didn't, I didn't know the Sith did that. I guess I thought... I don't know what I thought.
        • 245. Option - What do you expect from Sith?Player - Surely the idea of Sith opposing other Sith isn't surprising to you?
          +200 Influence : approves.
          • 262. - No, now that you mention it, I guess it's not so unusual for villains to be at each other's throats.
            • 246. - With all respect, my lord, we have orders to see this girl dead. Please don't make a fuss.
              • 103. Option - I hope you're ready to fight.Player - If you want this Padawan, you'll have to go through me, first.
                +200 Influence : approves.
              • 249. Option - I always make trouble.Player - Don't make a fuss? You're asking too much, I'm afraid.
                +200 Influence : approves.
                +200 Influence : approves.
                • 112. - Wait, my lord, you're not seriously going to... I thought--this is treachery! Lord Anathemos will hear of it!
                  • 113. <Non-dialogue segment.>
                    • 265. - You heard him. We're not going down without a fight!
                    • 266. - You heard her. We're not going down without a fight!
                      • 267. <Conversation Exit>
              • 102. Option - [Force Persuade] Go away.Player - This is not the Padawan you're looking for. +100
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 114. - This is not the Padawan we're looking for. I'm sorry for the mistake, my lord. Come, men. Let's go.
                  • 250. - Is that it? I mean, I guess I was expecting more blood.
                    • 349. - I don't understand. Why did you go through all this trouble to save me?
                      • 1159. Option - I'm hunting the dead.Player - I'm interested in the ghost in the Jedi enclave.
                      • 1161. Option - You have a special talent.Player - You know how to raise the ghost in the Jedi enclave.
                      • 1160. Option - To make you Sith. [Shock her]Player - I need a new apprentice. You're it. +150
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 1136. - Aaagh! I won't do it. I won't help you.
  • 2. <Non-dialogue segment.>
    • 228. Player - Ashara Zavros? I heard about the ambush. Meet me in the swamps, near your position. I can protect you.
      • 229. - What? Who are you? How do I know this isn't another trap?
        • 230. Option - I could let you die....Player - If I wanted you dead, I'd just wait for the assassins to catch you and kill you.
          +200 Influence : approves.
          • 239. - Maybe I should be worried about who it is that wants me alive so badly.
        • 233. Option - Trust me.Player - I'm a friend. That's all you need to know.
          +50 Influence : disapproves.
          • 236. - I don't really have a choice, do I?
        • 231. Option - You don't. Player - You don't have much choice, do you?
          +200 Influence : approves.
          • 234. - All right, I'll come that way. But if this is a trap, don't think I'll go down without a fight.
    • 8. Player - Ashara Zavros? I've discovered an item that I believe might be of interest to you. A holocron of some power.
      • 183. - Who are you? How did you know my name? What makes you think I'm interested in a holocron?
        • 184. Option - The Sith want it.Player - I'm trying to keep this holocron out of Sith hands.
        • 185. Option - I have a confession to make.Player - The truth is, I'm a Sith, and I need your help. +50
          +50 Influence : disapproves.
          • 45. - A Sith? How did you get this frequency? Stay away, or I'll cut you in two.
            • 131. Option - I mean you no harm.Player - I believe we can help each other.
            • 54. Option - That's not very Jedi-like.Player - I'm not overly familiar with the Jedi Code, but I don't remember the part about bisecting people.
              • 55. - If driving villains like you from the galaxy isn't what a Jedi does, I don't know what is.
                • 191. - I want nothing to do with you or your dark side secrets. Or that holocron.
            • 51. Option - I'm trying to turn light side.Player - I'm trying to turn away from the dark side, but I need help.
              +50 Influence : disapproves.
              • 59. - Why come to me? Why not go to one of the Masters? Ryen or Ocera?
                • 132. Option - I'm afraid.Player - I've done terrible things. I'm not ready to face their judgment.
                  • 142. - I'm sure my Masters will be merciful.
                • 133. Option - I didn't know where to turn.Player - The Sith on Taris have already learned of your devotion to the light. You were the first person I thought of.
                  • 136. - My Masters are also devoted to the light.
                • 134. Option - I don't respect them.Player - You are not a fool like your Masters.
                  • 135. - My Masters are wise men.
                    • 138. - They live the Jedi Code and protect the innocent. They will know what's best for you.
                      • 145. Option - Just meet with me. Please?Player - Perhaps if I had your reassurance, in person. We Sith do not trust easily.
                        • 156. - You can trust me, Sith. Tell me where I should meet you.
                      • 146. Option - They haven't made you a Jedi.Player - If they know what's best, why is their brightest disciple still a Padawan?
                        • 149. - I don't know. That's--that's their judgment to make.
                          • 151. - But it's okay, I can help you. Where can I find you?
                      • 195. Option - I need you to save me.Player - Please, help me get rid of this holocron. I'm losing my fight to resist it.
                        • 196. - Okay, okay. I'll help you. Just tell me where you are.
        • 186. Option - What's wrong about a holocron?Player - Holocrons are incredible sources of knowledge. Jedi value knowledge, don't they?
          +200 Influence : approves.
          • 187. - "There is no ignorance. There is only knowledge." But some knowledge is too dangerous for Padawans.
            • 189. - Why call me? Why not take this holocron to one of the Masters? Ryen or Ocera?
              • 202. Option - I don't trust them.Player - They'll destroy it. I hate seeing knowledge destroyed.
                • 211. - I can't believe they'd destroy it. The Masters value knowledge.
              • 203. Option - Do they really know better?Player - Aren't you a Jedi? Why should you have to defer to them?
                +200 Influence : approves.
                +200 Influence : greatly approves.
              • 204. Option - Your reputation precedes you.Player - I've already heard stories of your knowledge and power.
                • 205. - Stories? That, I don't believe. The Masters don't seem to think I have much power or knowledge.
                  • 208. - But even if I was interested, I shouldn't leave the base....
                    • 214. Option - Are you afraid?Player - You don't really do everything your Masters tell you, do you?
                      +200 Influence : approves.
                      • 219. - Obedience is the Jedi way. But then, there are always exceptions.
                    • 215. Option - They don't trust you, do they?Player - This is your chance to show your Masters that you're worthy of handling such a delicate item.
                      +200 Influence : approves.
                      • 222. - You're right. I can prove myself.
                        • 221. - I'll come. Just tell me where to meet you.
                          • 706. Option - There's an enclave....Player - The swamps near Republic territory.
                          • 707. Option - I'll send you the location.Player - I'm sending you the coordinates of an enclave in the swamps.
                          • 708. Option - Do you know the swamps?Player - Are you familiar with this area of the swamps, near the Republic base?
                            • 709. - Yes, I know the place. I'll meet you there as soon as I can. If they ask, I'll tell my Masters I've gone to train.
                    • 216. Option - Give it some thought.Player - I'll be waiting at the swamps in Republic territory, if you change your mind.
                      • 217. - I'll... I'll give it some thought.
                        • 1418. <Conversation Exit>
  • 1092. <Conversation Exit>
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Npc3 minutes50011.0.0
Npc30 seconds8m30m45011.0.0
Npc30 seconds4m40011.0.0
Npc12.5 seconds4m35011.0.0
Npc5 seconds4m30011.0.0
Npc8 seconds4m25011.0.0
Npc30 seconds4m20011.0.0
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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