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conv_starter_4

conv_starter_4
Level 1-60 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Bret
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.1.0
Last Seen: 6.2.1a
Star Wars Name: conv_starter_4
Other Sites:

Conversation:

  • 541. - Czerka Interstellar is proud to introduce the latest iteration of our legendary Apex Vanguard!
    • 543. - Our evolutionary combat adaptation system performs real-time analysis of environmental challenges to deliver the ultimate predator.
      • 545. - This model features our Peak Performance Amplifier, which dramatically enhances effectiveness right from the get-go!
        • 761. <Conversation Exit>
  • 1. - Report.
    • 3. - Long range sensors reporting no changes. All signs suggest they've arrived undetected.
      • 5. - Any hope we can bypass the security systems?
        • 7. - Not without a direct connection to a central terminal.
          • 9. - Then we'll need to get creative. Scan for any signs of an IFF transponder.
            • 11. - Already on it... Got a faint signal northwest of the holding pens. It's Wen Radler's ID. In a stalker den.
              • 13. - Right. Dangerous, venomous, that whole bit. Ground team, proceed with caution.
                • 14. <Conversation Exit>
  • 759. <Conversation Exit>
  • 25. <Non-dialogue segment.>
    • 26. - What is that striking flower?
    • 19. - What a curious looking flower.
      • 21. - Synthium Derpridic. It's actually a fungus, believe it or not. Take note of its location; it's one of the only countermeasures to the toxins found in the local wildlife.
        • 22. <Conversation Exit>
  • 31. - Is that... it is! Red's escaped her pen. Where's Wen?
    • 35. - The one with the venom? Where's the transponder?
      • 618. - Inside of Red, as some of us had already suspected, so we have a new problem: The anti-venom is locked inside the facility and anyone without it...well, they'll end up like Radler.
        • 620. - What are our options, then?
          • 48. - Well... there are Derpridic blooms nearby. It's not refined but inhaling the spores will still block the venom temporarily, though you'd be lucky if that protection lasted a minute.
            • 54. - Better than nothing. Ground team, prepare to engage. Remember, move her plant to plant!
              • 55. <Conversation Exit>
  • 57. <Non-dialogue segment.>
  • 68. - Sensors showing a lot of movement in the jungle....
    • 72. - Scattered and disorganized... Those are animals. Ground team, be advised of incoming hostile wildlife.
      • 73. <Conversation Exit>
  • 76. - Sensors indicate the horde is beginning to dissipate. They were responding to Red after all....
    • 80. - We can contemplate the implications later. Ground team, recover Wen's ID and head to the facility.
      • 81. <Non-dialogue segment.>
        • 82. - I'm confused...how did the ID survive?
        • 83. - How exactly did the badge of all things survive being eaten?
          • 86. - Well, it's quite simple, really. When you understand the environmental hazards of your handlers you update the materials of their equipment. The badges are virtually indestructible.
            • 87. <Non-dialogue segment.>
              • 90. - ...But why just the badges?
              • 91. - Just the badges, though?
                • 94. - Do you have any idea how expensive those materials are? We do have a fiduciary duty to consider.
  • 719. <Non-dialogue segment.>
    • 102. - We are connected to the system. Running a diagnostic now.... I'm reading multiple containment failures across the pens and a breach of the facility wall.
      • 108. - And the emergency systems?
        • 110. - Fully operational... All of our problems are boxed into the pens; we'll need to shut down the coils and reboot the security system manually.
          • 123. - That's less than ideal... Ground team, you'll want to search the area for supplies; flares, stims, whatever you can find. We're going to be playing this by ear.
            • 124. <Conversation Exit>
    • 131. - Once these doors open you will be under constant attack.
      • 133. - Your objective is the control room; to reach it you must disable the coils.
        • 135. - Make your way to the secondary generator shed. We'll instruct as you go.
          • 136. <Conversation Exit>
  • 137. - You won't be able to open that gate while the Warden Droid is still functional.
    • 139. <Conversation Exit>
  • 701. <Non-dialogue segment.>
    • 140. - Listen carefully: Find the backup generator control terminal. Set it to... "Secondary Power Load Test".
      • 141. <Conversation Exit>
    • 142. - Next, along the opposite wall you'll see a series of five breaker boxes. Open the fourth box.
      • 145. <Conversation Exit>
    • 143. - Now cut the third wire.
      • 144. <Conversation Exit>
    • 146. - Stop! Third from the right!
      • 148. - Any other surprises, Mex?
        • 149. <Conversation Exit>
    • 150. - Last, go to the shield control console, shut down the B-Pens, and hold onto something.
      • 151. <Conversation Exit>
  • 154. - Critical Alert: Power overload, B-C Pens Secondary Generator.
    • 156. - Rerouting to... Error: Unknown grid failure, C-Pens.
      • 158. - Told you it would work!
        • 160. - Performing diagnostic grid reboot.
          • 164. - ...It's fine, give it a few seconds the reboot will fail too.
            • 168. - Alert: Containment Breach: B-Pens, C-Pens. Grid failure, C-Pens: Tactical Maintenance response required.
              • 170. - Oh, you had me worried for a moment there.
                • 172. - Initiating adaptive security protocol: Containment. Overriding grid safety controls. Partial defense functionality restored.
                  • 178. - She's continually cycling power to avoid blowing out what's left of the grid! Wow this is... really clever.
                    • 180. - Mex!
                      • 181. <Non-dialogue segment.>
                        • 182. - What does any of this mean?
                        • 183. - What, exactly, does that mean?
                          • 185. - Er, sorry. You'll have to take cover while the coils are on, and run when they're not.
                            • 189. - Great... stop-and-go it is. Ground team, head to the lake enclosure and make for the breach in the walkway.
                              • 190. <Conversation Exit>
  • 704. <Non-dialogue segment.>
    • 193. - Quickly! Get everyone in and close the walkway door!
      • 194. <Conversation Exit>
    • 195. - Excellent, we're in the clear. Access the control room console with Radler's ID card.
      • 196. <Conversation Exit>
    • 197. - Quite the nasty lot gathering out there....
      • 198. <Conversation Exit>
    • 199. - Unknown failure: Holding Pens Power.
      • 205. - Just hold on, it'll reboot!
        • 206. <Conversation Exit>
    • 207. - Power restored. Scanning... Alert: Unauthorized lifeforms detected in control room, initiating Warden Protocol.
      • 208. <Conversation Exit>
    • 211. - At least the shield is holding.
      • 213. - Unknown failure: Holding Pens Power.
    • 217. - The droids are down! Use the console!
      • 218. <Conversation Exit>
    • 219. - Lockdown release requires elimination of beasts from Holding Pens Control.
      • 220. <Conversation Exit>
    • 225. - Holding Pens Control secure. External CI command module detected.
      • 233. - Hello! I am the CI-004 Advanced Research Iteration Assistant system, but everyone calls me ARIA! Please disregard my prior attempts to terminate your life.
        • 237. - Due to systemic damage ARIA is unable to provide a complete diagnostic. Please proceed to the ARIA Processor Core for emergency maintenance!
          • 241. - Ngh... I suppose we don't have any other choice. I've marked the location on your map.
            • 242. <Conversation Exit>
  • 721. <Non-dialogue segment.>
    • 243. - Due to an ongoing security incident the ARIA Processor core status is, as Mex likes to put it, 'literally on fire'. It is also actually on fire.
      • 247. - There should be a maintenance panel for the fire suppression nearby... flushing the system should choke the fire.
        • 248. <Conversation Exit>
    • 251. - The ARIA Processor core is no longer actually on fire, attempting recalibration.... Error: The ARIA Processor core power module is damaged.
      • 255. - You can't be serious.
        • 257. - Don't worry, this actually happens more often than you'd think. We've got a cache of spare modules downstairs.
          • 258. <Non-dialogue segment.>
            • 261. - The most important device in the entire facility routinely catches fire?!
            • 262. - Isn't that problematic for productivity?
              • 265. - Eh...you get used to it.
                • 266. <Conversation Exit>
    • 268. - Mex, if the processor core was on fire then how is ARIA still operational at all?
      • 272. - She must have distributed herself across the networked devices somehow....
        • 274. - That's impossible, there's nowhere near enough power in what's left out here to support a system that complex.
          • 276. - Well, maybe not out here, but what if she's using the sequencers in the lab?
            • 278. - No, we never created anything remotely resembling hardware adaptation.
              • 280. - Well Mex, if what's objectively true is theoretically impossible then it's time for a new theory.
                • 281. <Conversation Exit>
  • 286. - Reinitializing primary systems... success!
    • 289. <Non-dialogue segment.>
      • 295. - I do hope the research is still intact.
      • 294. - Finally! That means it's over, right?
        • 290. - Alert: A mandatory evacuation order has been issued for the Holding Pens, please flee the area at your earliest convenience.
          • 292. - Alert: The Evolutionary Warfare Laboratory is experiencing a security irregularity involving unauthorized personnel, blaster fire, and a confidential material containment malfunction. Danger: Immediate quarantine protocols are required.
            • 300. - Quarant-? ARIA, mutagen status!
              • 302. - Hello Dr. Safalla! There are currently four Contact Mutagen containment failures and multiple unauthorized personnel detected within contamination proximity. A tactical maintenance response is required.
                • 304. - Congratulations Dr. Safalla, the specimen has successfully integrated with the Kronos Mutagen.
                  • 306. - Specimen? What speci--...oh no! It can't be! I'd never even considered using Trandoshan genetic material before! All that time, wasted!
                    • 329. - ...Nara, I think you may be missing the big picture. Ground team, we need you in the labs as soon as possible!
                      • 330. <Non-dialogue segment.>
                        • 308. - What's going on?
                        • 309. - Is this something to be concerned about?
                          • 312. - Our containment problem just learned to pilot a ship and if we don't stop it now we may not get another chance!
                            • 319. <Conversation Exit>
  • 333. - Welcome to the Evolutionary Warfare Laboratory. Do not under any circumstances tap on the glass as things may try to kill you.
    • 342. <Conversation Exit>
  • 725. <Non-dialogue segment.>
    • 334. - Please wait for the decontamination cycle to complete. This may seem unnecessary while the lab is 'literally on fire', but, emergencies are when safety matters the most.
      • 343. <Conversation Exit>
    • 337. - Decontamination process is interrupted. Whoa, slow down there, where's the fire?
      • 339. - That is a rhetorical question I am programmed to say. I am aware of the fire's location. You do not need to remind me.
    • 336. - Decontamination complete!
  • 727. <Non-dialogue segment.>
    • 346. - Alert: The lab climate control system has been updated automatically by user 'Emergency Failsafe' from 'Lab Comfort' to 'Purge Organic Life'.
      • 352. - The emergency quarantine protocol. If there's no one left to disable the system it floods the lab with poison gas... they'll need the ID of a senior staff member to disable it and enter the mutagen lab.
        • 358. - All of the IDs are in the gas --Mex, can't ARIA remotely disable it?
          • 360. - Quarantine protocol assumes that if it can't be disabled in person, then the situation can't be contained.
            • 361. <Non-dialogue segment.>
              • 362. - What do you expect them to do? Hold their breath?
              • 363. - Are you suggesting they go rummaging around in poison gas?
                • 365. - We're all open to suggestions if you've a better idea.
                  • 369. - Ground team, search the lab for an ID and...try not to breathe in the poison gas.
                    • 370. <Conversation Exit>
    • 396. - There! That's Doctor Delad's ID! That should allow you to clear the gas and access the interior lab!
      • 397. <Conversation Exit>
  • 730. <Non-dialogue segment.>
    • 732. <Non-dialogue segment.>
      • 391. - Transport request acknowledged! Your transport will arrive in 00:06:00 minutes(s).
      • 393. - Update: Transport will arrive in 00:03:00 minute(s).
      • 394. - Update: Transport will be arriving in error minutes.
      • 395. - The train is now arrive--The train is now departing, please stand clear!
    • 399. - Why isn't that thing dying?!
      • 401. - The mutagen's augmented the Trandoshan regenerative factor...
        • 402. <Non-dialogue segment.>
          • 403. - Are you saying these things can't be killed?!
          • 404. - Does that mean they're immortal?
            • 406. - No, of course not! Inflict a massive enough trauma all at once and it will definitely die. Just be mindful that if you fail, it will be a lot stronger when it recovers!
              • 409. <Conversation Exit>
    • 413. - The tram! Of course! That's our massive trauma! Try to lure them onto the tracks and hold them in place!
      • 414. <Conversation Exit>
    • 417. - Oh... that's the last of them, isn't it?
      • 418. <Non-dialogue segment.>
        • 419. - Are you actually mourning those monsters?
        • 420. - Whatever is the matter Nara?
          • 422. - I don't think I'll be able to scrape anything useful off that train by the time I get down there.
            • 423. <Non-dialogue segment.>
              • 426. - Oh yes, that's the real tragedy here! Not that you made these abominations, just that you can't make more!
              • 427. - Oh... that is rather heartbreaking, isn't it?
                • 430. - There'll be plenty of time for this later; we still have a threat to containment while the Trandoshans are running about the facility.
                  • 432. <Conversation Exit>
  • 435. - It has been zero days since the last workplace fatality.
  • 436. - For your safety, the elevators on this floor are currently offline. We apologize for any inconvenience.
    • 442. - Mex, can you override that?
      • 444. - No can do, system's locked out from the... fire protocol? Well, the sector's all kinds of shot up...
        • 446. - Suppose there's no way around it then, you'll have to take the stairs.
          • 447. <Conversation Exit>
  • 437. - For your safety, air conditioning in this sector is currently offline. We apologize for any inconvenience.
    • 453. - Well... that's unfortunate.
      • 454. <Conversation Exit>
  • 438. - For your safety, please do not run in the loading and unloading area.
  • 439. - The turrets use motion sensors.
  • 734. <Non-dialogue segment.>
    • 504. - Why is the Huntmaster in here of all places?
      • 506. - Well, the demonstration area's normally brimming with beasts ripping each other apart... But they'll avoid this place so long as the lights are on.
        • 510. - Alert: Grid failure detected in the demonstration pens.
          • 514. - Mex, get them a light source!
            • 512. - Yes, Iron Herald! Bring them to me!
              • 520. - There! I've overloaded the lamps on a maintenance droid--it won't last long, though!
                • 522. - Ground team, do you copy? Stay in the light, I repeat, stay in the light!
                  • 523. <Conversation Exit>
    • 524. - There's a bull loose in the pens, watch yourself!
    • 525. - Come! Let me bathe in your blood!
    • 526. - Yes! Yes! More! Throw glory upon my blade!
    • 527. - The Huntmaster appears to be gaining precision and ferocity from the destruction of test subjects.
    • 529. <Non-dialogue segment.>
      • 530. - Why would you even make that?!
      • 531. - What is that?
        • 534. - Shelleigh! Radler was supposed to get rid of her ages ago! Poor thing barely even fits in that tiny pond!
          • 538. - Nara now is not the--wait, that's venom specimen zero! Ground team, do you copy? You need to kill that thing immediately!
            • 539. <Conversation Exit>
  • 461. - That's the last of them!
    • 462. <Non-dialogue segment.>
      • 463. - The nightmare is finally over.
      • 464. - Does that mean we have control of the facility again?
        • 472. - Quarantine override acknowledged. Returning to normal operations. Resuming Gene Forge iteration mode, confidential communication protocols engaged.
          • 478. - Welcome investors, entrepreneurs and aspiring warlords to the Czerka Interstellar Ecological Warfare Solutions facility.
            • 480. - Please remember to remain on designated walkways as Czerka is not responsible for loss of life or limb which may occur during live demonstrations!
              • 482. - --fixed it! Just had to use the encrypted band... wait, why is ARIA in demo mode?
                • 486. - Well, abort it!
                  • 488. - I can't! We updated her protocols to lock out unencrypted signals!
                    • 489. <Non-dialogue segment.>
                      • 492. - Do you mean to tell me you have no control of your own super weapon?!
                      • 493. - So we have no control over ARIA?
                        • 496. - Only until she's finished with the demonstration of... she'll have been iterating this whole time!
                          • 498. - So the only way to get control back is for the ground team to kill the perfect killing machine?!
                            • 500. - Yes, I'm afraid that's correct.
                              • 502. - Ground team, do you copy? It looks like you'll have kill just one more little thing...inside the Gene Forge.
                                • 503. <Conversation Exit>
  • 738. <Non-dialogue segment.>
    • 546. - It may seem like these challengers have managed to meaningfully injure the Apex Vanguard, but nothing could be further from the truth!
      • 550. - We call this groundbreaking innovation "Photogenesis". Its efficacy is profound. Even heavy artillery fire can't keep pace with this regenerative power!
        • 548. - You need to kill the lights immediately! Destroy the central power transformer, then pull out the backup battery cell!
          • 549. <Conversation Exit>
    • 556. - While nearly immortal in the light, the Apex Vanguard is truly lethal at night.
      • 557. <Non-dialogue segment.>
        • 558. - Oh great!
        • 559. - Oooh!
          • 561. <Non-dialogue segment.>
            • 562. - Nara! We need a neutralizer!
            • 564. - Every second the creature spends in darkness enhances its strength and lethality, thanks to our patented Darkness Overdrive endocrine system!
              • 565. <Non-dialogue segment.>
                • 566. - The chamber's sealed! The only things in there are... wait, maybe you could use the backup battery to run the equipment!
                  • 570. - Ground team, do you copy? Move the battery to the neutralizer station as soon as possible!
                    • 571. <Conversation Exit>
                • 694. <Conversation Exit>
    • 587. - You can't keep it in darkness the whole time. When Darkness Overdrive gets dangerous, plug the lights back in for a few seconds and let it subside.
      • 588. <Conversation Exit>
    • 573. - Facing a large group of hardened targets? No problem! Every Apex Vanguard is equipped with our signature Apex Voltinator!
      • 577. - This latest model charges in record time and deploys a defensive blinding mist, making it virtually impossible for attackers to interfere!
        • 685. <Conversation Exit>
    • 578. - Sick of frantically chasing down elusive targets? We sure are! That's why every Apex Vanguard comes equipped with state-of-the-art multi-target guided missile batteries!
      • 751. - The disruptor pulse will break that target lock, but it'll completely drain the battery. You can recharge it in the central transformer.
        • 752. <Conversation Exit>
    • 582. - Tired of throwing everything and the kitchen sink at Jedi only to have them throw it right back?
      • 584. - Get the battery to the air filtration system, now!
        • 586. - With our innovative new Crimson Venom aerosol, you'll have them trying to use the Force to push away the very air they breath!
          • 709. <Conversation Exit>
    • 589. - The Apex Vanguard's weaponized digestive system can launch acidic gel up to a hundred meters! It doesn't matter how fast they are if there's nowhere left to run!
      • 590. <Conversation Exit>
    • 592. - Live demonstration complete, returning to normal communication protocols.
      • 593. <Non-dialogue segment.>
        • 594. - Is it actually dead or is this just another marketing ploy?!
        • 595. - My word... that was remarkable! How much for ten of them?
          • 597. - It's still in the prototype phase, I'm afraid.
            • 600. <Non-dialogue segment.>
              • 601. - And it will stay there if I have anything to say about it!
              • 603. - Surely we can arrange something? Even if it's just one!
                • 605. - Let's table this discussion for now. Mex, get our clean-up teams down there ASAP. Ground team, please report back for debriefing.
                  • 606. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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