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Sergeant Nidaljo

Sergeant Nidaljo
Level 13 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Coruscant
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Nidaljo
Other Sites:

Conversation:

  • 1. - We can't hold this position, but we'll leave some surprises for Black Sun before we go.
  • 3. <Non-dialogue segment.>
    • 538. - Lost near everyone, but Salarr's dead, and the Black Sun base is in ruins.
      • 541. Option - Well done, Sergeant.Player - I knew you'd rise to the occasion with my encouragement.
      • 542. Option - I don't need you anymore.Player - You're free to go.
      • 543. Option - You were useful.Player - Your men made excellent shock troops.
    • 4. - Can't believe it! We just took down Salarr. Black Sun won't forget that anytime soon.
      • 6. - We lost some good soldiers, but this victory gives their deaths meaning.
        • 7. Option - Well done, Sergeant.Player - Your men fought bravely. You should be proud.
          +200 Influence : approves.
        • 13. Option - I wish that was true.Player - No victory can make up for all these deaths.
          +200 Influence : approves.
          • 14. - Maybe not, but people in this sector are safer thanks to us. That's worth a lot.
        • 17. Option - Don't mourn your losses.Player - Those men died because they were weak. Forget them.
          +50 Influence : disapproves.
          • 546. - Guess you save all your inspirational speeches for before battles....
            • 560. - Black Sun will have reinforcements here soon. Any sign of the man you came to rescue?
    • 20. <Non-dialogue segment.>
      • 40. - This is my first time seeing what a Jedi can do. I shouldn't have doubted you.
        • 41. <Non-dialogue segment.>
          • 564. - Black Sun reinforcements are coming. Whatever you're here for, I suggest you find it.
            • 56. - There you are... we intercepted Salarr's holocall to Tarnis. Can't believe he's a Sith!
              • 567. - But that's not the worst news. The Planet Prison prototype here at the lab? A fake.
                • 572. - Tarnis stole the real Planet Prison.
                  • 93. Option - We have to find him.Player - Trace that holocall you intercepted. Use it to locate our Sith's base of operations.
                  • 97. Option - Outmaneuvered again!Player - Tarnis has been playing us from the start.
                    • 98. - Playtime's over. Let's find that traitor.
                  • 105. Option - I'll kill him.Player - Tarnis is dead. He just doesn't know it.
                    • 92. - We need you back at the Senate tower. Kira out.
                      • 110. - Sounds like your work is just starting. We won't hold you up. Goodbye, Jedi.
                        • 127. <Conversation Exit>
      • 36. - Guess you really didn't need us....
        • 38. - By the time we found our backbones, you were way ahead. Sorry we missed the fight.
          • 39. Option - Apology accepted, Sergeant.Player - I'm glad you at least made the effort.
            +200 Influence : approves.
          • 43. Option - That doesn't matter now.Player - What's done is done, Sergeant.
          • 51. Option - I'm not.Player - Your men would have just gotten in my way.
  • 128. - I hope you know what you're doing.
  • 129. - Corporal, get a kolto pack on that man. The rest of you, prep for evac.
    Progresses:
    • 492. Player - Agent Galen sent me. What's happened?
      • 149. - Black Sun. They're not a gang anymore. They're an army.
        • 493. - We were securing a perimeter around their base for you. They hit back with military-grade weapons. Killed six of my men.
          • 151. - Seven, sir. Jorin's gone.
            • 153. - We're not equipped for this fight--not anymore. We can't help you.
              • 156. Option - Calm yourself, Sergeant.Player - No need to panic. We'll figure something out.
                • 157. - All due respect, you don't have a clue what you're up against.
              • 160. Option - But they're just criminals.Player - You're telling me Coruscant's finest can't handle some gangsters?
              • 180. Option - I give the orders here.Player - You'll finish the mission whether you're equipped for it or not.
                +50 Influence : disapproves.
                • 181. - I don't take orders from you--and we didn't sign up for a suicide run.
                  • 505. - We've been fighting Black Sun for months. Now with new weapons and armor, they're unstoppable.
                    • 506. <Non-dialogue segment.>
                      • 575. - Jedi + T7 = stop the unstoppable every day
                      • 183. - Look at us. We're half-dead, and they didn't suffer a single casualty. There's no hope of victory.
                        • 202. Option - There is always hope.Player - If you surrender now, your soldiers will have died in vain. Is that what you want? +50
                          +200 Influence : approves.
                          • 497. Player - What about the man inside that base waiting to be rescued? You'd abandon him?
                            • 496. Player - This is a moment of truth, Sergeant. Do you give up and let evil win, or stand up and fight?
                              • 203. - I'll go with you--but I won't ask my men to follow.
                                • 213. - You don't have to. The Jedi's right. We can't let those scum beat us.
                                  • 217. - Count me in. Always wanted to fight alongside a Jedi.
                                    • 254. - You'll need to take down the base's security network so we can get inside.
                                      • 534. - Once the network's down, we'll attack the back entrance. You take the front. We'll rendezvous in the base.
                                        • 257. Option - May the Force be with us.Player - Be strong, all of you. I'll see you on the inside.
                                          +200 Influence : approves.
                                        • 261. Option - Why are we splitting up?Player - Is there a reason you're afraid to come in the front door with me?
                                          • 262. - My team's at half-strength--and you have a lightsaber.
                                        • 265. Option - You'd better be there.Player - Don't let me down, Sergeant.
                        • 192. Option - Not for losers like you.Player - With an attitude like that, you'd be useless anyway. Stay. I'll handle this myself.
                          • 231. - Don't know if even a Jedi has a chance against Black Sun, but you're brave to try.
                            • 233. - You'll have to knock out their security network before you can get inside. If anything goes wrong, fall back here.
                              • 234. Option - Thank you for the offer.Player - Keep this building secure, Sergeant. Just in case.
                              • 236. Option - I won't need to fall back.Player - Gangsters are no match for a Jedi.
                              • 240. Option - Hide with fools? Not likely.Player - I'm not coming back to this den of cowards.
                        • 249. Option - [Force Persuade] Follow me.Player - You men will do everything you can to assist me. We're going to the base--now. +50
                          • 252. - We're going to the base now. On your feet, men. Ration your medical supplies and give some to the Jedi.
                            • 513. - The enemy has a computerized security network. We'll keep their forces busy while you take it out.
                              • 515. - Once it's down, we'll make a frontal assault and clear a path for you.
                                • 516. Option - Move out.Player - That will be all, Sergeant. Get going.
                                • 518. Option - Don't fail me.Player - You will do your jobs, no matter the cost.
                                  • 528. - We'll fight to the last man. You have my word.
                                    • 529. <Non-dialogue segment.>
                                • 517. Option - Good boy.Player - See? That wasn't so hard.
                                  • 523. - You certainly put the fight back in us.
                                    • 524. <Non-dialogue segment.>
                                      • 525. - Sergeant = logic error // T7 = cannot resolve
                                      • 519. - Take this. We'll see you inside the base.
                                        • 573. <Conversation Exit>
  • 270. - My men are wounded. I've got no time for you.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
01.0.0a
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