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Lane Ferow

Lane Ferow
Level 50 Unknown
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Expansion_1
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 1.1.5e
Removed In: 1.2.0
Star Wars Name: Lane Ferow
Other Sites:

Conversation:

  • 640. - The landing zone's secure. Just a few mercs harassing us for appearance's sake.
  • 546. - The doctor's safe at the Avesta Plantation. Too bad about Prosk....
  • 469. - Be careful. Frinn's a dangerous place.
  • 468. <Non-dialogue segment.>
    • 608. - Master Jedi, you--I've never... the mercs... wow!
    • 607. - Major--wow. Those mercs didn't stand a chance against Havoc Squad!
    • 605. - I--I didn't know anyone could shoot that fast!
    • 587. - We did it... We did it! Those mercs never knew what hit them!
      • 471. - I'll drink to that. No way that merc scum's rushing us again anytime soon. We owe you one.
        • 473. Player - The mercenaries hoped to overwhelm our borders. I only held them off thanks to your strong support.
          • 510. - Stop--you're making Lane blush.
        • 502. Player - You could have retreated at any time, but you held your ground. You're putting your lives on the line to secure this landing zone.
          • 507. - We're in this for Makeb, Master Jedi. Backing down ain't an option.
        • 501. Player - Knowing your people had my back made my job a lot easier. You've got a solid team.
          • 503. - We try, Major.
        • 500. Player - Saving people's sort of become my second job. Actually, it's more like a hobby. Doesn't pay as well as you'd think.
          • 477. - Talk to Shalim about that. Guy's loaded.
        • 472. Player - Any idea where we might find Doctor Trun? She's the reason we're all here.
        • 474. Player - We fought off the first wave, but that doesn't mean the mercenaries won't return.
          • 475. - We hurt the mercs, showed 'em we're not pushovers. They come back, Lane'll show 'em what for. Ain't that right?
            • 637. - Y--yes sir.
              • 478. - Shalim said you're after Doctor Trun.
                • 483. - She was taking readings not far from here when the mercs hit. Her security team called and we scrambled. Plan was they'd meet us here and we'd take them home.
                  • 484. Player - Sounds like this just became a rescue mission. If the mercenaries got her, where would they take her?
                  • 486. Player - Do you think she was captured? Executing her would be simpler than looking after a prisoner.
                    • 639. - Doctor Trun likes to talk. If the mercs have her they'll interrogate her, see what she knows. Hopefully you can find her before things get messy.
                      • 645. - No one deserves that. No one.
                  • 485. Player - Doctor Trun's our highest priority. Why haven't you been looking for her?
                    • 489. - We've barely been able to hold the landing zone. We lose our exit corridor and it doesn't matter who gets rescued.
                      • 647. - Shalim told us to hold out. He said you'd find the doctor.
                        • 493. - Scanners say nobody's come or gone since we got here which means Doctor Trun is somewhere out there in one of the merc camps.
                          • 498. - No way to tell which camp they'd take her to. You start hitting the camps, though, we might be able to see which ones they reinforce.
                            • 515. Player - I don't care where they are hiding Doctor Trun. I will find her.
                              • 524. - We'll hold this landing zone for you.
                            • 521. Player - When I assault the mercenary bases, they'll call their allies back for reinforcement. That should make it easier to hold your position here.
                              • 523. - Sounds good. We could use a breather.
                            • 520. Player - Assaulting enemy bases in hostile territory to rescue a hostage? That's right up Havoc Squad's alley.
                              • 525. - Take note, Lane. That's a real soldier.
                            • 611. Player - My guess is she'll be in the last one, but maybe this time fortune'll smile on me.
                              • 612. - I'll keep my fingers crossed, Captain.
                            • 516. Player - How big and well-defended are these camps?
                              • 522. - The Hutts dropped a lot of men on the ground here, and they're supplying them with who-knows-what firepower.
                            • 517. Player - Finding Doctor Trun is turning out to be more of a headache than I imagined.
                              • 518. - Can't argue with that--but she's a smart lady. If anyone knows what the Hutts are up to, it's her.
                                • 656. - Mercs might've taken the security team prisoner, too. Anyone you see who's not one of theirs is probably one of ours.
                                  • 623. - I'll try to slice the mercs' comm frequency and keep in touch with you. Good luck.
                                    • 626. <Conversation Exit>
  • 545. - The mercs are coming! Find a barricade! Quick!
  • 466. Player - Shalim Avesta sent us. You in charge here?
    • 547. - Reinforcements! We're saved!
      • 548. <Non-dialogue segment.>
        • 549. - Prosk! Get over here! The Jedi's arrived!
        • 551. - Prosk! Havoc Squad's here!
        • 555. - Prosk! It's the Captain! Get over here!
        • 550. - Prosk! Prosk! They're here!
          • 559. - Get a hold of yourself, Lane. You're shakier than a newborn bantha. Guess I'll handle this.
            • 589. - Kid's got spirit, but we'll need more than that to hold the landing zone.
              • 561. - We've set up several defensive barricades, but they ain't doing much good. Kazac's mercenaries are hitting us hard.
                • 565. Player - When they charge, hold your ground and follow my lightsaber. They'll never push us back!
                  • 584. - I--I'll do my best, Master Jedi.
                • 566. Player - I will stand between you and harm. The power of the Force will protect us.
                  • 578. - I sure hope so, Master Jedi.
                • 563. Player - Ready your blasters and take cover. Don't stop firing until those mercs are on the run.
                  • 594. - You heard the Major. We can do this.
                • 564. Player - Watch me show these mercs who's boss. Call it a lesson in gunplay. Or just entertainment.
                  • 581. - Keep an eye on the Captain. Maybe you'll learn something.
                • 568. Player - Sounds like you know this Kazac.
                  • 569. - Mercenary captain. Nasty scum. Used to protect the mines I worked. Now his army's out for our blood.
                • 562. Player - If you're not part of Makeb's military, who are you?
                  • 567. - Me? Used to be a miner. Lane here was a city boy. Now we're with Shalim's resistance, hammering back at the Hutts.
                    • 664. - Scouts report mercenaries headed this way. Lots of them!
                      • 641. - Alright, then. Find a barricade and dig in before they get here. We can't give those mercs an inch!
                        • 573. <Conversation Exit>
  • 544. - What're we gonna do? They've got us surrounded!
  • 663. - They're gonna hit us again! Here they come!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.test.expansion_1.makeb.world_arc.republic.hub_1.lane_ferow
Appearance FQNnpp.test.expansion_1.makeb.world_arc.republic.hub_1.lane_ferow
ID16140920139456728764
Appearance ID16141112930849446362
Body Typebmn
Gender0x00
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    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
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    "NameId": "2195995303608320",
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    "AbilityPackageB62Id": "xuwypeU",
    "MinLevel": 50,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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        "LocalizedName": {
            "enMale": "Friendly",
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            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [],
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        "FactionString": "friendly",
        "OpposingFactionIds": [],
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        "Base62Id": "7kNfSsC"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.test.expansion_1.makeb.world_arc.republic.lane_ferow",
    "CnvB62": "iq1yOwE",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "154578349802304063",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "ScaleAdjustment": 1,
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            "MeleeWepB62Id": "B0sHnP4",
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            "SpeciesScale": 0
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    ],
    "CharRef": "",
    "Gender": "0x00",
    "FqnCategory": "test",
    "FqnSubCategory": "expansion_1",
    "CommandXP": 0,
    "Id": "16140920139456728764",
    "Base62Id": "l4v4F59",
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    "first_seen": "1.0.0a",
    "last_seen": "1.1.5e",
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    "hash": "3375926041",
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}