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Lieutenant Torve

Lieutenant Torve
Level 31 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Companion
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lieutenant Torve
Other Sites:

Conversation:

  • 1. - On your feet, soldiers.
    • 3. - Lieutenant Jorgan? What are you doing here?
      • 4. <Non-dialogue segment.>
        • 114. <Non-dialogue segment.>
          • 9. - It's "captain" now. And I'm getting you out of here.
        • 5. - It's "sergeant" now. Don't ask. And I'm getting you out of here.
        • 6. - I'm getting you out of here.
          • 68. - Thought we'd have been out of here weeks ago. Who's this?
            • 70. Option - I'm Jorgan's CO.Player - I'm the commander of Havoc Squad.
              • 78. - Havoc Squad? It's an honor, sir.
                • 107. - Okay, enough boot-kissing. I want answers, Torve. For starters, how'd you get yourselves captured?
            • 69. Option - You've been expecting us?Player - Hold on--you knew someone would come rescue you?
            • 71. Option - I hope you're not complaining.Player - If I didn't know better, I'd say you sounded ungrateful.
              • 76. - No, sir. Just been sitting here longer than we planned.
                • 74. - Plan? What plan?
                  • 82. - It's all there in our mission outline. Didn't Zane brief you?
                    • 84. - Zane? As in "Senior Agent Zane"? Man's been nothing but trouble for us.
                      • 86. - So he didn't--oh. Then I'm afraid I can't say anything more. SIS orders.
                        • 15. Option - You owe us one.Player - We just saved your life. Now start talking.
                        • 14. Option - You're working with the spies?Player - What does the SIS have to do with this?
                        • 16. Option - I'm disappointed, Jorgan.Player - What kind of ungrateful, second-rate unit did you put together here?
                          +50 Influence : disapproves.
                          • 17. - Out with it, soldier. We're not leaving until we get some answers.
                            • 19. - But we--okay, look, we let ourselves get caught. Part of some top secret SIS op.
                              • 22. - They implanted tracking devices in us. Plan was to follow us through Imperial space, find out where the Imps ship their POWs, and then come rescue us.
                                • 28. Option - That was brave of you.Player - Pretty gutsy to volunteer for a mission like that.
                                  • 51. - Would've done the Republic a lot of good. If it had worked.
                                • 27. Option - But they didn't rescue you.Player - Looks like someone forgot to follow through with that last part.
                                • 26. Option - That's a terrible idea.Player - The fact that you're still here proves how lame that plan was.
                                  +200 Influence : approves.
                                  • 42. - Tell that to Zane. He was the brains behind all this.
                                    • 29. - Nobody anticipated the Imps would split us up, send us to labor details. Surprised the SIS didn't spring us, then.
                                      • 31. - Typical SIS--! Should've known better than to trust those spooks.
                                        • 36. - Too good an opportunity. You know how many troops we have in those camps.
                                          • 50. - What if the Imperials had executed you?
                                            • 46. Option - Go easy on him.Player - He had good intentions, Jorgan.
                                              • 53. - Yeah, and it landed him in an Imperial labor camp with no ticket home. But you're right.
                                            • 47. Option - It's all the SIS's fault.Player - Things wouldn't have been so bad if the SIS had held up their end of the plan.
                                              • 48. - Got that right. A good soldier never leaves a man behind.
                                            • 45. Option - You left this kid in charge?Player - Torve here is as green as you said.
                                              • 96. - You said that?
                                                • 98. - I also said you had potential. I'm sure I'd have done the same in your shoes, Torve.
                                                  • 56. - We'll have it out with the SIS later. For now, just sit tight. I'll call for an evac, get you boys home.
                                                    • 58. - Well, they're off. The SIS better have a good reason for leaving those men behind.
                                                      • 59. Option - We know who to ask.Player - Zane is involved. Maybe he wants to enlighten us.
                                                        +200 Influence : approves.
                                                        • 64. - I'm sure he'll have something to say about this rescue op of ours.
                                                      • 60. Option - Get over it.Player - Buck up and focus on finding the rest of the Deadeyes.
                                                      • 61. Option - And if they don't?Player - It's not like we have any say in the SIS's operations.
                                                        +50 Influence : disapproves.
                                                        • 62. - We do when they start getting our people captured or killed.
                                                          • 90. - Anyway, we've done all we can for now. I'll see about getting the rest of those coordinates decrypted.
                                                            • 91. <Conversation Exit>
  • 112. - You with the rescue party?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.companion.trooper.aric_jorgan.lieutenant_torve
ID16140914251590596797
Appearance ID16141113371989771604
Body Typebmn
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
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    "MinLevel": 31,
    "MaxLevel": 31,
    "Faction": 11,
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        "RepublicReaction": "cbtAttitudeFriendly",
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        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Strong",
    "ToughnessId": "0",
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        "enMale": "Strong",
        "frMale": "Fort",
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        "deMale": "Stark",
        "deFemale": "Stark"
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    "DifficultyFlags": 0,
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
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    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "MeleeWepId": "16141173282837695788",
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            "RangedWepId": "0",
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    "CharRef": "chr.lieutenant_torve",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "companion",
    "CommandXP": 40,
    "Id": "16140914251590596797",
    "Base62Id": "lVWONFE",
    "Fqn": "npc.location.companion.trooper.aric_jorgan.lieutenant_torve",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
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    "hash": "3666540564",
    "removed_in": "",
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        "1.3.0",
        "4.0.0",
        "5.2.0",
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}