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Major Brom

Major Brom
Level 33 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Major Brom
Other Sites:

Conversation:

  • 289. <Non-dialogue segment.>
  • 4. <Non-dialogue segment.>
    • 295. - There you are! Orders were for you to be here hours ago! This is unacceptable. Colonel Malcom will--
    • 86. - Halt, Master Jedi. An emergency has developed, and your skills are required. You will come with me and follow all military-issued orders to the letter. Understood?
      • 126. Option - I have other duties.Player - I'm already on an important mission for the Republic and the Jedi Council.
      • 127. Option - You don't have the authority.Player - Jedi are not a part of the Republic military.
      • 128. Option - This is against regulations.Player - You have no authority over Jedi, Major.
      • 133. Option - As you wish.Player - If you need the help of the Jedi, you'll have it.
        +200 Influence : approves.
        +50 Influence : disapproves.
      • 137. Option - Don't get in my way.Player - You will move, or I will move you. Choose carefully.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
    • 85. - Halt, Lieutenant. You are hereby ordered to postpone all current assignments and come with me. Your assistance is required for a critical operation. Understood?
      • 96. Option - Show some respect.Player - This is the commander of Havoc Squad!
      • 97. Option - This seems unusual.Player - Are you really authorized to do such a thing? The lieutenant is no rank-and-file soldier.
        • 98. - This is an emergency, Master Jedi--and your assistance is required as well. Come with me.
      • 92. Option - You're not my CO.Player - I cannot be reassigned without express authorization from General Garza, sir.
        • 93. - This is an emergency. You will comply, Lieutenant.
      • 88. Option - Have fun!Player - Enjoy your secret mission to clean some general's office!
        • 122. - The lieutenant isn't the only one I need. Come with me--now.
      • 110. Option - Understood.Player - I'm at your disposal, Major.
        +200 Influence : approves.
        +200 Influence : approves.
      • 120. Option - Back off.Player - I'm Special Forces, Major. Get in my way and you'll regret it.
        +50 Influence : disapproves.
    • 9. - Halt, Captain! Due to extreme circumstances constituting a direct threat to Republic security, you are hereby compelled into service. You will come with me immediately--understood?
      • 71. Option - This is unjust.Player - You have no right to force the captain to do anything.
        • 79. - The captain isn't the only one I need. You're in, too, Master Jedi.
      • 72. Option - This is no way to find help.Player - If you have problems, talk about them. Don't use these heavy-handed tactics.
        +200 Influence : approves.
        • 87. - I'll do what the situation requires. And you're coming along, too, Master Jedi.
      • 73. Option - This is against regulations.Player - You don't have the authority to press civilians into service, Major.
        • 76. - You don't have the authority to challenge me--Lieutenant. As a matter of fact, you're coming along.
      • 74. Option - Can it wait a minute?Player - This sounds great, honestly, but I have a quick bit of business to see to first....
        • 82. - I wasn't born yesterday, Captain. Come along--now.
      • 106. Player - Why don't you explain what this is all about?
        • 102. - This isn't a discussion. I won't ask again. Come along--now.
      • 13. Option - As you wish.Player - Go ahead, lead the way.
        • 112. - Thank you for your cooperation.
      • 116. Player - You're trying to push my friend around. That isn't wise.
      • 16. Option - You don't scare me.Player - If you try to make me do anything, it won't go well for you.
        +200 Influence : approves.
        • 17. - The penalty for refusal is....
          • 22. - Stand down, Major. I wanted volunteers, not conscripts.
            • 49. - Apologies. Jace Malcom. Strategic advisor to Alderaan for the Republic Army.
              • 51. - There's a gap in House Organa's defenses--their castle, their forces, everything is at risk. We can't hold the line without help. Hear me out?
                • 30. Option - I will.Player - A situation like that calls for fast action.
                • 29. Option - Of course.Player - I would never turn down an earnest request for help.
                  • 160. - Been a long time since Satele and I used to mix it up. It'll be good to work with a Jedi again.
                • 144. Option - Yes, sir.Player - I have direct orders to assist House Organa wherever I can.
                  • 146. - Perfect. It's good to see my old unit here. Hopefully we won't have to charge headfirst into any Imperial armies this time.
                • 145. Option - Yeah, okay.Player - Never hurts to have rich people owe you a favor.
                  • 149. - Organa may never even recognize the help we give them. But I'll make sure you're compensated for your time.
                • 155. Option - Can't Organa handle it?Player - Why doesn't House Organa send forces to cover the gap?
                  • 156. - They don't see it. They're like the first run of TR-7 personnel carriers: forward scanners can see for fifty clicks, sides only see for two.
                • 31. Option - I don't see why I should.Player - If you wanted help, you shouldn't have sent your goon.
                  • 32. - The major's been in the field--seen what we're up against firsthand. He's rattled. We all are.
                    • 239. - Served here during the war. We had to stand and fight alone with the whole of the Empire bearing down on us.
                      • 241. - The Imps caught us napping, and the cost of stopping them was... high. We can't let the same thing happen to Organa.
                        • 245. Option - Then let's get started.Player - What exactly needs to be done, Colonel?
                          • 257. - We need to make Organa seem more cautious than they are to their enemies.
                            • 258. <Non-dialogue segment.>
                        • 247. Option - You seem very certain.Player - What makes you so sure that House Organa can't win on their own?
                          • 248. - Forty years of soldiering and more scars than I care to count. If this gap isn't covered, there will be blood.
                            • 249. <Non-dialogue segment.>
                        • 244. Option - Let them fail on their own.Player - It sounds like Organa has this coming.
                          +50 Influence : disapproves.
                          • 251. - Some of Organa's leaders are making a mistake, but their troops are the ones who'll die because of it. I won't let that happen.
                            • 252. <Non-dialogue segment.>
                              • 260. - With Bouris Ulgo defeated, House Organa sees victory, and they're charging for it. They're advancing over territory without securing it.
                              • 253. - With our recent successes, House Organa sees victory on the horizon, and they're charging straight for it. They're advancing over territory without securing it.
                                • 255. - The worst is King's Pass, a massive valley they've left practically unguarded. Ulgo's splintering troops, Rist... even the Killiks are ready to push through. We need to keep that push from coming.
                                  • 46. Option - Time for an active defense.Player - With a nimble strike we can deflect the larger attack.
                                  • 47. Option - We give an image of strength.Player - If we disrupt enough of our enemies' plans, our defenses will seem impenetrable.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 194. - And if our defenses seem impenetrable, the enemy won't try anything.
                                  • 168. Option - Preemptive strikes.Player - A few surgical assaults should make the enemy rethink their plans.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 197. - Right. It doesn't matter how strong Organa's defenses actually are--as long as they seem strong, the enemy won't attack.
                                  • 169. Option - You want to hit first.Player - We make our move so fast, the other guy can't move at all. Right up my alley.
                                  • 170. Option - Any backup?Player - Can you spare any troops to help with this?
                                    • 181. - Command won't authorize any deployment past what's already here. But numbers don't always decide who wins.
                                      • 55. - Let's finish the briefing in my command room. I've got details on enemy strengths, topo scans, and--hold up.
                                        • 57. - Colonel, sir! Lieutenant Ross--we're under attack! Killiks--get someone on that heavy, now!--Killiks are all over us, sir. We need backup.
                                          • 59. - Copy, Ross. Backup is en route--over and out. Sounds like my people will have to brief you in the field as you go.
                                            • 63. - Help Lieutenant Ross push those Killiks back, and she'll get you started on the rest of our opposition in King's Pass. Understood?
                                              • 64. Option - I'll leave immediately.Player - Lieutenant Ross won't have to wait long.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                              • 65. Option - What about you?Player - What are you going to be doing?
                                                • 199. - I'll let my contacts in Organa know that their weakest defenses are under attack. They might see reason, but I won't get my hopes up.
                                              • 66. Option - Hope you have backup plans.Player - If Ross and the others are killed before I get there, we're going to need a whole new strategy.
                                                • 187. - Ross has a good head on her shoulders--she'll keep the Killiks back as long as you get there quickly.
                                                  • 67. - The future of House Organa--all of Alderaan--is on your shoulders.
                                                    • 69. - Move fast.
                                                      • 232. <Non-dialogue segment.>
                                                        • 308. <Conversation Exit>
                                                        • 310. <Conversation Exit>
                                  • 48. Option - Do it yourself. [Refuse quest]Player - House Organa is your problem. We're done here.
                                    <Aborts Conversation>
                                    • 183. - Brom--see if we have any other assets nearby. I'll call Command so they can tell me "no" one more time.
  • 11. - You did it! I can't believe you did it!
    • 176. - Sensors and sat scans are clear--the opposition is redirecting everything they have. King's Pass is secure!
      • 178. - Ah, I see our heroes are back from the field. We've got a lot to thank you for.
        • 202. Option - Thanks aren't necessary.Player - A Jedi has no need for gratitude.
          +200 Influence : approves.
        • 203. Option - It was a pleasure to help.Player - I'm always proud to lend a hand to the military, Colonel.
        • 204. Option - It was nothing.Player - Just doing my duty, Colonel, sir.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 266. - You give that Havoc badge its due, no doubt about that.
        • 205. Option - You have a lot to pay me for.Player - I think credits are the best thanks, Colonel.
          • 218. - I tell you, you meet one smuggler, you've met them all. You'll get your due, don't worry.
        • 206. Option - Any luck with Organa?Player - Do you think Organa will finally listen to your warnings?
          • 222. - They already have. Organa's troops are moving much more cautiously now, and they're assigning more troops to King's Pass as we speak.
        • 207. Option - [Flirt] You do owe me.Player - Why don't you thank me with dinner sometime?
          +50 Influence : disapproves.
          • 209. - If I were fifteen years younger and there wasn't a war on, you'd have a deal.
            • 213. - You kept my people alive out there, and that's not something I'll forget. But you've done a lot more.
              • 269. - House Organa has a real shot at winning this war, now. Alderaan's been through so much. They deserve some peaceful times.
                • 270. Option - I'm glad I could help.Player - It's an honor to have played my part.
                  • 278. - I have a feeling this isn't the last time you'll be a part of big things.
                • 271. Option - Do I get a monument?Player - Heroes who save entire planets ought to get some pretty big statues in their honor, don't you think?
                  +200 Influence : approves.
                  • 285. - Ha. I think we'd better save the victory monuments for after the victory.
                • 272. Option - I'll believe it when I see it.Player - I don't think this war will end overnight.
                  • 273. - War never does. But we're on the right road.
        • 208. Option - Don't waste my time.Player - The best way you could thank me would be to let me get out of here.
  • 8. - It's been an honor.
  • 5. - Good luck.
  • 1. - Move along, move along.
NameCooldownRangeAI Use PriorityLevel
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