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Mayor Klerren

Mayor Klerren
Level 26 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Mayor Klerren
Other Sites:

Conversation:

  • 1. - You're a real hero, Lieutenant. It's been an honor having you here.
  • 2. - Lieutenant! You made it! Please, have a seat, tell me what happened--was your mission against the Imperials a success?
    Progresses:
    • 3. Option - Affirmative.Player - I wiped them out.
      +200 Influence : approves.
      +200 Influence : approves.
    • 5. Option - Affirmative.Player - They ran like cowards.
      +200 Influence : approves.
      +200 Influence : approves.
      • 19. - Fantastic! This is incredibly good news, Lieutenant--congratulations! You won!
    • 629. Option - I'm afraid that's classified.Player - I'm not sure I'm supposed to talk about it.
      +200 Influence : approves.
      • 8. - Oh. Oh, uh, yes, of course. I understand. Top secret mission, of course.
        • 10. - Well, could you at least tell me about Fuse? I mean, did you rescue him from the Imperials?
    • 22. Option - Yeah, so you can stop whining.Player - Your worthless backwater town is safe now.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 23. - Always the cheerful one, aren't you? Come on, lighten up--you won! We should be celebrating!
        • 25. - So what about Fuse? Was he alright? Were you able to rescue him?
          • 26. Option - I'm sorry, I can't tell you.Player - All of the details about Fuse are classified, I'm afraid.
            +200 Influence : approves.
            +200 Influence : approves.
            • 27. - Shame. I really took a liking to him. Be nice to know if he made it out safe.
          • 32. Option - I got Fuse out of there.Player - It was close, but I managed to save him.
            +200 Influence : approves.
            +200 Influence : approves.
            • 33. - Oh, that's great! He seemed like a pretty decent guy, I'm glad he made it.
          • 36. Option - Fuse, yes, but no Gorik.Player - The Imperials escaped with the bomb designs while I was saving Fuse.
            +200 Influence : approves.
            +200 Influence : approves.
            • 37. - Then that murdering scum is still out there.
              • 39. - Well, I'm sure you did everything you could, Lieutenant. Maybe someday we'll track Gorik down and gut him like he deserves.
          • 44. Option - Fuse didn't make it.Player - He gave his life so that I could stop Gorik.
            +200 Influence : approves.
            +200 Influence : approves.
            • 45. - Oh. That's rough. He was a good guy, that one. Wish I could've shook his hand.
          • 48. Option - He got what he deserved.Player - Fuse died the traitor's death that he earned back on Ord Mantell.
            +200 Influence : approves.
            • 49. - Wow, you hated that poor guy. Seemed decent enough to me. Remind me never to get on your bad side.
              • 51. - So, your general called while you were gone. I filled her in on what I knew--nice lady. Stern, though.
                • 52. Option - She's a good CO.Player - General Garza is an exemplary officer.
                  • 53. - She definitely seemed to know what's what. Comes with the job, I guess.
                • 62. Option - "Stern" isn't the half of it.Player - Don't get me started on General Garza.
                • 64. Option - You shouldn't have talked.Player - It probably isn't good that you admitted knowing so much about my operation.
                  • 65. - I couldn't very well lie to the woman, could I? She's your boss, she needs to know what's happening.
                    • 67. - Anyway, she wants you to call her from your ship before you take off. She was pretty insistent about it, actually. Hope nothing's wrong.
                      • 68. Option - I'm sure it's nothing.Player - Post-mission debriefing--standard procedure.
                        • 71. - Oh, good. Personally, I think I've had enough crises for three lifetimes.
                      • 78. Option - Who knows?Player - There's no predicting with Garza.
                        • 79. - You accomplished some great things here. I can't imagine she's anything but pleased.
                      • 74. Option - Something is always wrong.Player - If it's not one problem, it's another.
                        • 75. - I guess you wouldn't have much to do if there wasn't, huh?
                          • 81. - Well, Lieutenant, the people of Anchorhead owe you an incredible debt. You've saved countless lives from a threat we never could've imagined.
                            • 83. - I managed to scrape together a small reward for you. It's the least we could do to thank you.
                              • 84. Option - Thank you very much.Player - I really appreciate it, Mayor Klerren.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 686. <Non-dialogue segment.>
                                  • 85. - Lieutenant, need I remind you once again that accepting personal compensation from civilians is against Code 497-A?
                                  • 91. - Lieutenant, Code 497-A is very clear. Accepting rewards of this nature is forbidden.
                                    • 92. Option - You're right, Sergeant.Player - Accepting your reward would violate procedure. But thanks anyway, mayor. +50
                                      +200 Influence : approves.
                                • 688. <Non-dialogue segment.>
                                  • 97. - At this rate, we're going to have the best gear in the Republic. We should find more towns to save from imminent destruction.
                                  • 100. - Extra credits always come in handy. Never know when Command might start making cutbacks.
                                • 690. <Non-dialogue segment.>
                                  • 672. - Ah, more kind donations to the cause of liberty and democracy! We are fortunate to have helped such generous people.
                                  • 673. - Generous donations like this are a great help to us when defending cities like yours from the vile oppression of the Empire, Mayor Klerren.
                                    • 102. - I'm just glad we could give you something for your hard work--especially if it helps you help more people down the line.
                              • 630. Option - You hold on to it.Player - You keep it. +50
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 109. - Well, that's generous of you, Lieutenant. I know the people affected by these bombings will really appreciate it.
                              • 112. Option - That can't be all.Player - I'm sure you could offer more than that. +50
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 113. - Lieutenant, we have no place accepting monetary compensation in the first place--let alone extorting local allies for more.
                                  • 115. Option - We need the money.Player - Additional funds will increase Havoc's combat effectiveness.
                                    +50 Influence : disapproves.
                                  • 117. Option - It isn't your call.Player - We're taking the reward, Sergeant. And that's final.
                                    +50 Influence : disapproves.
                                    • 118. - The decision is yours, sir, but it's still a violation of code.
                                      • 124. - Sorry, I didn't think it would be such a big deal. I just think that a good deed should be rewarded.
                                • 127. - Whoa--let's not push it. Technically, we're breaking the rules by taking anything at all.
                                  • 128. Option - All right, forget the reward.Player - Keep the money, Klerren. You need it more than we do, anyway. +50
                                    • 129. - Well, if you're sure. Whatever the Republic's paying, it isn't enough for heroes like you.
                                  • 132. Option - The original reward will do.Player - This will be plenty, Mayor Klerren.
                                    +200 Influence : approves.
                                    • 133. - Think nothing of it, Lieutenant. I just wish we could do more.
                                  • 140. Option - Let me do the talking, Jorgan.Player - We saved the entire town--I think that's worth more. +50
                                    +50 Influence : disapproves.
                                • 679. - A more generous donation could make the difference between a victory for liberty... or a terrible loss at the hands of vile oppression.
                                • 142. - I, uh... I'm sorry. If I had more to give, I'd give it. No reward is big enough to repay what you've done.
                                  • 144. - So, I guess this is where we part ways. It's been a real pleasure having you here, Lieutenant. An honor. We'll never forget what you've done for us.
                                    • 147. Option - Just doing my duty.Player - The Republic prides itself on protecting the innocent.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 148. - Well, be sure the Republic knows how much we appreciate the help.
                                    • 151. Option - That's what I like to hear.Player - I can pose for a statue, if you need me to.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      • 152. - Hah! Well, we'll see how the rebuilding goes. Maybe we'll take you up on that.
                                        • 158. - Good luck, Lieutenant. You'll always be welcome in Anchorhead.
                                    • 631. Option - Good, because I'm out of here.Player - We won't meet again.
                                      +50 Influence : disapproves.
                                      • 156. - Well, all the same, you'll always be welcome in Anchorhead, soldier. Goodbye.
                                        • 159. <Conversation Exit>
  • 160. - What are you doing here, Lieutenant? You've got to hurry to the Imperial base, before that scrag-eater Gorik escapes!
  • 161. - That scum killed dozens of innocent people for his "tests". Those people deserve justice. Their families deserve justice.
    • 163. - Please hurry, Lieutenant--Gorik has to pay for what he's done.
      • 164. Option - Roger that.Player - I'll move out immediately, sir.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 166. Option - Don't worry, I'll stop him.Player - That Imp scum won't get away from me.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 167. - You've got him on the run--now finish him off!
      • 170. Option - Shut up and I'll go.Player - I'd already be there by now if you weren't distracting me.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 171. - Okay, I get it, fine. I'll let you do your job.
          • 177. - Good luck, Lieutenant. Klerren, uh, Klerren out. Err, right.
            • 178. <Conversation Exit>
  • 660. <Non-dialogue segment.>
    • 179. - Lieutenant--Lieutenant, can you hear me? This is Oleg Klerren. Are you there, Lieutenant?
      • 634. Option - Yes, sir.Player - It's me. I'm here.
      • 182. Option - What can I do for you?Player - Has something come up?
      • 633. Option - Not now, Klerren.Player - I'm a bit busy right now.
        • 187. - Fuse just called. He said Colonel Gorik is pulling out. He's going to run for it, Lieutenant!
  • 190. - Find those Imperials, Lieutenant. Find them and make them pay for what they've done.
  • 191. - Colonel Gorik is... well, he isn't pleased about you being here, Lieutenant. He has the entire operation on high alert.
    Grants:
    • 196. Option - How does this affect us?Player - Will the alert become a problem for our plans?
      • 197. - I, uh, I think it's actually going to help us.
    • 192. Option - Smart man.Player - The colonel is right to be scared.
      +200 Influence : approves.
      +200 Influence : approves.
    • 200. Option - And where is this operation?Player - I think it's time for you to tell me where you are, Fuse.
      +200 Influence : approves.
      +200 Influence : approves.
      • 201. - Well, I would, but, uh, but there's a problem.
        • 207. - See, the base's location is a total secret. I have no idea where we are.
          • 209. - The only people who have the base's coordinates are Gorik's commando teams. You'll, uh, you'll have to hit one of those teams to get the coordinates.
            • 635. Option - Understood.Player - Sounds straightforward enough.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 655. Option - Where are these commandos?Player - Just point me in the right direction and I'll move out.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 216. Option - This is much too complicated.Player - There's got to be an easier way.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 217. - I'm sorry, but, uh... but there's really no other way to find this place.
                • 221. - When the guards were talking earlier, I, uh, I overheard them mention a commando team stationed in a cave near the Sand People's settlements.
                  • 235. - The commandos were deployed to test some of my designs on the Sand People--mines, booby traps, that kind of thing. So, the Sand People are, you know, pretty riled up right now.
                    • 636. Option - Copy that.Player - I'll be careful.
                    • 657. Option - Sounds like fun.Player - They sound like a friendly bunch.
                      +200 Influence : approves.
                    • 246. Option - So this is a death trap.Player - I'm basically committing suicide by going out there, is that about right?
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 247. - Well, it might be suicidal for anybody else. But not for you.
                        • 253. - It, uh, it may not be long before Gorik decides to pull out entirely, Lieutenant. He's worried that more Republic reinforcements are coming.
                          • 255. - So try to reach the cave and get the coordinates off of the commandos quickly, before the opportunity is gone.
                            • 269. - Good luck out there. You'll need it.
                              • 270. <Conversation Exit>
  • 271. - I'm so, so sorry, Mayor Klerren. I, uh... I just, I never imagined it would come to this, you know?
    Grants:
    • 273. - Innocent people dead, all because of my designs. I... I was so stupid.
      • 275. - Well, you're working for the right side now, okay, buddy? We're going to put a stop to this.
        • 640. Option - I'm back.Player - I did what you asked.
          • 277. - I heard, Lieutenant, it's fantastic news! Congratulations!
        • 286. Option - Fuse was telling us the truth.Player - The Geonosians were definitely working with the Imps.
          • 287. - I know it's... well, thanks for trusting me, after everything that's happened. I really do want to help.
        • 290. Option - Don't let him fool you, mayor.Player - Fuse may seem like your buddy now, but that doesn't make it true.
          • 291. - I'm pretty sure he's being straight with us, Lieutenant. I heard you found the Geonosians just like he said.
            • 292. <Non-dialogue segment.>
              • 682. - She, uh, she didn't just find them. She wiped them out.
              • 293. - He, uh, he didn't just find them. He wiped them out.
  • 296. - I hope those Geonosians don't send more bomb droids while you're gone, Lieutenant.
  • 297. - Excuse me, Mayor Klerren? I'm sorry to interrupt, sir, but we have an urgent holocall--someone who claims to have vital information about the bomber's identity.
    • 317. - What? Really? Put him through, Cohn.
      • 319. - Ah! Uh, hello there, Mayor Klerren, sir. My name is Vanto Bazren, and I have vital information for you regarding--
        • 321. - I'm sorry, is that... Sergeant, is that you? It's me, Fuse! From Ord Mantell, remember?
          • 322. Option - Yeah, I remember.Player - How could I forget?
          • 332. Option - I knew it.Player - Advanced bombs like these could only come from one man.
          • 334. Option - I should've known.Player - Bombs as advanced as these... I can't believe I didn't put it together sooner.
            • 335. - Look, I, uh... this, this isn't what you think it is. Not, not exactly.
          • 342. Option - I never forget a traitor.Player - I remember Ord Mantell, Fuse. And I'm here to make you pay for it.
            +200 Influence : approves.
            +200 Influence : approves.
            • 343. - I... I'm sorry. I--I don't know what I was thinking.
              • 345. - I know, uh, you might not believe this, but... I'm really, really glad you're here. If anyone can shut down the Imps and stop the bombings in Anchorhead, it's you.
                • 348. Option - I'm not here for Imperials.Player - I'm here for you, Fuse. Nothing else.
                  • 349. - I, uh, I thought as much, but please, hear me out, okay? We can't let the Imps get away with this.
                • 352. Option - So you're back on our side?Player - You're betraying the Empire and helping the Republic again?
                  • 353. - Yes. Please, please trust me. With my help, you can stop them!
                • 360. Option - What twisted game is this?Player - Pointless flattery won't make me trust you, Fuse.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 361. - What? I... no, no, please, you don't understand. It--it's not like that.
                    • 363. - Lieutenant, who is this guy? Can he really help us stop the bombings?
                      • 364. Option - That's classified information.Player - I cannot discuss this individual or my mission, sir.
                      • 366. Option - We're about to find out.Player - Let's hear what the man has to say.
                        • 367. - Thanks. I have to hurry, they... well, if I'm caught transmitting, it'll be bad. Really bad.
                      • 370. Option - No, this is all a lie.Player - This man is a traitor to the Republic. Don't trust a word he says.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 375. - Please, I--I don't have much time. If they catch me transmitting, they'll, uh... it won't be good.
                          • 377. - The Imperials brought me here to design bombs. Desert planet, middle of nowhere, makes sense, right?
                            • 379. - Then Colonel Gorik, the Imp leader, wants to test the bombs. But he wouldn't use the empty deserts--he wanted a live testing ground. He chose Anchorhead.
                              • 395. - That son-of-a... he's killing innocent people just to test your damned bombs?
                                • 400. Option - Despicable.Player - That's the Empire for you.
                                  +200 Influence : approves.
                                  • 401. - Not every Imperial officer is a murderous psychopath, but still. Yeah. Pretty horrible.
                                • 404. Option - According to this traitor.Player - You're assuming that Fuse is telling the truth.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 405. - Why would I lie? Why would I call you at all unless I wanted to help, right? It--it wouldn't make sense.
                                • 408. Option - Stay out of it, Klerren.Player - This is a Republic military matter. It doesn't concern you.
                                  • 409. - My citizens have been murdered by the dozens, and you expect me to stay out of it?
                                    • 411. - As soon as I found out... I told Gorik I wouldn't do it. Never. So his men locked me up in here.
                                      • 413. - Gorik's afraid of Tavus, or he would've just killed me. Only you can stop Gorik now. Let me help you--let me tell you who's putting the bomb droids together.
                                        • 430. Option - That's irrelevant.Player - My objective is to capture you, not to destroy droids.
                                          +50 Influence : disapproves.
                                          • 431. - And I'll help you find Gorik's base and turn myself in--as soon as I know those droids won't hurt anyone else.
                                        • 434. Option - The Empire doesn't build them?Player - Why doesn't Gorik construct the droids himself?
                                          • 435. - He doesn't have the resources. So he hired on some help.
                                        • 649. Option - Let's hear it.Player - Tell me more.
                                          +200 Influence : approves.
                                          • 443. - A group of Geonosians is building the bomb droids. When each batch is finished, they're sent to coordinates that Gorik provides.
                                            • 445. - The Geonosians are holed up somewhere outside Anchorhead, but I don't know the exact location. Guards are coming now--I have to hide the transmitter before I'm caught. Fuse out.
                                              • 650. Option - Got it.Player - Roger that.
                                                • 471. - Look, Lieutenant--I don't know the whole story, granted, but I think he was telling us the truth.
                                              • 464. Option - Get back here!Player - Fuse, get back on this line!
                                                • 465. - He's gone, Lieutenant. We'll have to work the rest out without him.
                                              • 468. Option - What was he talking about?Player - Do you know anything about these Geonosians, Mayor Klerren?
                                                • 473. - The Geonosians Fuse mentioned--a big gang of them--moved into an abandoned town nearly two months ago.
                                                  • 475. - They haven't been a problem--no worse than scavengers. We... we never imagined they were involved in the bombings.
                                                    • 476. Option - Only one way to find out.Player - Sounds like I'm paying these guys a visit.
                                                    • 478. Option - Who are the Geonosians?Player - Can you tell me anything about these people?
                                                      • 479. - Well, they aren't exactly people, for starters--they're creepy insectoids with a knack for tech. I can't believe I didn't think of them before.
                                                    • 486. Option - I still don't buy any of this.Player - If you ask me, it's all just a trap.
                                                      • 487. - I don't see that we have any choice but to investigate, Lieutenant. Think of how many lives you'll be saving if Fuse is right!
                                                        • 491. - If you kill the Geonosians' leader, it should put a stop to all of this. But there are so many--getting in won't be easy.
                                                          • 492. Option - Leave that to me.Player - I'll be back when the job is done.
                                                          • 494. Option - Leave that to us.Player - Havoc Squad can handle anything.
                                                            +200 Influence : approves.
                                                          • 496. Option - Now you're talking.Player - You're starting to sound more like a soldier than a mayor.
                                                            • 497. - I'm not sure if that's a compliment, but thanks.
                                                          • 502. Option - What, no negotiations?Player - You don't think we should try to talk this one out, mayor?
                                                            • 503. - If you think you can talk them down, be my guest. But if what Fuse said is true, then I'm not interested in a peaceful resolution.
                                                              • 505. - Good luck out there, Lieutenant.
                                                                • 506. <Conversation Exit>
  • 508. Player - I stopped the bombings. There were no casualties beyond the initial blast.
    • 515. - You really did it? Thank you, Lieutenant. Thank you so much. The city of Anchorhead owes you a great debt.
  • 522. - Please hurry. You're the only one who can stop this!
  • 523. - I am so thankful that you're here. Please, Lieutenant, I need your help. My city--the people of Anchorhead--need your help.
    • 524. Option - I already have an assignment.Player - I'm sorry, but I have to put my mission first.
      +200 Influence : approves.
      +200 Influence : approves.
      • 525. - Please, my city--we really aren't prepared for things like this.
    • 651. Option - What's going on?Player - What kind of help do you need?
      +200 Influence : approves.
      +200 Influence : approves.
    • 532. Option - Your people aren't my problem.Player - I'm not here to help you, you're here to help me.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 533. - My duty is to the people of Anchorhead--not to you. My people come first.
        • 535. - Someone is attacking us, Lieutenant. Bombs have been going off all over Anchorhead--more than a dozen just in the past week.
          • 537. - And we have no idea who's behind them--no threats, no demands or warnings. Innocent people are being murdered without any explanation!
            • 538. Option - I'm sorry, but I can't help.Player - I'm afraid my duty to the Republic has to come first, sir.
            • 540. Option - What else can you tell me?Player - Has there been any pattern to the bombings?
              • 541. - Not that we can tell. Storefronts, cantinas, warehouses--all sorts of places have been hit.
                • 543. - The victims of the attacks are innocent bystanders. There doesn't seem to be any particular target.
            • 546. Option - Sounds like someone I know.Player - Jorgan, isn't one of our objectives a bomb expert?
              • 547. - That's a big affirmative, Lieutenant. He pulled some pretty flashy stuff back on Ord Mantell, if memory serves.
            • 550. Option - Sounds like someone I know.Player - Dorne, one of our objectives is a bomb expert, correct?
              • 551. - Affirmative, Lieutenant--according to the personnel files I've reviewed, one of the most skillful in the galaxy.
            • 668. Option - Sounds like someone I know.Player - Forex, we've got a bomb expert on our list of targets, don't we?
              • 669. - Affirmative--records indicate one of the top bomb experts in the galaxy, and a vile and heartless traitor besides.
                • 553. - Really? Do you think our problems might be related, then? If you find this bomb expert....
            • 652. Option - So what?Player - You say that like I should care.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 563. - Please, Lieutenant--under any other circumstances, helping a representative from the Republic would be my top priority.
                • 565. - But my people are dying! It's my duty to put their lives first. Help me save them, and I swear to help you any way I can.
                  • 567. - Sir! Mayor Klerren, sir! There's been another bombing! An apartment building, over in district seven!
                    • 569. - Oh, no. No, no. How--how many? Do we know yet?
                      • 571. - No, sir, but it's going to be bad. A lot of people lived in the building... a lot of families.
                        • 572. Option - Leave this to me.Player - I'll proceed to the scene at once, Mayor Klerren.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 574. Option - You'll help me if I help you?Player - I'll lend a hand, but I have to know you'll assist me in my mission afterward, Mayor Klerren.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 582. Option - Stop moping and act.Player - We've got work to do. You can grieve all you want later.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                        • 584. Option - I guess you expect me to help.Player - I look into this, then you help me with my mission--is that how this is going to work?
                          • 585. - Yes. If you want my help, you have to help my people first.
                            • 587. - After the first explosion, there are always more, all in the same area. If you hurry, you might get there in time to stop them!
                              • 589. - Please, Lieutenant--protect my people, and I'll do anything I can to help your mission. Please, hurry!
                                • 602. <Conversation Exit>
  • 603. - ...That puts the tally somewhere around sixty-four, sir. But we've still got some volunteers digging through the rubble to be sure.
    • 605. - Sixty-four. So... so many. So much death. And for what? Why is this happening? What have we done to deserve this?
      • 611. - We still don't have any leads, sir, but I'm sure--excuse me, who are you? This is the mayor's office; you can't just barge in here without an appointment!
        • 612. Option - The mayor is expecting me.Player - I'm a soldier. The mayor knows I'm coming.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 613. - You must be the lieutenant--the one General Garza told me about.
        • 616. Option - Fine, then, I'll go.Player - Be sure to let the mayor know that you turned away the commander of Havoc Squad.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 647. Option - Don't get in my way, kid.Player - (Class) Do as they please.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 625. - It's alright, Cohn. This is the Republic soldier I told you about--the one that general called about.
  • 628. - Hello. Welcome to Anchorhead.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.tatooine.class.trooper.multi.mayor_klerren
Appearance FQNnpp.location.tatooine.class.trooper.multi.mayor_klerren
ID16141096178573108167
Appearance ID16140941273084991135
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e68f33180000cb06f4c3"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Mayor Klerren",
    "NameId": "338456307826688",
    "LocalizedName": {
        "enMale": "Mayor Klerren",
        "frMale": "Maire Klerren",
        "frFemale": "Maire Klerren",
        "deMale": "B\u00fcrgermeister Klerren",
        "deFemale": "B\u00fcrgermeister Klerren"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 26,
    "MaxLevel": 26,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.tatooine.class.trooper.mayor_klerren",
    "CnvB62": "eiK8i82",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140902441288829281",
            "MeleeWepB62Id": "OOb1Zq0",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140941273084991135",
            "AppearanceFqn": "npp.location.tatooine.class.trooper.multi.mayor_klerren",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.mayor_klerren",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "tatooine",
    "CommandXP": 16,
    "Id": "16141096178573108167",
    "Base62Id": "nz6XnBK",
    "Fqn": "npc.location.tatooine.class.trooper.multi.mayor_klerren",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1202124651",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}