You are not logged in.

English
Database
Site

Hylo Visz

Hylo Visz
Specialist: Underworld Logistics
Level 65 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 03
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 6.0.0
Last Seen: 6.2.1a
Star Wars Name: Hylo Visz
Other Sites:

Conversation:

  • 3. - Fancy meeting you here, boss.
    • 4. <Non-dialogue segment.>
      • 5. - We were catching up with Theron and Lana, and they mentioned you were here--figured we'd lend a hand.
      • 6. - Lana mentioned you were coming here, so we figured we'd come and lend a hand.
        • 9. - We've cut a few deals with these people over the years. With our help, you'll know just how to play them--they'll vote however you want.
          • 11. Option - I don't want to "play" them.Player - I'm not here to con anyone. The Republic will give them a fair deal for the fuel.
          • 12. Option - I don't want to "play" them.Player - This isn't one of your cons, Gault. The Empire will deal fairly if they will.
            • 16. - Settling for "fair" isn't what got these people to the top on Mek-Sha.
          • 13. Option - Any help is appreciated.Player - I'll be glad to have any information you can give me.
            • 19. - Just doing our part.
          • 14. Option - You should deal with this.Player - If you already know these people, why don't you handle the negotiations?
            • 21. - All of the deals we've cut were small-time compared to this. Convincing them to fuel up Republic warships will take some clout.
              • 23. - Dealing with someone big and important like you feeds people's egos, makes them easier to win over. You're definitely the one for this job.
                • 56. - If you're ready, let's head inside.
                  • 25. - All right. First up: Huttbreaker. Revolutionary leader, liberator, and unofficial queen of Mek-Sha. Her crew runs the main docks.
                    • 27. - She won't need much convincing--selling that fuel will bring in a small fortune. But that only stands if you keep the peace.
                      • 29. - You get too messy with any of the gangs, Huttbreaker will lock things down, no matter how much she stands to make. Keeping Mek-Sha safe is her top priority.
                        • 30. Player - All right. What about the Brothers? Jott mentioned they work with the Empire.
                          • 33. - Yeah. They're slavers, all part of some weird religious cult. The Empire buys most of their stock.
                            • 35. - A lot of the refugees who come through here end up in the Brothers' pens. And Huttbreaker isn't above throwing troublemakers their way, too.
                              • 37. - Needless to say, you won't be getting their vote for anything that helps the Republic. Better to focus on the other crew leaders.
                        • 31. Player - All right. Darth Shaar said that one of the crew leaders is a Republic sympathizer--what can you tell me?
                          • 42. - Junker Jott. Retired Republic Navy. His people handle maintenance for all of Mek-Sha--they're the reason we've got air to breathe and a nice view that doesn't kill us.
                            • 44. - Jott doesn't really have a crew, just droids and other engineers like him. But without them, this place literally doesn't work, so they get a seat at the table.
                              • 46. - Needless to say, the Republic will get his vote to refuel, so no need to get involved there. Better to focus on the other crew leaders.
                                • 241. Player - Why bother with the others? Huttbreaker and Jott will vote in the Republic's favor. We tell the Brothers to do the same, and we have a majority.
                                  • 242. - The Brothers' relationship with the Empire is no secret. If they suddenly vote to sell fuel to the Republic, it will seem way too suspicious.
                                    • 244. - Yeah, it's more of a hassle, but you'll need a vote from one of the other crew leaders to keep the Republic from looking too closely.
                                      • 39. - First is Veek the Sneak. He runs a Rodian smuggling ring, the Harido Wald. One of the biggest operations in the galaxy.
                                        • 41. - Veek's a businessman. He can be anybody's friend if there's an upshot for him. Just have to figure out what he needs and make sure he gets it.
                                          • 50. - The other crew leader is Indigo. Mandalorian--well, ex-Mandalorian. Same with his crew. They're called something like Dar... Darma....
                                            • 52. - Dar'manda. They're mercs and gunrunners. Indigo has some kind of rivalry with Veek, so it's a good thing you only need one of them to vote your way.
                                              • 53. Option - Much appreciated.Player - Veek or Indigo--got it. I appreciate your help.
                                              • 54. Option - Much appreciated.Player - Veek or Indigo--simple enough. Thank you for your help.
                                                • 111. - What are friends for?
                                              • 55. Option - Anything else?Player - Is there anything else I should know?
                                                • 62. - We'll keep our eyes open for any other big players, but I'm sure you can handle these guys.
                                              • 58. Option - Crooks decide the galaxy's fate.Player - This whole galactic war, and it all comes down to people like us cutting deals like any other day. What are the odds?
                                                • 60. - War can be good if you stay in the fringes.
                                              • 59. Option - Crooks decide the galaxy's fate.Player - The whole of the Galactic Republic is backing us, and everything still hinges on cutting deals with criminals.
                                              • 66. Option - Crooks decide the galaxy's fate.Player - The mighty Sith Empire, resting its future on shady deals with shadier people.
                                                • 105. - Wars are never won on the front lines.
                                                  • 107. - Looks like Huttbreaker's about to give her big welcome speech. Let's find a good spot.
                                                    • 121. - Mek-Sha! How are you doing tonight?
                                                      • 125. - Look at us! We are surviving. We are thriving. We are turning this tiny rock into the beating heart of the galaxy.
                                                        • 127. - Just a few years ago, we were slaves. Now, we're masters. Imagine what we can become in just a few more years!
                                                          • 129. - All we've gotta do is stay "us". Be what we've been so far. We keep the peace, we keep the balance, and we keep moving forward.
                                                            • 131. - We've got the whole galaxy laid out in front of us. Everyone else just doesn't see it yet. All they see are the soldiers, politicians, Sith, Jedi....
                                                              • 133. - All the people who think they run things--who think their wars decide who's in charge.
                                                                • 135. - The truth is, they'll never be in charge. They'll never really run things. You know why?
                                                                  • 139. - Because while they're busy killing each other, we're making deals. Making friends. Expanding.
                                                                    • 141. - Everything they buy so they can blow each other up, we're selling and getting richer. Stronger.
                                                                      • 143. - By the time they stop and do the math, it'll be too late. Because there will be a lot more of us than there are of them.
                                                                        • 145. - And then, it will be us calling the shots. So stay the course, my friends--it only gets better from here.
                                                                          • 149. - Welcome to Mek-Sha. Did you enjoy the speech?
                                                                            • 150. Option - You're good at swaying people.Player - I can see how you were able to inspire the rebellion against the Hutts.
                                                                              • 230. - Well, the Hutts did most of the work for me, if I'm honest. Someone just had to fire the first shot.
                                                                                • 231. <Non-dialogue segment.>
                                                                                  • 282. - Now then, please, enjoy our hospitality, have a drink on me, and keep the peace. You can keep the peace, yes? Narlock gave me his word.
                                                                                  • 236. - Now then, please, enjoy our hospitality, have a drink on me, and keep the peace. You can keep the peace, yes? I have your Sith friend's word on it.
                                                                            • 276. Option - Don't count us out yet.Player - I think the Republic might not give in so easily.
                                                                            • 277. Option - Don't count us out yet.Player - I think the Empire might not be so easy to overcome.
                                                                              • 278. - Time will tell.
                                                                                • 279. <Non-dialogue segment.>
                                                                            • 152. Option - It was naive nonsense.Player - I think you're one good blockade away from realizing who's actually in charge.
                                                                              • 154. - You think you can spare the ships it would take? How many planets would you be willing to lose to prove a point?
                                                                                • 157. - Puffing up your chest at me won't get you anywhere.
                                                                                  • 158. <Non-dialogue segment.>
                                                                                    • 199. - In the meantime, enjoy our hospitality, have a drink on me, and keep the peace. You can keep the peace, can't you? Narlock gave me his word.
                                                                                      • 201. - Servants of the Republic often espouse high ideals, even as their deeds tell a very different story.
                                                                                        • 203. - No need to be rude. Commander, this is Darth Shaar.
                                                                                          • 210. <Non-dialogue segment.>
                                                                                            • 212. - Dark Councillor in charge of production, logistics, and civil order. How do you do?
                                                                                            • 213. - Apprentice to Darth Vowrawn, Dark Councillor in charge of production, logistics, and civil order. How do you do?
                                                                                              • 209. Option - What brings you here?Player - What brings you to Mek-Sha, exactly?
                                                                                                • 215. - Oh, a few minor import-export violations that I wish to resolve, nothing terribly interesting. I'm sure refueling your warships will be much more exciting.
                                                                                              • 208. Option - Savik sends her regards.Player - Darth Savik mentioned that we might find you here. She's been very cooperative.
                                                                                                • 217. - Ah, she must have been so disappointed not to have killed you. But then we wouldn't have had a chance to meet like this.
                                                                                              • 214. Option - Fine. Your assassin failed.Player - The Sith you sent to kill me didn't finish the job. Send someone better next time.
                                                                                                • 221. - I've sent no assassins, dear. Huttbreaker can attest to the meager size of my delegation. Perhaps it was one of the other Sith lords you've angered over the years?
                                                                                                  • 223. - I'm sure the two of you have a lot you could talk about, but we do have a previous appointment. Enjoy the auction, Commander.
                                                                                                    • 228. - I do hope we get to meet again soon.
                                                                                                      • 287. <Conversation Exit>
                                                                                    • 160. - In the meantime, enjoy our hospitality, have a drink on me, and keep the peace. You can keep the peace, yes? I have your Sith friend's word on it.
                                                                                      • 162. - The Sith aren't known for keeping their word or keeping the peace.
                                                                                        • 164. - Such cynicism! Commander, meet Tau Idair. Jedi Knight.
                                                                                          • 165. Option - Greetings.Player - It's so rare that we can step away from the war for a peaceful chat.
                                                                                            • 168. - Just because nobody's shooting at each other yet doesn't mean the war isn't here.
                                                                                          • 186. - That's enough.
                                                                                          • 167. Option - Get lost, Jedi.Player - Leave while you can, Jedi. I won't tell you again.
                                                                                            • 170. - I don't answer to you.
                                                                                              • 172. - The two of us have a prior appointment, I'm afraid. Please--enjoy the auction.
                                                                                                • 174. - I know you helped Malgus on Ossus. You picked the wrong side--and you're going to regret it.
                                                                                                  • 176. Option - [Saboteur] Don't worry.Player - You have nothing to fear from me, Jedi.
                                                                                                  • 177. Option - [Loyalist] The Empire will win.Player - The Republic is never going to win. You must see that.
                                                                                                    • 183. - What I see is one more Imperial lap dog.
                                                                                                  • 178. Option - I'd prefer peace.Player - Destroying the Republic isn't my goal. This war can end whenever we want it to.
                                                                                                    • 184. - What, with another Treaty of Coruscant? I'll pass.
                                                                                                  • 179. Option - I'll enjoy killing you.Player - I'm going to remind you of this moment when you're busy dying at my feet.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.03.mek_sha.world_arc.shared.hylo_visz
Appearance FQNnpp.alliance.camp.hylo_visz
ID16141164224667966155
Appearance ID16140984933829547781
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
{
    "_id": {
        "$oid": "5fb486ef33180000cb0a378e"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Hylo Visz",
    "NameId": "4283538388025344",
    "LocalizedName": {
        "enMale": "Hylo Visz",
        "frMale": "Hylo Visz",
        "frFemale": "Hylo Visz",
        "deMale": "Hylo Visz",
        "deFemale": "Hylo Visz"
    },
    "Title": "Specialist: Underworld Logistics",
    "LocalizedTitle": {
        "enMale": "Specialist: Underworld Logistics",
        "frMale": "Sp\u00e9cialiste\u00a0: logistique clandestine",
        "frFemale": "Sp\u00e9cialiste\u00a0: logistique clandestine",
        "deMale": "Spezialist: Unterweltlogistik",
        "deFemale": "Spezialist: Unterweltlogistik"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 65,
    "MaxLevel": 65,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Boss1",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Elite",
        "frMale": "\u00c9lite",
        "frFemale": "\u00c9lite",
        "deMale": "Elite",
        "deFemale": "Elite"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.exp.03.mek_sha.world_arc.shared.scene_3_hylo_gault",
    "CnvB62": "9pBQNA3",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bfn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140984933829547781",
            "AppearanceFqn": "npp.alliance.camp.hylo_visz",
            "SpeciesScale": 8882822249981165000
        }
    ],
    "CharRef": "chr.hylo_visz",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "exp",
    "FqnSubCategory": "03",
    "CommandXP": 240,
    "Id": "16141164224667966155",
    "Base62Id": "oyr9u2N",
    "Fqn": "npc.exp.03.mek_sha.world_arc.shared.hylo_visz",
    "first_seen": "6.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "943390012",
    "removed_in": ""
}