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Doctor Carsiri

Doctor Carsiri
Level 36 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Doctor Carsiri
Other Sites:

Conversation:

  • 2. - Enjoy your Republic victory. Balmorra was better off fighting the Empire.
    • 3. <Conversation Exit>
  • 85. - The Barrager's destroyed... I didn't think I would live to see it. Thank you.
    • 86. <Conversation Exit>
  • 81. - The Barrager's taking this lab with her, but she won't take us. Move!
    • 82. <Conversation Exit>
  • 38. - Come in, Doctor Carsiri. Is anyone there?
    Progresses:
    • 1. - We're here, Commander. Darth Minax and the other Imperials are dead. The Barrager's ready to accept your spike.
      • 32. - Excellent. Use the Barrager spike to get control. I'm sending a recovery crew to take over operations.
        • 34. - To take over? But the Barrager is a threat to Balmorra--it must be destroyed! You know that!
          • 5. Option - It's not a threat anymore.Player - The Empire will never have control of the Barrager again.
            • 49. - The Empire was never the problem. The Barrager itself caused this mess.
          • 21. Option - Did I miss something?Player - Is there something wrong?
            • 46. - What's wrong is that your commander is willing to sacrifice Balmorra for a Republic victory.
          • 94. Option - I'm in no mood for this.Player - Get to the point.
            • 36. - Destroying a fleet takes every bit of power a planet can give. Solar, geothermal, hydro... if it's part of Balmorra, it's powering the Barrager.
              • 43. - It will leave the planet an empty shell--with nothing left to defend.
                • 7. - The Empire wanted the Barrager so they could hold Balmorra forever. Now I see the Republic does, too. Commander Madine lied to us.
                  • 28. Option - We're trying to help.Player - I'm sure the commander wants to keep Balmorra safe.
                  • 29. Option - Don't assume things.Player - Neither of us knows the commander's true intentions.
                  • 30. Option - That can't be true.Player - The commander wouldn't have authorized this if he'd known.
                  • 31. Option - Just take it easy.Player - I'm sure the commander had a good reason. Don't ask me what.
                  • 8. Option - Let's hear his story.Player - Is this true, Commander?
                    • 25. - Whatever your assumptions, doctor, I made it clear that we needed to get control of the Barrager.
                      • 42. - You never said the Republic planned to use it!
                  • 97. Option - I don't like liars.Player - If you try to double-cross me, you're dead.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 64. - A Madine has died in every Republic war--how dare you accuse me of treason.
                      • 54. - You really think we'd destroy something that could prevent another Telos, Taris or Coruscant? Save millions of lives and guarantee a Republic victory?
                        • 56. - This war's not over. I can feel it. I know the cost is high, but the Barrager could make sure the Republic wins that war. We have to claim it.
                          • 12. Option - It's too costly. Destroy it.Player - We can't sacrifice one planet to save another. +150
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 68. - Blast it, do you realize what you're doing? You've given the Empire a second chance--
                              • 69. <Conversation Exit>
                          • 14. Option - We need weapons. Take it.Player - The Empire must be defeated. The Barrager belongs to the Republic. +150
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            • 73. - Almost. Use the Barrager spike to take control.
                              • 15. - The Barrager's yours. Now the Empire won't destroy Balmorra. I never thought it would be the Republic instead.
                                • 76. - I'm sorry, doctor, but we had no choice. Get back to Bugtown and meet me in Republic headquarters. Madine out.
                                  • 16. <Conversation Exit>
  • 83. - The Barrager's made slaves of us all.
    • 84. <Conversation Exit>
  • 71. - The Barrager's power core is overloading. We have to evacuate.
    • 72. <Conversation Exit>
  • 19. - Running for my life. Next time, I'll leave the adventures to a professional. If we don't meet again--thank you.
  • 67. - I disconnected him. Give me the Barrager spike so we can destroy this accursed thing.
    • 10. Option - I hate liars.Player - Many traitors met their ends on my lightsaber.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.balmorra_republic.world.breakthrough.hub_3.doctor_carsiri
ID16141075242539580110
Appearance ID16141093040268647611
Body Typebma
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 36,
    "MaxLevel": 36,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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        "DefendedFactionIds": [
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        "FactionString": "friendly",
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.balmorra_rep.world.breakthrough.doctor_carsiri",
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
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    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bma",
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    "CharRef": "chr.doctor_carsiri",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "balmorra_republic",
    "CommandXP": 16,
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    "Fqn": "npc.location.balmorra_republic.world.breakthrough.hub_3.doctor_carsiri",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "279238874",
    "removed_in": "",
    "changed_fields": [
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    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}