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Nurkolas

Nurkolas
Level 20 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Nurkolas
Other Sites:

Conversation:

  • 6. - I see why Bareesh hired you. You're top-of-the-line.
  • 5. - Nice meeting you. Try not to get yourself killed.
  • 1. - Welcome to Nurkolas Arms. If it shoots, stabs, fries or detonates, I stock it.
    • 118. - I see you've got Bareesh's combat implants. He'll be a happy Hutt.
      • 119. <Non-dialogue segment.>
        • 22. - Gotta say, I expected a lot more Jedi after the Kintan Kings slaughtered that other one. You're all they sent?
          • 44. Option - This isn't a police action.Player - Jedi leave law enforcement to the proper authorities.
            • 59. - Proper authorities? On Nar Shaddaa? You just landed here, didn't you?
          • 45. Option - We're not an army.Player - The galaxy is huge and the Jedi are few.
            • 60. - Getting fewer all the time, from what I've seen.
          • 46. Option - Yes, and Havoc Squad.Player - I'm here to pick up the Jedi slack.
            • 61. - Yes, you look like someone good at heavy lifting.
          • 47. Option - I'm all they need.Player - Jedi don't like getting their hands dirty, but I do.
            • 62. - Then you've come to the right place.
        • 14. - What's with all the armor and heavy weapons? Nar Shaddaa's neutral territory.
          • 40. Option - This isn't about borders.Player - The Republic and the Jedi go where they're needed.
            +200 Influence : approves.
            • 71. - Especially when it suits your agendas.
          • 41. Option - It will remain so.Player - The Jedi will preserve the balance here.
            • 72. - Only "balance" I care about is in my bank account.
          • 42. Option - Relax.Player - I'm not here to start a war.
            • 73. - Really? The Kintan Kings must be awfully confused.
          • 43. Option - Just how I like it.Player - Personally, I hope it stays that way.
            • 74. - I'm sure you'll find a way to profit, regardless.
        • 25. - What's a mercenary spacer like you doing for the Republic's top ambassador?
          • 37. Option - Profiting, I'm sure.Player - My friend here enjoys the sound of credits rubbing together.
            +200 Influence : approves.
            • 76. - Sure, but who doesn't?
          • 38. Option - Making him laugh.Player - We keep Captain Smartmouth around for comic relief.
            • 77. - Let me guess: When a fight breaks out, you stand in front and the spacer covers the rear.
          • 39. Option - Earning credits.Player - The pay's good, and I've got expenses to cover.
            • 78. - I'll just bet you do.
        • 26. - How'd you get mixed up with my boss and Ambassador Averdon, friend?
          • 121. Option - To stand against evil.Player - We're all here for the same reason--to defeat these gangsters.
            +200 Influence : approves.
            • 122. - I get the feeling this is personal for you, Master Jedi.
          • 36. Option - Why so many questions?Player - Are you always this curious?
            • 75. - It's not every day you meet someone crazy enough to take on the Kintan Kings.
          • 55. Option - The hard way.Player - When there's fighting to be done, it falls to people like us.
            +200 Influence : approves.
            +200 Influence : approves.
            • 79. - What the--for a second, I thought my inventory overstock was talking.
          • 56. Option - Imitating me.Player - I started it. What can I say? I'm a trendsetter.
            • 80. - We all have our burdens. I'm sure your friends understand what I mean.
          • 54. Option - It's what I do.Player - It's my duty as a Jedi to help.
            • 81. - If you say so. I'm more the neutral type, myself.
          • 28. Option - Skip the questions.Player - I don't have to explain myself / justify myself to you.
            • 30. - Suit yourself. Just trying to be friendly.
          • 29. Option - I'm here on vacation.Player - I'm just here for the fun of it.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 31. - People like you keep people like me in business--and I really appreciate it.
              • 33. - One thing's for sure, the Mountain won't be happy when he finds out what you did.
                • 35. - That's what they call the Kintan Kings' leader, by the way--"the Mountain." Three guesses why.
                  • 126. Option - I assume he's large.Player - He must be very tall.
                    +200 Influence : approves.
                    • 128. - Wookiees are tall. The Mountain ducks when clouds pass overhead.
                  • 125. Option - He's overcompensating.Player - Gangsters like to sound tougher than they are.
                    +200 Influence : approves.
                    • 130. - In this case, it's no exaggeration. Saw him once. Wish I hadn't.
                  • 127. Option - Enough of this.Player - I'm not here to play your stupid guessing games.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 129. - Just figured you'd want to know what you're up against.
                      • 134. - Only thing the Kintan Kings fear is the Mountain. He's everywhere, all the time.
                        • 155. Option - He must have a weakness.Player - People who rule by fear always have a vulnerable spot.
                          +200 Influence : approves.
                          • 156. - Just be careful that you don't trigger an avalanche when you hit the Mountain's weakness.
                        • 140. Option - That seems unlikely.Player - How is that possible?
                          +200 Influence : approves.
                          • 143. - All I know is, the Mountain has a reputation for staying on top of things. Take care you're not one of them.
                        • 147. Option - What's your point?Player - Why tell me this?
                          +200 Influence : approves.
                          • 142. - You just made the top of the Mountain's to-kill list. I'm concerned for your well-being.
                            • 160. - Say... since we're being so cordial and sharing, maybe we can discuss a little side business?
                              • 162. - Those combat implants are first-rate merchandise. We could score a sweet profit selling a few on the black market.
                                • 164. Option - They don't belong to us.Player - That technology is a gift from Bareesh to the Republic.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 167. - I'm not saying we take them all. Besides, Bareesh has other gifts.
                                • 163. Option - You'd betray Bareesh?Player - Do you make a habit of cheating your employer?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 168. - Of course not--that would get me killed. I only profit when opportunity knocks.
                                • 166. Option - How much is my cut?Player - What are you offering?
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 169. - Fifty-fifty split of the profits, with your share paid in advance, 'cause I'm a generous guy.
                                    • 171. - I'll tell Bareesh the Kintan Kings used some combat implants before you raided them. He'll believe me, long as you don't disagree.
                                      • 179. - What Bareesh doesn't know won't hurt him--and it'll make us richer. Sound good?
                                        • 181. Option - Sounds bad. [Refuse bribe]Player - I'm not making any deals with you. +100
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 183. - Take it easy. I was only kidding. Hey look--Bareesh is on the holo....
                                            • 188. - We got back all those combat implants, boss.
                                        • 182. Option - Yes, I'll lie to Bareesh.Player - You've got yourself a deal. +100
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          • 184. - Great! That's Bareesh on the holo. Just play it cool....
                                            • 196. - Bad news, boss. Couldn't get back all those combat implants. The Kintan Kings must have used a few.
                                              • 198. - Annoying, but no surprise. Leave us, Nurkolas.
                                                • 245. - Your attack on those gangster scum reaped unexpected benefits. They revealed a new den of evil to us!
                                                  • 244. - We intercepted a holomessage ordering the Kintan Kings to protect their slave market. They're selling kidnapped Republic citizens!
                                                    • 200. Option - I'll happily end that.Player - Putting slavers out of business is always a pleasure.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                    • 202. Option - How despicable.Player - These criminals are truly depraved.
                                                    • 209. Option - Not for long.Player - Rescuing civilians is always tricky, but I'm up for it.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      • 211. - I'm afraid this will be an especially dangerous rescue.
                                                    • 210. Option - Then buy our people back.Player - Gangsters like credits--make them an offer.
                                                      • 212. - If you knew who these victims were, you wouldn't make crass jokes.
                                                    • 203. Option - Is the news reliable?Player - Are you sure?
                                                      • 206. - Our people have been disappearing for weeks. I thought they were being murdered, but now we know better.
                                                    • 213. Option - How is that my problem?Player - What do you expect me to do about it?
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      • 214. - We can't stand by while innocent people are sold to criminals!
                                                        • 208. - Some of the kidnapping victims are Force-sensitive children who were passing through here on their way to the Jedi.
                                                          • 241. - I shudder to think what those criminal scum have in mind for the children.
                                                            • 252. Option - I'll keep them safe.Player - No one's harming innocents while I'm around.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                            • 254. Option - Nothing good, I'm sure.Player - Nothing good could come of that.
                                                              • 256. - The Sith Empire is always looking for new children to train on Korriban.
                                                            • 253. Option - Time to kill some bad guys.Player - Sounds like a good excuse for action.
                                                              +200 Influence : approves.
                                                              • 255. - This calls for precision tactics. We don't want any innocents getting hurt.
                                                                • 229. - Bareesh believes the gang's slave market is in the ruins of an old casino.
                                                                  • 226. - It used to be a very fine establishment. The Kintan Kings do not deserve such splendor!
                                                                    • 231. Option - I'll go there now.Player - It's time to finish this.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      • 234. - Yes--I hope you kill them all! And save the children.
                                                                    • 266. Option - Easy there, Bareesh.Player - You must remain calm.
                                                                      +200 Influence : approves.
                                                                      • 235. - Forgive me. I am excited by the prospect of justice.
                                                                    • 233. Option - Your priorities are suspect.Player - I don't trust you.
                                                                      +50 Influence : disapproves.
                                                                      +50 Influence : disapproves.
                                                                      • 236. - What have I said to earn your mistrust? I'm deeply concerned for the children.
                                                                        • 228. - There's no need to discuss this further. Please hurry--free our people before it's too late.
                                                                          • 281. <Conversation Exit>
  • 3. - I have Arakyd EJ-25 concussion rifles, still in factory package! Not cheap knockoffs--finest quality!
  • 4. - Bareesh and your ambassador want a private chat on the holo. I'll put you on with them.
    • 8. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.nar_shaddaa.world.republic.the_kintan_kings.nurkolas
Appearance FQNnpp.location.nar_shaddaa.world.republic.the_kintan_kings.nurkolas
ID16140986436236432079
Appearance ID16140964351676492613
Body Typebmn
Gender0x00
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    "MinLevel": 20,
    "MaxLevel": 20,
    "Faction": 39,
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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    "VisualDataList": [
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            "CharSpec": "bmn",
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    "CharRef": "chr.nurkolas",
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    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
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}