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Beryl

Beryl
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Beryl
Other Sites:

Conversation:

  • 6. <Non-dialogue segment.>
    • 8. - Wait! You're no Republic army, but you're close enough. I need every man I can get.
    • 9. - Master Jedi! I know the order's not keen on the Voss, but this is an emergency.
    • 10. - Major! Been calling the Republic for hours. Guess the fifty-second time's the charm.
    • 11. - You! If you know how to use that weapon you're carrying, you've just been drafted.
      • 13. - Beryl, Republic scout. Voss dam nearby's been overrun with Gormak. They've set up artillery all over the perimeter.
        • 15. - Voss think they're defending the dam, but that artillery's in position to hit the Shrine of Healing. We have to stop them!
          • 65. Option - I'm here to help.Player - Have the Voss or the Republic tried to retake the dam?
            • 85. - Voss don't believe the artillery's a threat. Republic won't lift a finger without permission.
          • 66. Option - Alert the Voss first.Player - If this is a true threat, the Voss must be warned.
            +200 Influence : approves.
            +200 Influence : approves.
            • 82. - You know how they are with outsiders. Told me to mind my business and leave.
          • 153. Option - Calm down and be quiet.Player - Keep talking like that and you'll start a panic.
            +200 Influence : approves.
            • 156. - Good. The Empire's not the only threat around here, you know.
          • 16. Option - Nobody else looks worried.Player - The Voss seem pretty calm about their impending doom.
            • 76. - Occupied dam's no threat when the Gormak are firing on shuttles and terrorizing pilgrims.
          • 18. Option - Remind me about the Shrine.Player - What's the Shrine of Healing?
            • 19. - Big cloister for the Mystics? Most sacred building on Voss? Try looking up once in a while.
          • 155. Option - Let the Voss stop them.Player - There's plenty of Voss commandos around. Ask them for help.
            • 180. - The commandos are the only reason the Gormak aren't crushing our skulls underfoot right now.
              • 21. - I've seen how these savages work. They'll keep pounding the shrine until there's nothing left.
                • 23. - Dead Mystics, fleeing pilgrims, fire, rubble, Gormak everywhere. You think the Voss will want to talk alliance after that?
                  • 67. Option - I'll help them either way.Player - The only thing that matters is saving Voss lives.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 79. - Glad you've got your priorities straight. Certain other nameless officers don't.
                  • 152. Option - They may refuse anyway.Player - The Voss may see this as outsider meddling.
                    +200 Influence : approves.
                    • 157. - They can boot me offworld for all I care. We can't let the shrine get destroyed!
                  • 151. Option - The alliance is important.Player - We need the Voss on our side, whatever it takes.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 158. - Not letting their most sacred landmark get destroyed should win us a few points.
                  • 24. Option - Thanks for the mental image.Player - Don't sugarcoat this for me or anything.
                    +200 Influence : approves.
                    • 92. - None of us have the stomach for what it would really look like. Trust me.
                  • 186. Option - We have to act.Player - What kind of help do you need?
                  • 26. Option - It's not our problem.Player - If the Voss don't move on this, that's their mistake.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 27. - Gonna be everyone's mistake when the Gormak reach Voss-Ka, board our ships and start pillaging the Outer Rim.
                      • 28. <Non-dialogue segment.>
                        • 31. - There are access tunnels near the shrine that lead to the dam. Place is crawling with Gormak, but the artillery's exposed.
                          • 179. - Destroy that artillery, and the commandos can clear out any Gormak left. Well? What are you waiting for?
                            • 150. Option - I'm going.Player - The Gormak won't get to fire a single shot.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 166. - I'll breathe once that artillery's destroyed. Get going!
                            • 63. Option - Keep trying the Voss.Player - Send word to the shrine. The Voss may need to evacuate.
                              • 128. - I'll drag them out by the ears if I have to. Hurry!
                            • 149. Option - Notify the Republic.Player - Let the brass know we made the call to move in.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 169. - Anyone objects, they'll get an earful from me. Good luck.
                            • 148. Option - The end of your rant.Player - You were on a roll there. Seemed rude to interrupt.
                              +200 Influence : approves.
                              • 172. - I'm done. Off with you!
                            • 131. Option - No time to lose.Player - I'm on my way.
                              • 37. - Move fast. Gormak might see you coming and fire anyway.
                                • 38. <Conversation Exit>
                            • 34. Option - Not my job. [Refuse quest]Player - If the Voss won't take action, neither will I.
                              <Aborts Conversation>
                              • 35. - If we don't act, the shrine will be destroyed! Blast it, haven't you been listening?
                                • 36. <Conversation Exit>
  • 5. - You see anything suspicious, let me know. Someone's got to keep an eye on the Gormak.
  • 115. Player - The Gormak artillery's destroyed. The Shrine of Healing is safe.
    • 4. - Thought my hair would go gray waiting. Do you know how many people would have died if they'd hit the shrine?
      • 43. - The Voss commandos sent a squad to investigate the commotion. Came back shocked. Said "thanks," I think.
        • 59. Option - No thanks necessary.Player - If the Voss are in danger, it's my duty to protect them.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 103. - Maybe you could knock some sense into the rest of the order.
        • 60. Option - It's their way.Player - The Voss have a language all their own.
          +200 Influence : approves.
          • 47. - Just part of the local color. It's worth protecting along with the rest.
        • 61. Option - Long as they're safe.Player - Hope they remember when it's time to make an alliance.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 101. - Maybe we're the ones who should remember. You saw what they're up against at that dam.
        • 44. Option - A reward always helps.Player - Sending creds is traditional in my circles.
          +200 Influence : approves.
          +200 Influence : approves.
          • 100. - I suppose I've got a little something. Didn't realize you were a mercenary.
        • 45. Option - You've earned their trust.Player - Maybe the Voss will take you more seriously next time.
          • 208. - Let's hope so. I guarantee the Gormak will try this again.
        • 46. Option - Last time I help them.Player - They can deal with the Gormak themselves next time.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 190. - We can't let our guard down now. Plenty of other targets. The Voss might have their visions, but we have good eyes.
            • 192. - I'll need more scouts. We'll create a perimeter around the shrine. The Gormak won't shed a scale without us knowing.
              • 193. Option - That's dedication.Player - You're willing to go far to protect the Voss.
                • 197. - That's what I signed on for. We're still the Republic, aren't we?
              • 194. Option - Don't go overboard.Player - We've still got the Empire to worry about.
                • 195. - Better start worrying. That artillery was advanced. The Gormak aren't primitives.
              • 188. Option - I better leave now.Player - Wish I had time to stay and see the fun / join the party /etc
                • 57. - You saved a lot of lives today. Might never hear it from the Voss, but thanks.
                  • 58. <Conversation Exit>
  • 3. - What are you still doing here? Destroy that artillery before it destroys the shrine!
  • 1. - Keep your wits about you. These Gormak savages are everywhere.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.voss.world.republic.death_from_below.beryl
Appearance FQNnpp.location.voss.world.republic.death_from_below.beryl
ID16140985308600015824
Appearance ID16141078743392093889
Body Typebmn
Gender0x00
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    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Beryl",
    "NameId": "588505008832512",
    "LocalizedName": {
        "enMale": "Beryl",
        "frMale": "Beryl",
        "frFemale": "Beryl",
        "deMale": "Beryl",
        "deFemale": "Beryl"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 45,
    "MaxLevel": 45,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.voss.world.republic.death_from_below.beryl",
    "CnvB62": "vRFG299",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140940026372298659",
            "MeleeWepB62Id": "enVEX6F",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141028119901970442",
            "RangedWepB62Id": "2Y1PP8E",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141078743392093889",
            "AppearanceFqn": "npp.location.voss.world.republic.death_from_below.beryl",
            "SpeciesScale": -6208027144227586886
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    ],
    "CharRef": "chr.beryl",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "voss",
    "CommandXP": 16,
    "Id": "16140985308600015824",
    "Base62Id": "q1ldcvE",
    "Fqn": "npc.location.voss.world.republic.death_from_below.beryl",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2992668278",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}