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Officer Keeling

Officer Keeling
Level 16-65 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Officer Keeling
Other Sites:

Conversation:

  • 13. - I've tripled our encryption algorithms. No one's cracking our security again.
  • 142. Player - I did what you asked.
    • 120. - I know. I intercepted their listening post's final transmissions. Got some Republic secrets. Even heard their dying screams.
      • 122. - Twice now you've saved Intelligence, and I won't forget it. Now, if you'll excuse me, surveillance duty calls.
        • 144. <Conversation Exit>
  • 11. - Heads will roll. Promise me that.
  • 4. - Those Intelligence reports you recovered? They're embedded with slicer signatures. Not from some gang, but from the Republic's Strategic Information Service!
    • 22. Option - They'll pay.Player - The Republic will answer for their spineless scheme.
    • 124. Option - Cowards.Player - Only the gutless Republic would cower behind a gang of criminals.
      • 125. - They must have been hiding something. Perhaps a listening post. Maybe they're spying on us right now!
        • 126. <Non-dialogue segment.>
    • 16. Option - Clever to hide under scum.Player - The SIS used the slicer gang as a decoy. They must be covering up a listening post.
      • 23. - They think they're so smart. But wait, if they have a listening post, they may be spying on us right now!
        • 39. <Non-dialogue segment.>
    • 17. Option - I bet you want them dead.Player - Let me guess. Intelligence wants the SIS outfit buried.
    • 140. Option - What does that mean?Player - Explain yourself.
      • 107. - The Republic stole these reports, then handed them to the slicer gang. Probably to keep their operation hidden.
        • 109. - If the SIS has a listening post, they may be spying on us right now!
          • 110. <Non-dialogue segment.>
    • 25. Option - The Republic? You're positive?Player - Are you sure?
      • 26. - The signatures don't lie.
        • 31. - The SIS hid behind the slicer gang. But why? Maybe to disguise a listening post... maybe they're listening to us right now!
          • 32. <Non-dialogue segment.>
            • 37. - Do you hear me, SIS dogs? The dark side is about to crush your pathetic operation. Isn't that right, my lord?
            • 33. - Do you hear me, Republic filth? Soon you'll feel the sting of Intelligence! Isn't that right, agent?
            • 36. - You hear me, Republic slime? Nar Shaddaa's most fearsome mercenary is coming for your heads. Isn't that right, hunter?
            • 38. - You hear me, SIS filth? Subterfuge won't save you from the Empire's wrath! Isn't that right, my friend?
            • 67. - You hear me, SIS filth? My friends here are coming to grind your operation into the ground. Isn't that right?
              • 133. Option - Absolutely.Player - I'll make sure no one survives.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
              • 134. Option - You better believe it.Player - All enemies of the (Empire / Republic) will die before me.
                +50 Influence : disapproves.
                • 104. - You've helped once already, hunter. Do this, and Intelligence will pay you well.
              • 57. Option - Sure. Why not?Player - Yeah, sure, whatever you say.
              • 83. Option - So much for a surprise attack.Player - Discretion, officer. If the Republic's listening, they now know we're coming.
                +50 Influence : disapproves.
                • 94. - I--I suppose you're right. But there's no time for subtlety.
              • 84. Option - Only if you pay me.Player - You know, for a few credits, I might just see your point.
                +200 Influence : approves.
                • 86. - Fine. I'll arrange payment. Whatever you want.
                  • 92. - The SIS signatures contained coordinates. Go there. Destroy the listening post. Kill everyone!
                    • 93. <Conversation Exit>
              • 61. Option - You're insane. [Refuse quest]Player - I don't work for crazy people.
                <Aborts Conversation>
                • 62. - Good idea. Make the SIS think you're not interested, then bam! Wait--where are you going?
                  • 63. <Conversation Exit>
  • 1. - Excuse me, I'm on surveillance duty. The things Hutts do behind closed doors....
    • 2. Player - This is important. Slicers were selling Intelligence reports on the black market. I recovered them.
      • 3. - These... these are my reports!
        • 6. <Non-dialogue segment.>
          • 9. - Thank you, my lord. No telling what would happen if these fell into the wrong hands.
          • 7. - Excellent work, agent. Glad to see we still take care of our own.
          • 10. - If these had been leaked... Intelligence thanks you.
            • 15. - Wait. These reports are embedded with slicing signatures. This isn't some gang, it's the mark of the Republic's Strategic Information Service!
  • 5. - Sorry, surveillance duty. Who knew the Republic leadership had such a taste for Twi'lek companionship?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.nar_shaddaa.bronze.imperial.information_marketplace.officer_keeling
Appearance FQNnpp.location.nar_shaddaa.bronze.imperial.information_marketplace.officer_keeling
ID16140931560998078672
Appearance ID16141071933716613420
Body Typebmf
Gender0x00
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    "MinLevel": 16,
    "MaxLevel": 65,
    "Faction": 4,
    "DetFaction": {
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        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
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    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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    "CharRef": "chr.officer_keeling",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
    "Id": "16140931560998078672",
    "Base62Id": "q8WkXRC",
    "Fqn": "npc.location.nar_shaddaa.bronze.imperial.information_marketplace.officer_keeling",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2827974176",
    "removed_in": "",
    "changed_fields": [
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        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}