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Jenar-Sei

Jenar-Sei
Level 43 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Jenar-Sei
Other Sites:

Conversation:

  • 145. - I... Jedi, a question?
    • 146. Option - Ask away.Player - What can I do for you?
    • 149. Option - I welcome questions.Player - No need to ask permission, Gaden-Ko. What is it?
      • 150. - You were right. Commandos were the sign to guide me.
      • 153. - Jenar-Sei's commandos were the sign to guide me.
        • 155. - The sign came without a vision. You need no visions.
          • 157. - Do visions mark my people as special? Or needing guidance?
            • 158. Option - Visions aren't everything.Player - They may be your foundation, but you'd still have a civilization without visions.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 160. Option - I don't know.Player - The Voss are certainly unique. Beyond that, I cannot judge.
              +50 Influence : disapproves.
              • 161. - Uncertainty is peculiar.
            • 164. Option - Everyone needs guidance.Player - Being convinced you have a great destiny is a path to destruction.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 165. - Intriguing.
                • 167. - Great questions are for Mystics. Not potentials. This is new.
                  • 168. Option - You're thinking like a Mystic.Player - Visions or not, your pilgrimage is certainly shaping you for a role.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 169. - I may never be Mystic. But I learn.
                      • 170. <Non-dialogue segment.>
                  • 173. Option - Let's go.Player - Your pilgrimage is ahead.
                  • 175. Option - Keep asking questions.Player - Difficult ideas teach more than simple answers.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 176. - I will remember. Thank you, Jedi.
                      • 177. <Non-dialogue segment.>
                        • 178. - I'd like to think about this myself, when we get back.
                        • 181. - The Deep Cradle. We go carefully.
    • 183. Option - No.Player - Whatever it is, keep it to yourself.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 184. - I apologize. To the Deep Cradle. With caution.
        • 185. <Conversation Exit>
  • 1. - The Gormak withdraw.
    • 3. - We fought seven patrols. Are the crystals safe?
      • 4. Option - I have a crystal for you.Player - Yes. And I believe this rightfully belongs to your people. +100
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 7. - This is for the Tower of Prophecy.
      • 8. Option - My mission is complete.Player - I ran into some trouble, but it's all over now.
      • 5. Option - For now, at least.Player - I suggest you harvest the crystal quickly before the Gormak recover.
        +200 Influence : approves.
        • 10. - Two commandos vanished. Gaden-Ko's intuition saved another.
          • 13. - Something hunted us. Not Gormak.
            • 91. Option - Any idea what it was?Player - Did you catch any glimpse of this hunter?
              • 136. - No. Commandos were there, then gone.
            • 16. Option - Likely someone after Gaden-Ko.Player - A potential Mystic would be irresistible to an enemy scout team.
            • 19. Option - An animal, probably.Player - Your men must have disturbed some native predator.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 17. - We know this terrain well.
                • 22. - We will search. I am not hopeful.
                  • 93. <Non-dialogue segment.>
                    • 94. - Best of luck, sir. I hope they turn up.
                    • 95. - Scout in threes. It's safer in hostile territory.
                    • 28. - I have... finished here. Our last destination is ahead. The Deep Cradle.
                      • 29. Option - "Deep Cradle"? How strange.Player - Rather an odd name for a holy place.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 36. - We were created there, from Voss. I will see.
                      • 85. Option - You seem upset.Player - What's wrong? Is it the missing commandos?
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 86. - No. I... must think. We leave.
                      • 38. Option - Good, we're nearly finished.Player - Let's get this over with.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 41. - You cannot. The lands near the cradle are corrupted. The "Nightmare Lands."
                          • 77. Option - The Gormak again, perhaps.Player - I have seen for myself how the Gormak target your holy grounds.
                            • 81. - They poison everything.
                          • 76. Option - Corrupted?Player - Do you mean these lands have been damaged somehow?
                          • 84. Option - I've survived many horrors.Player - Nothing disturbs me.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 46. - There are protective rituals. Talan-De at the commando outpost will guide. We shall go.
                              • 49. <Non-dialogue segment.>
                                • 56. - A favor? The Gormak spread. We waste men scouting.
                                  • 58. - This device tracks Gormak. Plant it, and we protect the pilgrimage ways again.
                                    • 60. Option - This will help the Mystics.Player - Hopefully, your protection will allow other potentials to finish their training.
                                      • 73. - It is our duty. Please.
                                    • 65. Option - Not a problem.Player - It will be done.
                                      • 66. - Your help is valued.
                                    • 62. Option - No. We're busy.Player - I have better things to expend effort on.
                                      • 63. - We must do this.
                                        • 68. - You both show promise. Goodbye.
                                          • 139. <Non-dialogue segment.>
                                            • 140. - Be sure no Gormak followed us. At your word, we continue.
                                              • 71. <Conversation Exit>
  • 189. <Conversation Exit>
  • 100. - Welcome home. I watched for you. You survived the Nightmare Lands.
    • 104. Option - Did your commandos turn up?Player - Hello again. Your men who went missing, have you found them?
      • 112. - We search. The device you planted tracks Gormak. This helps.
    • 107. Option - Gaden-Ko is a Mystic.Player - More than that. Gaden-Ko completed his pilgrimage and had his first vision.
    • 101. Option - We've met, haven't we?Player - I'm afraid I can't place you.
      • 109. - I am Jenar-Sei. A commando. We fought Gormak together.
        • 111. - Jenar-Sei. I have seen.
          • 117. - A new Mystic! Not for years.... The Three hoped, when I mentioned.
            • 122. - I can escort you, Gaden-Ko. The interpreters, for your vision.
              • 120. Option - Why does he need interpreters?Player - Surely Gaden-Ko knows best what his vision means.
                • 124. - Mystics see. Interpreters solve. The Three decide. This is proper.
              • 121. Option - You two go on ahead.Player - I imagine it would not be proper for a non-Voss to be present.
              • 123. Option - He's my ward, not yours.Player - Gaden-Ko is under my protection; I'll escort him there.
                • 127. - Please allow. I gain prestige with commandos.
                  • 129. - Jedi, the Three lead us. They must speak with you after.
                    • 135. - Rest. Prepare. Then follow.
                      • 133. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.voss.class.jedi_wizard.multi.jenar_sei
ID16141139837916050141
Appearance ID16141081497818635732
Body Typebma
Gender0x00
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