You are not logged in.

English
Database
Site

Cana

Cana
Level 24-33 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Cana
Other Sites:

Conversation:

  • 1. - Thank you, stranger. We all owe you our lives.
  • 2. - Is it... is it over? Are they all dead?
    Progresses:
    • 208. Option - Affirmative, all clear.Player - You're safe now.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 7. Option - Dead as droids can be.Player - Since they were never technically alive, I settled for blowing them apart.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
    • 9. Option - Would we be here otherwise?Player - Don't start thanking me all at once.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 10. - You did it! You really did it! We're safe, Benett, we're safe!
        • 12. - Ungh... good. Good.
          • 14. - We owe you our lives. I wish there was some way we could repay you.
            • 210. Option - No need--just doing my job.Player - It's my duty as a Jedi to help.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 18. - You're a true hero. I'll never forget what you've done here today. None of us will.
            • 211. Option - You could always pay me.Player - A pile of credits. +50
              +200 Influence : approves.
              +200 Influence : approves.
              • 22. - Of course! Yes, here, I'll collect credits from everyone. Everyone! Everyone, listen!
                • 23. <Non-dialogue segment.>
                  • 24. - These soldiers saved our lives. Please, anything you can spare to reward them would mean a lot.
                    • 25. <Non-dialogue segment.>
                      • 26. - You will be documenting and forwarding this type-four income to our CO for appropriate allocation, won't you, Lieutenant?
                        • 27. Option - Yes, of course.Player - I'll be sure to keep my paperwork up-to-date, Sergeant.
                          +200 Influence : approves.
                        • 29. Option - I guess I will now.Player - Thanks for spoiling the fun, Dorne.
                          +50 Influence : disapproves.
                          • 212. - It's not "fun," Lieutenant, it's profiteering.
                        • 33. Option - Not a chance.Player - Haven't you ever heard of "supplementary income"?
                          +50 Influence : disapproves.
                          • 34. - I believe the words you're looking for are "unlawful solicitation of civilians, punishable by seven to ten months imprisonment," Lieutenant.
                      • 41. - Nice. Never know when Command might tighten the expense account. But we'd better not advertise--this sort of thing is against regs.
                        • 42. Option - Thanks, Sergeant.Player - I like to think I'm pretty resourceful.
                          • 43. - A good idea is a good idea, boss.
                        • 46. Option - Regs or no, we need the money.Player - If you can keep a secret, so can I, Sergeant.
                        • 52. Option - Keep your mouth shut, then.Player - If you go blabbing about this, I won't be happy.
                      • 219. - Good people of Tatooine! As representatives of the Galactic Republic, we're honored to receive your donations. They will help combat tyranny across the galaxy!
                  • 56. - This soldier saved our lives--whatever you can spare for a reward, please, let's show some gratitude.
                    • 58. - There you go, stranger. I'm sorry it isn't more, but hopefully it will help you save other people like us down the line.
                      • 61. Option - Thank you very much.Player - Your support is appreciated, ma'am.
                        • 62. - Our pleasure.
                      • 215. Option - We'll get by.Player - It will do.
                      • 216. Option - This is it?Player - So that's it?
                        • 68. - I know you deserve so much more, but this is all we have to give.
            • 71. Option - Maybe an "alternative" reward?Player - I'm sure a pretty girl like you could think of some way to reward me. +50
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 72. - Lieutenant! Soliciting payment of this nature is a clear violation of any number of service codes and protocols!
                • 75. Option - Jealous?Player - Don't worry, Elara. I won't let her come between us.
                  +50 Influence : disapproves.
                  • 76. - I--you--this isn't--Lieutenant! This behavior is utterly inappropriate for an officer of the Army of the Galactic Republic!
                • 79. Option - Who's in charge here?Player - You don't call the shots, Dorne. I do.
                  +50 Influence : disapproves.
                  • 80. - Perhaps so, sir. But regulations apply to all of us, regardless of rank.
              • 83. - You've got to be kidding me. Lieutenant, I don't remember this being on the mission objective list.
                • 217. Option - You're right, Sergeant.Player - I'm sorry. I was out of line.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 88. Option - So what?Player - Maybe this isn't on your objective list, Jorgan, but it's always on mine.
                  +50 Influence : disapproves.
                  • 89. - The job we've got is way too big to be wasting time here, Lieutenant.
                • 92. Option - You aren't in charge here.Player - This is my op, Jorgan--not yours.
                  +50 Influence : disapproves.
                  • 93. - Don't be ridiculous. We've got a job to do, and all we're doing here is wasting time.
              • 222. - Very insightful, sir--her inoffensive aesthetics make her an excellent candidate for promotional materials. She could tell her story of Republic heroism firsthand for the masses!
                • 224. Option - Oh, yes, of course.Player - Yes. What the droid said. That's what I meant.
                  +200 Influence : approves.
                  • 230. - I, uh, I don't think I'd be ready for anything like that just yet.
                • 223. Option - That isn't what I meant.Player - Promotional materials aren't exactly what I had in mind, Forex.
                  • 231. - Really? I don't understand, why would you--
                • 226. Option - Quiet, 4X.Player - I didn't ask for your advice.
                  +50 Influence : disapproves.
                  • 227. - My apologies, Lieutenant. But it really is a brilliant idea!
              • 96. - I, uh, I hadn't... I didn't really think of--of anything like that. And, uh, well, there's really nowhere for us to go, uh, privately, now.
                • 98. - We, uh, we should really be getting Benett and these others to a med center. Farewell to you, soldier.
            • 102. Option - I don't need your gratitude.Player - Just try not to get blown up again, I'm a busy woman.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 103. - Um, o--okay. We'll, uh, we'll do our best.
                • 105. - Thanks again, stranger.
                  • 106. <Conversation Exit>
  • 107. - Aaaahh!
  • 108. - Ungh... wha... who, who's there?
    • 110. - Just hang in there, Benett. I'm Cana, I'm your neighbor, remember? You... you're going to be okay. Just try not to move, all right?
      • 112. - Uh, o--okay, sure. But, but my leg... ungh....
        • 113. Option - Help is here.Player - Don't worry, you'll be safe now.
          +200 Influence : approves.
          +200 Influence : approves.
          • 114. - Hear that, Benett? You're going to be just fine.
            • 115. <Non-dialogue segment.>
        • 207. Option - Did anyone see what happened?Player - What happened here?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 119. - I'm... I'm not sure, it all happened so fast.
            • 120. <Non-dialogue segment.>
        • 128. Option - I need answers, people.Player - Who isn't too busy dying to tell me what happened here?
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 131. - I can see to this man's wounds. Sir? Can you hear me? I need you to tell me your name, sir.
            • 133. - Wh--what? I--I'm Benett. Are you a doctor?
              • 135. - Is he... will he be alright? Can you take care of him?
                • 136. Option - He's in good hands.Player - The sergeant will get your friend patched up.
                  +200 Influence : approves.
                • 140. Option - Don't get your hopes up.Player - She's a medic, not a miracle worker.
                  +50 Influence : disapproves.
                  • 141. - I'll have this man stabilized momentarily, but he will still require rapid evacuation to the nearest medical facility.
                    • 143. - Thank goodness. We're so lucky you arrived when you did.
                • 138. Option - Did you see what happened?Player - Were you here when the bomb went off, ma'am?
                  • 147. - I--I was outside. I'd just stepped out, and all of a sudden I'm facedown in the sand half a block away.
          • 150. - I--I think I'm the only person who lives here who wasn't hurt. I was just up the street, heading for the market....
            • 152. - One second I was walking, the next I was facedown in the street. I didn't even see the explosion--I just felt it.
              • 153. Option - Sounds like a close call.Player - You're lucky to be alive, ma'am.
                +200 Influence : approves.
                +200 Influence : approves.
                • 154. - Yes, I... if I'd left just a few seconds later, I'd have still been inside.
              • 161. Option - This doesn't make sense.Player - Why would someone attack this building?
                +200 Influence : approves.
                • 162. - I--I don't know. I can't think of any reason at all. It's just an apartment building!
              • 165. Option - Awfully convenient timing.Player - Gone just before the bomb blew. Lucky you.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 166. - Wh--what do you mean? Are you accusing me of doing this? Why would I ever do such a thing?
                  • 168. - Droid... it was a droid. Walked in the f--front door and boom--everything went white.
                    • 169. Option - Sneaky, very sneaky.Player - A bomb hidden inside a droid... no wonder no one saw it coming.
                      • 170. - Y--yes, I--I'm sure of it.
                    • 173. Option - Must've been a huge blast.Player - Hard to believe a single droid could do so much damage.
                      +50 Influence : disapproves.
                      • 174. - That's... th--that's what I saw.
                    • 177. Option - Is he hallucinating?Player - What'd you give this guy, Dorne?
                      • 178. - A standard three-by-three perigen patch, Lieutenant--nothing that would cause hallucinations or disorientation.
                    • 181. Option - You don't know what you saw.Player - You're in shock, sir, you could've seen anything.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 184. - I--I know what I s--saw... I'm sure of it.
                        • 186. - Oh... oh no... oh no, no, no, no! Over there! In the doorway!
                          • 206. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.tatooine.class.trooper.rapid_response.cana
Appearance FQNnpp.location.tatooine.class.trooper.rapid_response.cana
ID16141070288628947170
Appearance ID16141107091241248169
Body Typebfa
GenderNPC_GENDER_FEMALE_PROPER
{
    "_id": {
        "$oid": "5fb3e69033180000cb06f571"
    },
    "ParentSpecId": "16141058365224121633",
    "ParentSpecB62Id": "8VK7RX0",
    "Name": "Cana",
    "NameId": "338275919200256",
    "LocalizedName": {
        "enMale": "Cana",
        "frMale": "Cana",
        "frFemale": "Cana",
        "deMale": "Cana",
        "deFemale": "Cana"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 24,
    "MaxLevel": 33,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.tatooine.class.trooper.cana",
    "CnvB62": "ZMNtoK1",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bfa",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140902441288829281",
            "MeleeWepB62Id": "OOb1Zq0",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141107091241248169",
            "AppearanceFqn": "npp.location.tatooine.class.trooper.rapid_response.cana",
            "SpeciesScale": -6208027144227586886
        }
    ],
    "CharRef": "chr.cana",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "tatooine",
    "CommandXP": 16,
    "Id": "16141070288628947170",
    "Base62Id": "uXXNaE8",
    "Fqn": "npc.location.tatooine.class.trooper.rapid_response.cana",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1225788333",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}