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R-C92

R-C92
Level 50 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: R-C92
Other Sites:

Conversation:

  • 161. - Always a pleasure.
  • 160. - There is a shuttle awaiting you in the docking bay.
  • 268. <Non-dialogue segment.>
    • 2. Player - I have come for Darth Marr. Is he here?
      • 5. - Mighty Wrath. Follow me, please.
      • 3. - Dark Lord. Follow me, please.
    • 4. Player - Darth Marr sent for me. Has he arrived?
      • 7. - He will be here presently, Commander. Follow me.
      • 6. - He is on his way. Please follow me.
    • 9. - Shuttle Fuliginous en route to docking bay eight. Nonessential personnel must clear the area.
      • 13. <Non-dialogue segment.>
        • 224. - Wrath. Time is short, so I will be blunt.
        • 171. <Non-dialogue segment.>
          • 172. - Lord Nox. Time is short, so let us begin with truth.
          • 173. - Lord Occlus. Time is short, so let us begin with truth.
          • 174. - Lord Imperius. Time is short, so let us begin with truth.
        • 251. - None must know what I am here to say. I will trust your discretion.
        • 17. - Tell no one of this meeting, hunter. You are about to hear a truth that very few are aware of.
        • 18. - There is strength in this chamber. Let it suffice for the task ahead.
          • 178. - The Empire is losing this war. Barring the unexpected or the miraculous, our total defeat will occur within the year.
            • 260. Option - A bold admission.Player - I did not expect such candor from the Dark Council. We must move swiftly, then.
              • 228. - Or we die.
                • 229. <Non-dialogue segment.>
            • 188. Option - My ascension changes things.Player - That may have been true once. But now I sit on the Dark Council, and I will bring the unexpected.
              +200 Influence : approves.
              +200 Influence : approves.
              • 201. - Confidence is not strength.
                • 202. <Non-dialogue segment.>
            • 239. <Non-dialogue segment.>
              • 240. Player - That's bad news. But you need an army, not one woman.
              • 241. Player - That's bad news. But you need an army, not one man.
                • 242. - You are not here to fight the war at all.
                  • 245. <Non-dialogue segment.>
            • 254. Option - I appreciate your honesty.Player - At least you're being candid. But I assume we're not here to surrender.
              +200 Influence : approves.
              • 255. - Death before surrender. But today is not our day to die.
                • 256. <Non-dialogue segment.>
            • 184. Option - How is that possible?Player - We won the battles on Corellia and Ilum. We should be stronger than ever.
              +200 Influence : approves.
              +200 Influence : approves.
            • 237. Option - How is that possible?Player - You won on Corellia and Ilum. I was there. You should be stronger than ever.
              +200 Influence : approves.
              • 185. - Our victories were glorious. But infighting among the Sith has taken its toll.
                • 186. <Non-dialogue segment.>
            • 227. Option - You come speaking treason.Player - The Empire does not fall easily. You dare much, to accuse us of weakness.
              +200 Influence : approves.
              • 261. - The Sith slaughter one another while our people are leaderless. That is weakness.
                • 262. <Non-dialogue segment.>
            • 183. Option - That's no surprise to anyone.Player - Between infighting among the Sith and military incompetence, it's sheer luck the Empire survived this long.
              +200 Influence : approves.
              • 189. - Your tone is not welcome. Your sentiment is correct.
                • 190. <Non-dialogue segment.>
                  • 176. - Malgus the Betrayer and the Dread Masters were cracks in the Empire's steel; the Republic is the coming hammer.
                  • 191. - Darth Malgus sought to usurp the Emperor, and caused division when unity was required. The Republic sees an opportunity to strike.
                  • 196. - Power plays have diminished the Dark Council. The Republic stands united while we bicker amongst ourselves.
                    • 48. - Our last chance--our only chance--is far from the front lines. The planet Makeb is the secret to victory, and its responsibility is yours.
                      • 73. Option - I'm not familiar with Makeb.Player - An unaligned colony world on the edge of Hutt Space... why does it matter? And why now?
                        +200 Influence : approves.
                      • 206. Option - What of the Emperor himself?Player - If the Empire is this close to falling, why hasn't the Emperor intervened? Darth Malgus claimed he was dead....
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 217. - The Emperor has been silent for many years, and that is his prerogative. But rumors of his absence have made our enemies bold.
                      • 213. Option - What of the Emperor himself?Player - If the Empire is this close to falling, why hasn't the Emperor intervened? Darth Malgus claimed he was dead....
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 214. - Darth Malgus claimed many things. The Emperor remains silent, as is his right--but rumors of his demise have made our enemies bold.
                      • 138. Option - Maybe I should switch sides.Player - The Empire's not the only place I can find work. What if I don't want your responsibility?
                        +50 Influence : disapproves.
                        • 142. - If you intended to leave, you would have done so. Depart now, and I may still allow it.
                      • 72. Option - My responsibility? Not yours?Player - You summoned me. Why not take charge of this operation yourself?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 90. - Tens of thousands die to buy us time here, and I must lead the fleet. It is not as I would wish.
                          • 69. - Makeb grew rich from mining and trade, becoming a neutral paradise for wealthy cretins. It escaped the war due to its tactical insignificance.
                            • 71. - But now the Hutt Cartel has seized Makeb for itself. The Hutts believe that with our "imminent defeat," the time has come to chase glory.
                              • 74. Option - They chose Makeb for a reason.Player - The Hutts are greedy, but they're not fools. Makeb is important to them somehow.
                              • 75. Option - I know the Hutts' ambitions.Player - The Cartel's former Supreme Mogul tried to claim new territory. He gave the Cartel a taste for conquest.
                                • 94. - Agreed. But there's more to it this time.
                              • 76. Option - The Hutts? Going to war?Player - The Hutts are ambitious, but they're not militant. What's the Cartel thinking?
                                • 114. - The Hutts had an empire long ago. Many dream of its return.
                              • 77. Option - That isn't our concern.Player - Why worry about a future threat when the Republic is on the verge of taking Korriban?
                                • 88. - Because what no one knows is this:
                                  • 78. - The Hutts chose Makeb not for its wealth, but for a substance called "isotope-5"--a mineral capable of twisting gravity and electromagnetic fields.
                                    • 80. - The Hutts have kept it a secret, but one gram could provide a near-infinite power source. Isotope-5 could remake the Hutts into a force to rival the Republic.
                                      • 81. Option - Then isotope-5 must be ours.Player - The Hutts find isotope-5, we take it from them... and the Empire gains a new weapon.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 266. - Yes. But the obstacles are many.
                                      • 82. Option - How did you learn this?Player - If the Hutts are keeping isotope-5 a secret, where did you get this information?
                                        • 129. - The Empire has been monitoring Hutt activity on the planet. This effort has borne fruit.
                                      • 125. Option - My people discovered this?Player - You said the former Minister of Intelligence set up surveillance on Makeb. Was that our source?
                                        • 126. - Yes. Both electronic wiretaps and human informants provided this information; we are confident.
                                      • 83. Option - Tactics win wars, not weapons.Player - The Republic can't be defeated with technology alone. If it could, we'd have won by now.
                                        • 97. - A fair complaint, but now only a combination of tactics and weaponry can save us.
                                          • 84. - Despite the efforts of the Hutts' mercenaries, Makeb's leaders are requesting aid from the Republic, and the planet is on the verge of chaos.
                                            • 86. - You must steal the Hutts' stockpile of isotope-5 under cover of the conflict. Stealth is paramount--if the Hutts and Republic realize your intent, they will deploy overwhelming force.
                                              • 100. Option - I'm the only army we need.Player - I am the Wrath of the Emperor. There is no soldier, Sith or machine that is my equal. Send me to Makeb, and that world will fall.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                              • 148. Option - See to the war while I'm gone.Player - The military is under your control, Lord Marr. Do not make me regret leaving the galaxy in your hands.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                • 155. - We both have much to lose.
                                              • 149. Option - I prefer stealth, anyway.Player - I haven't survived this long by making my actions public. But you know that already.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 152. - I have learned what you are capable of.
                                              • 150. Option - I never liked Hutts anyway.Player - Stealing from the Hutt Cartel earns you a galactic death mark. I'm in.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                              • 101. Option - Will I have any backup?Player - What about allies? A base of operations?
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                              • 102. Option - You're arranging my death.Player - Sending me to an isolated planet on a secret mission, surrounded by foes? You want me out of the way.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                • 111. - We were destroyed by paranoia and infighting once! I will not allow that to happen again! Not with the Emperor silent.
                                                  • 123. - You will have a limited support team--specialists capable of performing their duty and willing to serve you unto death.
                                                    • 103. - But in short, you will be alone on a hostile world. With our lines crumbling, we cannot mount a full-scale invasion.
                                                      • 105. - My lord. You're needed with the Khar Delban fleet.
                                                        • 107. - There is a cloaked shuttle waiting to deliver you to the surface. You may establish an uplink to your team once you land.
                                                          • 109. - Be wary, and move with subtlety. If you fail, the Empire's last stand will be over before it begins.
                                                            • 167. <Conversation Exit>
  • 159. - Forgive me. I have no instructions related to your arrival.
  • 207. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Body Typebmn
Gender0x00
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