You are not logged in.

English
Database
Site

Symo

Symo
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Symo
Other Sites:

Conversation:

  • 162. - We're here! We made it!
    • 161. <Non-dialogue segment.>
      • 164. - Thanks, Major. We'll drop Gouge off at a holding cell and get back to base. See you around.
      • 165. - Not looking forward to tracking down that bloodthirsty creep again, but I will. The pilots and I can make it from here--see you around.
      • 163. - Yeah. Look, we'll take our own way back... don't want to call too much attention to ourselves, traveling in a big group. We'll, uh, we'll be seeing you.
        • 198. <Conversation Exit>
  • 159. - Keep your eyes open for Imps or prisoners.
  • 9. - Freeze!
    • 10. <Non-dialogue segment.>
      • 11. - Take it easy, Symo. They're Republic soldiers--they must be here to help.
        • 17. Option - That's affirmative.Player - Havoc Squad--we're here to pull you out.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 18. - Havoc Squad? One of you have an uncle in the Senate or something?
            • 20. - Not me. Does this mean we can finally get out of this place?
      • 13. - Get your eyes checked, Symo. She's with the Republic. She must have come to lend us a hand.
      • 12. - Relax, Symo. He's with the Republic--he must have come to help us.
        • 14. Option - That's affirmative.Player - I've come to get you out of here.
          • 25. - Well, what are we waiting for?
        • 15. Option - It's your lucky day.Player - You've got the best in the Republic to get you out of here.
          +200 Influence : approves.
          • 27. - Sounds good to me! Let's go!
        • 16. Option - Symo is lucky I didn't shoot.Player - Point that at me again, and it'll be the last thing you ever do.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 29. - All right, all right, I'm sorry. Does this mean we can get out of here?
            • 31. - We're not going anywhere. I swore an oath to keep the prisoners on Belsavis locked up. I'm not gonna leave and let this scum escape.
              • 50. - I go free, whether you stay or go. Run now, and maybe I won't find you once I'm out.
                • 51. Option - We need to go.Player - I'm under orders to bring all Dagger Wing personnel in. There's no time for this.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 56. - In Dagger Wing, we do what we say. And we said we'd help Brok hold this ground.
                • 52. Option - Charming.Player - I can see why you'd want to stay with such an upstanding guy.
                  +200 Influence : approves.
                  • 54. - Gouge is scum. I'd rather die than let someone like him get loose.
                • 53. Option - Shut up. [Hit Gouge]Player - Nobody asked you anything.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 172. <Non-dialogue segment.>
                    • 86. - Move again and I'll drop you, scumbag.
                    • 91. - Always such a charmer.
                  • 174. <Non-dialogue segment.>
                    • 87. - Major, that was uncalled for. The prisoner is hardly a threat.
                  • 88. - Aggressive captive identified--pacification protocols on standby!
                  • 89. - Come on, boss, you can do better than that. Watch.
                  • 90. - A waste of energy, Major. Let us conserve our strength for the journeys ahead.
                  • 39. - This is moronic. Who cares about one prisoner? There are hundreds of them running loose!
                    • 41. - You volunteered to help me guard my post. You don't want to stay, fine--but I keep my word.
                      • 45. - Brok's right. Dagger Wing agreed to help hold this ground. If we die, we die--that's the job.
                        • 46. Option - Bring the prisoner with us.Player - You can always lock Gouge up in another cell, Brok.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                        • 70. Option - Leave the prisoner.Player - Brok, if you stay here, you're just going to get yourself and three good pilots killed.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 48. Option - What if the prisoner dies?Player - If this scumbag weren't breathing, you'd have no reason to stay, right?
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 73. - Are... are you serious? You want to kill him in cold blood?
                            • 78. <Non-dialogue segment.>
                              • 100. - Whoa there, Major. Offing this guy isn't part of the mission.
                              • 101. - Major. This is an unarmed prisoner--we cannot kill him as a matter of convenience.
                              • 102. - Our mission is priority one. Any obstacles to completing that mission should be removed.
                                • 114. - Your mission--not mine. I'm a guard, not an executioner.
                              • 103. - Why not? It'd save us a lot of time.
                              • 104. - Yuun sees no cause for ending this being's life.
                              • 79. - Gouge got a life sentence, not death. Not our place to change that.
                                • 80. Option - Fine. Bring him with us.Player - We'll put Gouge in a cell somewhere else. +50
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 122. - It's going to take a lot longer to get back if we have to drag him along with us.
                                  • 123. - Hmm, yes. Code 97-C provides for emergency prisoner transfer in conditions like these. Let's proceed.
                                  • 124. - Very well! Rest assured, Major--I will prevent any attempt at escape with utmost efficiency.
                                  • 125. - Shooting him would've been a lot easier.
                                  • 126. - Hmm. A wise solution, converging the divergent into mutual accomplishment.
                                  • 49. - It'll be a hard run, but if you get us back to the entrance, we can take Gouge the rest of the way.
                                    • 138. - We'll follow your lead, Major. Let's get out of here.
                                • 81. Option - Leave him here.Player - Staying here will just get you and these three pilots killed.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 71. Player - This is war. Trading four good men for one prisoner is a waste we can't afford.
                                    • 72. - Hmm. I don't like it, but you've got a point. There are bigger problems right now than this prisoner. Let's move.
                                      • 76. - I'm going to find you, Brok. When I'm out. You, me and a blade... we'll all get very cozy together.
                                • 82. Option - We travel light. [Kill Gouge]Player - I don't waste effort on scum. +50
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 180. <Non-dialogue segment.>
                                    • 141. - Hope you're happy now, Major.
                                    • 142. - Major! Have you lost your mind?
                                    • 143. - We've wasted enough time and resources here--can we move out, Major?
                                    • 144. - Can we go now?
                                    • 145. - Yuun does not understand your decision, sir. This seemed unnecessary.
                                    • 146. - You just shot him... just like that.
                                      • 153. - Damage is done. Let's just get out of here before things get any worse.
                                        • 223. <Conversation Exit>
  • 186. <Conversation Exit>
  • 215. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.belsavis.class.trooper.overwhelming_force.symo
Appearance FQNnpp.location.belsavis.class.trooper.overwhelming_force.symo
ID16141067594689323501
Appearance ID16140965591641409430
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e68b33180000cb06c9e0"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Symo",
    "NameId": "485228225232896",
    "LocalizedName": {
        "enMale": "Symo",
        "frMale": "Symo",
        "frFemale": "Symo",
        "deMale": "Symo",
        "deFemale": "Symo"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 1,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.belsavis.class.trooper.symo",
    "CnvB62": "CYgypYH",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140940026372298659",
            "MeleeWepB62Id": "enVEX6F",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16140998335835067671",
            "RangedWepB62Id": "5yhFNxN",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140965591641409430",
            "AppearanceFqn": "npp.location.belsavis.class.trooper.overwhelming_force.symo",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.symo_trooper_belsavis",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "belsavis",
    "CommandXP": 16,
    "Id": "16141067594689323501",
    "Base62Id": "xQ46LN5",
    "Fqn": "npc.location.belsavis.class.trooper.overwhelming_force.symo",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2045828799",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}