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Tharan Cedrax

Tharan Cedrax
Level 22-23 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Tharan Cedrax
Other Sites:

Conversation:

  • 1721. - Tharan, look over there. Hey, Jedi! Yoo-hoo!
    Progresses:
    • 1722. <Non-dialogue segment.>
      • 1723. - Ah! Here she is, our fair Jedi. Fashionably late, making an entrance.
      • 1724. - Ah! Here he is, the gallant Jedi. You took your time.
        • 1726. Option - Hello again.Player - I thought you two had gone back to your offices.
        • 1725. Option - What's going on?Player - Is something wrong? Do you need my help?
        • 1728. Option - You're up to something.Player - I don't like where this conversation's heading.
          • 1732. - After our thrilling sojourn in Shadow Town, I came back to all the contracts piled up on my desk. Humdrum. Tedious. Boring.
            • 1736. - And I realized--Nar Shaddaa's charms have staled. I want adventure, excitement, to see something of the galaxy.
              • 1740. - So, in exchange for a single billet on your ship, you can have the tech expertise of Doctor Tharan Cedrax exclusively at your disposal. What do you think?
                • 1742. Option - What about Holiday?Player - You aren't leaving Holiday behind, are you?
                  +50 Influence : disapproves.
                  • 1747. - Wherever my Tharan goes, I go. I promise I don't take up any space; this software shell is quite slimming.
                    • 1749. - Now, how could you say no to her, Jedi?
                      • 1750. <Non-dialogue segment.>
                • 1741. Option - Welcome aboard.Player - I think that sounds like an excellent idea.
                • 1743. Option - It'll be an unpaid position.Player - I'm not showering you with credits every time you have an idea.
                  +200 Influence : approves.
                  • 1744. - Genius is its own reward, Jedi.
                    • 1745. <Non-dialogue segment.>
                      • 1752. - Besides... good looks, brains and battle prowess--we share a rare combination. Our kind should stick together....
                        • 1754. - Hmph. Why not just drape yourself over her a little more, Tharan?
                          • 1764. - Holiday, no other woman has the run-time to understand me like you do. Now, shall we go?
                      • 1746. - Just one thing: I call first on any exo-tech or lovely females we happen to encounter.
                        • 1759. - Tharan, you're so naughty. I don't know why I put up with you.
                          • 1761. - Because you're a paragon of virtue and tolerance, my dear. Now, shall we go?
                            • 1845. <Conversation Exit>
  • 1703. - Congratulations on your handling of Fain--not to mention the Hutt Cartel.
    Progresses:
    • 1704. <Non-dialogue segment.>
      • 1705. - Shocking to see Fain in that state. I see why you couldn't risk letting him live.
      • 1706. - Tharan, honey, someone's been calling our offices. Master Syo Bakarn of the Jedi Council, asking for our friend to call back.
        • 1707. Option - I'd better report.Player - Master Syo should know what happened right away.
        • 1710. Option - So we part ways.Player - Goodbye, Tharan. Thanks for the help.
          +200 Influence : approves.
        • 1711. Option - He can wait.Player - The Council's not going anywhere. I'll call him when I'm ready.
          +200 Influence : approves.
          • 1712. - I suppose... I should get back to my offices. Genius never takes a vacation.
            • 1714. - This was fun--like old times with Syo and Fain. Anyway, glad I could be of assistance. Take care, Jedi.
              • 1738. <Conversation Exit>
  • 1786. - Fain was a good man, once. What is he now?
  • 1651. - Fain's hideout has lost all power. Any security systems will be shut down.
    Progresses:
    • 1652. <Non-dialogue segment.>
      • 1653. - Thank you for having my back, Jedi.
      • 1654. - Sending that Imperial grunt away helped me keep my concentration. Thank you.
        • 1655. Option - You're welcome.Player - Don't mention it, Tharan.
        • 1660. Option - Just doing my job.Player - It's my duty as a Jedi to help.
        • 1659. Option - Hardly worthy of my talent.Player - That was a waste of time.
          • 1684. - This is our chance. We should hurry.
            • 1701. <Conversation Exit>
  • 1794. - Just a little more time, Jedi!
  • 1598. - We can cut the power to Fain's hideout here, but it's complicated. It'll take some time.
    • 1601. Option - Need some help?Player - What can I do to speed things up?
      +200 Influence : approves.
      • 1614. - Regrettably, the position of "lovely assistant" is already taken.
      • 1605. - Thank you, but I already have the perfect assistant.
    • 1602. Option - I'll keep watch.Player - Don't worry about that. I'll protect you.
      +200 Influence : approves.
    • 1603. Option - Then get to work.Player - It won't go faster if you stand around talking.
      +50 Influence : disapproves.
      • 1608. - Holiday, darling, a little help?
        • 1615. <Non-dialogue segment.>
          • 1619. - Forgot my--oh. You're that overseer, aren't you? Can I--wait a minute.
            • 1622. - What's he doing with the power junction? Hey, you're no Sith!
              • 1626. Option - I'm overseeing maintenance.Player - This man is taking the power junction apart on my orders. It's a disgrace.
                +200 Influence : approves.
              • 1628. Option - Let's end this charade.Player - No, I'm not an overseer. I'm a Jedi.
          • 1620. - Almost forgot to--hey, what's going on?
            • 1623. Option - Just maintenance.Player - We're fixing the power junction. It's in a shocking state.
              +200 Influence : approves.
            • 1627. Option - [Force Persuade] See nothing.Player - You found whatever you came for. There's nobody else here. Now you're leaving.
              +50 Influence : disapproves.
              • 1630. - Yes. Yes, I... heh. Talking to myself, must be slipping.
                • 1632. <Non-dialogue segment.>
                  • 1633. - Do you stir the brains of everyone you meet, Jedi?
                  • 1646. - If we ever disagree, Jedi, please stick to a convincing argument.
            • 1624. Option - Bad timing. [Attack]Player - Sorry. You picked the wrong moment to return.
              • 1637. - Alert! Alert! We've got an infiltrator!
                • 1644. <Conversation Exit>
  • 1549. - Wait, Jedi. I need to scramble the Shadow Town camera uplink from here, but if the guard spots any glitches, he'll sound the alarm.
    • 1553. Option - How much time do you need?Player - I can get the guard's attention--just tell me for how long.
      +200 Influence : approves.
    • 1552. Option - I'll keep him distracted.Player - Don't fret, he won't see a thing.
    • 1554. Option - I can silence him.Player - He can't sound the alarm if he's dead.
      +50 Influence : disapproves.
      • 1555. - Drastic, but it would solve my problem.
        • 1559. - We only need a minute to muss up the camera uplink. When we're through, he won't notice the difference.
          • 1567. - Hey. I didn't know there were Jedi prisoners here. Get back from the guard tower.
            • 1568. Option - I want a lawyer.Player - I was convicted without due process of law. Where can I argue my case?
              • 1576. - What? You're a prisoner of the Empire, you don't get to "argue" anything.
            • 1575. Option - Do you like it here?Player - How do you put up with this place?
              • 1577. - I'm well paid. And well armed, so get back from the guard tower.
                • 1580. - You prisoners. Every day, more griping. You're lucky we don't just clean this place out!
                  • 1583. - Jedi, we're all done!
                    • 1584. Option - Sorry to bother you.Player - My apologies, sir. I'll get out of your way.
                      +50 Influence : disapproves.
                    • 1591. Option - Take care.Player - Wish I had time to stay and see the fun / join the party /etc
                      +200 Influence : approves.
                    • 1585. Option - I'm leaving, grunt.Player - I have better things to do than argue with some Imperial drone.
                      +200 Influence : approves.
            • 1572. Option - Nothing personal, but... die.Player - You're going to die now. +50
              • 1573. - Wait, prisoners don't carry--help!
                • 1595. - I've marked our next target on your map. We should hurry.
                  • 1596. <Conversation Exit>
  • 1511. - That was too close. The Hutt Cartel is closing in on Fain.
    • 1818. <Non-dialogue segment.>
      • 1513. - Your alacrity with a lightsaber may have saved us, but we have other problems.
      • 1611. - And for a moment there, you sounded like him; like we don't have enough trouble.
      • 1514. - Your quick wit may have allayed suspicion, but we have bigger concerns.
        • 1516. - Holiday pinpointed Fain, deep in Shadow Town's residential area. There's dozens of cameras, guards and crazed prisoners between us and him.
          • 1519. Option - Let's make a plan.Player - You handle the cameras, and I'll handle the prisoners. For the guards, we can set a distraction.
          • 1520. Option - We should be cautious.Player - First we get in unseen, then we'll work with what we find. Agreed?
            +50 Influence : disapproves.
          • 1521. Option - Sounds like a fair fight.Player - You focus on bringing down the defenses, while I take on Shadow Town.
            +200 Influence : approves.
            • 1522. - I like your approach. In terms of Fain's mind-control ability, I have a little something to handle that.
              • 1547. - "A little something"? You're so modest, Tharan.
                • 1534. - I've been consulting with Master Syo Bakarn... and I've built an exo-tech device that should prevent Fain from brainwashing us.
                  • 1535. Option - How does it work?Player - How can a device obstruct a Jedi's influence?
                    • 1539. - It paralyzes the part of the forebrain that's active when a Jedi tries to impose his will. It'll give Fain a short, sharp shock.
                  • 1536. Option - Nice work. Let's go.Player - Good thinking. But we should get moving.
                  • 1537. Option - "Should"? You're not sure?Player - I need a better guarantee than that, Tharan.
                    • 1538. - My dear Jedi, do you think I'd risk my genius if I wasn't sure? It will work.
                      • 1543. - Hmm, Shadow Town--I never planned to see it in person... but I'm ready when you are, Jedi.
                        • 1883. <Conversation Exit>
  • 1788. - We'd better get rid of this fellow as soon as possible.
  • 1475. - I thought so. Holiday, my dear, would you oblige?
    • 1477. - Of course. Oh my. Fain hasn't covered his tracks very well. I'll just untangle the signal.
      • 1478. Option - Thank you, but hurry.Player - I can't let Fain cause any more havoc.
      • 1480. Option - You can do that?Player - Holiday? You're a slicer?
      • 1482. Option - Don't mess it up.Player - I hope you know what you're doing. This might be my only lead.
        • 1483. - When I found Holiday, I discovered this enchanting woman was supported by a computer network of incredible sophistication.
          • 1485. - With so much untapped run-time, it seemed a waste not to teach her about slicing.
            • 1487. - Found him! Fain's signal traces back to... oh. Shadow Town.
              • 1488. Option - Shadow Town?Player - What is Shadow Town?
              • 1490. Option - Sounds unpleasant.Player - I sense it earned that name.
                +50 Influence : disapproves.
              • 1492. Option - I'm on my way.Player - Whatever Shadow Town is, Fain won't be hiding there long.
                +200 Influence : approves.
                • 1493. - Wait, Jedi! You can't just run in there!
                  • 1495. - Shadow Town is an Imperial prison for the most dangerous prisoners in the galaxy. Well-nigh impenetrable. The security there is the best on Nar Shaddaa.
                    • 1496. Option - Who's imprisoned there?Player - The Empire wouldn't waste that much security on merely violent prisoners.
                      • 1497. - Shadow Town houses anyone the Empire needs to watch but can't control. Assassins, insane scientists, experimental specimens....
                    • 1500. Option - Fain got in. So can I.Player - If Fain's there, I must be able to get inside too.
                      +50 Influence : disapproves.
                      • 1501. - Actually we may have the advantage.
                    • 1504. Option - More bad news.Player - This just keeps getting better.
                      +200 Influence : approves.
                      • 1505. - Then here's some overdue good news.
                        • 1507. - Shadow Town has such exceptional security because the builders had it designed by the best minds. Including myself.
                          • 1509. - Come back to my offices, and we'll parse the problem. I also have something to help you against Fain.
                            • 1510. <Conversation Exit>
  • 1453. - Jedi! Can you hear me? Are you alright?
    Progresses:
    • 1457. Option - Yes, I'm fine.Player - Maybe a scratch here and there, but the Force was my shield.
      +200 Influence : approves.
      • 1459. - I can't believe Fain would do that to another Jedi!
    • 1456. Option - Why didn't you warn me?Player - I thought you were monitoring the situation, Tharan.
      +50 Influence : disapproves.
      • 1465. - They must have used the Lancers' scrambling gear to conceal themselves.
    • 1454. Option - I've faced worse.Player - You thought a few alien thugs could harm me?
      +200 Influence : approves.
      • 1455. - Actually, I thought they could eviscerate you. I'm so glad to be wrong.
        • 1525. <Non-dialogue segment.>
          • 1526. - The Morgukai fought well. Herald has earned many points today.
          • 1466. - However, Fain may have made a mistake by using that holotransmitter.
            • 1472. - Check the holotransmitter, Jedi. Press the small switch underneath, and we'll see what can be done.
              • 1473. <Conversation Exit>
  • 1443. - Good work, Jedi. The primary control node is active.
    • 1783. <Non-dialogue segment.>
      • 1447. - Attach that resonator key to the node. In a moment, Klage will think the factories are being destroyed.
        • 1451. <Conversation Exit>
      • 1448. - To destroy the factories, insert the ID I gave you. It'll corrupt the protocols on that node and set the defenses off.
        • 1446. <Conversation Exit>
  • 1439. - Stay alert in the lower industrial sector, Jedi.
  • 1405. - Oh, Tharan. What a deliciously daring idea. I'll have to watch out... in case you get any more.
    • 1407. - Dearest Holiday, I always save my finest inspiration for you.
      • 1408. Option - Maybe I should go.Player - I'll just wait outside until this is all over.
      • 1410. Option - Ahem.Player - Ahem.
      • 1412. Option - Please, enough.Player - Cool it, you two. We have work to do.
        • 1413. - Ah! Hello again. I believe I promised to help destroy those Hutt Cartel factories for the Lancers. And I've found the perfect solution.
          • 1415. - A few years ago I "acquired" a Sith overseer's ID. I've modified it with the permissions to trigger those defenses, kill everyone and bring the factories down.
            • 1416. Option - I don't want to hurt anyone.Player - I won't kill innocent factory workers. I want an alternative.
              • 1417. - Jedi, those people make spice for the Hutt Cartel. And Klage won't be easy to fool.
                • 1418. Option - I said, I'm not hurting them.Player - I won't sacrifice people if there's any chance to save them. +50
                  +200 Influence : approves.
                • 1420. Option - Even with your superior mind?Player - I thought you were a genius. +50
                  +200 Influence : approves.
                  • 1421. - There's no problem my Tharan can't solve.
                    • 1423. - I do have a resonator key--a rather rare device. Very well... attach it to the primary control node, and Klage will register its signal as a network failure.
                • 1425. Option - True. I can't risk my mission.Player - I suppose some sacrifices are necessary to stop Fain. +50
                  +50 Influence : disapproves.
            • 1427. Option - Thank you.Player - Good job, Tharan. I appreciate the help.
              +50 Influence : disapproves.
              • 1428. - A mere trifle for a man of my talents... but you're welcome.
            • 1431. Option - You're sure it will work?Player - I don't want my mission to fail because they changed a password.
              • 1432. - I take pride in my work, Jedi. Those permissions will bring the whole system down.
                • 1434. - The defense network control room will be near the factories in the lower industrial sector. Once you reach it, I'll help you from there.
                  • 1436. - I don't envy you. That sector's a toxic nightmare--besides which, there's Imperial soldiers, patrol droids... and worse.
                    • 1873. <Non-dialogue segment.>
                      • 1878. <Conversation Exit>
  • 1250. - This is Tharan Cedrax. Can you read me, Jedi?
    • 1251. Option - Any news on the meeting?Player - Have the Lancers agreed to meet?
    • 1253. Option - Yes.Player - It's me. I'm here.
    • 1252. Option - Very loudly.Player - Keep it down a little, please.
      • 1258. - The Lancers leapt at the chance to hire me. Their boss, Klage, is at the meeting ground right now.
        • 1259. <Conversation Exit>
  • 1262. - That was gratifying. You rarely see delinquents getting their just deserts on this world.
    • 1263. <Non-dialogue segment.>
      • 1264. - And from such an exquisite young woman, too. Loveliness and a lightsaber--a rare synthesis.
        • 1265. Option - Thanks, but I'm on a mission.Player - Tharan Cedrax? Holiday said to look for you here.
          • 1266. - Business before pleasure, I suppose.
        • 1269. Option - [Flirt] You move fast.Player - Are you always this forward, or was it just the brush with death?
          +50 Influence : disapproves.
          • 1270. - I would be remiss not to acknowledge such beauty.
        • 1273. Option - Spare me.Player - I just want to know I saved the right person.
          +200 Influence : approves.
          • 1274. - And bite, as well. How intriguing.
            • 1376. <Non-dialogue segment.>
              • 1377. - This is Herald of Scorekeeper, soft one. Show respect.
                • 1385. - Impressive title. I'd love to hear more... when your Trandoshan friend is gone.
      • 1277. - I'd have talked him around eventually, but I won't say no to heavily armed assistance.
        • 1778. <Non-dialogue segment.>
          • 1379. - Assistance? Herald saved you. Perhaps to hunt later.
            • 1381. - Unless you can mount intelligence on a wall, I'm afraid I wouldn't be a very tempting target.
              • 1395. Option - Are you hurt?Player - Did any of those Nikto get near you?
                • 1401. - Thanks for the concern, but I'm good at dodging.
          • 1770. - Though I'd rather not rely on the expertise of strangers.
            • 1278. Option - I was looking for you.Player - I'm on an important mission. I believe you're the man I need.
            • 1280. Option - Just doing my job.Player - It's my duty as a Jedi to help.
            • 1282. Option - Not even a "thank you."Player - I just saved your life. A little gratitude wouldn't be out of place.
              +200 Influence : approves.
              • 1283. - My apologies. This has all been very trying.
                • 1285. - Tharan Cedrax, professor and exo-engineer, at your service. Not that many around here respect my genius, especially those Nikto.
                  • 1287. - Challenge the Hutt Cartel? Ha. Where'd they get such delusions of grandeur?
                    • 1288. Option - From an old friend of yours.Player - I think you know the man responsible....
                    • 1290. Option - It's a long story.Player - I should start from the beginning....
                    • 1292. Option - Be quiet and I'll tell you.Player - If I can get a word in edgewise, I might be able to explain....
                      • 1295. - So Duras Fain has a vendetta against the Hutt Cartel? If any Jedi Master would risk it, Fain's the one.
                        • 1297. - But Syo's right. If the Hutts find out Fain is behind this Guiding Hand business, it'll leave the Republic high and dry.
                          • 1298. Option - I must find him first.Player - Hopefully I can catch him before he does any more damage.
                          • 1303. Option - Where would Fain be?Player - Master Syo said you could help me find him.
                            • 1304. - Unfortunately, it's been years since we last spoke.
                              • 1305. <Non-dialogue segment.>
                          • 1308. Option - The Hutts will never know.Player - I intend to stop him long before the Hutt Cartel has a clue.
                            +200 Influence : approves.
                            • 1309. - No easy task. The Hutts have their claws--well, appendages--into everything around here. Fain will have hidden himself well.
                              • 1310. <Non-dialogue segment.>
                                • 1311. - Hmm. Joining the Nikto... you may have been on to something there.
                                • 1314. - But if Fain is using Nar Shaddaa's gangs, perhaps that's our opening.
                                  • 1341. - I know a local gang, the Red Light Lancers. A bunch of tech "specialists" and slicers of ill repute. Rumor is, they're part of this Guiding Hand.
                                    • 1344. Option - I could discover Fain's plans.Player - I need to be in that gang. A Jedi Master wouldn't need slicers unless he was planning something big.
                                    • 1343. Option - I'd better find them.Player - So if I want to join these Red Light Lancers, where should I start?
                                    • 1345. Option - So what?Player - How does the existence of a tech gang help me?
                                      • 1346. - These Lancers have been pestering me to do a "special job." I could pretend I'm interested and set up a meeting for you.
                                        • 1350. - But you'll need to prove your expertise. I suppose... this prototype would do it. Though I hate to part with it....
                                          • 1364. Option - But it'll make you a hero.Player - Your genius will stop a rogue Jedi Master.
                                            +50 Influence : disapproves.
                                            • 1366. - Hmph. I wish I was immune to flattery. Here.
                                          • 1365. Option - You'd earn a Jedi's gratitude.Player - I'd owe you a favor....
                                            • 1367. - When you put it that way... here you are.
                                          • 1360. Option - Give it to me or I'll take it.Player - I don't have time to argue. If it'll convince the Lancers, I need that weapon.
                                            +200 Influence : approves.
                                            • 1361. - Oh, very well. Just be careful with it.
                                              • 1363. - And here. I always wear an earpiece at handovers so I can call my assistant Holiday. With this, we can speak privately.
                                                • 1373. - Here's the location. I'll return to my office. If Fain is using some kind of mind control, I have research to do.
                                                  • 1374. <Conversation Exit>
  • 1790. - Why are people on this world so unreasonable?
  • 1792. - It's been some time since I worked alongside a Jedi.
  • 1848. <Non-dialogue segment.>
    • 1664. - Now, about the guards in the residential area: The prisoners all have explosives planted in their heads, which go off if they leave Shadow Town.
      • 1673. - But Holiday can trigger them immediately. A few explosions will distract the guards for us.
        • 1674. Option - That's terrible!Player - You can't just blow up people's heads!
          • 1686. - But even the Empire thinks these people are despicable. This is merciful, compared to what they did to their victims.
            • 1691. Option - No. This isn't mercy.Player - It's not for you or me to decide if these people should die. +150
              +200 Influence : approves.
              +50 Influence : disapproves.
            • 1687. Option - Give me another option.Player - This is wrong. There has to be a better way. +150
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 1693. - All right! It's a less elegant solution, but... Holiday, find one of Shadow Town's turrets and overload the magazine.
                • 1698. - Found one! Overloading the turret now.
            • 1692. Option - Very well. Kill them.Player - If they're beyond saving, maybe they can die in an honorable cause. Do it. +150
              +50 Influence : disapproves.
              +200 Influence : approves.
        • 1675. Option - Just make it painless.Player - If we must, be certain they don't suffer. +100
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 1677. - They're hardly innocents, Jedi, but I understand. Holiday?
        • 1676. Option - A good solution.Player - It punishes criminals and we get the job done. Do it. +150
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 1680. - Setting off the explosives now.
            • 1683. <Conversation Exit>
    • 1254. - Good, the earpiece is working. Naturally. I did design it, after all.
      • 1257. <Conversation Exit>
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            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141154513310422137",
            "AppearanceFqn": "npp.companion.jedi_wizard.tharan",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.tharan_cedrax",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
    "Id": "16141124575770216174",
    "Base62Id": "xeOSHa8",
    "Fqn": "npc.location.nar_shaddaa.class.jedi_wizard.multi.tharan_cedrax",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3829795531",
    "removed_in": "",
    "changed_fields": [
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    ],
    "previous_versions": [
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        "1.3.0",
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        "5.3.0"
    ]
}