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Chief Rieekan

Chief Rieekan
Level 19 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Chief Rieekan
Other Sites:

Conversation:

  • 465. Player - We're too late, Rieekan. Darth Angral's apprentice raided the lab. There's nothing left here.
    • 467. Player - I found an encrypted datapad on an Imperial officer. Looks important.
      • 468. - It may have information on where the enemy's moved to.
        • 474. - Bring the datapad back to headquarters. My slicers will crack the decryption.
          • 475. - We'll have to move fast to stop the enemy. Hurry.
            • 477. <Conversation Exit>
  • 480. - Expect the worst in that Power Guard main lab. It's been in enemy hands for a long time.
  • 441. - Only one building in the sector maintained a steady energy supply when you disrupted those power conduits.
    • 443. - That has to be the main lab. Sending coordinates now....
      • 445. - Aside from Agent Galen and the test subjects, we have no idea what you'll face in there. How will you play this?
        • 446. Option - I'll trust in the Force.Player - Whatever surprises the enemy has in store, a Jedi is always ready.
          +200 Influence : approves.
        • 447. Option - They get one chance, then bam!Player - I'll give the enemy an opportunity to surrender. If they don't take it, that's their problem.
        • 448. Option - Without mercy.Player - Every Imperial in there will die. I'll make sure of it.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 449. - With luck, you'll catch the opposition off guard. You're in for a hell of a fight.
            • 452. <Non-dialogue segment.>
              • 458. - Here goes nothing....
              • 459. - T7 = fully charged + weapons armed!
              • 453. - Contact me when it's done. Rieekan out.
                • 454. <Conversation Exit>
  • 479. - Just use your lightsaber on the power conduits we marked for you. Trust me, this'll work.
  • 422. Player - I'm in the Red Light Sector. You have a plan for finding that main lab?
    • 423. - If the Power Guard facility has a dedicated reactor, it's immune to energy fluctuations affecting the power grid.
      • 425. - My team is monitoring energy readings in that sector. All you have to do is cause some fluctuations.
        • 428. - Applying a lightsaber to the right power conduits ought to do the trick.
          • 430. Option - Point me at these conduits.Player - I assume you have some targets in mind?
          • 427. Option - That could hurt people.Player - If I disrupt power to an entire city sector, innocent people might be injured.
            +200 Influence : approves.
            +200 Influence : approves.
            • 431. - Trust me, no one there is innocent. Regardless, the fluctuations will be short-lived and harmless.
              • 436. <Non-dialogue segment.>
                • 455. - Chief Rieekan = correct // Power surges = no threat to living beings
          • 429. Option - Lightsabers are indeed useful.Player - I solve a lot of problems with my weapon.
            • 432. - Wish I had one every time a stack of datapads lands on my desk.
              • 434. - Sending coordinates to key power conduits. Hit them all, and we'll get a fix on that Power Guard main lab.
                • 439. - And be careful. The Red Light Sector may look civilized, but it's nothing of the sort. Rieekan out.
                  • 440. <Conversation Exit>
  • 478. - Agent Galen disappeared into that recruitment center. The answers are in there.
  • 339. Player - Chief Rieekan? I've downloaded all of Agent Galen's coded messages.
    • 340. - Transmitting a decryption signal to your holo. De-scrambling... hmm....
      • 414. - Times and locations... standard tracking details... and one priority holo. Playing that back now.
        • 346. - Found our lead operative--dead. He'd been tortured. The Power Guard data files are missing.
          • 348. - No clues to the main facility's location, but there was evidence of a recruitment center here.
            • 416. - The project was using refugees as test subjects. The recruitment center's my best shot at finding the main facility.
              • 383. - I'm going in. Leaving the site's coordinates, just in case. Galen out.
                • 384. <Non-dialogue segment.>
                  • 489. - Took guts, going in there alone.
                  • 490. - Agent Galen = brave // T7 = hopes he is safe
                  • 385. - Not sure what's worse: the enemy stealing our weapons project, or us experimenting on refugees.
                    • 386. Option - I need to stop the enemy.Player - The Sith have stolen the Power Guard project. I have to get it back.
                      • 411. - A blind assault is dangerous--but it's your only option.
                    • 367. Option - The experiments disgust me.Player - I'm shocked General Var Suthra permitted illegal testing.
                      • 368. - With all the layers of secrecy, he probably didn't know.
                    • 393. Option - Send me all your agents.Player - I want a full strike team helping me storm that recruitment center.
                      • 394. - We're analysts, not commandos.
                        • 396. - Agent Galen--or whoever got him--holds the key to recovering the Power Guard project. The trail ends at that recruitment center.
                          • 398. - You need to get inside there, find out what's happened. Good luck. Rieekan out.
                            • 399. <Conversation Exit>
  • 118. - Good luck in the Nikto Sector. We'll help decrypt Agent Galen's messages once you find all of them.
  • 3. - That's the second field agent who's missed a check-in. Our network's under attack.
    • 5. - We don't know that.
      • 279. - We know Agent Galen was captured. He's telling the enemy where to hit us!
        • 147. - If it makes you feel better, transmit alert level omega to all field agents. See how many respond.
          • 148. <Non-dialogue segment.>
            • 301. - The Jedi who eliminated Watcher One. Glad to meet you--I'm Bureau Chief Rieekan.
            • 7. - Welcome. I'm Bureau Chief Rieekan. General Var Suthra speaks highly of you.
              • 282. - Wish I had better news to report. We're fumbling in the dark right now.
                • 288. Option - I can help with that.Player - Lighting up the darkness is one of my specialties.
                • 287. Option - What's happening?Player - Sounds like your agents are in trouble.
                  • 292. - My subordinate's jumping at shadows. Hazard of the business.
                • 289. Option - Not what I wanted to hear.Player - Blind spies aren't much good to me.
                  • 290. - In my job, you can't always trust what you see.
                    • 293. - Here's what little I know: Agent Galen came here to secure a top secret operation. Something hidden even from us.
                      • 299. - Galen disappeared in the Nikto Sector while pursuing a contact. Fortunately, he left a trail we can follow.
                        • 305. Option - I'll begin my search there.Player - It's a start. How do I pick up this trail?
                        • 306. Option - Who was this contact?Player - What do you know about the person Galen was after?
                          • 314. - The general said it was the operative in charge of his project. More than that, I don't know.
                        • 307. Option - Put your people on it.Player - You know Nar Shaddaa better than me. Release your hounds.
                          • 313. - I tried that. Didn't work out.
                            • 316. - Galen left coded progress reports at SIS dead-drops all over the Nikto Sector. Unfortunately, that whole area's gone hostile.
                              • 318. - Had to pull my agents out. You want those reports, you'll have to go in alone.
                                • 481. <Non-dialogue segment.>
                                  • 482. - Thank goodness. For a second, I thought this might be too easy.
                                  • 483. - Agent Galen = good man // Jedi + T7 = need to find him
                                  • 312. - I sent the omega alert. Only half our field agents responded. I'm telling you, we're compromised!
                                    • 324. - We need to move this headquarters before it's too late.
                                      • 326. Option - That may be a bad idea.Player - The enemy may be trying to flush you into the open. Make you easier to pick off.
                                      • 327. Option - I agree.Player - Darth Angral is clearly targeting the SIS. Time to move.
                                      • 328. Option - You're not going anywhere.Player - My mission is more important than your safety. Stay where I can find you. +50
                                        +50 Influence : disapproves.
                                        • 331. - This is insane. We're sitting targets.
                                          • 323. - Evacuating this facility is out of the question. We're safe here--and we have a mission to complete.
                                            • 104. - I've marked the locations of Agent Galen's dead-drops. Download his messages to your holo and contact me. I'll decode them.
                                              • 337. - Let's get some answers. Good luck.
                                                • 105. <Conversation Exit>
  • 44. - You're allowed down here because of the company you keep--but we're watching you.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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