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Grand Moff Regus

Grand Moff Regus
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Ilum
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Grand Moff Regus
Other Sites:

Conversation:

  • 807. - The Empire owes you everything.
  • 806. <Non-dialogue segment.>
    • 808. - This is not the place for celebration. Meet me in my bunker.
    • 815. - General Hesker will fly you to battle.
  • 816. - Prepare to strike Darth Malgus, then meet me in my bunker.
  • 827. - Grand Moff, it's Malgus. On the HoloNet.
    • 829. - This better be good.
      • 831. - Fellow Sith. Citizens of the Empire.
        • 833. - Too long the strength of the Empire has been beholden to the in-fighting of the Dark Council and the disappearance of an apathetic Emperor.
          • 835. - Sith, children of Sith and warriors everywhere, I declare a new Empire, open to all who long for conquest, freedom from inhibition and the right to follow their passions.
            • 837. - What does he think he's doing!
              • 839. - The Dark Council is dissolved. Those who would join Darth Serevin in supporting me, cast aside your titles and let me lead you to victory.
                • 841. - Those who will not, prepare to face our stealth armada. The Emperor is gone. His station and power are mine. We will conquer the galaxy while the Emperor sleeps.
                  • 842. Option - Malgus must be stopped.Player - Once he controls the stealth armada, he'll be almost unstoppable.
                  • 844. Option - Not a bad speech.Player - Malgus makes some good points.
                    • 845. - Are you mad? The last thing the Empire needs is a civil war.
                  • 880. Option - The Emperor is gone?Player - What happened to the Emperor?
                    • 881. - The Jedi staged a massive assault, and the Emperor went silent. That is all I know.
                      • 851. - If Malgus is able to construct the stealth armada, he'll be unstoppable.
                        • 853. - I know I've asked too much of you already, but this "new Empire" can't succeed. I need your help to stop Darth Malgus.
                          • 854. Option - You'll have it.Player - I didn't work my way up to the Dark Council just to have this fool pull the rug out from under me.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 901. Option - You'll have it.Player - He must be stopped.
                          • 858. Option - You'll have it.Player - There is only one Emperor, and it's not Malgus.
                            +200 Influence : approves.
                          • 862. Option - You'll have it.Player - A divided Empire will be destroyed.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 866. Option - You'll have it.Player - Taking out Darths never gets old.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 870. Option - Whatever I can do.Player - You'll have whatever you need.
                          • 874. Option - He'll pay.Player - I don't like being betrayed.
                            • 875. - Doing the Dark Council's work, he said.
                              • 877. - I will convene an emergency war council. Take this time to prepare for battle, then meet me in my bunker. Darth Malgus will not survive this day.
                                • 886. <Conversation Exit>
  • 819. - I don't care what you have to do, Major. Find Malgus and find that fleet!
    • 820. Option - My mission's complete.Player - Admiral Shai is dead and the crystal supplies secured.
    • 907. Option - Nice to see you too.Player - That's some gratitude.
    • 822. Option - Find the fleet?Player - How can you lose an entire fleet?
      • 823. - Darth Malgus betrayed us. He's taken the crystal fleet Emperor-knows-where.
    • 826. Option - I knew Malgus was bad news.Player - Let me guess, Malgus has taken the crystal fleet. You can never trust the principled ones.
  • 347. - The Republic's base is built into a cliff-side. The main fleet is going to batter the exposed side to oblivion.
    • 351. - The objective is to claim the Republic crystal supplies, kill Admiral Shai, and open the docking bay doors so Imperial forces can clean up.
      • 349. - You'll be entering through this tunnel and hitting deep within the mountain, where the fleet can't reach.
        • 359. - And while you and the main fleet give the Republic a beating, I'll prep the crystal fleet for the transfer of the Republic's crystals.
          • 361. - A two-pronged attack. Are you on board?
            • 557. Option - Of course I am.Player - I came to Ilum to win this war. I'm not going to quit now.
            • 362. Option - You're not as bad as you seem.Player - Whatever your philosophical shortcomings, you are a solid tactician.
            • 363. Option - Do I get to kill things?Player - As long as I get to shed some blood.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 366. - I don't care what you do or how you do it, so long as we force the Republic off Ilum.
                • 375. - Then let's start the attack. Good luck.
                  • 376. <Conversation Exit>
  • 333. - How did the Republic learn our plans?
    • 341. - All the more reason the Empire needs to reimagine itself for the changing times.
      • 343. - Once we build the stealth armada, we won't need change.
        • 744. Option - I tend to agree with Malgus.Player - I wonder how long the Empire can survive on outdated traditions.
          +200 Influence : approves.
          +200 Influence : approves.
          • 747. - It has more than survived these thousand years. It has flourished.
            • 749. - Moff Regus is a creature of habit, I'm afraid.
        • 345. Option - We have bigger problems.Player - What's the use of a stealth armada if the Republic's spies can learn its location?
          +200 Influence : approves.
          +200 Influence : approves.
          • 353. - Imperial Intelligence is not my problem. I'm here to win Ilum.
            • 356. - I'm curious how you plan to do that.
        • 746. Option - I don't care either way.Player - I am a servant of the Emperor. I will see the armada built.
          +200 Influence : approves.
          • 755. - And the Emperor will surely reward your service.
        • 745. Option - Save the debate.Player - Stow the philosophy. You hired me to fight a war.
          +200 Influence : approves.
          +200 Influence : approves.
          • 752. - Perhaps we should move on. Our conversation is not stimulating enough for the hunter.
        • 344. Option - Malgus is a fool.Player - The Empire rose to power without alien coalitions. It can keep its power without them, too.
          +50 Influence : disapproves.
        • 346. Option - Moff Regus, you're wrong.Player - It's going to take superior technology and superior numbers to defeat the Republic.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
  • 571. - Our best recon teams are scouting the Republic base for an attack. But in the meantime, we need to prepare for the arrival of the prototype fleet.
    • 605. Option - You are too cautious. Player - We should press the advantage while we have it.
    • 760. Option - Lay out the plan.Player - What's the mission?
    • 607. Option - Why's the fleet so important?Player - What's the reason for bringing the fleet to Ilum? Can't the stealth technology be transported?
      • 606. - We need the fleet in place on the surface. Everything we need to build the stealth armada is on that fleet.
        • 611. - But the Republic's anti-aircraft artillery installation controls the skies. Anything that flies too low gets shot down.
          • 705. - The Republic's artillery base is protected by a ray shield and the Republic's best alien forces. Delta Squad will disable the ray shield while you storm the base and destroy the guns.
            • 614. Option - I'll take care of it.Player - Sabotage is a specialty of mine.
              • 785. - That's what I'm counting on. Your expertise versus the Republic's numbers.
            • 615. Option - I'll take care of it.Player - Sounds like easy credits.
              +200 Influence : approves.
              • 783. - It will be, if the plan works. But in war, things rarely go according to plan.
            • 616. Option - It can't be that simple.Player - There will be other obstacles beyond the troops and the ray shields. Count on it.
              • 712. - That's why I'm sending you in. We're putting our best piece on the board, so to speak.
            • 617. Option - I'll take care of it.Player - If it needs destroying, I can destroy it.
              +200 Influence : approves.
              • 624. - Getting to the artillery will be the hard part.
            • 794. Option - Delta Squad?Player - Who are Delta Squad and why haven't I heard of them?
              • 795. - Their exploits are usually of the black ops variety. If you'd heard of them, they wouldn't be half as good.
            • 708. Option - Can't they take out the guns?Player - Why can't Delta Squad storm the base?
              • 780. - We want to time the attack so you can strike the instant the ray shield goes down, before the Republic can scramble reinforcements.
                • 790. - Get into position at the comm relay just outside the artillery base. Contact Delta Squad when you're ready, and they'll bring the ray shield down.
                  • 792. - After that, it's up to you. Destroy those guns and get out of there. Alive.
                    • 793. <Conversation Exit>
  • 247. - Are you deliberately trying to provoke me?
    • 249. - I am doing what I was sent to do. Now, if you'll excuse me, I have other matters to attend to.
      • 256. <Non-dialogue segment.>
        • 251. - And you, I did not request your help so that you could bring aliens into the Empire.
          • 283. Option - I can go, if you want.Player - Then maybe I should leave you to do your own dirty work.
            +200 Influence : approves.
          • 284. Option - Show respect.Player - I did not come here to take disrespect from a Moff.
            +200 Influence : approves.
            +200 Influence : approves.
          • 285. Option - Too bad.Player - Then you shouldn't have requested my help at all.
          • 286. Option - Excuse me? [Force Choke]Player - Speak to me again in that tone.
            +200 Influence : approves.
          • 291. Option - They make us stronger.Player - I did what was needed, to strengthen the Empire.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 292. Option - I'm sorry. I had to.Player - I only did what I thought was right.
        • 254. - At least some people around here still have sense. Good work at the mine.
          • 280. Option - I despise freaks.Player - No group of aliens will ever be part of the Empire.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 306. - A sentiment some people could stand to remember.
          • 304. Option - I don't trust mercenaries.Player - They would've stabbed us in the back down the line.
          • 281. Option - I prefer killing to talking.Player - I've never liked negotiating.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 282. Option - I take my orders from you.Player - You are in charge of this operation, not Darth Malgus.
            • 289. - The mine's been reclaimed. We can resume our crystal operations.
  • 212. - We need the crystals. We need that mine.
    • 216. - I want the Republic's Kaleesh army destroyed. Show the galaxy the price of allying with the Republic.
      • 763. Option - Consider the Kaleesh finished.Player - When I'm done with the Kaleesh, no one, alien or human, will dare ally with the Republic.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 443. Option - What's the plan?Player - So what do you need me to do?
        • 767. - Let's not get ahead of ourselves.
      • 764. Option - That could take a while.Player - I'm going to need a really big bomb. Can't take down an entire army by hand.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 769. - It's a point. Your plan hardly seems efficient.
          • 224. - The "victory" on Corellia cost us nearly a tenth of our forces. That's hardly a rate of attrition we can support, is it?
            • 699. - Does this have something to do with the mission, Malgus?
              • 236. - The Kaleesh are war-like, ritualistic people. In my brief time on Kalee, I observed the ritual by which they chose their warleader.
                • 240. - Challenge their general. Win their respect, and they will defend that mine to the death. For the Empire.
                  • 242. - Aliens! You want us to recruit aliens!
                    • 228. Option - Malgus makes a good point.Player - It sounds like we could use some allies.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 231. - I am in charge of this operation, not Malgus.
                    • 229. Option - Wait, didn't we win Corellia?Player - I didn't realize the battle on Corellia was so costly.
                      • 230. - New planet, new contest. We can't fear the past.
                    • 227. Option - We don't need aliens.Player - The might of the Empire will prevail, regardless.
                      • 244. - The mine is at the end of a crystal cave, with several Republic outposts guarding it. Sure, challenge the Kaleesh general, then bring me his head!
                        • 245. Option - I'll make my own decisions.Player - You forget your place, Moff. I am the Emperor's Wrath.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 903. Option - I'll make my own decisions.Player - I didn't ask for your advice.
                          • 263. - Apologies, my lord. We both want to win this war.
                        • 246. Option - We will see.Player - I am a member of the Dark Council. I don't take orders from either of you.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 904. Option - We will see.Player - (Class) do not serve
                          • 776. - Of course. I will trust in your wisdom on this matter.
                        • 257. Option - Money's the same either way?Player - Multiple bosses just confuses the job.
                          • 260. - You're here under a military commission. My commission.
                        • 258. Option - I'll judge when I get there.Player - Situation on the ground may make one or both options untenable.
                          +200 Influence : approves.
                        • 269. Option - I prefer the Sith's idea.Player - Darth Malgus's plan makes more sense.
                          • 259. - I will not trust the Empire to mercenary freaks.
                        • 444. Option - As you say, Moff.Player - It will be done.
                          • 271. - We must put the Empire first.
                            • 268. - If we don't bolster our forces, there will be no future for the Empire.
                              • 278. - Go to the mine. Gather the weapons of the Kaleesh warriors and plant them in the ice to initiate the rite of challenge.
                                • 279. <Conversation Exit>
  • 182. - This is a military matter, Malgus.
    • 184. - You appealed to the Dark Council for help. Here I am.
      • 187. Option - I finished the mission.Player - Master Kaedan is dead.
        • 192. - See, Malgus, we have everything under control.
          • 195. - Members of the Dark Council are not convinced.
            • 201. - Darth Malgus. I'll just be observing for the time being.
              • 210. - Observing, hmm. Before his death, Master Kaedan ordered an army of Kaleesh mercenaries to take our only functioning crystal mine.
      • 186. Option - Calm down.Player - Is there a problem here, gentlemen?
      • 185. Option - The Dark Council sent you?Player - I'm on the Dark Council, and I don't recall sending you.
      • 899. Option - Is that so?Player - I didn't know.
        • 191. - Darths Marr, Ravage and Mortis sent me. My business is cleaning up the military's messes.
      • 189. Option - What's this?Player - There something going on here I should know about?
      • 190. Option - Listen to the Sith.Player - If there's one thing I've learned, the Dark Council are not people I want to cross.
        • 193. - You see how my hands are tied, Moff. It wasn't my choice to interfere.
      • 188. Option - Ahem.Player - Enough bickering. We have a war to fight.
        • 199. - Excuse me, my lord. The Dark Council has sent us some unexpected aid.
  • 911. <Conversation Exit>
  • 18. - I see three flaws, Major. You've split your forces. You're vulnerable in the air. And you take our enemy for idiots.
    • 20. - You think that Jedi isn't expecting this? Out.
      • 22. - Yes, sir.
        • 23. <Non-dialogue segment.>
          • 24. - Incompetents, everywhere! I can't believe it's come to this. Asking for alien help to save our Empire.
            • 32. Option - Watch what you say.Player - This alien happens to be Sith.
            • 33. Option - Watch what you say.Player - Say that again. I dare you.
            • 34. Option - It's what I do best.Player - It won't be the first time I've saved the Empire.
              +200 Influence : approves.
            • 35. Option - Watch what you say.Player - Don't insult my allies.
            • 40. Option - Why do you hate aliens?Player - Don't worry. It's not contagious.
          • 25. - My lord. Thank you for coming. If it weren't for the Sith, the Empire would collapse all around us.
          • 26. - Agent. The demise of Imperial Intelligence notwithstanding, I look forward to seeing your best work.
            • 72. Option - You won't be disappointed.Player - I look forward to doing my best work.
              +200 Influence : approves.
              +50 Influence : disapproves.
            • 75. Option - What about me?Player - I was promised a commission.
              +200 Influence : approves.
            • 74. Option - Bow to your superior.Player - You are in the presence of a Sith.
          • 27. - Hunter. I hope we have a deal. We have your battlefield commission ready.
            • 42. Option - Thank you.Player - It's an honor. What's the situation?
              +200 Influence : approves.
            • 39. Option - And my credits?Player - My payment, too?
              +200 Influence : approves.
            • 43. Option - A commission. Good job.Player - I guess congratulations are in order.
            • 38. Option - A commission?Player - A battlefield commission for a bounty hunter?
              • 65. - The best of the best. I want everyone on this strike force representing the Imperial military.
          • 97. - Thanks for coming. I look forward to seeing your best work.
            • 76. Option - I'm eager to help.Player - I want to serve the Empire in whatever way I can.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
            • 758. Option - You won't be disappointed.Player - You won't regret this.
            • 36. Option - Get to the point.Player - This chatter's all well and good, but you still haven't told me what I'm doing here.
              • 49. - Adegan crystals. Imperial scientists can now transform these glitzy bits of rock into the most powerful stealth technology in the galaxy.
                • 521. - We want every ship in the Imperial armada fitted with this tech: an unstoppable stealth armada.
                  • 525. Option - You mentioned the Republic....Player - You said something over holo about Republic interference.
                  • 524. Option - So what's the hitch?Player - I take it you've run into trouble, or you wouldn't have called me.
                  • 526. Option - I'm suitably impressed.Player - You weren't lying when you said it was the best invention since the hyperdrive.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 575. - To succeed, we need two things: to control Ilum's crystal supply and to bring our fleet safely to Ilum for modification.
                      • 736. - Ilum's no place for a war. Narrow passages, sharp jutting rocks and the coldest wind you ever felt.
                        • 529. - But that Republic admiral wants a war. He's sent Jedi Master Jaric Kaedan to lead the Republic's elite alien armies on the ground. Kaedan's pinned us in.
                          • 534. Option - Not for long.Player - The only reason Master Kaedan is still around is because he hasn't met me.
                          • 535. Option - Stupid Jedi.Player - Why must the Jedi always interfere?
                          • 104. Option - What's your strategy?Player - If they want a war, we'll give it to them. How do you plan to counter Master Kaedan?
                            • 538. - I plan to kill him.
                              • 536. - The Jedi think of Ilum as their planet. Only two of them were here when we arrived, but they have ruins scattered around the place.
                                • 733. - The ruins housing Master Kaedan's base are too small for anything but a strike team. And they're surrounded by cliffs full of Duros shocktroopers.
                                  • 545. Option - We should eliminate the Duros.Player - It sounds like this Jedi is defenseless without his shocktroopers.
                                    • 548. - No Jedi is really defenseless, but the shocktroopers are key.
                                  • 546. Option - I'll take care of it.Player - Then have your soldiers stand aside and let a professional take care of this.
                                  • 553. Option - So what's the plan?Player - You don't expect me to go on a suicide mission without a strategy.
                                    • 119. - Our only chance is to lure the Duros shocktroopers into the open, where they're vulnerable.
                                      • 390. - I've established fake supply depots between here and the ruins. Master Kaedan is overaggressive. He's already mobilized the shocktroopers to capture the depots.
                                        • 740. - Clean out the Duros at the supply depots and then assault the ruins base.
                                          • 741. <Conversation Exit>
  • 909. <Conversation Exit>
  • 895. <Non-dialogue segment.>
    • 339. - Imperial Intelligence is dissolved. The Empire is a leaky faucet of "secrets."
      • 340. <Conversation Exit>
    • 488. - Which is why I'm appealing to you directly instead of through the Dark Council.
      • 489. <Conversation Exit>
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