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Athelis Kallis

Athelis Kallis
Level 40 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Athelis Kallis
Other Sites:

Conversation:

  • 300. - A pleasure helping you, my lord.
  • 299. - It's a shot in the dark, but hopefully one of the Gormak shamans is a dream-walker too and can help you.
  • 106. - What have you done? You can't just kill a Voss!
    • 108. - Do you know how hard the Empire has worked to keep these people on friendly terms?
      • 110. - We need to clean this up before anyone comes looking for them. And you'd better hope no one saw them coming here.
        • 112. Option - Make it look like an accident.Player - Toss them outside and let the wild animals gnaw on them. Let the Voss believe they were mauled.
          +200 Influence : approves.
          +200 Influence : approves.
          • 114. - Yes, my lord. Let's just hope nobody notices the burn marks on their clothes.
        • 113. Option - Destroy the bodies.Player - Set them on fire. Better that no one finds any evidence.
          +200 Influence : approves.
          +200 Influence : approves.
          • 115. - As you say, my lord. Let's just hope no one comes around here asking questions.
        • 111. Option - Forget the bodies. Player - I need to find a Gormak for this ritual....
          • 116. - Fine, I'll have the bodies tossed in the garbage, I guess. Tell me about this Gormak you need....
            • 323. - I've been studying the Voss for twenty years, and I think I understood two words.
              • 325. - The Nightmare Lands I understand, but you need to find a dream-walking Gormak and activate a dream-rock, in order to fight nightmares?
                • 326. Option - That's about right.Player - It doesn't matter if you understand it. Can you help me?
                • 328. Option - It's even crazier than that.Player - Don't forget the part where the nightmares turn to flesh and blood.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 332. Option - This is nothing.Player - Did I tell you I swam in toxic waste once?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 333. - Um, no, you left that out, too.
                    • 335. - Look, I'm sorry. I can't wrap my head around this. A dream-walking, nightmare-fighting Gormak?
                      • 337. - What would that be? A Gormak that can use the Force? I don't know what you're trying to do, let alone where to find one that can do it.
                        • 338. Option - We need a Force-using Gormak.Player - My understanding is that dream-walking is a Force ritual. Does that help?
                          +200 Influence : approves.
                        • 342. Option - Look through all those files.Player - Surely something like this must've come up in your research.
                          +200 Influence : approves.
                          • 343. - My research is on Voss society, not on crazy ancient rituals given out by ghosts in hidden libraries!
                        • 346. Option - You're useless.Player - What good are you then?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 347. - Here's what I can tell you. The Gormak hate the Voss, and they absolutely do not use the Force.
                            • 349. - They refer to Voss Mystics as "nightmares," and the closest things they have to Mystics, socially, are their shamans. End chapter, end book.
                              • 350. Option - About these shamans....Player - What do you mean the shamans are like the Mystics, socially?
                                • 351. - Just that. They don't have the special abilities of the Mystics, but they're sort of spiritual leaders. Wait, what's this?
                              • 354. Option - No Force users at all?Player - These shamans don't have any special abilities? Strange practices?
                              • 358. Option - We need a different approach.Player - There must be another way to find what I need.
                                • 359. - I don't know what that could be. Wait.
                                  • 361. - There is one obscure Gormak legend of a shaman who visited strange places in his sleep....
                                    • 363. - It's a shot in the dark, but the shamans have a meeting-stone deep in Gormak lands. Perhaps if you dream-walk nearby, you may locate a fellow walker.
                                      • 365. - I'm sorry I can't help you more, my lord. This Force business is, no offense, insane.
                                        • 366. <Conversation Exit>
  • 322. <Conversation Exit>
  • 86. - You did not turn back. This is your second warning.
    • 90. - Safe journey.
      • 91. Option - A good day to you, too.Player - I hope your journey is safe and pleasant as well. +50
        +200 Influence : approves.
        • 99. - The shuttle master expects you.
      • 92. Option - Here's my reply. [Attack.]Player - You do not attack my power base and then wish me "safe journey." +100
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 97. - You have no power base on Voss.
          • 98. <Conversation Exit>
      • 101. Option - Get out of here.Player - Go away, and do not attack my servants again. +50
        +200 Influence : approves.
        • 102. - Leave and we will not attack.
          • 104. - Thank you, my lord. What a mess. It looks like their bark was worse than their bite. They haven't broken much.
            • 118. - Now, how's the ritual coming along? Have you discovered what you need to do?
              • 123. Option - I believe I'm close.Player - I need to find a Gormak....
              • 124. Option - It's hard to describe.Player - I'm not really sure, actually. Something about a Gormak....
              • 125. Option - There was a ghost....Player - I spoke to a ghost in the Shrine of Healing who told me I needed to find a Gormak....
  • 71. - My lord! The Voss are trying to force me off the planet.
    • 73. - Their commandos are destroying my research. All because I helped you.
      • 76. Option - Keep them calm.Player - I don't wish to cause anymore trouble than necessary. Try to appease them until I get there.
        +200 Influence : approves.
        +200 Influence : approves.
      • 75. Option - I don't have time.Player - I need to know where to find a Gormak that can dream-walk.
        +200 Influence : approves.
        +200 Influence : approves.
        • 94. - A what? Oh, never mind. I won't be able to tell you anything if they destroy my research.
      • 213. Option - Hang on tight. Player - I'm on my way.
  • 298. - Find the dream-walkers. They'll be able to help you better than I can.
  • 1. - I've told you, Jophen, the concept of diplomacy itself is strange to the Voss.
    • 3. - As far as they are concerned, they are the only people who matter. They receive the visions, not the Empire.
      • 5. - And not the Republic!
        • 7. - And not the Republic. The point is, there's no precedent for what you're asking in Voss culture.
          • 9. - Ah, my lord! Rul Jophen, Imperial Diplomatic Service. A pleasure.
            • 11. - Try not to stir the pot too much while you're here. When the chips fall, we want the Voss to land with us--you understand, of course?
              • 12. Option - Completely.Player - I will be on my best behavior, I promise.
                +200 Influence : approves.
                +50 Influence : disapproves.
              • 13. Option - They'll never know it was me.Player - Then I'll be sure to blame all my trespasses on the Republic.
                +200 Influence : approves.
                • 16. - Heh. Not a bad idea. Of course, better be sure the Mystics haven't had a vision of it first.
              • 14. Option - I make no promises.Player - If they give me what I want, you have nothing to fear.
                +200 Influence : approves.
                +200 Influence : approves.
                • 15. - That's exactly what I'm afraid of.
                  • 18. - Thank you, Mistress Kallis. Again, my lord, a pleasure.
                    • 24. - My lord. Good to see the rumors of your death are just that. But why Voss? Don't you have a Dark Council member to kill?
                      • 25. Option - I'm after a healing ritual.Player - I heard the Voss know a ritual that can heal a fractured mind....
                      • 26. Option - I'm having a little trouble.Player - It seems my plan to kill Thanaton has hit a little roadblock....
                      • 27. Option - I hear loud, annoying ghosts.Player - With great power comes a lot of nagging, apparently.
                        • 31. - I'm listening....
                          • 35. - So, you're after a healing ritual that can keep these, um, ghosts under your control.
                            • 37. - In all my time studying the Voss, I don't think I've ever encountered such a ritual. Although... let me look something up.
                              • 38. Option - I'm patient.Player - Take your time.
                              • 41. Option - [Flirt] Certainly.Player - I have all the time in the world for a lovely lady.
                                +50 Influence : disapproves.
                                • 42. - Thank you, but I'm married. Happily married.
                              • 212. Option - Hurry up.Player - Talk quickly.
                                +200 Influence : approves.
                              • 40. Option - So, you're pure-blooded Sith?Player - I can't help but notice your complexion.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 43. - I'm one of the few Sith-blooded Imperials with no Force sensitivity. But the Voss like color, so it's not a total loss.
                                  • 47. - Let's see. Of the two kinds of Mystics in Voss society--the visionaries and the healers--both are extremely rare.
                                    • 55. - But rarer still is a small Mystic sub-sect--outcasts who call themselves the dream-walkers.
                                      • 57. Option - I'll go see these outcasts.Player - I understand outsiders. We shall have common ground.
                                      • 56. Option - Dream-walkers?Player - What exactly are these dream-walkers?
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 59. - They apparently use an odd combination of healing and visionary techniques. They're not entirely embraced by Voss society.
                                      • 58. Option - They will do as I command.Player - I will find them and force them to find a cure.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 63. - The Diplomatic Service will not appreciate it if you're too forceful, my lord.
                                          • 61. - They spend most of their time meditating in an enclave below Voss-Ka. Like all Voss, they're cagey around outsiders, but perhaps you can persuade them to help you.
                                            • 62. <Conversation Exit>
  • 297. - I'm sorry, I'm busy at the moment.
  • 23. - My lord. Good to see the rumors of your death are just that. But why Voss? Don't you have a Darth to kill?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.voss.class.sith_sorceror.multi.athelis_kallis
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Body Typebfa
GenderNPC_GENDER_FEMALE_PROPER
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