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D-LZ8

D-LZ8
Level 50 Melee Droid
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: D-LZ8
Other Sites:

Conversation:

  • 126. - Your bargaining skills are most impressive. I have been forced to add several new negotiating subroutines because of our interaction.
  • 3. - You sold us out to that maniac Toborro. Now that he's turned on you, we're supposed to save your skins? Incredible!
    • 5. - Had we known Toborro was insane, we never would have supported him. He is no longer Hutt Cartel. We formally shun him.
      • 121. - However, in breaking ties with Toborro, we find ourselves stranded on Makeb with you. We are prepared to offer generous compensation for seating and cargo space aboard the ark.
        • 7. - Cargo? Are you delusional? Your bodies take up more room than a dozen good people!
          • 8. <Non-dialogue segment.>
            • 9. - Ah! One of the Republic's greatest heroes. Just the person we could use to bring some wisdom and perspective to the discussion.
            • 16. - Here we are! The Republic's greatest heroes, ready to settle this matter with wisdom and perspective.
              • 17. Option - I'm no diplomat.Player - Most of my negotiations occur with a lightsaber, but I'm always open to alternatives.
                • 18. - The Hutt leaders on Makeb sent an expendable diplomacy droid for a reason. Cowards.
              • 21. Option - The path to peace isn't easy.Player - In my experience, wisdom and perspective are necessary qualities for anyone who desires harmony.
                • 22. - Where was the Hutts' wisdom when they mined my world to death?
              • 25. Option - That's what I call my weapons.Player - Here's my wisdom....
                • 27. Player - And this is my perspective. Start talking, but don't waste my time.
                  • 28. - I like your negotiating style, Major.
              • 31. Option - Let's make a deal.Player - Wisdom's overrated, but I'm all about perspective. From where I'm standing, I heard someone mention "generous compensation."
                • 32. - There's nothing they can offer to repay what they've done to Makeb.
              • 35. Option - What's going on here?Player - Let me see if I understand: Toborro's former friends got on his bad side. Now they need to get off Makeb, so they've come to us?
                • 36. - The major Cartel leaders have decided Toborro is bad for business. They want peace.
              • 39. Option - Stop wasting time.Player - We've stabilized Makeb for now, but we need those fuel rods. Get rid of these clowns.
                • 40. - My sentiments exactly.
                  • 42. - Most revered Republic champions, my masters apologize for this unfortunate situation. Surely we can reach a state of mutually beneficial recompense and earn passage aboard the ark?
                    • 44. - My people deserve rescue. The Hutt Cartel's leaders can't just beg their way out.
                      • 46. - Shalim's right, but these are the most powerful Hutts in the galaxy. We can name our price to save their lives--and think what that means for defeating the Empire.
                        • 47. Option - Hutt allies could end the war.Player - You think we should combine forces with the Hutts and attack the Empire together.
                          • 48. - We can't lose sight of the real enemy here--or how much the Hutts fear you.
                        • 51. Option - We can't trust them.Player - They'll say anything to get what they want, and the minute we turn our backs, they'll stab us.
                          • 52. - They wouldn't dare. You hold all the power here. You can force them to commit their fleet to our side.
                        • 55. Option - You're such a schemer.Player - Are you planning to run for Senate as soon as we leave the planet?
                          • 56. - Hadn't really thought about it. My point is, you have the power to force the Cartel to commit its forces to us.
                            • 58. - Toborro has lost his mind, and these Cartel leaders know it. They can't go back to him--they need us.
                              • 86. - Honored Republic heroes, you are known for mercy and greatness. Can you find it within yourselves to forgive our profound error in judgment?
                                • 87. <Non-dialogue segment.>
                                  • 90. Player - It's easy to have a change of heart when your life is in danger. Show me that you won't revert back to your old ways once you're off Makeb.
                                  • 91. Player - In many ways, we are defined by our mistakes. We can let them destroy us or use them as opportunities to grow. Tell me, are you truly prepared to change?
                                  • 93. Player - Sounds like you boys learned your lesson not to mess with Havoc Squad. What we really need to answer is, have you gained any humility? Let's find out....
                                  • 95. Player - You know me well. Mercy? I've got it. Greatness? Definitely. And I don't like to write off any opportunity for mutual profit. If you're serious about business, so am I.
                                • 123. Option - This is strictly business.Player - Stop appealing to our sentimentality. Forgiveness isn't the issue here. Your masters want a ticket off Makeb, and we'll consider providing it--for the right price.
                                • 96. <Non-dialogue segment.>
                                  • 98. Player - As a Jedi, the Sith are my greatest enemy. One day, there won't be any of them left to fight. Are there any reasons I shouldn't eradicate the Hutts next?
                                  • 100. Player - You're right. The Jedi are known for their mercy and greatness--to those who deserve it. Your masters are venal, corrupt and untrustworthy. Convince me not to see them extinct.
                                  • 102. Player - You make me sick. You knew exactly what you were doing when you let Toborro lead you into this. Give me a hundred good reasons not to leave you here....
                                  • 104. Player - I don't know what holovids you've been watching, but "mercy" isn't something I'm known for. In fact, it's pretty much the opposite. Let's start with you begging for your lives....
                                    • 108. <Non-dialogue segment.>
                                      • 116. - Honored Republic negotiators, my masters will happily continue debasing themselves, but Makeb's time grows short.
                                      • 118. - Honored Republic negotiators, I hope we have demonstrated our sincere contrition and the many benefits of restoring our neglected friendship.
                                        • 60. - If you provide safe passage for my masters and their cargo, they will fully commit the Cartel to an alliance with the Republic. Surely you find this agreeable?
                                          • 61. Option - Fine, we'll be reasonable.Player - Inform your masters that they'll be allowed to board the ark with the other refugees. Personal belongings will be loaded as space permits. +100
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 63. Player - First priority will be given to food, medicine and other items essential to survival. Aurodium-plated statues will not qualify.
                                              • 65. Player - We'll negotiate exactly what responsibilities the Cartel has to the Republic once this crisis is over. We'll expect full cooperation.
                                          • 67. Option - You will serve and obey us.Player - You'll commit a lot more than "fully." The Cartel cost the Republic time and credits that could've been spent defeating the Empire. +100
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            • 69. Player - We'll need your technology, your mercenaries, your warships and your money. Keep giving them until we tell you to stop.
                                              • 71. Player - That's our offer--take it or leave it. Your masters can enjoy Makeb's destruction from front-row seats for all we care.
                                                • 73. <Non-dialogue segment.>
                                                  • 74. - My masters wish no further hostilities with you. The offer is accepted without condition.
                                                    • 76. - I think you're the first in galactic history to force the Hutts into a deal they can't afford.
                                                  • 79. - My masters compliment you on your negotiating skills and agree to this bargain without further comment.
                                                    • 81. - Not only did you forge an alliance, but you made the Hutts be quiet. Win-win.
                                                      • 83. - Now all we need are those fuel rods. Doctor Oggurobb is with Shalim. You should coordinate with them.
                                                        • 85. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
AttributeValue
FQNnpc.exp.01.makeb.world_arc.republic.hub_2.planetary_surgery.d_lz8
Appearance FQNnpp.droid.protocol_droid.courier_a01
ID16140962937257878269
Appearance ID16141057175975103913
Body Typeprotocol
Gender0x00
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    "MinLevel": 50,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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    "Toughness": "Standard",
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    "IsClassTrainer": false,
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    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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    "first_seen": "1.3.0",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1642612982",
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        "1.3.0",
        "2.0.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
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}