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#4 Maintenance: November 8th, 2017

Originally Posted by EricMusco ( Original Post ) | 08.11.2017 09:40PM
Hey folks,

Upon going live we are seeing an issue affecting a handful of players. However, due to the sensitivity of today's update, we are going to suspend further logins to EU and hold on bringing NA live until we know exactly why the issue is occurring // address it.

I will pass on updates as I have them!

-eric
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#2 And We're Back Up!

Originally Posted by EricMusco ( Original Post ) | 08.11.2017 09:03PM
EU is entirely online. We are still finishing up testing for both NA servers and will bring them online as soon as we can.

-eric
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And We're Back Up!

Originally Posted by EricMusco ( Original Post ) | 08.11.2017 09:01PM
Quote: Originally Posted by EvilGussy View Post
I thought the server forums were supposed to be with the new names now, all the old ones are still there.
This will get completed before the week is out!

-eric
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Am I supposed to have two of every stronghold?

Originally Posted by EricMusco ( Original Post ) | 08.11.2017 08:59PM
Quote: Originally Posted by Nothematic View Post
Hmm.. can't remember if they said that was supposed to happen.
If you had two Legacies come together and they each had one of those Strongholds, then yes. That is completely normal

-eric
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Prudent Player Precautions Before Nov 8 Server Merges

Originally Posted by KeithKanneg ( Original Post ) | 07.11.2017 02:27PM
Hey all,

Just jumping in to say, the processes we are following are not related to Character Transfers, so you really don't have to take the same precautions. It's totally up to you, but honestly, we need to do this right and make it as seamless as possible for everyone.

Don't forget, we'll enter into maintenance around 3:00am Central Time and fully anticipate needing all 12 hours of scheduled downtime. Also, we are not going to rush bringing the new Servers online, so if we need additional time, we'll let you know.

You can expect periodic updates throughout the day.

Talk to you all soon,

Keith
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#2 Maintenance: November 8th, 2017

Originally Posted by EricMusco ( Original Post ) | 07.11.2017 01:35PM
Lord Ptach cometh: http://www.swtor.com/patchnotes/1182...e-update-5.5.1

Reminder, there is no actual patch to download tomorrow. These changes are just some changes/impacts players will see due to United Forces.

Thanks!

-eric
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Maintenance: November 8th, 2017

Originally Posted by EricMusco ( Original Post ) | 03.11.2017 12:36PM
Hey everyone!

We will be taking the servers offline on Wednesday, November 8th in order to apply United Forces. The website will also be unavailable during this time.

Details:
DATE: 8 November 2017
TIME: 1:00AM - 1:00PM PST (0900 - 2100 UTC) (Note that this maintenance will likely take at least 12 hours. Monitor social media for updates on maintenance timing.)
VERSION: 5.5.1 United Forces

Patch Notes will be available on Tuesday, here.

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
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In-game Items you Want to Return

Originally Posted by EricMusco ( Original Post ) | 03.11.2017 11:53AM
Hey folks,

Over time, we have received quite a few reports from players of items that used be available in-game, that no longer are. We don't mean Cartel Market items, but items that used to be available on vendors or from drops, etc. We are doing planning around some Mission rewards coming up and we thought this might be a good opportunity to try to get some forgotten items back in.

Here is what we are looking for. What are some in-game items that are no longer available that you would like to see come back, for the following categories:
  • Mounts
  • Mini-pets
  • Stronghold Decorations
  • etc.
For this feedback thread we are currently not looking for weapon or armor set suggestions.

Let us know your thoughts!

-eric
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#2 Utility Changes coming in GU 5.6

Originally Posted by EricMusco ( Original Post ) | 02.11.2017 02:12PM
Hey folks,

Here are some updated changes for Carnage and Combat from the dev team:

Quote:
Marauder
Carnage
  • Ferocity is now stack-based with 2 stacks lasting up to 10 seconds; affecting Devastating Blast, Gore, Vicious Throw, Massacre, Ravage, Smash, and Sweeping Slash; and consuming a stack each time one of those abilities is used
  • Ferocity grants an additional 3rd stack if used while Berserk is active
  • The triggered effect for Slaughter now lasts up to 18 seconds, up from 15

Sentinel
Combat
  • Precision is now stack-based with 2 stacks lasting up to 10 seconds; affecting Clashing Blast, Lance, Dispatch, Blade Rush, Blade Barrage, Force Sweep, and Cyclone Slash; and consuming a stack each time one of those abilities is used
  • Precision grants an additional 3rd stack if used while Zen is active
  • The triggered effect for Hand of Justice now lasts up to 18 seconds, up from 15

DevNotes: After taking a deeper look at the Carnage / Combat discipline, based on player feedback, we made some improvements to our original changes.
-eric
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