- You knew the groundquakes were getting worse. You used the Republic, knowing we'd be obligated to help your people even if you had nothing to offer in return.
282. Option - It wasn't that simple.Player - They didn't know Makeb was doomed--only that the groundquakes were increasing after the Hutts took over.
284. Player - They didn't voice all of their suspicions, but they were trying to save lives. Would we have acted any different?
288. Option - Regardless, people need help.Player - What's done is done. We have a vessel filled with millions of refugees who need food, water and medical treatment.
- So we have a worthless ally and a broken one. Still... the Hutts possess considerable wealth.
Link to Node 309
302. Option - That deal is mostly worthless.Player - Hutt promises aren't worth the time it takes to hear them lie. They're all scum--we can never trust them.
- Only the Cartel leaders who needed rescuing agreed to this alliance. Fortunately, they possess most of the wealth and power. They'll neutralize any holdouts.
- With our new friends' wealth and warships, we've gained a substantial advantage over the Empire. That doesn't address the problem of Makeb's people, however. I need a solution.
310. Option - The Hutts can provide aid.Player - +200
360. Player - The Republic needs to establish a haven for war victims. I can't think of anyone more deserving than the people of Makeb.
362. Player - The Hutts have plenty of credits to fund the construction of new homes--and we can use their fleet to protect them.
Link to Node 313
358. Player - The Hutts destroyed Makeb. It seems only fair they should pay the cost of caring for its refugees.
312. Player - We can hold their warships in reserve and use them to protect vulnerable systems. Meanwhile, the Hutts will build a colony for Makeb's people.
- After everything we've been through, to receive such generosity... thank you all.
388. Option - You'll be a good leader.Player - The people of Makeb need someone guiding them to their new home. I think you're the right person for that job, Shalim.
- Fine. You win. Here's my holofrequency--call it often.
397. <Non-dialogue segment.>
Link to Node 315
Link to Node 405
391. Option - It's time you stepped down.Player - You got your people through this mess--but I don't think you're the leader Makeb needs anymore. It's better if businessmen like you retire.
- I wish to speak with my agents privately. Excuse us.
Link to Node 323
317. Option - Draft them all for the war.Player - It's time for the Republic to wipe the Empire from the galaxy. Everyone who has chosen our side will play a role. +200
- Assembled friends... the Republic owes its continued survival to this brave Jedi. Entire worlds would be smoldering ruins if not for this hero's courage and sacrifice.
11. Option - I'm no one special.Player - I was in the right places at the right times. Anyone in this room would have done the same, given the chance.
- My friends, this wise Jedi Master has protected the Republic from dangers without and within time and again. I can think of no greater guardian of our security.
13. Option - I share that duty with all.Player - Protecting the Republic takes more than a lone Jedi. It requires the vigilance and strength of everyone safekeeping our society.
- Everyone... this brave soldier assumed command of Havoc Squad in its darkest hour and led it to many victories. I regret that such heroism must remain classified.
14. Option - We're just humble soldiers.Player - Havoc Squad doesn't ask for fame, Madame Chancellor. It's enough for us to know the Republic is safe.
- I ask everyone here with me to honor this brave captain, who thwarted an attack on the Republic by no less than an Imperial Grand Admiral.
15. Option - I expected a parade.Player - I thought you were throwing me a surprise party. Not that I'll turn down another job... but I wouldn't mind a little blowout bash once in a while.
- Thank you for coming. I'm a great admirer of your victories in service to the Republic. Whenever I require someone who will not fail us, you always come to mind.
51. Option - Always a pleasure, Chancellor.Player - It's an honor.
- It's always a privilege to stand before the Republic's greatest heroes. Time and again, you have not only saved us from the enemy but brought us closer to ultimate triumph.
43. Option - I've only begun to fight.Player - I may have deprived the Empire of its leader, but I won't rest until the worlds the Sith have taken are free once more.
- Liberation is precisely what brings us here today.
Link to Node 153
44. Option - Our foe isn't easily beaten.Player - The Emperor's Children may be gone, but if I've learned anything about Sith, there are more hidden threats awaiting us.
- Thanks to your defeat of General Rakton and impressive victories on Corellia, military recruitment has surged. We'll need those soldiers.
Link to Node 153
46. Option - That's putting it lightly.Player - Not to brag, but I took down an Imperial Grand Admiral and his flagship. You wouldn't believe how much ammo that took.
- You should consider enlisting in the Republic military, Captain. The ammunition there is free.
Link to Node 153
16. Option - I take it things are serious.Player - I doubt all these people came just to hear you flatter me, Chancellor. The situation on Makeb must be bad.
- The crisis we face is unexpected and severe. I require my best advisors--and most able problem-solvers.
Link to Node 153
17. Option - Flattery doesn't interest me.Player - You know better than to sweet-talk me, Chancellor. There's trouble--what do you need me to do about it?
- Thirteen days ago, the Hutt Cartel violated Republic space and seized the planet Makeb. They've blockaded the system with thirty Ajuur-class heavy cruisers.
- Makeb's citizens have formally pledged to join the Republic if we respond to their crisis. We will not abandon them to the Hutts' brutality.
93. Option - Makeb must be quite a world.Player - If we're willing to fight the Hutt Cartel for control of a planet that's been neutral up until now, we must have good reason.
- Makeb is a paradise. Quality of living standards significantly above the galactic average. Thriving mining and tourism industries. A world worth saving--and having.
Link to Node 91
82. Option - Hutts only attack for profit.Player - The planet must have something of value if the Hutts are risking outright war for it.
- I don't care what motivates them. I want their blight removed from our space.
Link to Node 91
83. Option - A strange attack by the Hutts.Player - The galaxy has suffered upheaval, but the Hutts haven't been interested in galactic conquest for fifteen thousand years.
- The Hutts haven't organized a military operation of this scale for millennia--and I want it to stay that way.
Link to Node 91
86. Option - Buy off the Hutts. They'll go.Player - I hate to suggest my way out of a job, but everyone has a price. Make the Cartel a generous offer, and they'll go.
- The citizens are ill-equipped for armed assistance. They'll mostly provide enemy intelligence.
Link to Node 127
109. Option - I work best alone.Player - If you want this done right, let me handle it my way. I'll only take this job if I don't have to salute anyone.
- Liberating Makeb is your top priority--but I want the Hutts' ambitions ended permanently. Grand Master Satele Shan has insight regarding our enemy's future plans.
- If there's to be any negotiation, I intend for it to be entirely one-sided.
Link to Node 141
136. Option - They're a plague. I'm a cure.Player - No planet deserves Hutt rule. I'll see the galaxy safe from their kind if I have to kick every last one straight into the Void myself.