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endplanet_crawl

Reward Level Range: -
endplanet_crawl
Command XP: 600
Category:
Can Abandon: No
Hidden: Yes
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 2.0.0
Last Seen: 6.2.1a
Star Wars Name: endplanet_crawl
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
If the Republic cuts a deal with the Cartel, we could team up and take down the Empire together.
  • Bowdaar:
    50
  • Corso Riggs:
    200
  • Elara Dorne:
    200
  • Felix Iresso:
    200
  • Guss Tuno:
    200
  • HK-51:
    200
  • Kira Carsen:
    200
  • M1-4X:
    200
  • Nadia:
    200
  • Risha:
    200
  • Tanno Vik:
    200
  • Yuun:
    200
  • Zenith:
    200
It's always an honor to face down the enemies of the Republic, Madame Chancellor.
  • Akaavi Spar:
    50
  • Aric Jorgan:
    200
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Doc:
    200
  • Elara Dorne:
    200
  • Felix Iresso:
    200
  • HK-51:
    200
  • Kira Carsen:
    200
  • M1-4X:
    200
  • Nadia:
    200
  • Qyzen Fess:
    200
  • Risha:
    200
  • Scourge:
    50
  • Sergeant Rusk:
    200
  • T7-O1:
    200
  • Yuun:
    200
No planet deserves Hutt rule. I'll see the galaxy safe from their kind if I have to kick every last one straight into the Void myself.
  • Akaavi Spar:
    200
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Elara Dorne:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • M1-4X:
    200
  • Nadia:
    50
  • Risha:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
  • Tharan Cedrax:
    200
  • Yuun:
    50
  • Akaavi Spar:
    200
  • Aric Jorgan:
    200
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Doc:
    200
  • Elara Dorne:
    200
  • Felix Iresso:
    200
  • Guss Tuno:
    200
  • HK-51:
    50
  • Kira Carsen:
    200
  • M1-4X:
    200
  • Nadia:
    200
  • Qyzen Fess:
    200
  • Risha:
    200
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
  • Tanno Vik:
    200
  • Tharan Cedrax:
    200
  • Yuun:
    200
  • Zenith:
    200
It's time for the Republic to wipe the Empire from the galaxy. Everyone who has chosen our side will play a role.
  • Akaavi Spar:
    50
  • Aric Jorgan:
    50
  • Bowdaar:
    50
  • Corso Riggs:
    50
  • Doc:
    50
  • Elara Dorne:
    50
  • Felix Iresso:
    50
  • Guss Tuno:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • M1-4X:
    200
  • Nadia:
    50
  • Qyzen Fess:
    50
  • Risha:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
  • Tanno Vik:
    50
  • Tharan Cedrax:
    50
  • Yuun:
    50
  • Zenith:
    50
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 274. Player - The Supreme Chancellor requested a meeting.
    • 275. - Welcome back! I was informed that you survived a terrifying ordeal. You have my deepest admiration. Ah, here they are....
      • 279. - Millions of hungry mouths to feed and nothing to show for it. You pledged Makeb to us, Shalim--and you knew it was doomed.
        • 277. - We had no idea the planet was that unstable. Our offer was made in good faith.
          • 381. - My uncle is a businessman, Chancellor--but in this case he's telling the truth.
            • 281. - You knew the groundquakes were getting worse. You used the Republic, knowing we'd be obligated to help your people even if you had nothing to offer in return.
              • 282. Option - It wasn't that simple.Player - They didn't know Makeb was doomed--only that the groundquakes were increasing after the Hutts took over.
                • 284. Player - They didn't voice all of their suspicions, but they were trying to save lives. Would we have acted any different?
              • 288. Option - Regardless, people need help.Player - What's done is done. We have a vessel filled with millions of refugees who need food, water and medical treatment.
                • 289. - And a home. My people can't live on that ark forever. They're packed in like cargo.
              • 292. Option - We have no obligation to them.Player - We got those people off Makeb. What happens next is their problem, not ours.
                • 293. - You can't just abandon us. Planet or not, we're Republic citizens now!
                  • 295. - This is a debacle. We came here seeking resources to defeat the Sith Empire. Instead, we're walking away with debts and obligations.
                    • 297. - What about the Hutt leaders? You negotiated a peace agreement with them, didn't you?
                      • 298. Option - Yes, we've made them allies.Player - He's right. The Cartel leaders have promised to support the Republic wholeheartedly.
                        • 299. - So we have a worthless ally and a broken one. Still... the Hutts possess considerable wealth.
                      • 302. Option - That deal is mostly worthless.Player - Hutt promises aren't worth the time it takes to hear them lie. They're all scum--we can never trust them.
                        • 303. - I have no intention of trusting them--but I'll exploit their fear of you for all it's worth.
                      • 306. Option - You were against that deal.Player - As I recall, you wanted to abandon the Cartel leaders on Makeb.
                        • 307. - Cooler heads prevailed. My point is, the Republic did benefit from rescuing us.
                          • 309. - Only the Cartel leaders who needed rescuing agreed to this alliance. Fortunately, they possess most of the wealth and power. They'll neutralize any holdouts.
                            • 383. - With our new friends' wealth and warships, we've gained a substantial advantage over the Empire. That doesn't address the problem of Makeb's people, however. I need a solution.
                              • 310. Option - The Hutts can provide aid.Player - +200
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : greatly approves.
                                +50 Influence : disapproves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +200 Influence : approves.
                                +200 Influence : greatly approves.
                                • 311. <Non-dialogue segment.>
                                  • 360. Player - The Republic needs to establish a haven for war victims. I can't think of anyone more deserving than the people of Makeb.
                                    • 362. Player - The Hutts have plenty of credits to fund the construction of new homes--and we can use their fleet to protect them.
                                  • 358. Player - The Hutts destroyed Makeb. It seems only fair they should pay the cost of caring for its refugees.
                                    • 312. Player - We can hold their warships in reserve and use them to protect vulnerable systems. Meanwhile, the Hutts will build a colony for Makeb's people.
                                      • 313. - I had to twist your arm to call the Republic. Glad you finally swallowed that "spirit of independence"?
                                        • 387. - After everything we've been through, to receive such generosity... thank you all.
                                          • 388. Option - You'll be a good leader.Player - The people of Makeb need someone guiding them to their new home. I think you're the right person for that job, Shalim.
                                            • 393. - I'm... not. But you've shown me what a true leader looks like. I'll follow that example.
                                              • 399. <Non-dialogue segment.>
                                          • 417. <Non-dialogue segment.>
                                            • 418. Player - I did it for a snappish woman who deserves a new home. I'll miss you, Lemda.
                                            • 419. Player - Make sure the Hutts build you a nice place, Lemda. You deserve the best.
                                              • 395. - Fine. You win. Here's my holofrequency--call it often.
                                                • 397. <Non-dialogue segment.>
                                          • 391. Option - It's time you stepped down.Player - You got your people through this mess--but I don't think you're the leader Makeb needs anymore. It's better if businessmen like you retire.
                              • 317. Option - Draft them all for the war.Player - It's time for the Republic to wipe the Empire from the galaxy. Everyone who has chosen our side will play a role. +200
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +200 Influence : greatly approves.
                                +200 Influence : greatly approves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +200 Influence : approves.
                                +50 Influence : greatly disapproves.
                                +50 Influence : greatly disapproves.
                                +200 Influence : greatly approves.
                                +50 Influence : disapproves.
                                +50 Influence : greatly disapproves.
                                • 319. Player - The Hutt Cartel will place its warships under our command, and the people of Makeb will find new homes in our armies and factories.
                                  • 385. - You said the Republic would help us--not make us indentured servants!
                                    • 320. - I never thought.... How can you treat us like this?
                                      • 322. - It's better than the alternative--and you should be more appreciative. Dismissed.
                                        • 324. - You've made the best of an unfortunate situation. Well done.
                                          • 326. - The Hutts want to be on the winning side of this war, and you've shown them who that is. We have you alone to thank for this alliance.
                                            • 327. Option - This was about helping others.Player - All Jedi are taught that our power should be used to bring people together for peace.
                                              • 328. - A great many have seen your example and responded--and I need that beacon in the darkness more than ever.
                                            • 331. Option - We made a powerful example.Player - Let's hope what we achieved here will ripple across the galaxy and rally more forces to our cause.
                                              • 332. - This victory has already been noted by several independent factions. Our diplomats will be quite busy.
                                            • 335. Option - Not just me--my team, too.Player - Havoc Squad isn't one man or woman. I'm always part of a team--and we're with you all the way.
                                              • 336. - I wish I could offer you some much-deserved rest, Major--but the war has other plans for us both.
                                            • 339. Option - Always bet on a winner.Player - People are naturally drawn to me. I think it's because I exude confidence and power.
                                              • 340. - No one could ever doubt your audacity, Captain--which is why I must continue to request your services.
                                            • 343. Option - The war isn't over yet.Player - We still have plenty of fighting to do. The Empire isn't falling anytime soon.
                                            • 347. Option - I'm your greatest asset.Player - It's wise of you to recognize my importance.
                                              • 348. - The Republic wouldn't be nearly as close to victory if not for you--a fact I intend to rely upon.
                                                • 350. - For too long, the Republic has wasted time reacting to the enemy. We must fight this war to win by going on the offensive.
                                                  • 413. - Savor this victory. Return to the war's front lines and press our advantage. Together, we will be triumphant.
                                                    • 351. <Non-dialogue segment.>
                                                      • 354. <Conversation Exit>
                                                      • 422. <Conversation Exit>
                                                      • 425. <Conversation Exit>
  • 6. - It has been my honor to serve you.
  • 9. - Most cordial greetings. I am Zan Threelow, Republic protocol officer. Welcome to Makeb and Keylander Station.
    • 28. - Please hold all questions. Supreme Chancellor Saresh and her delegation are arriving.
      • 36. <Non-dialogue segment.>
        • 37. - Assembled friends... the Republic owes its continued survival to this brave Jedi. Entire worlds would be smoldering ruins if not for this hero's courage and sacrifice.
          • 11. Option - I'm no one special.Player - I was in the right places at the right times. Anyone in this room would have done the same, given the chance.
            • 10. - Perhaps, but would they have succeeded? You carry burdens that would break others--and we have need of that strength.
        • 38. - My friends, this wise Jedi Master has protected the Republic from dangers without and within time and again. I can think of no greater guardian of our security.
          • 13. Option - I share that duty with all.Player - Protecting the Republic takes more than a lone Jedi. It requires the vigilance and strength of everyone safekeeping our society.
        • 39. - Everyone... this brave soldier assumed command of Havoc Squad in its darkest hour and led it to many victories. I regret that such heroism must remain classified.
          • 14. Option - We're just humble soldiers.Player - Havoc Squad doesn't ask for fame, Madame Chancellor. It's enough for us to know the Republic is safe.
        • 40. - I ask everyone here with me to honor this brave captain, who thwarted an attack on the Republic by no less than an Imperial Grand Admiral.
          • 15. Option - I expected a parade.Player - I thought you were throwing me a surprise party. Not that I'll turn down another job... but I wouldn't mind a little blowout bash once in a while.
        • 41. - Thank you for coming. I'm a great admirer of your victories in service to the Republic. Whenever I require someone who will not fail us, you always come to mind.
          • 51. Option - Always a pleasure, Chancellor.Player - It's an honor.
            • 52. - The honor is ours--and rest assured, I would not call you here without good reason.
        • 42. - It's always a privilege to stand before the Republic's greatest heroes. Time and again, you have not only saved us from the enemy but brought us closer to ultimate triumph.
          • 43. Option - I've only begun to fight.Player - I may have deprived the Empire of its leader, but I won't rest until the worlds the Sith have taken are free once more.
          • 44. Option - Our foe isn't easily beaten.Player - The Emperor's Children may be gone, but if I've learned anything about Sith, there are more hidden threats awaiting us.
          • 45. Option - Explains all these promotions.Player - Still getting used to people calling me "Major." Wasn't that long ago I was a lieutenant.
            • 49. - Thanks to your defeat of General Rakton and impressive victories on Corellia, military recruitment has surged. We'll need those soldiers.
          • 46. Option - That's putting it lightly.Player - Not to brag, but I took down an Imperial Grand Admiral and his flagship. You wouldn't believe how much ammo that took.
            • 50. - You should consider enlisting in the Republic military, Captain. The ammunition there is free.
          • 16. Option - I take it things are serious.Player - I doubt all these people came just to hear you flatter me, Chancellor. The situation on Makeb must be bad.
            • 18. - The crisis we face is unexpected and severe. I require my best advisors--and most able problem-solvers.
          • 17. Option - Flattery doesn't interest me.Player - You know better than to sweet-talk me, Chancellor. There's trouble--what do you need me to do about it?
            • 19. - I'm glad to see success and fame haven't changed you.
              • 153. - Victory over the Empire lies within our grasp. But first, we must face a cowardly act of unwarranted aggression. Supreme Commander Malcolm?
                • 81. - Thirteen days ago, the Hutt Cartel violated Republic space and seized the planet Makeb. They've blockaded the system with thirty Ajuur-class heavy cruisers.
                  • 152. - Makeb's citizens have formally pledged to join the Republic if we respond to their crisis. We will not abandon them to the Hutts' brutality.
                    • 93. Option - Makeb must be quite a world.Player - If we're willing to fight the Hutt Cartel for control of a planet that's been neutral up until now, we must have good reason.
                      • 95. - Makeb is a paradise. Quality of living standards significantly above the galactic average. Thriving mining and tourism industries. A world worth saving--and having.
                    • 82. Option - Hutts only attack for profit.Player - The planet must have something of value if the Hutts are risking outright war for it.
                    • 83. Option - A strange attack by the Hutts.Player - The galaxy has suffered upheaval, but the Hutts haven't been interested in galactic conquest for fifteen thousand years.
                    • 85. Option - A bold move by the Hutts.Player - Invading a planet is way beyond casinos and spice smuggling. The slugs have upped their game.
                      • 88. - The Hutts haven't organized a military operation of this scale for millennia--and I want it to stay that way.
                    • 86. Option - Buy off the Hutts. They'll go.Player - I hate to suggest my way out of a job, but everyone has a price. Make the Cartel a generous offer, and they'll go.
                    • 94. Option - Let's crush the Cartel.Player - If the Hutts want trouble, they just bought more than they can handle. I'll stomp those slugs into jelly.
                      • 96. - Our response to this attack must be unequivocal. I will not see us defeat the Empire only to war with a parade of aggressors.
                        • 91. - Severe atmospheric conditions on Makeb make large-scale troop landings impossible. We need help from local resistance forces to pull this off.
                          • 108. - One of Makeb's business leaders, Shalim Avesta, is awaiting you on the surface. I want you working closely with him.
                            • 123. Option - Native support is invaluable.Player - We couldn't have freed Balmorra or Corellia without help from the locals.
                              • 124. - Shalim is a patriot who led his people to embrace the Republic. We mustn't desert him.
                            • 121. Option - I look forward to our meeting.Player - If he's bold enough to stand up to the Hutts, he'll be worth listening to.
                            • 111. Option - I hope he's not all we've got.Player - Can we count on all the locals for backup, or is Shalim the exception?
                              • 112. - The citizens are ill-equipped for armed assistance. They'll mostly provide enemy intelligence.
                            • 109. Option - I work best alone.Player - If you want this done right, let me handle it my way. I'll only take this job if I don't have to salute anyone.
                              • 110. - No one's asking you to compromise your ideals, Captain. Shalim is a resource--use him.
                            • 113. Option - Doesn't Makeb have a military?Player - I'm surprised the planet's army didn't put up a fight. Or did the Hutts defeat them?
                              • 114. - Makeb's entire military strength came from hired mercenaries. The Hutts simply bought them off.
                            • 115. Option - Businessmen are useless to me.Player - This Shalim sounds like he belongs in a boardroom, not on a battlefield.
  • 4. - Greetings. I am Zan Threelow, Republic protocol officer of Keylander Station. I am currently unable to assist you.
MissionCategoryRequired LevelAdded In
Makeb552.0.0
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            "P4SUiBB_134": {
                "enMale": "If the Republic cuts a deal with the Cartel, we could team up and take down the Empire together.",
                "frMale": "La R\u00e9publique pourrait parvenir \u00e0 un accord avec le cartel pour former une alliance contre l'Empire.",
                "frFemale": "La R\u00e9publique pourrait parvenir \u00e0 un accord avec le cartel pour former une alliance contre l'Empire.",
                "deMale": "Wenn die Republik einen Handel mit dem Kartell eingeht, k\u00f6nnten wir uns zusammenschlie\u00dfen und das Imperium gemeinsam besiegen.",
                "deFemale": "Wenn die Republik einen Handel mit dem Kartell eingeht, k\u00f6nnten wir uns zusammenschlie\u00dfen und das Imperium gemeinsam besiegen."
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                "enMale": "It's always an honor to face down the enemies of the Republic, Madame Chancellor.",
                "frMale": "C'est toujours un honneur de mettre en d\u00e9route les adversaires de la R\u00e9publique, chancelier supr\u00eame.",
                "frFemale": "C'est toujours un honneur de mettre en d\u00e9route les adversaires de la R\u00e9publique, chancelier supr\u00eame.",
                "deMale": "Es ist immer eine Ehre, sich den Feinden der Republik zu stellen, Madame Kanzlerin.",
                "deFemale": "Es ist immer eine Ehre, sich den Feinden der Republik zu stellen, Madame Kanzlerin."
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                "enMale": "No planet deserves Hutt rule. I'll see the galaxy safe from their kind if I have to kick every last one straight into the Void myself.",
                "frMale": "Aucune plan\u00e8te ne m\u00e9rite d'\u00eatre dirig\u00e9e par les Hutts. Je veillerai \u00e0 ce que la galaxie n'ait plus \u00e0 subir leur tyrannie, m\u00eame si je dois les exterminer un par un.",
                "frFemale": "Aucune plan\u00e8te ne m\u00e9rite d'\u00eatre dirig\u00e9e par les Hutts. Je veillerai \u00e0 ce que la galaxie n'ait plus \u00e0 subir leur tyrannie, m\u00eame si je dois les exterminer un par un.",
                "deMale": "Kein Planet verdient, von Hutten beherrscht zu werden. Ich werde daf\u00fcr sorgen, dass die Galaxis vor ihnen sicher ist, und wenn ich dazu jeden einzeln in die Leere treten muss.",
                "deFemale": "Kein Planet verdient, von Hutten beherrscht zu werden. Ich werde daf\u00fcr sorgen, dass die Galaxis vor ihnen sicher ist, und wenn ich dazu jeden einzeln in die Leere treten muss."
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                "enMale": "It's time for the Republic to wipe the Empire from the galaxy. Everyone who has chosen our side will play a role.",
                "frMale": "Il est grand temps que la R\u00e9publique fasse dispara\u00eetre l'Empire de la galaxie. Tous ceux qui ont choisi notre camp auront un r\u00f4le \u00e0 jouer.",
                "frFemale": "Il est grand temps que la R\u00e9publique fasse dispara\u00eetre l'Empire de la galaxie. Tous ceux qui ont choisi notre camp auront un r\u00f4le \u00e0 jouer.",
                "deMale": "Es wird Zeit, dass die Republik das Imperium aus der Galaxis vertreibt. Jeder, der unsere Seite gew\u00e4hlt hat, wird dabei eine Rolle spielen.",
                "deFemale": "Es wird Zeit, dass die Republik das Imperium aus der Galaxis vertreibt. Jeder, der unsere Seite gew\u00e4hlt hat, wird dabei eine Rolle spielen."
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