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Sergeant Elara Dorne

Sergeant Elara Dorne
Level 19 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Taris
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Elara Dorne
Other Sites:

Conversation:

  • 1. - I'll gather my personal effects and stow them on your ship at once, Lieutenant.
  • 3. - Lieutenant, sir. Is there something else I can do for you?
    Progresses:
    • 4. Option - I want you on my team.Player - Consider this your official invitation to Havoc Squad, Sergeant Dorne.
      +200 Influence : approves.
    • 6. Option - You're transferring to Havoc.Player - Go pack your gear. You're with me now.
      +200 Influence : approves.
    • 10. Option - Garza wants you in my squad.Player - The general says you're in Havoc now, so you're in Havoc now.
      +50 Influence : disapproves.
      • 11. - A transfer? Into Havoc Squad?
        • 13. - Lieutenant, this... this is the greatest honor of my career. I'm speechless.
          • 14. <Non-dialogue segment.>
            • 334. <Non-dialogue segment.>
              • 15. - Membership in Havoc Squad is the highest achievement in all of the Republic Armed Forces, Sergeant. Congratulations.
              • 18. - Don't get too excited, Sergeant. It's not as impressive as it's made out to be.
            • 21. - Sergeant Dorne, reporting for duty, Lieutenant! I'll prepare my Regulation 6 Personnel Transfer documents at once!
              • 22. Option - Congratulations.Player - You've more than earned this, Sergeant.
              • 24. Option - Move out, Sergeant.Player - Assemble your kit and embark on my ship, double-time.
                +200 Influence : approves.
              • 30. Option - Forget the damn documents.Player - Quit wasting time with regulations and get your gear packed.
                +200 Influence : approves.
                • 31. - I'll gather my personal effects and meet you onboard your ship, Lieutenant. Thank you.
                  • 325. <Conversation Exit>
  • 33. - The holocommunicator in the next room is active and ready for you to contact General Garza, Lieutenant.
  • 58. - Welcome back, Lieutenant. Congratulations on the success of your mission.
    • 59. Option - Thank you.Player - I'm just doing my job, Sergeant.
      +200 Influence : approves.
    • 61. Option - You're the reason I succeeded.Player - I couldn't have pulled off this mission without you, Sergeant.
    • 299. Option - It was no sweat.Player - I like a challenge.
      +50 Influence : disapproves.
      • 68. - Your success is consistent with your unit's reputation and operational history--all highly impressive.
        • 34. - General Garza attempted to contact you a few moments ago. I took the liberty of briefing her on your mission status.
          • 300. Option - Much appreciated.Player - Thank you.
            +200 Influence : approves.
          • 39. Option - Is that all you talked about?Player - Did she ask you about anything else?
            • 40. - The general also asked for a summary of my service record, which I provided.
          • 43. Option - So much for secrecy.Player - My "mission status" is supposed to be classified--you aren't supposed to know about it.
            • 44. - General Garza expressed no concern as I'm sure she's familiar with the temporary clearance authorized by Security Code MR-7-C.
              • 46. - The general requested that you contact her before departing Taris. The holocom in the next room has been prepared for your use.
                • 53. Option - Very well.Player - I'll contact her right away.
                  +200 Influence : approves.
                • 49. Option - Do you know what she wants?Player - Did she tell you why she wanted to talk to me?
                • 55. Option - Let's get this over with, then.Player - The faster I get off this mudball, the better.
  • 72. - Good luck locating Needles, Lieutenant.
  • 290. <Non-dialogue segment.>
    • 106. - You spared a war criminal, Lieutenant. That man murdered hundreds of people, and you simply let him walk out of the Imperials' base.
      • 107. Option - I'm sorry, I had no choice.Player - I didn't want to let Thorus go free either, but it was the only way.
      • 111. Option - Your objection is noted.Player - I'll take your opinion under advisement, Sergeant.
      • 295. Option - It wasn't your call.Player - (Class) do not serve
    • 103. - Good work with Thorus, Lieutenant. War criminals do not deserve the opportunity to strike deals.
      • 73. - Lab results confirmed Thorus's account: Needles has almost completed a weaponized strain of rakghoul disease.
        • 75. - However, the data makes no mention of Needles's "friends" in the ruins of the transport system.
          • 76. Option - So who are they?Player - Do you have any idea who these "friends" might be?
          • 78. Option - I'll bet they're Imperial.Player - Needles probably has another whole outpost loaded with Imps out there.
            • 79. - Unlikely. Thorus would've been aware of another Imperial team operating so close by.
          • 84. Option - Friends of Needles--scary.Player - I can't say I'm looking forward to meeting these people.
            • 85. - You said it. Dorant's as creepy as they come.
            • 88. - Available intelligence doesn't show any populations in the ruins of the transport system, but scans of the area have been cursory at best.
              • 90. - Rakghouls infest the area, making scouting by foot inordinately difficult. However, one traversable route has been located.
                • 91. Option - Then that's where I'm going.Player - I'll scout the area myself.
                  +200 Influence : approves.
                  • 92. - Any geographical information you can bring back would be very helpful, Lieutenant.
                • 296. Option - What are you getting at?Player - How will that help?
                  • 297. - If the route we've located is the only one available, then the odds are good that you'll find Needles somewhere in the area.
                • 99. Option - That's all you have for me?Player - Great, I get to wander aimlessly through rakghoul-infested sewage.
                  +50 Influence : disapproves.
                  • 100. - I apologize for the lack of intelligence, Lieutenant.
                    • 102. - This ruined transport station is our only lead to Needles's location. I would encourage you to stock up on supplies and munitions before entering the area. Good luck.
                      • 355. <Conversation Exit>
  • 121. - We need to return these men to base for medical treatment and debriefing. Proceed without us, Lieutenant.
  • 123. - Lieutenant! Status report--are you injured?
    • 294. Option - Negative, no injuries here.Player - I'm fine.
      +200 Influence : approves.
    • 128. Option - Are you kidding?Player - These guys didn't have a chance against me.
      +50 Influence : disapproves.
    • 130. Option - [Flirt] I could use a checkup.Player - I might be hurt, Sergeant--you'd better come rescue and search me.
      +50 Influence : disapproves.
      • 131. - Flirtation and other non-mission-critical communications over priority holochannels are strictly forbidden by procedural guidelines, sir.
        • 132. <Non-dialogue segment.>
          • 133. - I'm pretty sure that was a "no," Lieutenant.
    • 139. Option - Let's talk about my attackers.Player - I guess we know what happened to the other patrols.
      +200 Influence : approves.
      • 140. - Affirmative, sir. There can be no doubt.
        • 142. - Your attackers were scavengers. Threat assessment reports classify them as a non-combatant group.
          • 144. - That classification is clearly inaccurate. I'll notify Command.
            • 149. Option - Why attack us?Player - I don't see why these scavengers would strike at Republic personnel.
              • 150. - It's puzzling. Our forces are superior in numbers, training and equipment--the scavengers must know that.
            • 145. Option - Give me everything you know.Player - I need to know where these scavengers come from, their numbers and armaments.
              +200 Influence : approves.
              • 146. - Unknown, sir. Local intelligence felt they weren't worthy of investigation.
            • 157. Option - You should've warned me.Player - Is there some reason you neglected to mention this threat?
              +200 Influence : approves.
              • 158. - As I said, the scavengers were never classified as a threat. I apologize for the oversight.
                • 160. - Armed hostility against Republic personnel clearly justifies an immediate armed response, Lieutenant. It's your call.
                  • 161. Option - I say we strike back.Player - We need to move against these scavengers immediately.
                    +200 Influence : approves.
                  • 163. Option - Where are these people based?Player - Do we have any leads on the scavengers' HQ?
                    +200 Influence : approves.
                  • 169. Option - Don't look at me.Player - This isn't my problem.
                    +50 Influence : disapproves.
                    • 170. - Understood, sir, but we won't learn more until this lead is investigated.
                      • 172. - Orbital scan has just managed to pinpoint the location of the scavengers' compound.
                        • 174. - I'll scramble up my team and prep them immediately. We'll effect entry to the compound once you've created an opening.
                          • 175. Option - Understood.Player - I'll see you on the other side, Sergeant.
                            +200 Influence : approves.
                          • 301. Option - For freedom!Player - For the Republic!
                            +200 Influence : approves.
                          • 182. Option - You're supposed to be helping.Player - It's nice of you to let me do all of the hard work.
                            +50 Influence : disapproves.
                            • 183. - Forward assault and reconnaissance both fall under Havoc Squad's specializations. You're the most qualified for the task.
                              • 185. - Be careful, Lieutenant. I'll attempt to rendezvous with you inside. Dorne out.
                                • 331. <Conversation Exit>
  • 187. - There's only one more area left to search, Lieutenant.
  • 188. - More power converters. According to the logs, this patrol followed an entirely different route.
    • 190. - Either both patrols recovered the same engine parts from separate locations, or the converters were dropped in both areas by one group: the attackers.
      • 193. Option - Sounds reasonable to me.Player - I think we're on the right track, Sergeant.
      • 195. Option - Don't jump to conclusions.Player - This could all just be a coincidence.
        +200 Influence : approves.
        • 196. - The odds would be astronomical, Lieutenant. We're past that point now.
      • 199. Option - So what?Player - Care to tell me how this helps us?
        +50 Influence : disapproves.
        • 200. - If the converters were dropped by an enemy, we can use them to track that enemy.
          • 202. - A specialist MO-7 science officer could examine the converters to determine their source. We have such an officer on staff. I will notify him while you search the last coordinates.
            • 203. Option - Copy that.Player - Sounds like a plan, Sergeant.
              +200 Influence : approves.
              • 204. - Very well, Lieutenant. I'll proceed to science division at once.
            • 207. Option - Hope I find better evidence.Player - It would be nice to have something more substantial to go on.
            • 292. Option - I don't see the point, here.Player - This is pointless.
              +50 Influence : disapproves.
  • 220. - We need more intel, Lieutenant. Two areas remain.
  • 221. - Those are power converters, Lieutenant. Old ones. Any theories on how they got to that location?
    • 222. Option - Negative, Sergeant.Player - I was hoping you could tell me.
    • 224. Option - They could be a clue.Player - The people who attacked our patrols may have dropped them.
      +200 Influence : approves.
      • 225. - Possible. None of the other patrols logged similar discoveries.
    • 232. Option - Just let me handle this.Player - I don't need help, Dorne.
      +50 Influence : disapproves.
      • 233. - General Garza ordered full cooperation, sir. I will follow that order.
        • 235. - Power converters come from ignition systems, engine parts. It takes work to remove them.
          • 237. - Someone dropped those converters--either the patrol or their attackers. We need more information to determine which.
            • 238. Option - Understood.Player - I'll search the next coordinates immediately.
              +200 Influence : approves.
            • 240. Option - Yeah, I'd say so.Player - Guess I'd better find more information.
              +200 Influence : approves.
            • 291. Option - Swamp junk tells us nothing.Player - Seems like a waste of time.
              +50 Influence : disapproves.
  • 249. - I'll be in contact if you find anything in the field, Lieutenant.
  • 250. - Good day to you.
  • 340. <Non-dialogue segment.>
    • 122. - My squad is prepping now, Lieutenant. We'll hit the scavengers' compound right behind you.
    • 312. - You have been deemed worthy of the most elite fighting unit in the entire galaxy, Sergeant Dorne. I look forward to working with you.
    • 315. - You needn't worry, Lieutenant--my sensors confirm that you do not require the aid of a Search-and-Rescue team.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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