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not_a_drop_to_drink

Reward Level Range: -
not_a_drop_to_drink
Requires:Jedi Knight
Command XP: 600
Category: Class
Can Abandon: No
Hidden: No
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 2.0.0
Last Seen: 6.2.1a
Star Wars Name: not_a_drop_to_drink
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
I want anyone who can hold a blaster front and center. Have the rest run supplies.
  • C2-N2:
    50
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
Not only are the civilians staying put, but some of these men are going to guard them.
  • C2-N2:
    50
  • Doc:
    200
  • Kira Carsen:
    200
  • Sergeant Rusk:
    50
  • T7-O1:
    200
Were you able to get past the dam? Just send me coordinates, and I'll move out.
  • Doc:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
Did the scouts get a good look at this Sith Lord? Can they confirm his identity?
  • HK-51:
    200
  • Kira Carsen:
    200
If this is a direct attack from the Imperial military, our troops have to respond.
  • C2-N2:
    200
  • Doc:
    200
More Imperials are on the way. We need volunteers to fight with Garith's men.
  • C2-N2:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
They were threats to the Republic. They had to be stopped.
  • HK-51:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
You seem to know a lot about me, Sith. I can't say the same of you.
  • C2-N2:
    200
  • Kira Carsen:
    200
I also killed the Emperor. But I'm sure no one's mentioned that.
  • C2-N2:
    50
  • Doc:
    200
  • HK-51:
    200
  • Kira Carsen:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
If the Emperor's alive, where is he? Why hasn't he spoken? It's the Dark Council who's lying.
  • C2-N2:
    200
  • Doc:
    200
  • Kira Carsen:
    200
Darth Angral swore the Republic would burn. I defeated him, and I'll defeat Legius, too.
  • Doc:
    200
  • HK-51:
    200
  • Kira Carsen:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
I made a promise to serve the Republic, the same as you. We face what we have to.
  • Doc:
    200
  • Kira Carsen:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
A Jedi's life should be dedicated to peace. Mine's been nothing but war.
  • C2-N2:
    200
  • HK-51:
    50
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
They betrayed me to serve the Emperor. I'm only sorry they went so quickly.
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
We just killed a Sith Lord's apprentice. He may try to strike back.
  • C2-N2:
    200
  • Doc:
    200
  • Kira Carsen:
    200
I won't interrogate a dying man. Whatever's waiting in Camp Sovereign, I'll face it alone.
  • C2-N2:
    50
  • Doc:
    200
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
Give me your location, and I'll get there as soon as I can. Try to keep him comfortable.
  • C2-N2:
    200
  • Kira Carsen:
    200
  • Sergeant Rusk:
    200
They'll pay for this, Garith. I'll take ten of Blight's men for every Bothan we've lost.
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
Do we know anything about Camp Sovereign's defenses?
  • HK-51:
    200
  • Sergeant Rusk:
    200
I could use a squad of angry resistance fighters at my back.
  • Doc:
    200
  • Kira Carsen:
    50
  • Sergeant Rusk:
    200
  • T7-O1:
    50
Do you know how many Sith Lords threaten the Republic every day? I lost count back on Coruscant.
  • C2-N2:
    50
  • HK-51:
    200
  • Kira Carsen:
    200
  • Scourge:
    200
  • C2-N2:
    200
  • HK-51:
    50
  • Kira Carsen:
    50
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
  • C2-N2:
    200
  • Kira Carsen:
    200
  • C2-N2:
    50
  • HK-51:
    200
  • Kira Carsen:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
  • Kira Carsen:
    200
  • T7-O1:
    200
  • C2-N2:
    200
  • Doc:
    200
  • Kira Carsen:
    200
  • C2-N2:
    50
  • HK-51:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • C2-N2:
    50
  • Doc:
    50
  • HK-51:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
  • HK-51:
    50
  • Kira Carsen:
    200
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
  • C2-N2:
    200
  • Doc:
    200
  • HK-51:
    50
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
This village is someone's home. I won't sacrifice it to your bloodlust.
  • C2-N2:
    50
  • Doc:
    200
  • HK-51:
    50
  • Kira Carsen:
    50
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
Maybe those turrets can do more damage. Tefani, see what you can do.
  • C2-N2:
    200
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
I don't approve, but I won't stop you. We'll find new homes for these people.
  • C2-N2:
    200
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
Tefani is the Protectors' chief engineer. He might know how to repair your shield.
  • Doc:
    200
  • HK-51:
    200
  • Kira Carsen:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
Single-story shacks? A few market stalls? I don't see anything here worth saving.
  • C2-N2:
    50
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • T7-O1:
    50
Destroying their weapons? Is this really the best you can do?
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
I can handle the walkers on my own. I won't need backup.
  • C2-N2:
    50
  • HK-51:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
Tefani's found a way to save Vel'lik. Shouldn't you be happy?
  • C2-N2:
    200
  • Doc:
    200
  • Kira Carsen:
    200
  • T7-O1:
    200
It's our duty to protect you from the Empire. And we don't plan to stop here.
  • Doc:
    200
  • Kira Carsen:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
You'd never know this village was under attack. Looks good as new.
  • C2-N2:
    200
  • Doc:
    200
  • Kira Carsen:
    200
  • T7-O1:
    200
If we'd left it up to your leader here, the whole village would be rubble.
  • C2-N2:
    50
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • T7-O1:
    50
I understand the fight for victory, but our troops can't ignore this.
  • C2-N2:
    200
  • Doc:
    200
  • Kira Carsen:
    200
  • Sergeant Rusk:
    50
  • T7-O1:
    200
When it comes to Imperials, I'm a bit of an efficiency expert myself.
  • HK-51:
    200
  • Kira Carsen:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
It doesn't matter where this camp is. I can tear through the Imperials like jelly.
  • C2-N2:
    50
  • HK-51:
    200
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
It was my decision to leave your homes unprotected. And I'd do it again.
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
Your hatred for the Empire sounds more... personal, than most.
  • C2-N2:
    200
  • Doc:
    200
  • Kira Carsen:
    200
If I'd known it would cause this much damage, I wouldn't have allowed it.
  • Doc:
    200
  • HK-51:
    50
  • Kira Carsen:
    200
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
I assume that's not his real name. Unless he's secretly a Sith Lord.
  • Kira Carsen:
    200
The camp wasn't part of our briefing. Is it still in operation?
  • C2-N2:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    200
Cleaned house... you mean they'll kill all the prisoners?
  • C2-N2:
    200
  • Doc:
    200
  • Kira Carsen:
    200
With due respect, sending walkers against this place seems... excessive.
  • C2-N2:
    200
  • Kira Carsen:
    200
  • Sergeant Rusk:
    200
Unless we get control of the dam, half of Bothawui will be in the dark and underwater.
  • Doc:
    200
  • T7-O1:
    200
Do we have to pass the dam? Isn't there another way we can reach Camp Sovereign?
  • C2-N2:
    200
  • HK-51:
    50
  • Scourge:
    50
  • Sergeant Rusk:
    50
A little water never hurt anybody. And anything destroyed by the dam can be rebuilt.
  • C2-N2:
    50
  • Doc:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • Scourge:
    200
  • T7-O1:
    50
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 340. - The sick prisoners will make it. We'll hold out as long as we have to. Now go!
  • 339. - What are you doing out here? Find the override so we can fire these things!
  • 338. - A lot of those scouts were veteran fighters. Blight and his men will pay.
  • 337. - A Sith Lord... these Protectors must be pretty important, huh?
  • 336. - The Sith's moving too fast! Shoot around her!
  • 335. - Still catching my breath. Maddox can fill you in.
  • 334. - You heard the captain. Don't give 'em a centimeter!
  • 20. - As long as the Blight holds that dam, Bothawui will never be free.
  • 15. <Non-dialogue segment.>
    • 108. - I did maintenance on that shield for years. Never would have thought of turrets as spare parts.
      • 110. - Ah, it was nothing. Some jumper cables here, a few stripped bolts there....
        • 112. - You want to talk genius, look at this one. Took down a bunch of walkers without breaking a sweat!
          • 113. Option - No applause necessary.Player - It's our duty to protect you from the Empire. And we don't plan to stop here.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 252. - Better let them get to it. All of you.
          • 114. Option - Don't sell yourself short.Player - You'd never know this village was under attack. Looks good as new.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 153. - Ah, go on. That good, huh?
          • 115. Option - Your boss almost killed you.Player - If we'd left it up to your leader here, the whole village would be rubble.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 116. - And the Imperials would know never to come close to Vel'lik again.
    • 16. - Garith and his men fought bravely to protect us. Whatever you've lost, I promise we'll rebuild.
      • 18. - My children grew up in that house. We hid there from the Empire. And now I hear he could have saved it?
        • 142. - You think they would have stopped at your house? We had to show the Imps what happens when they cross us!
          • 144. Option - Blame me, not him.Player - It was my decision to leave your homes unprotected. And I'd do it again.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 149. - Anyone want to argue with a Jedi? I didn't think so.
          • 145. Option - Why so angry, Garith?Player - Your hatred for the Empire sounds more... personal, than most.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 249. - That's because it is.
          • 146. Option - This is a disaster.Player - If I'd known it would cause this much damage, I wouldn't have allowed it.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 148. - Could have, would have, should have.
              • 118. - They think that's the worst the Empire can do. But this village--Vel'lik--it's been lucky.
                • 178. - Ever since the Imps came, we've been prisoners on our own world. They tell us where to go, what to do, how to think.
                  • 194. - You disobey, you get punished. Or your family gets punished. Locked up in work camps where no one comes out.
                    • 260. - And your family?
                      • 128. - Hauled off to Camp Sovereign, all the way in Liah'starn. By the time your troops get there, the Imps will have cleaned house.
                        • 319. Option - That doesn't sound good.Player - Cleaned house... you mean they'll kill all the prisoners?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 320. - Minute they see Republic flags. It's happened everywhere else.
                        • 259. Option - Camp Sovereign?Player - The camp wasn't part of our briefing. Is it still in operation?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 262. - Since the treaty. Imps will keep it running until the end.
                        • 130. Option - We don't need troops.Player - It doesn't matter where this camp is. I can tear through the Imperials like jelly.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 317. - That much I can see.
                            • 155. - Republic said you Protectors are here to help civilians. Well, most of us are either in Camp Sovereign, or know someone who is.
                              • 270. - Then that's our mission. If you can get us behind enemy lines, we can free Camp Sovereign.
                                • 269. - It's not that easy.
                                  • 163. - ...casualty report, Liah'starn region. Incendiary devices continue to produce outstanding results. Ninety-five percent civilian loss in surrounding villages....
                                    • 120. - Meet "the Blight." Imperial "efficiency" expert. Here to kill as many as he can before the Empire jumps ship. Those walkers were his.
                                      • 122. Option - Where's the Republic?Player - I understand the fight for victory, but our troops can't ignore this.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 278. - An Imperial army's marching on your command center. Some nutjob colonel's about to plow a small village. Which one do you pick?
                                      • 165. Option - The Blight, huh?Player - I assume that's not his real name. Unless he's secretly a Sith Lord.
                                        +200 Influence : approves.
                                        • 274. - Colonel Berlo Harlight. We all think Blight suits him better.
                                      • 123. Option - He doesn't scare me.Player - When it comes to Imperials, I'm a bit of an efficiency expert myself.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 282. - My kind of Jedi.
                                          • 126. - Blight's men control everything from here to Camp Sovereign, including the Bosnar Dam. Huge hydroelectric facility, provides power for half the planet.
                                            • 200. - Imps opened the dam once years ago. Flooded an entire valley. Now we need to move through the area--and what do you think Blight's men'll do if they see?
                                              • 350. Option - I see the problem.Player - Unless we get control of the dam, half of Bothawui will be in the dark and underwater.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                              • 351. Option - Can we go around?Player - Do we have to pass the dam? Isn't there another way we can reach Camp Sovereign?
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                • 359. - Nothing that wouldn't take months. We're lucky if these prisoners have a week.
                                              • 352. Option - Big deal, another flood.Player - A little water never hurt anybody. And anything destroyed by the dam can be rebuilt.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                • 357. - We're not talking "a little water." We're talking a tidal wave of epic proportions.
                                                  • 355. - Then we need Blight's men out, plain and simple. More your department than ours, Master Jedi.
                                                    • 286. <Non-dialogue segment.>
                                                      • 287. - T7 + Jedi = should hurry // T7 = cannot swim
                                                      • 288. - Capturing a Dam 101, right? Master Kiwiiks made that a tough one.
                                                      • 289. - I'm gonna get wet, aren't I?
                                                      • 290. - We'll need coordinates. And emergency oxygen tanks.
                                                      • 291. - If Blight is worth half his rank, he'll have anticipated this. We should be cautious.
                                                      • 292. - Suggestion: Perhaps we could assume the name "Blight" after his men are destroyed. It has a certain resonance.
                                                      • 293. - I knew waterproofing the crew's footwear would come in handy!
                                                      • 326. - You'll have to get through the vanguard outside first. Once you're in, head for the dam control room. Whatever happens, don't let it blow.
                                                        • 342. - We'll get packing and head out while you've got them busy. Good luck.
                                                          • 19. <Conversation Exit>
  • 13. - You know where the walkers are. Make it slow and painful.
  • 3. Player - Looks like you two made it. And you're Garith, I'm guessing?
    • 240. - This is it? You said you had a Jedi army!
      • 242. - Yeah, so you'd stop yelling at us.
        • 244. - Then I hope you're ready to fight. Civilians are safe underground, but the walkers already took out our energy shield.
          • 33. - That shield was the only thing keeping our buildings intact. Not enough to kill us, I guess--the Imps have to take our homes, too.
            • 34. Option - Tefani, any suggestions?Player - Tefani is the Protectors' chief engineer. He might know how to repair your shield.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 330. Option - Why are the Imps even here?Player - With due respect, sending walkers against this place seems... excessive.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 331. - It's not just Vel'lik. These walkers have been hitting villages all over; they avoid military outposts, so they're no one's priority.
            • 36. Option - They're just crummy buildings.Player - Single-story shacks? A few market stalls? I don't see anything here worth saving.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 88. - You wouldn't.
                • 37. - But your engineer said he could do something about our energy shield. We're all here, so spit it out.
                  • 87. - What? Oh, sorry. Still rattled from that landing.
                    • 39. - I saw you had some turrets back there. Inside are all the parts I need to get that shield back online.
                      • 41. - Those turrets are the only weapons we have. You scrap them to build a shield, what are me and my men supposed to do?
                        • 49. Option - Let me take care of the enemy.Player - I can handle the walkers on my own. I won't need backup.
                          +200 Influence : greatly approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 55. - It's not about you.
                        • 50. Option - Problem, Garith?Player - Tefani's found a way to save Vel'lik. Shouldn't you be happy?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 68. - Saving Vel'lik isn't the point.
                        • 48. Option - It does sound like a bad plan.Player - Destroying their weapons? Is this really the best you can do?
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 51. - Best I can do with this headache, yeah.
                            • 52. <Non-dialogue segment.>
                              • 61. - If homes destroyed // Then civilians = refugees
                              • 63. - I sense a lot of anger in you. You probably shouldn't be armed.
                              • 62. - You're not thinking straight, pal. You shouldn't be operating heavy machinery.
                              • 64. - I advise against the Protector's plan, Master Jedi. We need every advantage we can get.
                              • 65. - The Bothan is thick with rage. He will fight to the death, if you allow it.
                              • 66. - Interjection: Already these newcomers show signs of treachery, master. See how the engineer tries to sabotage your assault!
                              • 67. - I am not a combat model, master, but surely additional firepower couldn't hurt?
                              • 59. - You shouldn't be fighting the walkers anyway. You should take shelter with the civilians.
                                • 53. - We've been under Imperial rule for over a decade. Do you know how many villages they've ruined? How many lives?
                                  • 4. - They've taken everything from us, and we're the ones who have to take something back. Our planet, our fight.
                                    • 5. Option - You'll sit, and that's final.Player - This village is someone's home. I won't sacrifice it to your bloodlust. +50
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 7. - One turret-powered energy shield, coming right up.
                                    • 26. Option - I wash my hands of this.Player - I don't approve, but I won't stop you. We'll find new homes for these people.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 106. - That's what New Uphrades is for, I guess. I'll see where I can help with the civs.
                                    • 6. Option - We'll support your fight.Player - Maybe those turrets can do more damage. Tefani, see what you can do. +50
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 8. - Are you sure, Master Jedi? Most of these houses won't survive a bombardment.
                                        • 45. - Sounded plenty clear to me. Turrets are that way. Get to work.
                                          • 10. - Head on out, and you'll run straight into the walkers. We'll hold position as long as we can. Go!
                                            • 11. <Conversation Exit>
  • 1. - Any enemy of the Empire is a friend of mine.
  • 370. - They're going to blast their way inside. Defensive positions, everyone!
  • 371. - They're trying the other side now! Regroup over there and keep firing!
  • 372. - The Imps'll never stop coming unless we plug that hole. Do something, Jedi!
MissionCategoryRequired LevelAdded In
Class502.0.0
MissionCategoryRequired LevelAdded In
Class502.0.0
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                "enMale": "I want anyone who can hold a blaster front and center. Have the rest run supplies.",
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                "enMale": "You seem to know a lot about me, Sith. I can't say the same of you.",
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                "enMale": "A Jedi's life should be dedicated to peace. Mine's been nothing but war.",
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                "enMale": "Single-story shacks? A few market stalls? I don't see anything here worth saving.",
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                "enMale": "Destroying their weapons? Is this really the best you can do?",
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                "enMale": "I can handle the walkers on my own. I won't need backup.",
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                "enMale": "Tefani's found a way to save Vel'lik. Shouldn't you be happy?",
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                "enMale": "You'd never know this village was under attack. Looks good as new.",
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                "enMale": "If we'd left it up to your leader here, the whole village would be rubble.",
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                "enMale": "When it comes to Imperials, I'm a bit of an efficiency expert myself.",
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                "enMale": "It doesn't matter where this camp is. I can tear through the Imperials like jelly.",
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                "enMale": "It was my decision to leave your homes unprotected. And I'd do it again.",
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                "enMale": "Your hatred for the Empire sounds more... personal, than most.",
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                "enMale": "If I'd known it would cause this much damage, I wouldn't have allowed it.",
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                "enMale": "With due respect, sending walkers against this place seems... excessive.",
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                "enMale": "Unless we get control of the dam, half of Bothawui will be in the dark and underwater.",
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