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double_time

Reward Level Range: -
double_time
Requires:Jedi Knight
Command XP: 600
Category: Class
Can Abandon: No
Hidden: No
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 2.0.0
Last Seen: 6.3.2b
Star Wars Name: double_time
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 348. - Everyone's in position, but you've got to get these Seekers online!
  • 27. - Get moving. Sounds like that scout doesn't have much time.
  • 257. - She sure knew how to make an entrance. What a mess.
    • 120. <Non-dialogue segment.>
      • 407. - It was the civilians' choice to fight. No soldier could have done better. Make sure their families know that.
      • 294. - The civilians fought bravely, for not having a choice about it. Make sure these bodies are gone before the rest come back.
      • 119. - I'll take a pile of rubble over the alternative. Those civilians wouldn't have lasted ten seconds against a Sith Lord.
        • 125. - From what the Sith said, you've done this countless times. Against your own Masters, even... it must have been difficult.
          • 126. Option - It's a Jedi's duty.Player - I made a promise to serve the Republic, the same as you. We face what we have to.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 304. - Served three tours before the treaty. Never thought to thank a Jedi until now.
          • 127. Option - Sometimes, it gets tiring.Player - A Jedi's life should be dedicated to peace. Mine's been nothing but war.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 318. - Maybe one of us will live to see the end. At my age, I'd bet it's you.
          • 128. Option - They got what they deserved.Player - They betrayed me to serve the Emperor. I'm only sorry they went so quickly.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 129. - In my day, Jedi were pacifists. Guess war does change everything.
              • 130. <Non-dialogue segment.>
                • 336. - Heard from our boys at the Bosnar Dam. They say there's a new river where an Imperial outpost used to be. Nice work.
                • 259. - Heard from our boys at the Bosnar Dam. That water carved out a whole new river. Too bad we flooded out the Imps.
                  • 339. - Our injured here will make it. No damage to our supplies or your shuttles. We want to hit Camp Sovereign, now's our chance.
                    • 131. - You're the best battering ram we've got. If you carve out room for us to land, we'll have that work camp evacuated in minutes.
                      • 307. Option - What can we expect?Player - Do we know anything about Camp Sovereign's defenses?
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 134. Option - Watch out for Legius.Player - We just killed a Sith Lord's apprentice. He may try to strike back.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 342. - We'll keep both eyes open. But you've got to keep yours forward.
                      • 309. Option - Garith should help me.Player - I could use a squad of angry resistance fighters at my back.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 135. - So could we, while you're gone. They'll be coming in with us.
                          • 286. - Garith sent some scouts to see what you're up against. They were supposed to rendezvous with Doctor Kantos--ah, must be her now....
                            • 262. - Sir. The scouts are back--one of them, anyway. Says the rest died in the field.
                              • 290. - The one who lived... he's badly injured. Doctor Kantos thinks we might lose him, too.
                                • 139. Option - I'd better hurry.Player - Give me your location, and I'll get there as soon as I can. Try to keep him comfortable.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 270. - Comfortable? We passed "comfortable" six blood transfusions ago.
                                • 138. Option - Let him rest, then.Player - I won't interrogate a dying man. Whatever's waiting in Camp Sovereign, I'll face it alone.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 263. - Oh, no. This man risked his life to bring you information, and you're going to hear it.
                                • 140. Option - Blasted Imperials.Player - They'll pay for this, Garith. I'll take ten of Blight's men for every Bothan we've lost.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 25. - Did we get the only sociopath in the order? More death is not the answer!
                                    • 265. - Send them the coordinates. Then quit fiddling with the comm and help me keep this man alive!
                                      • 267. - Don't wait up for us. When you've got what you need, hit Camp Sovereign. We'll be ready when you call.
                                        • 26. <Conversation Exit>
  • 22. - Aim for the Imperials! Stay out of the Jedi's way!
  • 99. Player - Report, Captain.
    • 100. - All civilians accounted for, but resistance scouts report one more squad on the way. It's not over yet.
      • 104. - Will be when they get here. Half my men are dead or dying. The civs can't stand on the sideline anymore--we need them armed.
        • 7. <Non-dialogue segment.>
          • 142. - Civilians = not combat trained // Jedi + T7 = combat veterans!
          • 143. - First you'd let a village get bombed. Now you want to give guns to small children?
          • 144. - So they can die, too? I think you're missing the point, here.
          • 145. - Give me thirty seconds to teach aiming and ten for reloading. They'll be ready.
          • 146. - We fight for our own survival. Why shouldn't they?
          • 147. - Perplexity: My master and I are already armed. What more is required?
          • 148. - Sir, it seems highly unlikely the civilians have permits for heavy weaponry....
          • 8. - You and your men chose to fight. These civilians came to us for protection, and I won't force them into harm's way.
            • 10. Option - We keep the civilians safe.Player - Not only are the civilians staying put, but some of these men are going to guard them. +150
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 171. - Great. They'll get front-row seats to this massacre.
            • 106. Option - Let the people choose.Player - More Imperials are on the way. We need volunteers to fight with Garith's men.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 107. - The more people step forward, the more of us survive.
            • 9. Option - Everyone fights, no exception.Player - I want anyone who can hold a blaster front and center. Have the rest run supplies. +150
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 11. - You heard the Jedi. Move!
                • 218. - So this is your champion. The one you trust with your lives, and those of every trembling parasite you rescue.
                  • 219. <Non-dialogue segment.>
                    • 422. - The Jedi who murdered Tarnis, Sadic, Nefarid and Angral. Who attacked her own Masters for siding with the enemy.
                    • 109. - The Jedi who murdered Tarnis, Sadic, Nefarid and Angral. Who attacked his own Masters for siding with the enemy.
                      • 110. Option - I had no choice.Player - They were threats to the Republic. They had to be stopped.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 228. - And you call us barbaric.
                      • 111. Option - Who are you?Player - You seem to know a lot about me, Sith. I can't say the same of you.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 112. Option - And that's not all....Player - I also killed the Emperor. But I'm sure no one's mentioned that.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 183. - Mention it again, and I'll cut out your tongue.
                          • 349. - I am Lord Votari. Apprentice to Darth Legius, the Hammer of Chommell and Praetor to the Army of the Dark Council.
                            • 216. - My master swore the Republic would burn for lying about the Emperor's fate. You opposed him on Talravin. Did you think he forgot?
                              • 118. Option - Your master won't win.Player - Darth Angral swore the Republic would burn. I defeated him, and I'll defeat Legius, too.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 395. - If my master falls, he'll take all of you with him.
                              • 116. Option - The Emperor truly is dead.Player - If the Emperor's alive, where is he? Why hasn't he spoken? It's the Dark Council who's lying.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 412. Option - I forgot him pretty fast.Player - Do you know how many Sith Lords threaten the Republic every day? I lost count back on Coruscant.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 413. - My master is no ordinary Sith. He stands for the Empire--and I stand for him.
                                  • 20. - The Jedi's mine! Kill the rest!
                                    • 21. <Conversation Exit>
  • 17. - Hold the line! Protect the civilians!
  • 3. Player - You've got good timing, Captain. I've just finished securing the Bosnar Dam.
    • 36. - If we live through this, I'll be the first to shake your hand.
      • 38. - We've got Imperials marching on us from all directions. Not Blight's men. Scouts are reporting a Sith Lord at rear guard.
        • 41. Option - You think it's Legius?Player - Did the scouts get a good look at this Sith Lord? Can they confirm his identity?
          +200 Influence : approves.
          +200 Influence : approves.
          • 95. - No. But I sure hope there aren't two Sith Lords gunning for us.
        • 42. Option - Can we get backup?Player - If this is a direct attack from the Imperial military, our troops have to respond.
          +200 Influence : approves.
          +200 Influence : approves.
          • 93. - Just started their final push into Imp territory. If they couldn't spare anyone before, they definitely can't now.
        • 39. Option - I'll be right there.Player - Were you able to get past the dam? Just send me coordinates, and I'll move out.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 43. - We're camped at a village in the flooded plains, on the way to Camp Sovereign. Been taking in refugees, thought we'd be safe out here....
            • 45. - Down, behind the supplies! Garith, get your men out here--
              • 46. <Non-dialogue segment.>
                • 47. - Protectors = in trouble // Jedi + T7 = must hurry!
                • 48. - Sounds like the Empire showed up early. They're always doing that.
                • 49. - I'm not going to get a lot of downtime while we're here, am I?
                • 50. - Estimated travel time to Ferla is fifteen minutes. Ready when you are.
                • 51. - The Sith Lord's heralds have arrived. We should not delay.
                • 52. - Reassurance: Many have tried to delete the Protectors, master, but none have succeeded. Yet.
                • 53. - How rude! Holocall etiquette should really be part of basic training.
                • 56. <Conversation Exit>
  • 35. - Don't worry about us. You just get to that dam.
  • 1. - Bothawui needs help. The Protectors are here to deliver.
  • 426. - Get as many civs inside as you can. The rest, take cover!
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        "LocalizedCategory",
        "Branches",
        "Items",
        "Rewards",
        "ReqPrivacy",
        "CreditRewardType",
        "CreditsRewarded",
        "XP",
        "SubXP",
        "F2PXP",
        "CommandXP",
        "B62References",
        "hash"
    ],
    "previous_versions": [
        "2.0.0",
        "2.3.1",
        "4.0.0",
        "5.0.0",
        "5.2.0",
        "5.2.1",
        "6.0.0",
        "6.2.1a",
        "6.3.0",
        "6.3.0a",
        "6.3.1"
    ],
    "ClassesAllowed": [
        "Jedi Knight"
    ],
    "IsDaily": false
}