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Port Nowhere

Reward Level Range: -
Port Nowhere
You have unraveled the mystery of Nok Drayen's fortune and recovered his reliquary from the Long Shadow. His daughter Risha has decided to stay on board as part of your crew.

Use your ship's meeting console to call a meeting with everybody on board.
Tasks:
1)
Use Your Ship's Intercom
2)
Travel to Port Nowhere
3)
Meet with Darmas Pollaran
4)
Speak with Quarris
5)
Defeat Quarris and His Goons
Defeat Bar Thugs
6)
Defeat Rogun's Men
7)
Find Darmas Pollaran
8)
Free Darmas Pollaran
9)
Return to Your Ship
10)
Use Your Ship's Holoterminal
Requires:Smuggler
Mission Rewards
Credits:3350
Port Nowhere
Tasks:
1)
Use Your Ship's Intercom
2) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, has contacted you with a business proposition. He has requested that you meet with him at the floating cantina in Port Nowhere....
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, has contacted you with a business proposition. He has requested that you meet with him at the floating cantina in Port Nowhere.

Use your ship's galaxy map to head to Port Nowhere.
Travel to Port Nowhere
3) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere....
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.

You've arrived at Port Nowhere. Look for Darmas Pollaran at the floating cantina.
Meet with Darmas Pollaran
4) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. ...
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.

On your way to the cantina, you were accosted by a fan of your smuggling exploits. See what Quarris has to say.
Speak with Quarris
5) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. ...
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.

On your way to the cantina, you were accosted by a mercenary with a message from Rogun the Butcher. Rogun's men have locked down your hangar, and now nearly everyone in the cantina is looking to collect on the bounty Rogun has placed on your head. Defend yourself against the thugs.
Defeat Quarris and His Goons
Defeat Bar Thugs
6) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. ...
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head.

You've fought your way through the thugs at Port Nowhere. Search for Darmas Pollaran in Port Nowhere's control room.
Defeat Rogun's Men
7) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. ...
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head.

You've fought your way through the thugs at Port Nowhere. Search for Darmas Pollaran in Port Nowhere's control room.
Find Darmas Pollaran
8) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. ...
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head.

You discover Darmas Pollaran imprisoned in Port Nowhere's control center. Release him to find out what is going on.
Free Darmas Pollaran
9) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere....
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.

After freeing Darmas Pollaran from Port Nowhere's control center, you realize that Port Nowhere is being attacked by the Voidwolf. Fight your way back to your ship through the invading Imperial forces.
Return to Your Ship
10) Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere....
Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.

Now that you have successfully escaped Port Nowhere, contact Darmas Pollaran using your ship's holoterminal to discuss the next step.
Use Your Ship's Holoterminal
Command XP: 600
Category: Class
Can Abandon: No
Hidden: No
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Port Nowhere
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
I hope the opportunity you're offering wasn't just the chance to kill Rogun's thugs.
  • Risha:
    200
Once they're both dead, we won't have to keep track.
  • Bowdaar:
    200
  • Corso Riggs:
    200
The old Butcher's not going to be around much longer.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Time to put "the Butcher" down.
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Risha:
    50
Go where I want, kill bad guys and be the hero? I'd be a fool to say no.
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Risha:
    200
I never wanted to get that cozy with the Republic. But I never met a Senator like you.
  • Risha:
    50
I see what you get out of that arrangement, but....
  • Risha:
    200
The Republic can count on me.
  • Risha:
    50
A fancy badge won't get you out of paying for my services.
  • Risha:
    200
Details, man, details.
  • Risha:
    50
Criminal empire.... You make it sound so sexy.
  • Corso Riggs:
    50
If I can help the Republic, that's enough for me.
  • Bowdaar:
    200
  • Risha:
    50
Rival Rogun? I'm going to annihilate him!
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Risha:
    200
I'll find him.
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Risha:
    50
I'm s... I'm sor... I am... incredibly good-looking! Nope. Can't.
  • Risha:
    50
I'm sorry. But Skavak was the man to blame for that, and he's dead.
  • Risha:
    200
Sounds like a fun fight.
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Risha:
    50
What were the blasters worth? I'll make it up to you.
  • Bowdaar:
    50
  • Risha:
    200
I'll give your men one chance to surrender. After that, it's for keeps.
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Risha:
    50
This box belonged to a King Arak Drayen. Relative of yours?
  • Bowdaar:
    200
  • Corso Riggs:
    200
I buried Skavak in that black hole, by the way. Long story.
  • Bowdaar:
    200
  • Corso Riggs:
    200
The Long Shadow was quite a place. I have no plans to go back.
  • Bowdaar:
    200
  • Corso Riggs:
    200
If anyone here is going to rule, it'll be me.
  • Bowdaar:
    50
  • Corso Riggs:
    50
Your whole crazy treasure hunt has been to get some kingdom back?
  • Bowdaar:
    200
  • Corso Riggs:
    200
If he could see how weak you are, he wouldn't have bothered.
  • Risha:
    50
Hand over the box and give me what's mine.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Is that how you reward a girl's loyalty, Nok?
  • Bowdaar:
    200
  • Corso Riggs:
    200
Kill me, just like your grandfather killed the crew of that ship?
  • Bowdaar:
    200
  • Corso Riggs:
    200
Your daughter likes me too much to kill me.
  • Bowdaar:
    200
  • Corso Riggs:
    50
Try anything, and you're all dead.
  • Bowdaar:
    50
  • Corso Riggs:
    200
You don't owe me any apologies.
  • Risha:
    200
He was a pathetic pile of scum.
  • Risha:
    50
Why was Nok in carbonite for ten years?
  • Bowdaar:
    200
  • Corso Riggs:
    200
You're a good liar, I'll give you that.
  • Bowdaar:
    200
  • Corso Riggs:
    50
You've never been straight with me, have you?
  • Bowdaar:
    50
  • Corso Riggs:
    200
Next stop, the Long Shadow.
  • Bowdaar:
    200
  • Corso Riggs:
    200
I'll always come back for you, Risha.
  • Bowdaar:
    200
  • Corso Riggs:
    50
You ready for the ride of your life, farm boy?
  • Corso Riggs:
    200
I might just need a Wookiee in the Long Shadow.
  • Bowdaar:
    200
Enjoy your family reunion. I'm off to get rich.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Is the fish head our buyer?
  • Bowdaar:
    50
  • Corso Riggs:
    200
What is this place?
  • Bowdaar:
    200
  • Corso Riggs:
    200
Is this the part where you stab me in the back?
  • Bowdaar:
    50
  • Corso Riggs:
    50
What will you do with your share?
  • Bowdaar:
    200
  • Corso Riggs:
    200
I was thinking I might hire an army of Wookiees.
  • Bowdaar:
    200
  • Corso Riggs:
    50
That's none of your business.
  • Bowdaar:
    50
  • Corso Riggs:
    200
We'll be more careful, next time.
  • Bowdaar:
    200
  • Corso Riggs:
    200
I'll always do what I can for my fellow spacers.
  • Bowdaar:
    200
  • Corso Riggs:
    200
This is the last time I answer a distress call.
  • Bowdaar:
    50
  • Corso Riggs:
    50
We're here on a rescue mission.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Thought we'd make a little side trip.
  • Bowdaar:
    50
  • Corso Riggs:
    200
I need to go help a beautiful woman.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Shut up and get back in your bunk.
  • Bowdaar:
    50
  • Corso Riggs:
    50
Really? You had "technical difficulties"?
  • Bowdaar:
    200
  • Corso Riggs:
    200
That blob of a gangster took a real interest in you.
  • Bowdaar:
    200
  • Corso Riggs:
    200
If you ever leave me hanging like that again, you'll be sorry.
  • Bowdaar:
    50
  • Corso Riggs:
    50
Everybody has a price. What's Diago's?
  • Bowdaar:
    200
  • Corso Riggs:
    200
That doesn't sound good.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Holding onto things is tricky when you're full of blaster holes.
  • Bowdaar:
    50
  • Corso Riggs:
    50
Did you like those special modifications I made to your ship?
  • Bowdaar:
    50
  • Corso Riggs:
    50
Sorry I missed you at the spaceport, buddy.
  • Bowdaar:
    200
  • Corso Riggs:
    200
We don't want to hear your fantasies, laser brains.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Keep your disgusting thoughts to yourself. There's a lady present.
  • Bowdaar:
    200
  • Corso Riggs:
    200
In my fantasy, you burn alive.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Great, a planet of two-faced killers.
  • Bowdaar:
    200
  • Corso Riggs:
    200
There's always a catch, isn't there?
  • Bowdaar:
    200
  • Corso Riggs:
    200
You should hide in my bunk where it's safe.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Backstabbers and assassins? I'll fit right in.
  • Bowdaar:
    50
  • Corso Riggs:
    50
Why sneak, when I have a Wookiee?
  • Bowdaar:
    200
  • Corso Riggs:
    50
Tell me more.
  • Bowdaar:
    50
  • Corso Riggs:
    50
Nok Drayen destroyed a whole planet?
  • Corso Riggs:
    200
What a bloodthirsty creep.
  • Corso Riggs:
    200
I'd like to destroy a world, someday.
  • Corso Riggs:
    50
His name's Bowdaar, and he's as sweet as they come.
  • Bowdaar:
    200
  • Corso Riggs:
    200
If I say the word, he'll pull your arms right out of their sockets.
  • Bowdaar:
    50
  • Corso Riggs:
    50
Kick him in the shins and find out.
  • Bowdaar:
    50
  • Corso Riggs:
    200
How can that slobbering creature be worth a ship engine?
  • Corso Riggs:
    200
No job is simple when a Hutt's involved.
  • Corso Riggs:
    200
I hope you're not expecting me to drag all this around.
  • Corso Riggs:
    200
Why does some noble need a head in a jar?
  • Bowdaar:
    200
  • Corso Riggs:
    200
Don't worry about Risha. She knows a real live hero.
  • Bowdaar:
    200
  • Corso Riggs:
    200
This is going to cost you.
  • Bowdaar:
    200
  • Corso Riggs:
    50
You'd better have a good plan.
  • Bowdaar:
    200
  • Corso Riggs:
    200
I like your sentimental side.
  • Bowdaar:
    200
  • Corso Riggs:
    200
(Class) do not serve
  • Bowdaar:
    50
  • Corso Riggs:
    50
I'll make you talk the hard way, if I have to.
  • Risha:
    50
Will you get over your issues with women?
  • Bowdaar:
    200
  • Corso Riggs:
    50
I fail to see the problem.
  • Bowdaar:
    50
  • Corso Riggs:
    50
You should at least wear a shield, Risha.
  • Bowdaar:
    200
  • Corso Riggs:
    200
Are you getting sweet on her? Is that your problem?
  • Bowdaar:
    200
  • Corso Riggs:
    50
I'll do whatever it takes.
  • Corso Riggs:
    200
People always tell me how impressive I am.
  • Corso Riggs:
    200
How about I just beat the answers out of her?
  • Corso Riggs:
    50
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 1. - I'm too young to be a queen, anyway.
  • 2. - There is nothing more I can do. The disease has spread to your heart.
    • 6. - I wasn't using it anyway. Besides, our captain has returned.
      • 22. - You made it!
        • 23. Player - Open this thing before it's too late.
          • 24. - Give me the reliquary. I want to see these treasures before I die....
            • 25. Option - Family heirlooms?Player - This box belonged to a King Arak Drayen. Relative of yours?
              +200 Influence : approves.
              +200 Influence : approves.
              • 26. - My grandfather. A usurper stole his throne, but he got the last laugh. Drayens always do.
            • 35. Option - They were hard to get.Player - The Long Shadow was quite a place. I have no plans to go back.
              +200 Influence : approves.
              +200 Influence : approves.
              • 36. - You've seen the end of all things, Captain--the darkness waiting to embrace us.
            • 29. Option - Skavak's dead.Player - I buried Skavak in that black hole, by the way. Long story.
              +200 Influence : approves.
              +200 Influence : approves.
              • 30. - Who is Skavak?
                • 32. - He's nobody.
                  • 42. - I'll enter the code my father taught me, and... there. Such a simple act to fulfill a lifetime of effort.
                    • 51. - Congratulations, Captain. Nok Drayen's lost fortune is yours.
                      • 71. - With one exception. Take the crown, Risha. Claim your birthright.
                        • 89. - Restore the Drayen dynasty as rulers of Dubrillion. Wear the crown and rule that world.
                          • 100. Option - You people are royalty?Player - Your whole crazy treasure hunt has been to get some kingdom back?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 101. - Our kingdom--and revenge on the usurpers who stole our throne.
                          • 82. Option - Give me that crown.Player - If anyone here is going to rule, it'll be me.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 83. - For our bloodline, it's a key to power. For you, it's a hunk of metal.
                              • 103. - Remember those assassins on Tatooine? They were sent by the current king of Dubrillion to end me.
                                • 104. Option - You're in for a fight.Player - This king isn't going to roll over just because you have the crown.
                                  • 105. - The Crown of Dubrillion commands the respect of millions. She'll have plenty of allies.
                                    • 107. - Will they be enough, Father? Can I really do this?
                                • 122. Option - This was your big secret?Player - Why didn't you tell me that back on Tatooine?
                                  • 123. - The less people who knew the truth, the better. You saw what happened to my friend Audila, and she didn't know anything.
                                    • 125. - Don't concern yourself with the fates of others. You have more important things to worry about.
                                • 116. Option - [Flirt] I have an idea....Player - What you need is a new king--and I know just the guy.
                                  • 117. - You're volunteering? I'm shocked.
                                    • 119. - This conversation is absurd. My daughter will marry a nobleman.
                                • 128. Option - He's worried over nothing.Player - If he could see how weak you are, he wouldn't have bothered.
                                  +50 Influence : disapproves.
                                  • 129. - The captain makes a fascinating point.
                          • 132. Option - Big deal--pay me.Player - Hand over the box and give me what's mine.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 133. - If you're going to rule a world, Risha, you'll have to do questionable things. This is my final lesson to you.
                              • 134. <Non-dialogue segment.>
                                • 135. - The spacer has fulfilled her purpose. Dispose of her and keep the reliquary's treasures for yourself.
                                  • 137. Option - How rude.Player - Is that how you reward a girl's loyalty, Nok?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 138. - Loyalty had nothing to do with your actions. You're a common mercenary. The galaxy is full of trash like you.
                                      • 139. <Non-dialogue segment.>
                                • 144. - In the grand scheme of things, one spacer is meaningless. Keep the reliquary and its wealth. Kill him.
                                  • 145. Option - It's the family way, right?Player - Kill me, just like your grandfather killed the crew of that ship?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 146. - This wealth is destined for royalty, not usurpers or fortune hunters.
                                      • 147. <Non-dialogue segment.>
                                  • 151. Option - [Flirt] Risha won't do that.Player - Your daughter likes me too much to kill me.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 152. - Emotions are a distraction, Risha.
                                      • 153. <Non-dialogue segment.>
                                  • 162. Option - I'll kill you.Player - Try anything, and you're all dead.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 163. - I... I want no part of this! I do not want to die!
                                      • 165. - Shut up, you fool.
                                        • 166. <Non-dialogue segment.>
                                          • 167. - No, Father. I won't kill her. She's my friend.
                                          • 170. - Father, no. The captain is a good man. I care about him.
                                          • 173. - I've betrayed too many people already, Father. The captain earned this reward.
                                            • 175. - You... useless child! Spent too many years without my guidance. You're weak... powerless!
                                              • 187. - Everything I've done... the blood I've spilled... for nothing! This isn't how it's supposed to end....
                                                • 189. - His life signs have ceased. I am sorry.
                                                  • 193. - Dispose of my father's body as he instructed, Doctor Chelah. You're released from my family's service.
                                                    • 197. - I'm sorry you had to see that, Captain. My father was sick.
                                                      • 206. Option - Glad we're still friends.Player - I appreciate you not trying to kill me.
                                                        • 207. - After all you've done, that would've been highly ungrateful.
                                                          • 208. <Non-dialogue segment.>
                                                      • 198. Option - Don't worry about it.Player - You don't owe me any apologies.
                                                        +200 Influence : approves.
                                                      • 210. Option - I'm glad he's dead.Player - He was a pathetic pile of scum.
                                                        +50 Influence : disapproves.
                                                        • 211. - He didn't leave any mourners.
                                                          • 212. <Non-dialogue segment.>
                                                            • 3323. - You're a wealthy woman, Captain. That reliquary holds more than just family heirlooms. Merchants will be killing each other to buy what you're selling.
                                                            • 3319. - You're a wealthy man, Captain. That reliquary holds more than just family heirlooms. Merchants will be killing each other to buy what you're selling.
                                                              • 213. - Not sure what I'm supposed to do, now. Everyone I've met from Dubrillion has tried to kill me.
                                                                • 215. - I don't have an army or a starfleet. I'm supposed to take over a whole planet with just a crown?
                                                                  • 722. Option - And friends.Player - I'm sure we'll come up with a brilliant plan, Your Highness.
                                                                    • 217. - I have a feeling you're just in it for the money--but I can live with that.
                                                                      • 218. <Non-dialogue segment.>
                                                                  • 224. Option - I need a good mechanic.Player - Want a job fixing my ship while you work out the details?
                                                                    • 227. - Your engines probably need a good tuning after that last trip. I'll take the job.
                                                                      • 2191. <Non-dialogue segment.>
                                                                  • 276. Option - I'll help for the right price.Player - Sounds fun--and profitable.
                                                                    • 277. - Just don't expect any fancy titles out of this... "partner."
                                                                      • 278. <Non-dialogue segment.>
                                                                        • 279. - I'm glad red-mane is staying with us.
                                                                        • 296. - Figures you'd be sticking around, Risha. You're like a mynock that way.
                                                                        • 313. - I'll make sure all the right people hear what you did today, Captain. It's the least I can do.
                                                                          • 2192. - Besides, famous starship captains attract profitable opportunities, and queens-in-training can never have too many credits. Let's hit the hyperlanes.
                                                                            • 3331. <Conversation Exit>
  • 326. - My father and I have catching up to do. Good luck in the Long Shadow.
  • 477. - This is a big moment, Captain--bigger than you probably realize. I've waited ten years for it.
    • 486. Option - Where are we?Player - What is this place?
      +200 Influence : approves.
      +200 Influence : approves.
      • 487. - A private medical facility. So private, it's only ever served one patient.
    • 482. Option - I see we're not alone.Player - Is the fish head our buyer?
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 483. - Not exactly. He's here to oversee the delivery.
    • 490. Option - Here comes the betrayal.Player - Is this the part where you stab me in the back?
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 491. - After all this time, you still don't trust me? There's hope for you yet.
        • 493. - Doctor Chelah, let's introduce the captain to the man in carbonite. Begin the procedure.
          • 495. - Initiating carbon thawing and resuscitation. You may wish to shield your eyes....
            • 515. - Vital signs are normal. He is regaining consciousness.
              • 517. - How long has it been?
                • 519. - Ten years. I'm sorry it took so long, but I finally have everything you told me to find.
                  • 556. - Come closer, Risha. Let me see you.
                    • 558. - I'm different, now.
                      • 560. - Not that little girl constantly underfoot. Now you're my heir... my legacy.
                        • 537. - Captain, meet my father... Nok Drayen. I believe I've mentioned him once or twice.
                          • 538. Option - That's impossible.Player - Nok Drayen? I heard you were dead.
                            • 539. - I was dead. Now I'm not.
                          • 546. Option - I knew it!Player - I never believed you were really dead, Nok.
                            • 547. - Then my daughter wasn't doing her job properly.
                          • 542. Option - Were all those stories true?Player - Heard a lot about you, Nok. If you're not dead, were those other stories made-up, too?
                            • 543. - What does it matter, if people believe them?
                              • 327. - Sorry I wasn't completely honest, Captain.
                                • 329. - I promised father when he entered Doctor Chelah's hibernation treatment I'd never tell anyone the truth.
                                  • 330. Option - Hibernation treatment?Player - Why was Nok in carbonite for ten years?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 331. - The Selkath's experimental carbon freezing allowed me to cheat death--at least, for a little while.
                                  • 334. Option - You kept your promise.Player - You're a good liar, I'll give you that.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                  • 342. Option - What else did you lie about?Player - You've never been straight with me, have you?
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 343. - Trust is a vice for the weak. I learned that the hard way.
                                      • 345. - Ten years ago, one of my lieutenants deliberately infected me with a disease. It's deadly, incurable--and eating me alive.
                                        • 374. Option - I can't help you with that.Player - I'm a fortune hunter, not a doctor.
                                          • 375. - I don't need a doctor anymore--but I do need a fortune hunter.
                                        • 350. Option - And the lieutenant?Player - What happened to your henchman?
                                          • 351. - Dead, of course. I killed all my men, just to be sure I avenged myself on every traitor.
                                        • 718. Option - That's why you're a cyborg.Player - You replaced the infected parts with all that machinery, right?
                                          • 355. - I've done everything to stop this disease, but it's never been enough. Soon, the illness will consume my vital organs.
                                            • 366. Option - I've heard Jedi can help.Player - Rumor is, Jedi can heal anything.
                                              • 367. - The Jedi proved uncooperative. I killed three trying to learn their secrets. But that is not our present concern.
                                            • 702. Option - Then there's no time to waste.Player - Let's get down to business, then.
                                            • 362. Option - Like your brain?Player - Yell if your mind starts to go, all right?
                                              • 2188. - Let's get down to business, shall we?
                                                • 379. - I lied about my father, Captain, but not his lost fortune. That's real--and thanks to all those starship upgrades, it's yours.
                                                  • 3317. - You have the only starship in the galaxy equipped to travel where the fortune was lost. No one else can reach it.
                                                    • 395. - There is a region of space beyond the Outer Rim called the Long Shadow. There are no stars, no light, no life....
                                                      • 397. - Just a derelict starship drifting into a massive black hole. My fortune waits for you there.
                                                        • 406. Option - I knew there was a catch.Player - I'm sorry, did you say "massive black hole"?
                                                          • 407. - Few spacers have seen the Long Shadow and survived. They describe it as a vast darkness, slowly consuming the galaxy.
                                                        • 704. Option - You seem awfully certain.Player - Are you sure?
                                                          • 399. - The starship in question has belonged to my family for a very long time.
                                                        • 402. Option - That can't be all.Player - And what do you want on that ship?
                                                          • 403. - Very perceptive, but material wealth no longer concerns me.
                                                            • 413. - I'll give you the coordinates to the derelict vessel. You'll fly into the Long Shadow and board it.
                                                              • 415. - Retrieve the vessel's reliquary and bring it here. Risha will take a single item. The rest is yours.
                                                                • 416. Option - Reliquary?Player - I don't even know what "reliquary" means.
                                                                  • 417. - Think of it as a treasure chest filled with the sort of wealth that never goes out of style.
                                                                • 424. Option - What's Risha taking?Player - Tell me about this "single item" Risha gets.
                                                                  • 425. - A simple piece of ornamentation. It has no value to you.
                                                                • 428. Option - Wrong--it's all mine.Player - If you think I'm coming back here, you're crazy.
                                                                  • 429. - I'm afraid that I'm the only one who can open the reliquary.
                                                                    • 431. - My daughter will stay here. I have things to tell her, and my time grows short.
                                                                      • 449. <Non-dialogue segment.>
                                                                        • 450. - I'd wish you good luck, but I know you don't need it.
                                                                          • 451. Option - Guess I'll be going.Player - Next stop, the Long Shadow.
                                                                            +200 Influence : approves.
                                                                            +200 Influence : approves.
                                                                        • 457. - Be careful out there. I've gotten used to seeing you.
                                                                          • 470. Option - You two have fun.Player - Enjoy your family reunion. I'm off to get rich.
                                                                            +200 Influence : approves.
                                                                            +200 Influence : approves.
                                                                          • 462. Option - Come on, Corso.Player - You ready for the ride of your life, farm boy?
                                                                            +200 Influence : approves.
                                                                            • 463. - Can't believe we're doing this.
                                                                          • 466. Option - You ready, Bowdaar?Player - I might just need a Wookiee in the Long Shadow.
                                                                            +200 Influence : approves.
                                                                            • 467. - I'm ready for anything.
                                                                          • 458. Option - [Flirt] I'll be back.Player - I'll always come back for you, Risha.
                                                                            +200 Influence : approves.
                                                                            +50 Influence : disapproves.
                                                                            • 473. - The derelict vessel is at these coordinates. Go now.
                                                                              • 476. <Conversation Exit>
  • 563. - Bring the man in carbonite so we can finish our deal, Captain. We're so close to our goal.
  • 609. - No one has ever come as close to finding Nok Drayen's riches as we are now.
    • 611. - How will you spend all that reward when you finally get it?
      • 616. Option - Tell me your plans, first.Player - What will you do with your share?
        +200 Influence : approves.
        +200 Influence : approves.
        • 617. - Ask me again when I have it.
      • 620. Option - I'll buy something ridiculous.Player - I was thinking I might hire an army of Wookiees.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 621. - What you lack in practicality, you make up in style.
      • 696. Option - None of your business.Player - That's none of your business.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 625. - Who'd have thought you'd be uncomfortable discussing money.
          • 629. - Your last job is taking the man in carbonite to these coordinates. It's a restricted area. Only us and the buyer will be there.
            • 652. - That's right, I'll help you negotiate this deal personally. But don't worry--I'm sure you'll do most of the talking.
              • 653. Option - You're coming along?Player - We're finally teaming up, huh? Interesting.
                • 654. - The terms of the deal are very specific. If I'm not there, you don't get paid.
              • 658. Option - Tell me about the buyer.Player - Who are we gonna be dealing with?
                • 659. - I'd tell you if I could, but this particular buyer prefers to remain anonymous.
              • 697. Option - What's my payment?Player - As long as I get my credits.
                • 664. - Your reward is the secret location of Nok Drayen's riches. No fooling.
                  • 2160. - I'll run ahead and make sure everything's in place. Meet me there with our friend in the carbonite.
                    • 671. - Use this access card to enter the restricted area. I'll see you at the delivery point.
                      • 692. <Conversation Exit>
  • 589. - Have to give credit where it's due, Captain. You've done an amazing job delivering this cargo. Always knew you would.
    • 590. Option - It's been fun.Player - We've had quite a ride.
      • 591. - It's not over yet.
    • 594. Option - You hired the best.Player - Skavak never would've gotten you this far.
      • 595. - And he would have pawed at me the whole trip. I definitely traded up.
    • 598. Option - [Flirt] We're a great team.Player - I can do lots of amazing things for you, if you'll let me.
      • 599. - You're also not easily discouraged.
    • 695. Option - I am pretty amazing.Player - What can I say? I'm good at what I do.
      • 607. - It's even harder for the rest of us.
  • 2138. - We only have one delivery left to make, Captain. Set course for Nar Shaddaa.
    • 2141. Option - With pleasure.Player - I'm ready to leave this dustball in my rear thrusters.
      • 2148. - That makes two of us.
    • 2142. Option - Again?Player - I thought we'd finished our business on Nar Shaddaa.
      • 2146. - I needed time to set up this deal. I'll explain when we get there.
    • 2143. Option - I'm not finished here yet.Player - We'll leave as soon as I wrap up some business.
      • 2144. - Don't take forever. We're centimeters away from finding Nok Drayen's fortune.
        • 3246. <Conversation Exit>
  • 725. - What, are you lost? Cheenee Rift is thataway.
  • 3205. - Juran? I haven't seen you in forever. I'd love to catch up, but this isn't the best time.
    • 3215. - Someone took Audila. Said I'll get her back in pieces if you don't come. Pieces! You have to help me!
      • 3216. Option - I'm feeling a little lost.Player - This guy a friend of yours?
        • 3242. - I've known him and his wife since we were kids.
      • 3217. Option - Here we go again...Player - Wait, let me guess: someone is in trouble, and you're going to ask me to help.
        • 3249. - You're a quick study, Captain.
      • 3218. Option - This isn't our problem.Player - We don't have time for this. Cut the transmission.
        • 3222. - Juran, I won't let anything happen to you or Audila. Calm down and start over.
          • 3224. - When I came home from work, Audila was gone. There was a man waiting for me.
            • 3227. - He said unless you want to be responsible for Audila's death, you'll meet him at an old Czerka mining complex in the Cheenee Rift.
              • 3229. - I don't understand, Risha. Why is this happening?
                • 3102. - It's a trap, obviously. But my odds of surviving and getting Audila back alive are a lot better if you help me spring it.
                  • 3103. Option - My help isn't free.Player - This is going to cost you.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 3104. - Fine, but you don't get anything until Audila is safe.
                      • 3105. <Non-dialogue segment.>
                  • 3107. Option - You'll need more than that.Player - You'd better have a good plan.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 3109. Option - [Flirt] You're a big softie.Player - I like your sentimental side.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 3110. - Enjoy it while it lasts. I only show it once a year.
                      • 3111. <Non-dialogue segment.>
                  • 3113. Option - Count me out.Player - (Class) do not serve
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 3114. - Let me make this easy for you. You'll never find Nok Drayen's fortune without me. Now are you gonna help or not?
                      • 3117. Option - I think you're bluffing.Player - I don't believe you'd sacrifice Nok's treasure for your friend.
                        • 3118. - How badly do you want to find out?
                      • 3121. Option - You'll owe me--big time.Player - If I risk my neck for your friend, I expect to be well-paid.
                        • 3122. - This is about money? Why didn't you say so?
                      • 3125. Option - Help me, or else.Player - I'll make you talk the hard way, if I have to.
                        +50 Influence : disapproves.
                        • 3126. - I won't break--and if you kill me, everything you've accomplished until now will be for nothing.
                          • 3128. - I'll make you a deal, Captain. Help me save Audila, and I'll see to your reward personally.
                            • 3129. <Non-dialogue segment.>
                              • 3237. - Juran, we're already on Tatooine. I just need a little time to come up with a smart play. Stand by....
                              • 3231. - Juran, stay on this holo-frequency. Let me get in touch with some contacts. We have to play this smart....
                                • 3236. - All right, I dug up everything I could about the Cheenee Rift and that Czerka mining complex. I'd say we've got a fifty-fifty shot at coming back alive.
                                  • 3131. Option - Only fifty-fifty?Player - That's your idea of good odds?
                                    • 3132. - Considering how the rest of our trip has gone, it's not bad.
                                  • 3135. Option - Not if we fight dirty.Player - You know what always improves the odds? Cheating.
                                    • 3136. - I already factored in cheating. You should've seen the original odds.
                                  • 3139. Option - My odds are better.Player - I don't know about you, but I'll definitely come out alive.
                                    • 3140. - Glad to know you've got my back.
                                      • 3142. - Cheenee Rift has more holes in it than a chunk of Byss cheese. The Czerka mining complex sits over a network of caverns.
                                        • 3144. - Czerka sealed the complex's mine shaft when they left--but didn't bother with the ore processing chute. You can use that to get inside.
                                          • 3146. - And then what? That man will kill Audila if we try anything.
                                            • 3150. - I'll keep this mysterious kidnapper distracted by surrendering to him while my friend sneaks up behind.
                                              • 3261. - I don't like this. Using women for bait--what kind of man allows that?
                                                • 3272. Option - Good point, Corso.Player - You should at least wear a shield, Risha.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 3273. - It's a nice thought, but do you really believe the kidnapper will let me keep it?
                                                • 3089. Option - I'll handle everything.Player - Don't worry about Risha. She knows a real live hero.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 3090. - Too bad he wasn't available.
                                                • 3262. Option - Stop being such a boy.Player - Will you get over your issues with women?
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  • 3263. - I don't have issues. I was raised to look after a woman, no matter how tough you are.
                                                    • 3265. - Uh, I meant they are. I was speaking generally.
                                                • 3268. Option - I do.Player - I fail to see the problem.
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 3290. - It's not gentlemanly. Am I the last person in the galaxy with good manners?
                                                • 3276. Option - You're falling for Risha?Player - Are you getting sweet on her? Is that your problem?
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  • 3277. - I don't even like her. Doesn't mean I wanna see her hurt.
                                                    • 3279. - If you care that much, Corso, feel free to jump in front of any blaster bolts coming my way.
                                                      • 3175. - What can I do to help?
                                                        • 3177. - Nothing. I'm not explaining to Audila how I got you killed. Just wait outside and be ready to give her a kiss.
                                                          • 3194. - I marked a route through the caverns to the ore chute, Captain. I'll give you a head start to get in position.
                                                            • 3195. <Conversation Exit>
  • 1756. <Non-dialogue segment.>
    • 1757. - Wasn't sure I'd see you alive again, much less with that sensor computer. How'd you get it?
      • 1758. Player - Diago Hixan passed away unexpectedly. Left me a generous inheritance.
        • 1759. - He's dead? Good! I mean, for your reputation.
          • 1761. - Sorry I didn't get a chance to chat with him before he died. My holo malfunctioned.
            • 1762. Option - A likely story.Player - Really? You had "technical difficulties"?
              +200 Influence : approves.
              +200 Influence : approves.
              • 1763. - Happens all the time. The suns here play havoc with comm frequencies.
            • 1766. Option - Diago was disappointed.Player - That blob of a gangster took a real interest in you.
              +200 Influence : approves.
              +200 Influence : approves.
              • 1767. - I'm sure he reacts like that to all the beautiful girls.
            • 1770. Option - Get a new one, or else.Player - If you ever leave me hanging like that again, you'll be sorry.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 1771. - I'm sure it'll be the last time that happens.
                • 1773. - With that sensor computer installed, this freighter will be a first-rate scout vessel.
                  • 1775. - I'll patch it into the ship's rectenna before takeoff. You should notice a difference right away.
                    • 1776. Option - Good.Player - I expect to be warned whenever there's trouble around.
                      • 1777. - The way things go for us, we'll have to reset the alarm every other parsec.
                    • 1780. Option - What kind of difference?Player - What exactly will that gizmo do for us?
                      • 1781. - Let's just say people will have a hard time sneaking up on us in space.
                    • 1784. Option - Don't mess anything up.Player - If that gear breaks something on my ship, I'm holding you responsible.
                      • 1785. - For someone who just outsmarted the notorious Diago Hixan, you sure are grumpy.
                        • 1786. <Non-dialogue segment.>
                          • 3198. - Hang on, I'm getting a holo transmission. It's local....
                          • 1787. - Let's leave this sandball in our rear thrusters, Captain. Nok Drayen's fortune is out there waiting for us.
                            • 4536. <Conversation Exit>
    • 1789. - We need that sensor computer, Captain. Do whatever it takes to get it.
    • 1791. <Non-dialogue segment.>
      • 1792. - I've seen enough of Tatooine to last me a lifetime, but there's business to finish before we can leave.
        • 1794. - Ready for a little more fun in the sun, Captain?
          • 1796. Option - You bet.Player - Actually, I like it.
            • 1797. - What's with the sudden cheerfulness? Heat gotten to you already?
          • 1800. Option - I'm already dreading it.Player - I'm signing on for another world of trouble, aren't I?
            • 1801. - Just think how bored you'd be if everything went perfectly.
      • 1804. - Welcome to the bantha tail end of space--otherwise known as Tatooine.
        • 1806. - Hope you enjoy heat, Captain. It's the closest you'll get to landing on a sun. Unless you're really unlucky.
          • 1807. Option - What's the job?Player - What cargo am I delivering to this flaming dustball?
            • 1808. - No delivery here, only a pickup.
          • 1811. Option - Business is business.Player - If there's credits in it, I'll go just about anywhere.
            • 1812. - An attitude like that will take you far in this galaxy.
          • 1815. Option - [Flirt] We're overdressed.Player - If it's that hot here, maybe we should peel off a few layers....
            • 1816. - I sunburn easily. But, knock yourself out.
          • 1819. Option - I hate it.Player - That's horrible!
            • 1820. - They say every year on Tatooine ages you three normal years. So, let's be quick.
              • 1822. - We're here because of a crime lord named Diago Hixan--the closest thing Nok Drayen ever had to a rival.
                • 1824. - Diago was always trying to one-up Nok. They fought for territory, bragging rights and the occasional woman. The battles were legendary.
                  • 1825. Option - Skip the history lesson.Player - What's all that to me?
                  • 1827. Option - Looks like Diago won.Player - Maybe it was Diago who killed Nok?
                    • 1828. - No, he never came close to beating Nok in a fight--fair or otherwise.
                  • 1831. Option - Why the rivalry?Player - What started this war between Nok and Diago?
                    • 1832. - Nok was the most successful gangster in the galaxy. Diago was never happy being number two.
                      • 1834. - Diago celebrated Nok's death by raiding one of his storehouses. Stole an advanced Gree sensor computer. Priceless technology.
                        • 1836. - To find Nok Drayen's fortune, we need to pry that sensor computer out of Diago's sticky fingers.
                          • 1837. Option - Let's make him an offer.Player - Everybody has a price. What's Diago's?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 1838. - These days? Privacy.
                          • 1841. Option - Doesn't sound easy.Player - That doesn't sound good.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 1842. - I haven't even gotten to the trouble yet.
                          • 1845. Option - He'll give it up--or die.Player - Holding onto things is tricky when you're full of blaster holes.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 1846. - If you think you can kill Diago Hixan, take the shot--but you'd have to find him, first.
                              • 1848. - No one's seen Diago in years. He only communicates through his lieutenants.
                                • 1850. - One of those lieutenants, a Nikto named Tookreek, promised to help. You need to meet him.
                                  • 1851. Option - Ready to go.Player - Where do I find our new best friend?
                                  • 1853. Option - It can't be that simple.Player - He must want something in exchange for helping us.
                                    • 1854. - Tookreek wants fame. I promised I'd tell everyone he helped find Nok Drayen's riches.
                                  • 1857. Option - Tell me who I'm dealing with.Player - What do you know about this Tookreek?
                                    • 1858. - If he had to choose between his parents or his criminal reputation, he'd become an orphan.
                                      • 1860. - If you run into Diago, watch your back. He makes Skavak look like a Jedi Padawan.
                                        • 1861. Option - Jedi Padawan?Player - What the blazes is a Padawan?
                                          • 1862. - Jedi-in-training? Goody-goody students, always on their best behavior? Never mind....
                                        • 1865. Option - He sounds fun.Player - Finally, a man who's my equal.
                                          • 1866. - You say that like it's a good thing.
                                        • 1869. Option - Speaking of Skavak....Player - Does my favorite starship thief know about this deal?
                                          • 1870. - Some things I kept from Skavak, just in case. This is one of them.
                                        • 1873. Option - Then he should die.Player - I might have to shoot Diago on general principle.
                                          • 1874. - Should I leave the engines running, in case we have to leave on short notice?
                                            • 1876. - Tookreek owns a club in the desert outside Anchorhead. He's expecting you. Good luck, Captain.
                                              • 1877. <Conversation Exit>
  • 1879. <Non-dialogue segment.>
    • 1987. - I've never been so happy to see a starship part in all my life, but I'm even happier to see you in one piece.
      • 1988. Option - What an insane job.Player - That was the craziest run I've ever made.
        • 1989. - Then you haven't made the Varsuunian Run of Paulking Fourteen....
      • 1991. Option - It was no trouble at all.Player - Security wasn't exactly tight.
        • 1992. - See? Sometimes good things happen to you.
      • 1994. Option - Show me some love.Player - How about a kiss for coming back alive?
        • 1995. - I'm excited to see you... but not that excited.
      • 1997. Option - Skavak's a pain in my rear.Player - The next time that double-crossing pirate steals from me, he dies.
        • 1998. - The way things are going for us, he's not going to be a problem much longer.
          • 1883. - I have to hand it to you, Captain. You not only took care of business, but you made Skavak look like a fool.
            • 1884. Option - And his freighter is a mess.Player - I worked his ship over pretty good.
              • 1885. - He'll probably just steal a new one. But at least he's a few steps behind us.
            • 1888. Option - It's too bad he wasn't there.Player - I just wish we could've settled this once and for all.
              • 1889. - Living well is still the best revenge. I don't know about you, but I'm having the time of my life.
            • 1892. Option - My favorite activity.Player - I'm getting pretty good at tripping up Skavak.
              • 1893. - The only women Skavak understands are brainless tarts. You must be tilting his galaxy.
            • 1896. Option - I'm the best, sweetheart.Player - Admit it--you're falling for me.
              • 1897. - I don't mix business and pleasure, Captain. Of course, someday we'll run out of business.
            • 1900. Option - That's not all.Player - I also developed a profound hatred of nobles.
              • 1901. - You see what I mean about these people.
                • 1903. - I'm glad we're done here. It's funny... I can't help thinking Nok Drayen would've hated this world as much as I do.
                  • 1905. - Legend is, Nok was descended from royal blood. They say that's how he got to be "King of the Galactic Underworld" before he died.
                    • 1906. Option - What happened to him?Player - How did he die?
                      • 1907. - Every spacer, pirate and gangster from Abregado-rae to Yavin has a theory.
                        • 1909. - Some say he was shot in the back by a Rodian. Anyone who actually knew Nok will tell you that's ridiculous.
                          • 1911. - Others say he was killed by his most trusted lieutenant. A few say he died in his sleep.
                            • 1912. Option - What's your theory?Player - What do you think happened to him?
                              • 1913. - I think the galaxy is full of people with too much time on their hands. I try to ignore them.
                            • 1916. Option - Nok was a fighter.Player - I'll bet he went down swinging.
                              • 1917. - Mm. Nok was notoriously hard to kill.
                            • 1920. Option - Guess he wasn't so tough.Player - If Nok was such a hardcase, he wouldn't be dead.
                              • 1921. - Good point. I'll have to add that to my collection of theories.
                    • 1924. Option - Men aren't born kings.Player - Blood doesn't determine someone's fate.
                      • 1925. - Tell that to the scum Nok Drayen wiped out on his way to the top.
                    • 1928. Option - I'm not impressed.Player - Kings are overrated--I'd rather be queen.
                      • 1929. - I know exactly what you mean.
                    • 1932. Option - That's my destiny.Player - Someday I'll be king, too.
                      • 1933. - You're off to a good start. Attitude is everything.
                        • 1935. - It won't take long to wire the Arkanian hyperdrive to the ship's engines, and that anti-radiation shield will be a snap to build.
                          • 1946. Option - My old hyperdrive works fine.Player - What's so special about this Arkanian hyperdrive tech?
                            • 1947. - It's one-hundred percent accurate for thirty parsecs. Trust me, you need this.
                          • 1950. Option - Why do I need a new shield?Player - Is there some reason I need anti-radiation shielding?
                            • 1951. - You can never have too much protection. Didn't they teach you that in freighter captain school?
                          • 1942. Option - I'd like to help.Player - Is there anything I can do for you?
                            • 1943. - Like hold my hydrospanner? No, Captain, but thanks for offering.
                              • 1953. - I'll have those upgrades online in--wait, hang on--oh, this ought to be good....
                                • 1955. - Hello, Skavak. How's tricks?
                                  • 1957. - Just fantasizing about killing you and your friend, sweetheart. Want to hear the details?
                                    • 1958. Option - How's your freighter?Player - Did you like those special modifications I made to your ship?
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 1959. - You mean Senator Tal Teff from Alzoc Three's starship? I'll make sure your name comes up when he files his insurance claim.
                                    • 1962. Option - Wish we could talk in person.Player - Sorry I missed you at the spaceport, buddy.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 1969. Option - Not really.Player - We don't want to hear your fantasies, laser brains.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 1970. - That's alright. I'll be acting them out soon enough.
                                    • 1973. Option - Not in front of Risha.Player - Keep your disgusting thoughts to yourself. There's a lady present.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 1974. - Boy, does she have you fooled. You're a first-rate sucker, Captain.
                                    • 1977. Option - Listen to mine first.Player - In my fantasy, you burn alive.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 1978. - Ha! My plan involves synthrope, a jar of dioche sauce and a starving colony of kretch insects.
                                        • 1980. - Haven't you learned yet, Skavak? Cheaters never win. We're leaving Alderaan with all the prizes, and you're... well, stuck being you.
                                          • 1982. - Have fun while it lasts, kids. The end of the ride is coming soon.
                                            • 1983. <Non-dialogue segment.>
                                              • 2955. - You know that old saying, "it never rains, but it pours?" Today, it's pouring holo-calls. I'm getting one from Tatooine, of all places....
                                              • 3197. - He's just mad because we're leaving Alderaan first. Let's hit the hyperlanes.
                                                • 4538. <Conversation Exit>
    • 1880. - I'm busy bribing a spaceport security team that had to clean up a hangar full of dead mercenaries. Answer your holo--we'll talk soon.
    • 2028. - There's still time to get that hyperdrive back from Skavak, if you can sneak into House Thul's spaceport. Good luck.
    • 2029. - I just got off the holo with Peema. What are you doing here? Skavak's in his docking bay!
    • 2020. - Once you deliver that head to House Alde, we can hit the hyperlanes.
    • 2940. - Your next delivery is to take that head in the jar to a sniveling little stuffed-shirt named Peema Ahuff.
      • 2082. - Peema is at House Alde's estate. You'll have to sneak through some tough battle zones to get there.
        • 2083. Option - That's no fun.Player - Why sneak, when I have a Wookiee?
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 2084. - Yes. Your enemies are my enemies.
          • 2086. - You two make such a cute couple.
            • 2087. <Non-dialogue segment.>
        • 2089. Option - Forget sneaking.Player - I'm hoping for a good fight.
          • 2090. - You won't be happy until you've caused an interstellar incident, will you?
            • 2091. <Non-dialogue segment.>
        • 2093. Option - House Alde?Player - Tell me more.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 2094. - They're Alderaan's original rulers. They've lost most of their political power but none of their snootiness.
            • 2095. <Non-dialogue segment.>
        • 2941. Option - What a weird delivery.Player - Why does some noble need a head in a jar?
          +200 Influence : approves.
          +200 Influence : approves.
          • 2942. - It's a history thing. If you're that interested, ask Peema. His lectures are thrilling.
            • 2943. <Non-dialogue segment.>
              • 2114. - Can't wait to ditch that creepy head. I swear its eyes follow me around the cargo hold....
              • 2944. - This is one delivery I recommend keeping covered. Let's not upset the locals any more than we need to. Good luck, Captain.
                • 2954. <Conversation Exit>
    • 2004. - You got House Teraan's schematic--perfect. That wasn't too bad, was it?
      • 2005. Option - Bad enough.Player - Ask me again when the bruises heal.
        • 2006. - I sense there's a long story to go with those bruises.
      • 2008. Option - Lord Teraan was cute.Player - Lenn is quite a flirt--and handsome.
        • 2009. - Found time for a little rest and relaxation? Good for you.
      • 2011. Option - Lady Teraan was gorgeous.Player - That Cedonia was really something.
        • 2012. - Is she your "type," Captain? Interesting. She always seemed a little coldhearted to me.
      • 2014. Option - Next time, you go.Player - I should make you do more of the work.
        • 2015. - I have delicate hands, Captain. It would be a shame to get them dirty.
    • 2035. - I'm slicing into a secure comm channel to eavesdrop on all the noble gossip. Don't judge me.
    • 2036. - Alderaan certainly is the prettiest world on our itinerary. Don't let all that breathtaking scenery fool you, though.
      • 2038. - This is the most dangerous planet of the Core Worlds. The nobles here could teach the Sith a few things about backstabbing and assassination.
        • 2039. Option - Just what I needed.Player - Great, a planet of two-faced killers.
          +200 Influence : approves.
          +200 Influence : approves.
          • 2040. - They say every noble who's anyone has killed at least one person, even if by accident.
        • 2043. Option - That figures.Player - There's always a catch, isn't there?
          +200 Influence : approves.
          +200 Influence : approves.
          • 2044. - The planet would be a paradise if it wasn't for the people.
        • 2047. Option - [Flirt] I'll protect you.Player - You should hide in my bunk where it's safe.
          +200 Influence : approves.
          +200 Influence : approves.
          • 2048. - Tempting, but I'll take my chances with the nobles. I'm reckless that way.
        • 2051. Option - It's like coming home.Player - Backstabbers and assassins? I'll fit right in.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 2052. - Up to a point. The nobles won't let you forget that you're beneath them.
            • 2054. - Every so often, the noble families spill their bloodlines fighting for the throne. The current succession war is the bloodiest on record.
              • 2056. - Since the Empire arrived to put its own puppet in charge, there's no telling who will come out on top.
                • 2057. Option - Makes no difference to me.Player - Local politics put me to sleep. What's our business here?
                • 2059. Option - Who's in the lead?Player - Who's in charge here?
                  • 2060. - House Ulgo seized the throne, but maybe not for long. The whole planet's a war zone.
                • 2063. Option - I smell opportunity.Player - Sounds like a good place to turn a profit.
                  • 2064. - There's nothing like political chaos to line a spacer's pockets.
                    • 2066. - The first time I visited, I thought all the nobles were so glamorous. Then I saw the truth.
                      • 2068. - These people don't know how lucky they are, or what they should do with their fortunes. They don't deserve to rule.
                        • 2069. Option - This is personal for you.Player - These nobles really upset you, don't they?
                          • 2070. - I couldn't care less about them. All that matters is getting what we came here for.
                        • 2073. Option - I agree.Player - I don't have much use for aristocrats.
                          • 2074. - You just haven't met a good one. Maybe I'll introduce you to one, someday.
                        • 2077. Option - They'll be easy pickings.Player - I'll show these nobles a few new tricks.
                          • 2078. - Just take care of our business first before you go cheating someone out of their crown jewels.
                            • 2930. - Your first delivery is a piece of glaze cake. All you have to do is escort that antique power droid to House Organa's castle.
                              • 2100. - Since House Organa runs this spaceport and their castle is right around the corner, dropping off the droid should be a quick run.
                                • 2105. Option - Tell me about these people.Player - Got any info on House Organa?
                                  • 2106. - They like to present themselves as the good guys, but they're pretty shrewd politically. You won't be dealing with them, though.
                                • 2934. Option - What's my other delivery?Player - The droid's my first delivery. What's the second?
                                  • 2935. - One deal at a time, Captain. Let's focus on dumping that bucket of bolts.
                                • 2109. Option - My favorite kind.Player - Let's do it.
                                  • 2110. - The droid belongs to a couple of young nobles, Lenn Teraan and his sister Cedonia. Decent people, all things considered.
                                    • 4556. Player - All right, then. Goodbye.
                                      • 3207. <Conversation Exit>
  • 886. - Let me guess... it was a trap?
    • 887. Option - Yes.Player - One of Skavak's old flames tried to kill me.
      • 888. - I'm not even going to ask.
    • 891. Option - [Lie] No, it was fine.Player - Everything went well. No problems at all.
      • 892. - Seriously? I've been in this business too long. It's making me paranoid.
        • 895. Option - Definitely.Player - You worry too much.
          • 896. - I've heard so many stories about fake distress calls; guess they're not all traps.
        • 899. Option - Actually, it was a trap.Player - The truth is, one of Skavak's ex-girlfriends just tried to kill me.
          • 900. - I knew it! I can't believe you just lied to me.
        • 903. Option - Paranoid... or dumb?Player - You're an idiot.
          • 904. - You could try being a little nicer to me. I'm not your enemy.
    • 907. Option - Nothing I couldn't handle.Player - I ran into some trouble, but it's all over now.
      • 908. - Obviously--but how much time did we lose on this fool's errand?
        • 910. - If there's one thing I hate, it's phony distress calls. They make spacers too paranoid to answer the real ones.
          • 911. Option - Lesson learned.Player - We'll be more careful, next time.
            +200 Influence : approves.
            +200 Influence : approves.
            • 912. - "We"? I'm always careful, Captain. Not sure you know the meaning of the word.
          • 915. Option - We have a duty to help.Player - I'll always do what I can for my fellow spacers.
            +200 Influence : approves.
            +200 Influence : approves.
            • 916. - Very noble. I wonder how much trouble that policy will buy us?
          • 919. Option - I'm done being nice.Player - This is the last time I answer a distress call.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 920. - See what I mean?
              • 922. - Let's get out of here. Deep space gives me the creeps.
                • 2290. - I've set up some new deals on Alderaan and Tatooine. Ready to deliver the rest of this cargo?
                  • 2291. Option - You bet.Player - Whatever it takes to make me rich.
                    • 2292. - That's the spirit.
                  • 2294. Option - Who gets the head?Player - Can't wait to meet the buyer of that severed head.
                    • 2295. - Then I recommend setting course for Alderaan first. Let me know when we're there.
                  • 2297. Option - Ready for you to shut up.Player - I'll do anything to finally get you off my ship.
                    • 2298. - Well, at least you're motivated. Come see me when we're on Tatooine or Alderaan.
                      • 4571. <Non-dialogue segment.>
                        • 3360. <Non-dialogue segment.>
                          • 3363. <Conversation Exit>
  • 924. - I hope you know what you're doing.
  • 925. - Hate to be nosy, but is there some reason we're docking with a decrepit starship in the middle of nowhere?
    • 926. Option - Someone's in trouble.Player - We're here on a rescue mission.
      +200 Influence : approves.
      +200 Influence : approves.
      • 927. - And who's going to rescue us if things go wrong?
    • 930. Option - Just sightseeing.Player - Thought we'd make a little side trip.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 931. - No straight answer. How unusual.
    • 934. Option - Romance calls.Player - I need to go help a beautiful woman.
      +200 Influence : approves.
      +200 Influence : approves.
      • 935. - You're easily distracted by shiny things, aren't you?
    • 938. Option - None of your business.Player - Shut up and get back in your bunk.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 939. - Be reasonable, for once in your life.
        • 941. - I won't tell you how to run your ship, but what am I supposed to do if you don't come back?
          • 943. - Boarding another vessel in deep space is tricky. A million things can go wrong.
            • 944. Option - Quit nagging me.Player - What are you, my mother?
              • 945. - No, I'm the one trying to make you rich, remember?
                • 946. <Non-dialogue segment.>
            • 949. Option - I'll be fine.Player - You know how careful I am.
              • 950. - When you're this far out in space, careful is beside the point.
                • 951. <Non-dialogue segment.>
            • 959. Option - I didn't ask your approval.Player - I don't need your permission, got it?
              • 960. - Fine. You want to get killed, why should I stop you?
                • 961. <Non-dialogue segment.>
                  • 962. - You're at least planning to take some muscle, right? You do have a Wookiee.
                    • 963. Option - Good point.Player - I'll have Bowdaar tag along.
                      • 964. - Good. Your odds of surviving just tripled.
                    • 967. Option - He's your bodyguard.Player - Thought I'd leave him behind to protect you.
                      • 968. - Me? I'm not the one going into the dark and scary starship.
                  • 973. - Take the farm boy. If you run into trouble, he'll make a good shield.
                    • 2137. Option - He'll be good backup.Player - I don't need a shield, but he can watch my back.
                      • 983. - Have it your way--but someone that thick is useful when the shooting starts.
                    • 974. Option - What's your problem with him?Player - Why are you so eager to get Corso killed?
                      • 975. - I'm not--but I have no illusions about what he's good for.
                    • 978. Option - [Flirt] You're sweet.Player - Didn't know you cared so much, sweetheart.
                      • 979. - I just don't feel like getting stranded in deep space.
                    • 986. Option - I'm going alone.Player - It's just a starship. How much trouble can I get in?
                      • 987. - Famous last words.
                        • 989. - Good luck over there. I hope you don't need it.
                          • 990. <Conversation Exit>
  • 2197. <Non-dialogue segment.>
    • 3566. - Ready to leave this disgusting planet whenever you are.
    • 2201. - You got the astrogation chart, didn't you? I can tell by the look on your face.
      • 2202. Option - Of course I did.Player - Did you ever doubt me?
        • 2203. - If I did, you've just made me a believer for life.
      • 2206. Option - It wasn't easy.Player - You wouldn't believe how many things I had to kill.
        • 2207. - It's only Taris. No one will miss them.
      • 2210. Option - I went to a lot of trouble.Player - This stupid chart better have been worth it.
        • 2211. - You're holding a piece of underworld history.
          • 2213. - That astrogation chart belonged to an Exchange gangster named Davik Kang.
            • 2215. - Davik personally mapped dozens of hyperlanes between the Core and Outer Rim systems. He found shortcuts and hideouts all over the galaxy.
              • 2216. Option - The name means nothing to me.Player - I've never heard of this Davik Kang.
                • 2217. - He was the last great leader of the Exchange crime syndicate, and the unofficial ruler of Taris.
              • 2220. Option - You know a lot.Player - How'd you find out about this chart?
                • 2221. - The same way I find out about everything: listening to the right people.
              • 2224. Option - That was centuries ago.Player - How does this chart help us find Nok Drayen's riches?
                • 2225. - Patience. Good things come to those who trust their partners.
                  • 2227. - Have you studied much galactic history, Captain? Interesting patterns emerge, if you pay attention.
                    • 2229. - Davik Kang's criminal empire ended when this planet was destroyed. Nok Drayen's empire was born when he destroyed a planet.
                      • 2230. Option - What?Player - Nok Drayen destroyed a whole planet?
                        +200 Influence : approves.
                        • 2231. - Technically, it was only a single settlement.
                      • 2234. Option - That's horrible.Player - What a bloodthirsty creep.
                        +200 Influence : approves.
                        • 2235. - That's one way to look at it, assuming you're ignorant of the actual facts.
                      • 2238. Option - He's my new hero.Player - I'd like to destroy a world, someday.
                        +50 Influence : disapproves.
                        • 2239. - I hear it's the thing to do if you want to leave your mark on the galaxy. Certainly worked for Nok.
                          • 2241. - Once upon a time, there was a pirate haven on the Outer Rim called Mandellia. Thousands of criminals lived there.
                            • 2243. - One bright morning, Nok Drayen's freighter dropped out of hyperspace over Mandellia. He demanded the pirates surrender to him or die.
                              • 2244. Option - Surrender?Player - What did Nok want with the pirates?
                                • 2245. - These pirates were successful pirates. They'd acquired a lot of wealth, and Nok decided he wanted it.
                              • 2248. Option - I'm guessing they said no.Player - Pirates aren't known for surrendering.
                                • 2249. - They weren't afraid of a lone, lightly armed freighter. They thought Nok was crazy.
                              • 2252. Option - I love this guy.Player - Now that's what I call a negotiation.
                                • 2253. - The pirates figured Nok was delusional and refused to surrender. Big mistake.
                                  • 2255. - When the pirates sent their reply, Nok launched a single rocket at their settlement.
                                    • 2257. - The warhead was tipped with an Imperial nerve toxin. The entire settlement died in less than a minute.
                                      • 2258. Option - What was the body count?Player - How many people did Nok murder?
                                        • 2259. - Ten thousand greedy pirates, give or take.
                                      • 2262. Option - Imperial warhead?Player - Where did Nok get an Imperial warhead?
                                        • 2263. - He stole it, of course. He'd been looking for a way to take down Mandellia in one shot, and that was the perfect solution.
                                      • 2266. Option - I wish I'd known Nok.Player - I get the feeling Nok and I would've gotten along great.
                                        • 2267. - He was either the best friend you could have or your very last enemy.
                                          • 2269. - That day at Mandellia, Nok Drayen went from being a low-rent smuggler to one of the richest criminals in the galaxy.
                                            • 2271. - Anyway, that's how the legend goes. I should probably let you get back to work.
                                              • 2272. Option - What about the chart?Player - Is there a plan to use that astrogation chart?
                                                • 2273. - I'll upload these coordinates into your navicomputer. It'll take a while, though. I don't recognize some of these stars.
                                              • 2277. Option - I love my job.Player - For such a foul-smelling planet, I sure had fun.
                                                • 2278. - Congratulations on a job well done. I definitely signed on with the right spacer.
                                              • 2282. Option - [Flirt] I enjoy our chats.Player - How about some more history lessons someplace private?
                                                • 2283. - You're incorrigible. Come see me when you're irresistible, and we'll talk.
                                              • 2287. Option - Yes, please. Now.Player - You were starting to bore me.
                                                • 2288. - Not a history buff? Too bad.
                                                  • 2309. <Non-dialogue segment.>
                                                    • 4540. <Non-dialogue segment.>
                                                      • 3306. - Uh-oh... sounds like someone's on your ship's holo. If they're looking for me, tell them I'm not here....
                                                      • 2300. - At any rate, I'm ready to leave Taris. I'm sure we can find someplace more interesting to be.
                                                        • 2301. Option - You're quite the drifter.Player - You've got a bad case of wanderlust, Risha.
                                                          • 2302. - Hey, it's one of my best qualities.
                                                        • 2304. Option - Not yet, there isn't.Player - I still have business here.
                                                          • 2305. - Please don't take too long. The smell of Taris is getting into all of my clothes.
                                                        • 2307. Option - Don't rush me.Player - We'll haul jets when I'm ready, understand?
                                                          • 2308. - You're the boss.
                                                            • 4575. <Conversation Exit>
    • 3565. - Get to Zone Zero and open that vault. We're running out of time.
    • 3473. - Hope you got that vault's location. I eavesdropped on Skavak and some mercenaries over an encrypted comm channel.
      • 3475. - They're trying to beat us to the vault. Sounds like they're closing in.
        • 3476. Option - I got the vault's location.Player - Beryl says the vault is buried in a place called "Zone Zero."
          • 3477. - Then we're not sunk yet. Unlike us, the mercenaries don't have the vault's exact coordinates.
        • 3480. Option - How many bad guys are there?Player - Any clue what kind of numbers I'll be up against?
          • 3481. - A lot less than there used to be.
        • 3484. Option - Skavak's here?Player - Tell me where to find Skavak so I can fry him.
          • 3485. - Don't get your hopes up. He's not on Taris--just his mercenaries.
            • 3487. - From what I overheard, Skavak's men aren't having much luck in their search for the vault.
              • 3489. - Something out there is eating those mercenaries alive. Literally.
                • 3490. Option - Good for us.Player - For once, I'm glad Taris is a death trap.
                  • 3491. - The creatures are slowing the mercenaries down, but not enough.
                • 3494. Option - Maybe we should just wait.Player - The predators might wipe out our problem for us.
                  • 3495. - I wouldn't count on it. The mercenary leader sounds pretty tough.
                • 3498. Option - Wish I was there.Player - I'd love to be around for that slaughter.
                  • 3499. - You don't actually eat people, do you? On second thought, don't answer that.
                    • 3501. - Get to the vault fast as you can, then open the lock with this Geonosian slicer module.
                      • 3503. - It took me months to trade for this. Don't lose it, understand?
                        • 3504. Option - This thing better work.Player - If I march all the way to Zone Zero and I'm still locked out of that vault... you're fired.
                          • 3505. - Technology has come a long way since that vault was built. It'll open.
                        • 3508. Option - What if I do, you idiot?Player - You've never heard of having a backup, genius?
                          • 3509. - I have a backup--your head. I figure it can break open anything.
                        • 3512. Option - Don't bark orders at me.Player - Stop bossing me around, got it?
                          • 3513. - Don't be so thin-skinned. I'm just excited, is all.
                            • 3515. - Good luck, partner. Hope I see you again soon.
                              • 3516. Option - Beryl said not to trust you.Player - Your old partner seems to think you'll turn on me.
                                • 3517. - She's bitter about something that happened a long time ago. Forget about her.
                                  • 3518. Option - If you say so.Player - I'll give you the benefit of the doubt. Don't make me regret it.
                                    • 3519. - I promise you won't be disappointed.
                                  • 3522. Option - You're hiding something.Player - You want me to trust you? Tell me what happened with Beryl.
                                    • 3523. - You really want to do this now? Fine.
                                      • 3525. - A few years ago, Beryl and I robbed an Imperial treasury station. The heist went bad.
                                        • 3527. - I escaped, Beryl didn't. She blames me for not rescuing her from the Imperials.
                                          • 3528. Option - Why didn't you?Player - Is there a reason you left your friend to rot?
                                            • 3529. - I was saving my own skin. I don't apologize for that.
                                          • 3532. Option - Obviously someone did.Player - How'd Beryl escape the Empire?
                                            • 3533. - She didn't. The Imperials sold her to a Hutt and she escaped from him. Wasn't pleasant, from what I hear.
                                          • 3536. Option - I would, too.Player - I don't blame her a bit for hating you.
                                            • 3537. - Neither do I.
                                              • 3539. - Regardless, I don't work with walking liabilities, anymore. That's why I'm with you.
                                                • 3541. - Let's get what we came for and haul jets off this lousy planet, all right?
                                  • 3543. Option - Betray me, and you're dead.Player - If you cross me, I'll shove you out the air lock.
                                    • 3544. - You've made that very clear. Don't worry, I enjoy being alive.
                              • 3547. Option - Me too.Player - If I die, lock up before you leave.
                                • 3548. - Not funny.
                              • 3550. Option - You will.Player - I'll come back when I know something.
                                • 3551. - I'll be waiting, Captain.
                                  • 3552. <Conversation Exit>
    • 3472. - I'm busy monitoring some interesting comm traffic. Come back when you know where the vault is.
    • 3471. - I'm scanning the holofrequencies for anything on Skavak. Nothing so far.
    • 3470. - Do whatever it takes to get Beryl's cooperation. There's too much at stake.
    • 3469. - It's probably best if you don't bring up my name when you talk to Beryl.
    • 3378. - Ah, Taris. Did you know you've just landed on the biggest graveyard in the galaxy?
      • 3380. - There's not much to enjoy here besides skeletons, ruins and man-eating creatures.
        • 3381. Option - And a good drink?Player - As long as there's a cantina, I'm happy.
          • 3382. - Are all your inoculations up to date? I doubt the watering holes here rate more than a "one" in Trampeta's Star Guide.
        • 3385. Option - Sounds awful.Player - Wanna fly someplace else?
          • 3386. - No point in that, is there? We'd only have to come back.
        • 3389. Option - [Flirt] And you.Player - It's the perfect romantic getaway, sweetheart.
          • 3390. - Don't flatter yourself, flyboy--and for the record, I prefer my cities intact.
        • 3393. Option - Nervous, little girl?Player - What's the matter? Afraid?
          • 3394. - Not really. I'll be here in a nice cozy bunk. You're the one who has to go out.
            • 3396. - Taris was "The Coruscant of the Outer Rim" until some lunatic leveled it centuries ago. Now it's a toxic swamp.
              • 3398. - We're here for an astrogation chart that was in a vault when Taris fell. That vault's somewhere in these ruins.
                • 3399. Option - You're sure about that?Player - How do you know the vault still exists?
                  • 3400. - It was built to withstand anything short of a supernova.
                • 3403. Option - Astrogation chart?Player - What do we need with some musty old astrogation chart?
                  • 3404. - I worry about the "why" and you take care of the "how." That's our deal, remember?
                • 3407. Option - Then you should get to work.Player - Guess you'd better grab a vibroshovel and start digging.
                  • 3408. - I don't dig, Captain. I supervise.
                    • 3410. - Our lost vault was designed to be recovered after a major catastrophe. All we need are the right sensors to locate it.
                      • 3412. - The catch is, the only person I know with access to those sensors is someone who hates me.
                        • 3413. Option - Why is that?Player - I smell a good story.
                          • 3414. - Let's just say she and I have a "history"... which I might tell you when I know you better.
                        • 3417. Option - That's our only option?Player - Who else has access to the sensors?
                          • 3418. - We don't have time to find out, but luckily we don't have to.
                        • 3421. Option - Aw, poor Risha.Player - Someone hates you? But you're so... likeable.
                          • 3422. - Try not to slip on your own sarcasm. I wouldn't want you to break anything--yet.
                            • 3424. - I made our contact an irresistible offer. One of the deal's terms is that she doesn't have to see me.
                              • 3426. - I need you to get that vault's location, Captain. Impress the stars out of her.
                                • 3427. Option - Consider it done.Player - I'll do whatever it takes.
                                  +200 Influence : approves.
                                  • 3428. - This woman talks tough, but underneath, she's a softie. Use that to your advantage.
                                  • 3431. - I'm sure you will. You seem like her type of man.
                                • 3434. Option - I'll impress her.Player - People always tell me how impressive I am.
                                  +200 Influence : approves.
                                  • 3435. - That must be a terrible burden for you.
                                • 3438. Option - A good punch is quicker.Player - How about I just beat the answers out of her?
                                  +50 Influence : disapproves.
                                  • 3439. - We need to play it cool until we have what we want.
                                    • 3441. - I should also warn you, Skavak knows about the vault. We can't let him catch up.
                                      • 3442. Option - Don't worry.Player - Relax, this is me we're talking about
                                        • 3443. - And I have every confidence in you--well, almost every.
                                      • 3446. Option - How are you so sure?Player - I'm curious how you know what Skavak's up to.
                                        • 3447. - He wasted a lot of breath trying to impress me into his bunk. It never worked, but I learned a lot about his plans.
                                      • 3450. Option - It's the only way to get him.Player - All I want to do is kill that guy.
                                        • 3451. - Don't get hung up on your vendetta. Living well really is the best revenge.
                                          • 3453. - The astrogation chart in that vault is essential to finding Nok Drayen's riches, Captain. Your contact's name is Beryl Thorne.
                                            • 3455. - When Beryl gives you the vault's location, come back and see me. Oh, and try not to let anything eat you.
                                              • 3456. <Conversation Exit>
  • 2199. <Non-dialogue segment.>
    • 4027. - What do you say we test out your new engine?
    • 2481. - Just in time. I installed that new engine for you. Want to take it for a spin?
      • 2482. Option - Already?Player - That was fast work, Risha.
        • 2483. - Swapping out starship engines is easy. Mechanics just want you to think it's complicated, so they can charge more credits.
      • 2486. Option - Let's talk about you, first.Player - Where did you learn to be a starship mechanic?
        • 2487. - At my father's knee. He was the best.
      • 2490. Option - Was this really necessary?Player - Why did we need a new engine? What's wrong with the old one?
        • 2491. - Let's just say this one will bring us a lot closer to what we're after.
      • 2494. Option - It better work.Player - If you messed up my ship, you'll pay.
        • 2495. - Relax, I know my way around a starship.
          • 2497. - This prototype is really something. You'll find your ship is a lot more maneuverable.
            • 2499. - I notice we have a new addition to the crew. Wookiees are always good for extra muscle. Is this one friendly?
              • 2500. Option - Yes.Player - His name's Bowdaar, and he's as sweet as they come.
                +200 Influence : approves.
                +200 Influence : approves.
                • 2501. - Really? Because an angry Wookiee can come in handy.
              • 2504. Option - Only if I tell him to be.Player - If I say the word, he'll pull your arms right out of their sockets.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 2505. - Aw, you have a new best friend. Corso must be so hurt.
              • 2508. Option - Learn the hard way.Player - Kick him in the shins and find out.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 2509. - I'd rather scratch him behind his ears. Wookiees like that, you know.
                  • 2514. - It's funny that a Hutt is helping us find Nok Drayen's treasures. Nok used to terrify the Cartel.
                    • 2515. Option - That's hard to believe.Player - I didn't think Hutts feared anything.
                      • 2516. - They didn't until they met Nok.
                    • 2519. Option - You're just full of trivia.Player - You know a lot about this obscure gangster.
                      • 2520. - Obscure gangster? People have written massive holochronicles about him. Not my fault you've been living under a rock.
                        • 2522. - Twenty years ago, Nok single-handedly killed half the Cartel members in a single night. No one ever figured out how he did it.
                          • 2524. - The surviving Cartel members gave Nok control over an entire galactic quadrant as a gesture of respect. The Hutts never took it back.
                            • 2525. Option - But he's dead.Player - What are they afraid of, Nok's ghost?
                              • 2526. - Better to be safe than deceased, I guess.
                            • 2529. Option - Who inherited it?Player - Who runs the territory now that Nok is dead?
                              • 2530. - The crime bosses who tried to take over... all died under mysterious circumstances.
                            • 2533. Option - That's how I want to be known.Player - People are gonna fear me even more than they did Nok.
                              • 2534. - Well, it's good to have goals.
                                • 2536. - We're closer than ever to finding Nok Drayen's lost wealth, Captain. Let's keep up the chase, shall we?
                                  • 2537. <Non-dialogue segment.>
                    • 2540. Option - I couldn't care less.Player - The only thing interesting about Nok is his lost fortune.
                      • 2541. - Then let's get back to finding it.
                        • 2542. <Non-dialogue segment.>
                          • 3313. - Hmm... someone's calling on the ship's holo. Probably a fan. Be a darling and tell them I'm out.
                          • 2551. - As much as I love Nar Shaddaa, I hate staying in one place for too long.
                            • 2552. Option - Me too.Player - I'm feeling a bit restless, myself.
                            • 2555. Option - Strap in.Player - Prepare for takeoff, people.
                              • 2556. - Ready to go!
                                • 2559. - I can't wait to see these new engines in action.
                            • 2561. Option - Cool your jets.Player - We're not going anywhere. I still have business.
                              • 2562. - You're going to make me wait to see these engines in action, huh? Have it your way.
                                • 4585. <Conversation Exit>
    • 4131. - Hmm? You caught me napping. My friends can be very exhausting. It's probably good I don't live here.
    • 4132. - Nar Shaddaa is the only place to shop. I just bought these rancor boots on the Promenade. What do you think?
      • 4133. Option - You're cute.Player - I didn't know rancors had such small feet.
        • 4134. - Ha ha. Seriously, you should feel these things. They fit like shimmersilk.
      • 4137. Option - They look expensive.Player - How much did those cost?
        • 4138. - I never look at a price tag. Why bother? I'm just going to buy it anyway.
      • 4141. Option - [Flirt] Twirl around.Player - It's about time you started modeling for me.
        • 4142. - Don't get your hopes up. The other things I bought might make you blind.
      • 4145. Option - They're awful!Player - Disgusting. You should take them back.
        • 4146. - You really think so? Hmph. Guess I'll stick with the old synthetic ones, for now.
        • 4149. - So, are you the most honest man in the world or just trying to hurt my feelings? Forget it.
          • 4151. - Figured it was safe to step out and shop after Drooga finally answered my holo. I understand we've hit a snag.
            • 4152. Option - I don't trust Drooga.Player - You think the Hutt's conning us?
              • 4153. - You've met him. Do you think Drooga has the attention span to con anyone?
            • 4156. Option - I'm handling it.Player - I'll fight anyone and anything I have to.
              • 4157. - After Skavak, it's refreshing to meet someone so dependable.
            • 4160. Option - "We"?Player - Last time I checked, you were leaving everything up to me.
              • 4161. - And that hasn't changed. I have complete faith in you.
                • 4163. - Since we'll be here a while longer, I'd like to catch up with some old friends. Good luck with Drooga.
                  • 4164. Option - Leaving again?Player - You're not staying here?
                    • 4165. - I'll be in and out. The ship is secure.
                  • 4167. Option - What if I leave the planet?Player - What are you gonna do if I haul jets off Nar Shaddaa?
                    • 4168. - I won't let you take off without me.
                  • 4170. Option - Thanks for nothing.Player - You go back to doing what you're best at--wasting my time.
                    • 4171. - See you later, Captain.
                      • 4528. <Conversation Exit>
    • 2607. - I love Nar Shaddaa. This is the place to get everything you never knew you wanted.
      • 2609. - The only laws are the ones people make with bribes or blasters. It's good to be home again.
        • 2610. Option - Home?Player - Nar Shaddaa is your homeworld?
          • 2611. - I was born in space, but this has always felt like home.
        • 2614. Option - Sounds like anarchy.Player - There's no government here at all?
          • 2615. - Who needs a government when you have a Hutt Cartel controlling everything?
        • 2618. Option - No laws works for me.Player - Good thing I have plenty of credits and ammo.
          • 2619. - Always a smart policy.
        • 2622. Option - [Flirt] Give me a tour.Player - Maybe you can show me the sights, gorgeous.
          • 2623. - Nice try, but we're here on business, not pleasure.
            • 2625. - There's a Hutt here named Drooga who has a prototype starship engine. We need it to find Nok Drayen's fortune.
              • 2627. - Drooga and I made a deal. He'll trade the starship engine for that caged beast.
                • 2628. Option - Strange deal.Player - How can that slobbering creature be worth a ship engine?
                  +200 Influence : approves.
                  • 2629. - It's the last male shanjaru in the galaxy. The species is pretty much extinct. That makes it valuable.
                • 2632. Option - This won't go well.Player - No job is simple when a Hutt's involved.
                  +200 Influence : approves.
                  • 2633. - Drooga is far from the worst Hutt I've dealt with. When he gets crazy, just smile and nod.
                • 2636. Option - I can only carry so much.Player - I hope you're not expecting me to drag all this around.
                  +200 Influence : approves.
                  • 2637. - Freight droids will handle all the heavy lifting when the time comes.
                    • 2639. - Drooga's hosting a giant moving party on his "pleasure barge." It stops periodically at different locations. Right now, it's on the Promenade.
                      • 2641. - I sent Drooga several messages, but he never replied. You'll have to make contact the old-fashioned way.
                        • 2642. Option - Sounds fun.Player - I can't wait to see what kind of party this Hutt throws.
                          • 2643. - It's a shrine to grotesque extravagance. Rich lowlifes from across the galaxy spend a fortune attending Drooga's gatherings.
                        • 2646. Option - I smell trouble.Player - I have a bad feeling about this.
                          • 2647. - Don't worry. Drooga's feasts are elaborate forty-course meals. He's probably too busy gorging himself to bother with a holo.
                        • 2650. Option - That rude little worm.Player - I'll teach that Hutt a lesson in manners.
                          • 2651. - Rich people can afford to be rude--and Drooga's as rich as they come.
                            • 2653. - Before you go, one more thing... I know there's a price on your head from Rogun the Butcher over some business on Ord Mantell.
                              • 2655. - Word on the HoloNet is, Rogun's personal bounty hunter is here on Nar Shaddaa. His name's Zank Helrott. Watch out for him.
                                • 2656. Option - Thanks for the tip.Player - You think Zank is here for me?
                                  • 2657. - It may only be a coincidence, but better safe than sorry.
                                • 2660. Option - How did you find all this out?Player - Who told you about the price on my head?
                                  • 2661. - I ran a background check on you before we left Coruscant. A girl can't be too careful.
                                • 2664. Option - If I see him, he's dead.Player - Zank had better watch out for me.
                                  • 2665. - He's no amateur, and he's never brought in a bounty alive.
                                    • 2667. - The sooner we finish our business with Drooga, the sooner we can be someplace Zank Helrott isn't. Have fun at the party....
                                      • 2668. <Conversation Exit>
  • 3354. - Good luck, Captain. I'm counting on you.
  • 3366. <Non-dialogue segment.>
    Grants:
    • 3367. <Non-dialogue segment.>
      • 3196. Player - Had some last-minute business to wrap-up. We're ready to fly.
      • 1881. - You're suddenly very popular. The ship's holo has a call. Better find out who it is.
        • 1882. <Conversation Exit>
      • 3289. - I've set the droid to follow you to the delivery point. Good luck, Captain.
    • 2512. - You did well here, Captain. It can be difficult to deal with Drooga.
      • 2513. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Class321.0.0a
MissionCategoryRequired LevelAdded In
Class321.0.0a
Class231.0.0a
Class241.0.0a
Class01.0.0a
Class311.0.0a
Class331.0.0a
Class321.0.0a
Class271.0.0a
Class191.0.0a
Class281.0.0a
Class01.0.0a
Class01.0.0a
CodexCategoryAdded In
LocationsRepublic401.0.0
LoreRepublic401.0.0
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    "_id": {
        "$oid": "5fb3e68833180000cb06c3b9"
    },
    "Name": "Port Nowhere",
    "NameId": "433508229054552",
    "LocalizedName": {
        "enMale": "Port Nowhere",
        "frMale": "Port Nullepart",
        "frFemale": "Port Nullepart",
        "deMale": "Das Nirgendwo",
        "deFemale": "Das Nirgendwo"
    },
    "Icon": "cdx.location.open_worlds.space_station",
    "IsRepeatable": false,
    "RequiredLevel": 1,
    "XpLevel": 32,
    "Difficulty": "qstDifficultyNormal",
    "CanAbandon": false,
    "IsHidden": false,
    "IsClassQuest": true,
    "IsBonus": false,
    "BonusShareable": false,
    "CategoryId": "2466269005611289",
    "LocalizedCategory": {
        "enMale": "Class",
        "frMale": "Classe",
        "frFemale": "Classe",
        "deMale": "Klasse",
        "deFemale": "Klasse"
    },
    "Branches": [
        {
            "Id": "1",
            "DbId": 0,
            "Steps": [
                {
                    "Id": 1,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "",
                    "LocalizedJournalText": [],
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "ShowTracking": false,
                            "ShowCount": false,
                            "CountMax": 1,
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                {
                    "Id": 2,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "You have unraveled the mystery of Nok Drayen's fortune and recovered his reliquary from the Long Shadow. His daughter Risha has decided to stay on board as part of your crew. \n\nUse your ship's meeting console to call a meeting with everybody on board.",
                    "LocalizedJournalText": {
                        "enMale": "You have unraveled the mystery of Nok Drayen's fortune and recovered his reliquary from the Long Shadow. His daughter Risha has decided to stay on board as part of your crew. \n\nUse your ship's meeting console to call a meeting with everybody on board.",
                        "frMale": "Vous avez perc\u00e9 le myst\u00e8re de la fortune de Nok Drayen et r\u00e9cup\u00e9r\u00e9 son reliquaire dans les Confins Sombres. Risha, sa fille, a d\u00e9cid\u00e9 de rester \u00e0 bord comme membre de votre \u00e9quipage.\n\nUtilisez la console de conf\u00e9rence de votre vaisseau (intercom) pour r\u00e9unir l'\u00e9quipage.",
                        "frFemale": "Vous avez perc\u00e9 le myst\u00e8re de la fortune de Nok Drayen et r\u00e9cup\u00e9r\u00e9 son reliquaire dans les Confins Sombres. Risha, sa fille, a d\u00e9cid\u00e9 de rester \u00e0 bord comme membre de votre \u00e9quipage.\n\nUtilisez la console de conf\u00e9rence de votre vaisseau (intercom) pour r\u00e9unir l'\u00e9quipage.",
                        "deMale": "Du hast das Geheimnis von Nok Drayens Schatz gel\u00fcftet und seinen Reliquienschrein aus dem Langen Schatten wiederbeschafft. Seine Tochter Risha hat beschlossen, als Teil deiner Crew an Bord zu bleiben.\n\nBenutze das Interkom deines Schiffs, um alle an Bord zu einer Besprechung zu rufen.",
                        "deFemale": "Du hast das Geheimnis von Nok Drayens Schatz gel\u00fcftet und seinen Reliquienschrein aus dem Langen Schatten wiederbeschafft. Seine Tochter Risha hat beschlossen, als Teil deiner Crew an Bord zu bleiben.\n\nBenutze das Interkom deines Schiffs, um alle an Bord zu einer Besprechung zu rufen."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Use Your Ship's Intercom",
                            "LocalizedString": {
                                "enMale": "Use Your Ship's Intercom",
                                "frMale": "Utiliser l'intercom de votre vaisseau",
                                "frFemale": "Utiliser l'intercom de votre vaisseau",
                                "deMale": "Benutze das Interkom deines Schiffs",
                                "deFemale": "Benutze das Interkom deines Schiffs"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
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                            "BonusMissionsIds": [],
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                {
                    "Id": 3,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, has contacted you with a business proposition. He has requested that you meet with him at the floating cantina in Port Nowhere.\n\nUse your ship's galaxy map to head to Port Nowhere.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, has contacted you with a business proposition. He has requested that you meet with him at the floating cantina in Port Nowhere.\n\nUse your ship's galaxy map to head to Port Nowhere.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nUtilisez la carte de la galaxie de votre vaisseau pour vous rendre \u00e0 Port Nullepart.",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nUtilisez la carte de la galaxie de votre vaisseau pour vous rendre \u00e0 Port Nullepart.",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nBenutze die Sternenkarte deines Schiffs, um zum Nirgendwo zu fliegen.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nBenutze die Sternenkarte deines Schiffs, um zum Nirgendwo zu fliegen."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Travel to Port Nowhere",
                            "LocalizedString": {
                                "enMale": "Travel to Port Nowhere",
                                "frMale": "Se rendre \u00e0 Port Nullepart",
                                "frFemale": "Se rendre \u00e0 Port Nullepart",
                                "deMale": "Reise zum Nirgendwo",
                                "deFemale": "Reise zum Nirgendwo"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                    "BonusMissionsIds": [],
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                },
                {
                    "Id": 4,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.\n\nYou've arrived at Port Nowhere. Look for Darmas Pollaran at the floating cantina.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.\n\nYou've arrived at Port Nowhere. Look for Darmas Pollaran at the floating cantina.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nVous voici \u00e0 Port Nullepart. Rejoignez Darmas Pollaran \u00e0 la cantina flottante. ",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nVous voici \u00e0 Port Nullepart. Rejoignez Darmas Pollaran \u00e0 la cantina flottante. ",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nDu bist im Nirgendwo angekommen. Such Darmas Pollaran in der schwebenden Cantina auf.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nDu bist im Nirgendwo angekommen. Such Darmas Pollaran in der schwebenden Cantina auf."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Meet with Darmas Pollaran",
                            "LocalizedString": {
                                "enMale": "Meet with Darmas Pollaran",
                                "frMale": "Retrouver Darmas Pollaran",
                                "frFemale": "Retrouver Darmas Pollaran",
                                "deMale": "Triff dich mit Darmas Pollaran",
                                "deFemale": "Triff dich mit Darmas Pollaran"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "MapNoteB62Ids": [
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                    "BonusMissionsIds": [],
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                },
                {
                    "Id": 5,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. \n\nOn your way to the cantina, you were accosted by a fan of your smuggling exploits. See what Quarris has to say.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. \n\nOn your way to the cantina, you were accosted by a fan of your smuggling exploits. See what Quarris has to say.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nAlors que vous vous rendez \u00e0 la cantina, vous \u00eates accost\u00e9 par un admirateur. D\u00e9couvrez ce que vous veut Quarris.",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nAlors que vous vous rendez \u00e0 la cantina, vous \u00eates accost\u00e9e par un admirateur. D\u00e9couvrez ce que vous veut Quarris.",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nAuf dem Weg zur Cantina hat dich ein Bewunderer deiner Schmuggelgesch\u00e4fte angesprochen. H\u00f6r dir an, was Quarris zu sagen hat.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nAuf dem Weg zur Cantina hat dich ein Bewunderer deiner Schmuggelgesch\u00e4fte angesprochen. H\u00f6r dir an, was Quarris zu sagen hat."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Speak with Quarris",
                            "LocalizedString": {
                                "enMale": "Speak with Quarris",
                                "frMale": "Parler \u00e0 Quarris",
                                "frFemale": "Parler \u00e0 Quarris",
                                "deMale": "Sprich mit Quarris",
                                "deFemale": "Sprich mit Quarris"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "MapNoteB62Ids": [
                                "0000000"
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                            "BonusMissionsIds": [],
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                },
                {
                    "Id": 6,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. \n\nOn your way to the cantina, you were accosted by a mercenary with a message from Rogun the Butcher. Rogun's men have locked down your hangar, and now nearly everyone in the cantina is looking to collect on the bounty Rogun has placed on your head. Defend yourself against the thugs.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. \n\nOn your way to the cantina, you were accosted by a mercenary with a message from Rogun the Butcher. Rogun's men have locked down your hangar, and now nearly everyone in the cantina is looking to collect on the bounty Rogun has placed on your head. Defend yourself against the thugs.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nAlors que vous vous rendez \u00e0 la cantina, vous \u00eates accost\u00e9 par un mercenaire porteur d'un message de Rogun le Boucher. Les hommes de Rogun ont verrouill\u00e9 votre hangar et d\u00e9sormais, la cantina regorge d'individus cherchant \u00e0 obtenir la prime promise par Rogun pour votre capture. D\u00e9fendez-vous contre les voyous.",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nAlors que vous vous rendez \u00e0 la cantina, vous \u00eates accost\u00e9e par un mercenaire porteur d'un message de Rogun le Boucher. Les hommes de Rogun ont verrouill\u00e9 votre hangar et d\u00e9sormais, la cantina regorge d'individus cherchant \u00e0 obtenir la prime promise par Rogun pour votre capture. D\u00e9fendez-vous contre les voyous.",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nAuf dem Weg zur Cantina hat dich ein S\u00f6ldner mit einer Nachricht von Rogun dem Schl\u00e4chter angesprochen. Roguns Leute haben deinen Hangar abgeriegelt und jetzt will so gut wie jeder in der Cantina das Kopfgeld kassieren, das Rogun auf deinen Kopf ausgesetzt hat. Verteidige dich gegen die Schurken.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nAuf dem Weg zur Cantina hat dich ein S\u00f6ldner mit einer Nachricht von Rogun dem Schl\u00e4chter angesprochen. Roguns Leute haben deinen Hangar abgeriegelt und jetzt will so gut wie jeder in der Cantina das Kopfgeld kassieren, das Rogun auf deinen Kopf ausgesetzt hat. Verteidige dich gegen die Schurken."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Defeat Quarris and His Goons",
                            "LocalizedString": {
                                "enMale": "Defeat Quarris and His Goons",
                                "frMale": "Vaincre Quarris et ses hommes",
                                "frFemale": "Vaincre Quarris et ses hommes",
                                "deMale": "Besiege Quarris und seine H\u00e4scher",
                                "deFemale": "Besiege Quarris und seine H\u00e4scher"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
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                            "MapNoteB62Ids": [
                                "CscDp51"
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                            "ItemsGiven": [],
                            "ItemsTaken": []
                        },
                        {
                            "Id": 2,
                            "DbId": 0,
                            "String": "Defeat Bar Thugs",
                            "LocalizedString": {
                                "enMale": "Defeat Bar Thugs",
                                "frMale": "Vaincre les bandits du bar",
                                "frFemale": "Vaincre les bandits du bar",
                                "deMale": "Besiege die Bar-Schl\u00e4ger",
                                "deFemale": "Besiege die Bar-Schl\u00e4ger"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "MapNoteB62Ids": [
                                "CscDp51"
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                },
                {
                    "Id": 7,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. \n\nYou've fought your way through the thugs at Port Nowhere. Search for Darmas Pollaran in Port Nowhere's control room.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. \n\nYou've fought your way through the thugs at Port Nowhere. Search for Darmas Pollaran in Port Nowhere's control room.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart. Alors que vous vous rendiez \u00e0 la cantina, vous avez appris que Rogun avait verrouill\u00e9 votre hangar. Tout le monde ou presque cherche d\u00e9sormais \u00e0 obtenir la prime promise par Rogun pour votre capture.\n\nVous avez vaincu les voyous de Port Nullepart. Cherchez Darmas Pollaran dans la salle de contr\u00f4le de Port Nullepart.",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart. Alors que vous vous rendiez \u00e0 la cantina, vous avez appris que Rogun avait verrouill\u00e9 votre hangar. Tout le monde ou presque cherche d\u00e9sormais \u00e0 obtenir la prime promise par Rogun pour votre capture.\n\nVous avez vaincu les voyous de Port Nullepart. Cherchez Darmas Pollaran dans la salle de contr\u00f4le de Port Nullepart.",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst. Auf dem Weg zur Cantina erf\u00e4hrst du, dass Rogun der Schl\u00e4chter deinen Hangar abgeriegelt hat und jetzt so gut wie jeder das Kopfgeld kassieren will, das Rogun auf deinen Kopf ausgesetzt hat. \n\nDu hast dir deinen Weg durch die Schurken im Nirgendwo gek\u00e4mpft. Such jetzt Darmas Pollaran im Kontrollraum des Nirgendwo auf.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst. Auf dem Weg zur Cantina erf\u00e4hrst du, dass Rogun der Schl\u00e4chter deinen Hangar abgeriegelt hat und jetzt so gut wie jeder das Kopfgeld kassieren will, das Rogun auf deinen Kopf ausgesetzt hat. \n\nDu hast dir deinen Weg durch die Schurken im Nirgendwo gek\u00e4mpft. Such jetzt Darmas Pollaran im Kontrollraum des Nirgendwo auf."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Defeat Rogun's Men",
                            "LocalizedString": {
                                "enMale": "Defeat Rogun's Men",
                                "frMale": "Vaincre les hommes de Rogun",
                                "frFemale": "Vaincre les hommes de Rogun",
                                "deMale": "Besiege Roguns Leute",
                                "deFemale": "Besiege Roguns Leute"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "MapNoteB62Ids": [
                                "V6r1ER8"
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                            "BonusMissionsIds": [],
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                    ],
                    "BonusMissionsIds": [],
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                },
                {
                    "Id": 8,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. \n\nYou've fought your way through the thugs at Port Nowhere. Search for Darmas Pollaran in Port Nowhere's control room.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. \n\nYou've fought your way through the thugs at Port Nowhere. Search for Darmas Pollaran in Port Nowhere's control room.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart. Alors que vous vous rendiez \u00e0 la cantina, vous avez appris que Rogun avait verrouill\u00e9 votre hangar. Tout le monde ou presque cherche d\u00e9sormais \u00e0 obtenir la prime promise par Rogun pour votre capture.\n\nVous avez vaincu les voyous de Port Nullepart. Cherchez Darmas Pollaran dans la salle de contr\u00f4le de Port Nullepart.",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart. Alors que vous vous rendiez \u00e0 la cantina, vous avez appris que Rogun avait verrouill\u00e9 votre hangar. Tout le monde ou presque cherche d\u00e9sormais \u00e0 obtenir la prime promise par Rogun pour votre capture.\n\nVous avez vaincu les voyous de Port Nullepart. Cherchez Darmas Pollaran dans la salle de contr\u00f4le de Port Nullepart.",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst. Auf dem Weg zur Cantina erf\u00e4hrst du, dass Rogun der Schl\u00e4chter deinen Hangar abgeriegelt hat und jetzt so gut wie jeder das Kopfgeld kassieren will, das Rogun auf deinen Kopf ausgesetzt hat. \n\nDu hast dir deinen Weg durch die Schurken im Nirgendwo gek\u00e4mpft. Such jetzt Darmas Pollaran im Kontrollraum des Nirgendwo auf.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst. Auf dem Weg zur Cantina erf\u00e4hrst du, dass Rogun der Schl\u00e4chter deinen Hangar abgeriegelt hat und jetzt so gut wie jeder das Kopfgeld kassieren will, das Rogun auf deinen Kopf ausgesetzt hat. \n\nDu hast dir deinen Weg durch die Schurken im Nirgendwo gek\u00e4mpft. Such jetzt Darmas Pollaran im Kontrollraum des Nirgendwo auf."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Find Darmas Pollaran",
                            "LocalizedString": {
                                "enMale": "Find Darmas Pollaran",
                                "frMale": "Trouver Darmas Pollaran",
                                "frFemale": "Trouver Darmas Pollaran",
                                "deMale": "Finde Darmas Pollaran",
                                "deFemale": "Finde Darmas Pollaran"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "MapNoteB62Ids": [
                                "n621bd9"
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                },
                {
                    "Id": 9,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. \n\nYou discover Darmas Pollaran imprisoned in Port Nowhere's control center. Release him to find out what is going on.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere. On your way to the cantina, you learn that Rogun the Butcher has locked down your hangar, and now nearly everyone is looking to collect on the bounty Rogun has placed on your head. \n\nYou discover Darmas Pollaran imprisoned in Port Nowhere's control center. Release him to find out what is going on.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart. Alors que vous vous rendiez \u00e0 la cantina, vous avez appris que Rogun avait verrouill\u00e9 votre hangar. Tout le monde ou presque cherche d\u00e9sormais \u00e0 obtenir la prime promise par Rogun pour votre capture.\n\nVous avez d\u00e9couvert Darmas Pollaran emprisonn\u00e9 dans la salle de contr\u00f4le de Port Nullepart. Lib\u00e9rez-le pour savoir ce qui se passe.",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart. Alors que vous vous rendiez \u00e0 la cantina, vous avez appris que Rogun avait verrouill\u00e9 votre hangar. Tout le monde ou presque cherche d\u00e9sormais \u00e0 obtenir la prime promise par Rogun pour votre capture.\n\nVous avez d\u00e9couvert Darmas Pollaran emprisonn\u00e9 dans la salle de contr\u00f4le de Port Nullepart. Lib\u00e9rez-le pour savoir ce qui se passe.",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst. Auf dem Weg zur Cantina erf\u00e4hrst du, dass Rogun der Schl\u00e4chter deinen Hangar abgeriegelt hat und jetzt so gut wie jeder das Kopfgeld kassieren will, das Rogun auf deinen Kopf ausgesetzt hat. \n\nDu hast herausgefunden, dass Darmas Pollaran im Kontrollzentrum des Nirgendwo gefangen gehalten wird. Befreie ihn, um herauszufinden, was vor sich geht.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst. Auf dem Weg zur Cantina erf\u00e4hrst du, dass Rogun der Schl\u00e4chter deinen Hangar abgeriegelt hat und jetzt so gut wie jeder das Kopfgeld kassieren will, das Rogun auf deinen Kopf ausgesetzt hat. \n\nDu hast herausgefunden, dass Darmas Pollaran im Kontrollzentrum des Nirgendwo gefangen gehalten wird. Befreie ihn, um herauszufinden, was vor sich geht."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Free Darmas Pollaran",
                            "LocalizedString": {
                                "enMale": "Free Darmas Pollaran",
                                "frMale": "Lib\u00e9rer Darmas Pollaran",
                                "frFemale": "Lib\u00e9rer Darmas Pollaran",
                                "deMale": "Befreie Darmas Pollaran",
                                "deFemale": "Befreie Darmas Pollaran"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "MapNoteB62Ids": [
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                },
                {
                    "Id": 10,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.\n\nAfter freeing Darmas Pollaran from Port Nowhere's control center, you realize that Port Nowhere is being attacked by the Voidwolf. Fight your way back to your ship through the invading Imperial forces.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.\n\nAfter freeing Darmas Pollaran from Port Nowhere's control center, you realize that Port Nowhere is being attacked by the Voidwolf. Fight your way back to your ship through the invading Imperial forces.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nApr\u00e8s avoir lib\u00e9r\u00e9 Darmas Pollaran de la salle de contr\u00f4le de Port Nullepart, vous r\u00e9alisez que Port Nullepart est attaqu\u00e9 par le Loup du N\u00e9ant. Regagnez votre vaisseau et combattez les envahisseurs imp\u00e9riaux se dressant sur votre route.",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nApr\u00e8s avoir lib\u00e9r\u00e9 Darmas Pollaran de la salle de contr\u00f4le de Port Nullepart, vous r\u00e9alisez que Port Nullepart est attaqu\u00e9 par le Loup du N\u00e9ant. Regagnez votre vaisseau et combattez les envahisseurs imp\u00e9riaux se dressant sur votre route.",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst. \n\nNachdem du Darmas Pollaran aus dem Kontrollzentrum des Nirgendwo befreit hast, erkennst du, dass das Nirgendwo vom Wolf angegriffen wird. K\u00e4mpf dich durch die imperialen Invasionstruppen zur\u00fcck zum Schiff.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst. \n\nNachdem du Darmas Pollaran aus dem Kontrollzentrum des Nirgendwo befreit hast, erkennst du, dass das Nirgendwo vom Wolf angegriffen wird. K\u00e4mpf dich durch die imperialen Invasionstruppen zur\u00fcck zum Schiff."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Return to Your Ship",
                            "LocalizedString": {
                                "enMale": "Return to Your Ship",
                                "frMale": "Regagner votre vaisseau",
                                "frFemale": "Regagner votre vaisseau",
                                "deMale": "Kehre zu deinem Schiff zur\u00fcck",
                                "deFemale": "Kehre zu deinem Schiff zur\u00fcck"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "0000000"
                            ],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 11,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.\n\nNow that you have successfully escaped Port Nowhere, contact Darmas Pollaran using your ship's holoterminal to discuss the next step.",
                    "LocalizedJournalText": {
                        "enMale": "Darmas Pollaran, the smooth-talking gambler who helped you find Skavak on Coruscant, contacted you with a business proposition and requested that you meet with him at the floating cantina in Port Nowhere.\n\nNow that you have successfully escaped Port Nowhere, contact Darmas Pollaran using your ship's holoterminal to discuss the next step.",
                        "frMale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9 \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9 pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nMaintenant que vous avez r\u00e9ussi \u00e0 fuir Port Nullepart, contactez Darmas Pollaran sur l'holoterminal de votre vaisseau pour discuter de la suite des \u00e9v\u00e9nements.",
                        "frFemale": "Darmas Pollaran, le joueur, et beau parleur, qui vous a aid\u00e9e \u00e0 retrouver Skavak sur Coruscant, vous a contact\u00e9e pour vous faire une proposition. Il vous a demand\u00e9 de le rejoindre \u00e0 la cantina flottante de Port Nullepart.\n\nMaintenant que vous avez r\u00e9ussi \u00e0 fuir Port Nullepart, contactez Darmas Pollaran sur l'holoterminal de votre vaisseau pour discuter de la suite des \u00e9v\u00e9nements.",
                        "deMale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nDu hast es geschafft, das Nirgendwo zu verlassen. Kontaktiere jetzt Darmas Pollaran \u00fcber das Holoterminal deines Schiffs, um das weitere Vorgehen zu besprechen.",
                        "deFemale": "Darmas Pollaran, der mit allen Wassern gewaschene Spieler, der dir geholfen hat, Skavak auf Coruscant zu finden, hat dich mit einem Gesch\u00e4ftsvorschlag kontaktiert. Er m\u00f6chte, dass du ihn im Nirgendwo in der schwebenden Cantina triffst.\n\nDu hast es geschafft, das Nirgendwo zu verlassen. Kontaktiere jetzt Darmas Pollaran \u00fcber das Holoterminal deines Schiffs, um das weitere Vorgehen zu besprechen."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Use Your Ship's Holoterminal",
                            "LocalizedString": {
                                "enMale": "Use Your Ship's Holoterminal",
                                "frMale": "Utiliser l'holoterminal de votre vaisseau",
                                "frFemale": "Utiliser l'holoterminal de votre vaisseau",
                                "deMale": "Benutze das Holoterminal deines Schiffs",
                                "deFemale": "Benutze das Holoterminal deines Schiffs"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "0000000"
                            ],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                }
            ]
        }
    ],
    "Items": [],
    "Rewards": [],
    "ReqPrivacy": "",
    "CreditRewardType": "-5509327477874054083",
    "CreditsRewarded": 3350,
    "XP": 0,
    "SubXP": 0,
    "F2PXP": 0,
    "CommandXP": 600,
    "HashedIcon": "398892695_1436311909",
    "BranchCount": 1,
    "ClassesB62": [
        "oUmW3P6"
    ],
    "ConversationGains": {
        "CompanionsParsed": {
            "GPzcEo3": {
                "enMale": "Risha",
                "frMale": "Risha",
                "frFemale": "Risha",
                "deMale": "Risha",
                "deFemale": "Risha"
            },
            "dtOd209": {
                "enMale": "Bowdaar",
                "frMale": "Bowdaar",
                "frFemale": "Bowdaar",
                "deMale": "Bowdaar",
                "deFemale": "Bowdaar"
            },
            "BIWNCz6": {
                "enMale": "Corso Riggs",
                "frMale": "Corso Riggs",
                "frFemale": "Corso Riggs",
                "deMale": "Corso Riggs",
                "deFemale": "Corso Riggs"
            }
        },
        "NodeText": {
            "dCrr8oF_84": {
                "enMale": "I hope the opportunity you're offering wasn't just the chance to kill Rogun's thugs.",
                "frMale": "J'esp\u00e8re que votre petit travail est plus consistant que de tuer les sbires de Rogun.",
                "frFemale": "J'esp\u00e8re que votre petit travail est plus consistant que de tuer les sbires de Rogun.",
                "deMale": "Ich hoffe, Ihr wollt nicht einfach nur, dass ich Roguns Schl\u00e4ger ausschalte.",
                "deFemale": "Ich hoffe, Ihr wollt nicht einfach nur, dass ich Roguns Schl\u00e4ger ausschalte."
            },
            "dCrr8oF_105": {
                "enMale": "Once they're both dead, we won't have to keep track.",
                "frMale": "Quand ils seront morts tous les deux, \u00e7a fera plus aucune diff\u00e9rence. ",
                "frFemale": "Quand ils seront morts tous les deux, \u00e7a fera plus aucune diff\u00e9rence. ",
                "deMale": "Keine Sorge, die beiden sind wir schnell los.",
                "deFemale": "Keine Sorge, die beiden sind wir schnell los."
            },
            "dCrr8oF_107": {
                "enMale": "The old Butcher's not going to be around much longer.",
                "frMale": "Ce vieux Boucher, je vais lui faire rendre son tablier.",
                "frFemale": "Ce vieux Boucher, je vais lui faire rendre son tablier.",
                "deMale": "Der alte Schl\u00e4chter wird nicht mehr lange sein Unwesen treiben.",
                "deFemale": "Der alte Schl\u00e4chter wird nicht mehr lange sein Unwesen treiben."
            },
            "dCrr8oF_112": {
                "enMale": "Time to put \"the Butcher\" down.",
                "frMale": "Il est temps de r\u00e9gler son compte au Boucher.",
                "frFemale": "Il est temps de r\u00e9gler son compte au Boucher.",
                "deMale": "Es wird Zeit, dass jemand den Schl\u00e4chter ausschaltet.",
                "deFemale": "Es wird Zeit, dass jemand den Schl\u00e4chter ausschaltet."
            },
            "dCrr8oF_120": {
                "enMale": "Go where I want, kill bad guys and be the hero? I'd be a fool to say no.",
                "frMale": "Aller o\u00f9 je veux, exterminer des m\u00e9chants et r\u00e9colter les lauriers ? Pourquoi refuser ?",
                "frFemale": "Aller o\u00f9 je veux, exterminer des m\u00e9chants et r\u00e9colter les lauriers ? Pourquoi refuser ?",
                "deMale": "Ich kann \u00fcberall hin, b\u00f6se Jungs erledigen und der Held sein? Da w\u00e4re ich sch\u00f6n bl\u00f6d, wenn ich Nein sagen w\u00fcrde.",
                "deFemale": "Ich kann \u00fcberall hin, b\u00f6se Jungs erledigen und der Held sein? Da w\u00e4re ich sch\u00f6n bl\u00f6d, wenn ich Nein sagen w\u00fcrde."
            },
            "dCrr8oF_136": {
                "enMale": "I never wanted to get that cozy with the Republic. But I never met a Senator like you.",
                "frMale": "J'ai jamais cherch\u00e9 \u00e0 me rapprocher de la R\u00e9publique. Mais j'avais jamais rencontr\u00e9 un s\u00e9nateur comme vous.",
                "frFemale": "J'ai jamais cherch\u00e9 \u00e0 me rapprocher de la R\u00e9publique. Mais je n'avais jamais rencontr\u00e9 un s\u00e9nateur comme vous.",
                "deMale": "Ich wollte der Republik nie so nahe kommen. Aber ich habe auch noch nie eine Senatorin wie Euch getroffen.",
                "deFemale": "Ich wollte der Republik nie so nahe kommen. Aber ich habe auch noch nie eine Senatorin wie Euch getroffen."
            },
            "dCrr8oF_147": {
                "enMale": "I see what you get out of that arrangement, but....",
                "frMale": "Je vois l'int\u00e9r\u00eat pour vous, mais...",
                "frFemale": "Je vois l'int\u00e9r\u00eat pour vous, mais...",
                "deMale": "Ich verstehe ja, was das Gesch\u00e4ft Euch bringt, aber ...",
                "deFemale": "Ich verstehe ja, was das Gesch\u00e4ft Euch bringt, aber ..."
            },
            "dCrr8oF_155": {
                "enMale": "The Republic can count on me.",
                "frMale": "La R\u00e9publique peut compter sur moi.",
                "frFemale": "La R\u00e9publique peut compter sur moi.",
                "deMale": "Die Republik kann auf mich z\u00e4hlen.",
                "deFemale": "Die Republik kann auf mich z\u00e4hlen."
            },
            "dCrr8oF_166": {
                "enMale": "A fancy badge won't get you out of paying for my services.",
                "frMale": "C'est pas avec un joli badge que vous me ferez oublier mon paiement.",
                "frFemale": "C'est pas avec un joli badge que vous me ferez oublier mon paiement.",
                "deMale": "Ein schicker Orden bringt Euch nicht um meine Bezahlung.",
                "deFemale": "Ein schicker Orden bringt Euch nicht um meine Bezahlung."
            },
            "dCrr8oF_245": {
                "enMale": "Details, man, details.",
                "frMale": "Donnez-moi plus de d\u00e9tails.",
                "frFemale": "Donnez-moi plus de d\u00e9tails.",
                "deMale": "Details, Mann, ich brauche Details.",
                "deFemale": "Details, Mann, ich brauche Details."
            },
            "dCrr8oF_249": {
                "enMale": "Criminal empire.... You make it sound so sexy.",
                "frMale": "Quelqu'un d'assez entreprenant... Vous me connaissez bien.",
                "frFemale": "Quelqu'un d'assez entreprenant... Vous me connaissez bien.",
                "deMale": "Verbrecherimperium ... Das klingt so sexy, wenn Ihr das sagt.",
                "deFemale": "Verbrecherimperium ... Das klingt so sexy, wenn Ihr das sagt."
            },
            "dCrr8oF_257": {
                "enMale": "If I can help the Republic, that's enough for me.",
                "frMale": "Si je peux servir la R\u00e9publique, \u00e7a me suffit d\u00e9j\u00e0.",
                "frFemale": "Si je peux servir la R\u00e9publique, \u00e7a me suffit d\u00e9j\u00e0.",
                "deMale": "Mir reicht es schon, wenn ich der Republik helfen kann.",
                "deFemale": "Mir reicht es schon, wenn ich der Republik helfen kann."
            },
            "dCrr8oF_261": {
                "enMale": "Rival Rogun? I'm going to annihilate him!",
                "frMale": "Rivaliser avec Rogun ? Plus que \u00e7a, je vais l'an\u00e9antir !",
                "frFemale": "Rivaliser avec Rogun ? Plus que \u00e7a, je vais l'an\u00e9antir !",
                "deMale": "Es mit Rogun aufnehmen? Ich werde ihn vernichten!",
                "deFemale": "Es mit Rogun aufnehmen? Ich werde ihn vernichten!"
            },
            "dCrr8oF_324": {
                "enMale": "I'll find him.",
                "frMale": "Je vais trouver o\u00f9 il est.",
                "frFemale": "Je vais trouver o\u00f9 il est.",
                "deMale": "Ich finde ihn schon.",
                "deFemale": "Ich finde ihn schon."
            },
            "cT1obn3_20": {
                "enMale": "I'm s... I'm sor... I am... incredibly good-looking! Nope. Can't.",
                "frMale": "Je suis... Je suis d\u00e9s... Je suis... Super canon ! Non, j'y arrive pas.",
                "frFemale": "Je suis... Je suis d\u00e9sol... Je suis... Super canon ! Non, j'y arrive pas.",
                "deMale": "Es tut ... Es tu ... Es ... tut gut, so toll auszusehen. Nein, ich kann es nicht.",
                "deFemale": "Es tut ... Es tu ... Es ... tut gut, so toll auszusehen. Nein, ich kann es nicht."
            },
            "cT1obn3_21": {
                "enMale": "I'm sorry. But Skavak was the man to blame for that, and he's dead.",
                "frMale": "Je suis d\u00e9sol\u00e9. C'est Skavak, le responsable. Et maintenant, il est mort.",
                "frFemale": "Je suis d\u00e9sol\u00e9e. C'est Skavak, le responsable. Et maintenant, il est mort.",
                "deMale": "Es tut mir leid. Aber Skavak hatte Schuld daran und er ist jetzt tot.",
                "deFemale": "Es tut mir leid. Aber Skavak hatte Schuld daran und er ist jetzt tot."
            },
            "cT1obn3_37": {
                "enMale": "Sounds like a fun fight.",
                "frMale": "Je refuse jamais une bonne bagarre.",
                "frFemale": "Je refuse jamais une bonne bagarre.",
                "deMale": "H\u00f6rt sich nach einem lustigen Kampf an.",
                "deFemale": "H\u00f6rt sich nach einem lustigen Kampf an."
            },
            "cT1obn3_38": {
                "enMale": "What were the blasters worth? I'll make it up to you.",
                "frMale": "Combien valaient tes blasters ? Je peux te d\u00e9dommager.",
                "frFemale": "Combien valaient tes blasters ? Je peux te d\u00e9dommager.",
                "deMale": "Was waren die Blaster denn wert? Ich entsch\u00e4dige Euch.",
                "deFemale": "Was waren die Blaster denn wert? Ich entsch\u00e4dige Euch."
            },
            "cT1obn3_39": {
                "enMale": "I'll give your men one chance to surrender. After that, it's for keeps.",
                "frMale": "Je vais donner \u00e0 tes hommes une chance de se rendre. Apr\u00e8s \u00e7a, pas de quartier.",
                "frFemale": "Je vais donner \u00e0 tes hommes une chance de se rendre. Apr\u00e8s \u00e7a, pas de quartier.",
                "deMale": "Ich gebe Euren Leuten eine Chance, sich zu ergeben. Danach mache ich Ernst.",
                "deFemale": "Ich gebe Euren Leuten eine Chance, sich zu ergeben. Danach mache ich Ernst."
            },
            "aWZd4aF_25": {
                "enMale": "This box belonged to a King Arak Drayen. Relative of yours?",
                "frMale": "Cette bo\u00eete appartenait au Roi Arak Drayen. C'est un membre de votre famille ?",
                "frFemale": "Cette bo\u00eete appartenait au Roi Arak Drayen. C'est un membre de votre famille ?",
                "deMale": "Diese Kiste geh\u00f6rte einem K\u00f6nig Arak Drayen. Ein Verwandter von Euch?",
                "deFemale": "Diese Kiste geh\u00f6rte einem K\u00f6nig Arak Drayen. Ein Verwandter von Euch?"
            },
            "aWZd4aF_29": {
                "enMale": "I buried Skavak in that black hole, by the way. Long story.",
                "frMale": "J'ai enterr\u00e9 Skavak dans ce trou noir au fait. C'est une longue histoire.",
                "frFemale": "J'ai enterr\u00e9 Skavak dans ce trou noir au fait. C'est une longue histoire.",
                "deMale": "Ich habe \u00fcbrigens Skavak in dem schwarzen Loch begraben. Lange Geschichte.",
                "deFemale": "Ich habe \u00fcbrigens Skavak in dem schwarzen Loch begraben. Lange Geschichte."
            },
            "aWZd4aF_35": {
                "enMale": "The Long Shadow was quite a place. I have no plans to go back.",
                "frMale": "Les Confins Sombres sont un endroit bizarre. Je n'ai pas l'intention d'y retourner.",
                "frFemale": "Les Confins Sombres sont un endroit bizarre. Je n'ai pas l'intention d'y retourner.",
                "deMale": "Der Lange Schatten hatte es in sich. Ich habe nicht vor, dorthin zur\u00fcckzukehren.",
                "deFemale": "Der Lange Schatten hatte es in sich. Ich habe nicht vor, dorthin zur\u00fcckzukehren."
            },
            "aWZd4aF_82": {
                "enMale": "If anyone here is going to rule, it'll be me.",
                "frMale": "Si quelqu'un [{M}]doit r\u00e9gner ici[{F}], ce sera moi.",
                "frFemale": "Si quelqu'un [{M}]ici doit r\u00e9gner[{F}], ce sera moi.",
                "deMale": "Wenn hier jemand herrschen wird, dann bin ich das.",
                "deFemale": "Wenn hier jemand herrschen wird, dann bin ich das."
            },
            "aWZd4aF_100": {
                "enMale": "Your whole crazy treasure hunt has been to get some kingdom back?",
                "frMale": "Le but de cette chasse au tr\u00e9sor compl\u00e8tement folle, c'\u00e9tait de r\u00e9tablir un r\u00e8gne ?",
                "frFemale": "Le but de cette chasse au tr\u00e9sor compl\u00e8tement folle, c'\u00e9tait de r\u00e9tablir un r\u00e8gne ?",
                "deMale": "Diese ganze verr\u00fcckte Schatzsuche war der Versuch, ein K\u00f6nigreich zur\u00fcckzubekommen?",
                "deFemale": "Diese ganze verr\u00fcckte Schatzsuche war der Versuch, ein K\u00f6nigreich zur\u00fcckzubekommen?"
            },
            "aWZd4aF_128": {
                "enMale": "If he could see how weak you are, he wouldn't have bothered.",
                "frMale": "S'il avait compris \u00e0 quel point vous \u00eates faible, il ne se serait pas donn\u00e9 cette peine.",
                "frFemale": "S'il avait compris \u00e0 quel point vous \u00eates faible, il ne se serait pas donn\u00e9 cette peine.",
                "deMale": "Wenn er sehen w\u00fcrde, wie schwach Ihr seid, w\u00e4rt Ihr ihm v\u00f6llig egal.",
                "deFemale": "Wenn er sehen w\u00fcrde, wie schwach Ihr seid, w\u00e4rt Ihr ihm v\u00f6llig egal."
            },
            "aWZd4aF_132": {
                "enMale": "Hand over the box and give me what's mine.",
                "frMale": "Passez-moi cette bo\u00eete et donnez-moi ce qui m'appartient.",
                "frFemale": "Passez-moi cette bo\u00eete et donnez-moi ce qui m'appartient.",
                "deMale": "Gebt mir die Kiste mitsamt ihrem Inhalt.",
                "deFemale": "Gebt mir die Kiste mitsamt ihrem Inhalt."
            },
            "aWZd4aF_137": {
                "enMale": "Is that how you reward a girl's loyalty, Nok?",
                "frMale": "C'est comme \u00e7a que vous r\u00e9compensez la loyaut\u00e9 d'une fille, Nok ?",
                "frFemale": "C'est comme \u00e7a que vous r\u00e9compensez la loyaut\u00e9 d'une fille, Nok ?",
                "deMale": "So belohnt Ihr also die Loyalit\u00e4t einer Frau, Nok?",
                "deFemale": "So belohnt Ihr also die Loyalit\u00e4t einer Frau, Nok?"
            },
            "aWZd4aF_145": {
                "enMale": "Kill me, just like your grandfather killed the crew of that ship?",
                "frMale": "Tuez-moi, comme votre grand-p\u00e8re a tu\u00e9 l'\u00e9quipage de ce vaisseau ?",
                "frFemale": "Tuez-moi, comme votre grand-p\u00e8re a tu\u00e9 l'\u00e9quipage de ce vaisseau ?",
                "deMale": "T\u00f6tet mich, genau wie Euer Gro\u00dfvater die Crew dieses Schiffs get\u00f6tet hat.",
                "deFemale": "T\u00f6tet mich, genau wie Euer Gro\u00dfvater die Crew dieses Schiffs get\u00f6tet hat."
            },
            "aWZd4aF_151": {
                "enMale": "Your daughter likes me too much to kill me.",
                "frMale": "Votre fille tient trop \u00e0 moi pour me tuer.",
                "frFemale": "Votre fille tient trop \u00e0 moi pour me tuer.",
                "deMale": "Eure Tochter mag mich zu sehr und kann mich nicht t\u00f6ten.",
                "deFemale": "Eure Tochter mag mich zu sehr und kann mich nicht t\u00f6ten."
            },
            "aWZd4aF_162": {
                "enMale": "Try anything, and you're all dead.",
                "frMale": "Essayez quoi que ce soit et je vous tuerai tous.",
                "frFemale": "Essayez quoi que ce soit et je vous tuerai tous.",
                "deMale": "Versucht es ruhig. Dann werdet Ihr alle sterben.",
                "deFemale": "Versucht es ruhig. Dann werdet Ihr alle sterben."
            },
            "aWZd4aF_198": {
                "enMale": "You don't owe me any apologies.",
                "frMale": "Vous n'avez pas \u00e0 vous excuser.",
                "frFemale": "Vous n'avez pas \u00e0 vous excuser.",
                "deMale": "Ihr m\u00fcsst Euch nicht entschuldigen.",
                "deFemale": "Ihr m\u00fcsst Euch nicht entschuldigen."
            },
            "aWZd4aF_210": {
                "enMale": "He was a pathetic pile of scum.",
                "frMale": "C'\u00e9tait une ordure path\u00e9tique.",
                "frFemale": "C'\u00e9tait une ordure path\u00e9tique.",
                "deMale": "Er war ein erb\u00e4rmliches St\u00fcck Dreck.",
                "deFemale": "Er war ein erb\u00e4rmliches St\u00fcck Dreck."
            },
            "aWZd4aF_330": {
                "enMale": "Why was Nok in carbonite for ten years?",
                "frMale": "Pourquoi Nok a-t-il pass\u00e9 dix ann\u00e9es dans de [{F}]la carbonite ?",
                "frFemale": "Pourquoi Nok a-t-il pass\u00e9 dix ann\u00e9es dans [{F}]la carbonite ?",
                "deMale": "Warum war Nok zehn Jahre lang in Karbonit?",
                "deFemale": "Warum war Nok zehn Jahre lang in Karbonit?"
            },
            "aWZd4aF_334": {
                "enMale": "You're a good liar, I'll give you that.",
                "frMale": "Vous \u00eates une bonne menteuse, je peux pas le nier.",
                "frFemale": "Vous \u00eates une bonne menteuse, je peux pas le nier.",
                "deMale": "Ihr seid eine gute L\u00fcgnerin, so viel steht fest.",
                "deFemale": "Ihr seid eine gute L\u00fcgnerin, so viel steht fest."
            },
            "aWZd4aF_342": {
                "enMale": "You've never been straight with me, have you?",
                "frMale": "Vous n'avez jamais \u00e9t\u00e9 franche avec moi, n'est-ce pas ?",
                "frFemale": "Vous n'avez jamais \u00e9t\u00e9 franche avec moi, n'est-ce pas ?",
                "deMale": "Ihr wart nie ehrlich zu mir, oder?",
                "deFemale": "Ihr wart nie ehrlich zu mir, oder?"
            },
            "aWZd4aF_451": {
                "enMale": "Next stop, the Long Shadow.",
                "frMale": "Prochain arr\u00eat, les Confins Sombres.",
                "frFemale": "Prochain arr\u00eat, les Confins Sombres.",
                "deMale": "N\u00e4chster Halt: Langer Schatten.",
                "deFemale": "N\u00e4chster Halt: Langer Schatten."
            },
            "aWZd4aF_458": {
                "enMale": "I'll always come back for you, Risha.",
                "frMale": "Je reviendrai pour vous, Risha.",
                "frFemale": "Je reviendrai pour vous, Risha.",
                "deMale": "Ich werde immer wieder zu Euch zur\u00fcckkehren, Risha.",
                "deFemale": "Ich werde immer wieder zu Euch zur\u00fcckkehren, Risha."
            },
            "aWZd4aF_462": {
                "enMale": "You ready for the ride of your life, farm boy?",
                "frMale": "T'es pr\u00eat pour le voyage du si\u00e8cle, mon grand ?",
                "frFemale": "Tu es pr\u00eat pour le voyage du si\u00e8cle, mon grand ?",
                "deMale": "Bereit f\u00fcr das Abenteuer deines Lebens, Bauernjunge?",
                "deFemale": "Bereit f\u00fcr das Abenteuer deines Lebens, Bauernjunge?"
            },
            "aWZd4aF_466": {
                "enMale": "I might just need a Wookiee in the Long Shadow.",
                "frMale": "Je pourrais avoir besoin d'un Wookiee dans les Confins Sombres.",
                "frFemale": "Je pourrais avoir besoin d'un Wookiee dans les Confins Sombres.",
                "deMale": "Im Langen Schatten werde ich einen Wookiee brauchen k\u00f6nnen.",
                "deFemale": "Im Langen Schatten werde ich einen Wookiee brauchen k\u00f6nnen."
            },
            "aWZd4aF_470": {
                "enMale": "Enjoy your family reunion. I'm off to get rich.",
                "frMale": "Profitez bien de votre petite r\u00e9union de famille. La fortune m'attend !",
                "frFemale": "Profitez bien de votre petite r\u00e9union de famille. La fortune m'attend !",
                "deMale": "Genie\u00dft Eure Familienzusammenf\u00fchrung. Ich mache mich auf den Weg zum Reichtum.",
                "deFemale": "Genie\u00dft Eure Familienzusammenf\u00fchrung. Ich mache mich auf den Weg zum Reichtum."
            },
            "aWZd4aF_482": {
                "enMale": "Is the fish head our buyer?",
                "frMale": "Cette t\u00eate de poisson, c'est notre acheteur ?",
                "frFemale": "Cette t\u00eate de poisson, c'est notre acheteur ?",
                "deMale": "Ist der Fischkopf unser K\u00e4ufer?",
                "deFemale": "Ist der Fischkopf unser K\u00e4ufer?"
            },
            "aWZd4aF_486": {
                "enMale": "What is this place?",
                "frMale": "Quel est cet endroit ?",
                "frFemale": "Quel est cet endroit ?",
                "deMale": "Was ist das f\u00fcr ein Ort?",
                "deFemale": "Was ist das f\u00fcr ein Ort?"
            },
            "aWZd4aF_490": {
                "enMale": "Is this the part where you stab me in the back?",
                "frMale": "C'est l\u00e0 que vous me poignardez dans le dos ?",
                "frFemale": "C'est l\u00e0 que vous me poignardez dans le dos ?",
                "deMale": "Kommt jetzt der Teil, wo Ihr mir in den R\u00fccken fallt?",
                "deFemale": "Kommt jetzt der Teil, wo Ihr mir in den R\u00fccken fallt?"
            },
            "aWZd4aF_616": {
                "enMale": "What will you do with your share?",
                "frMale": "Que ferez-vous avec votre part ?",
                "frFemale": "Que ferez-vous avec votre part ?",
                "deMale": "Was werdet Ihr mit Eurem Anteil machen?",
                "deFemale": "Was werdet Ihr mit Eurem Anteil machen?"
            },
            "aWZd4aF_620": {
                "enMale": "I was thinking I might hire an army of Wookiees.",
                "frMale": "Je pensais engager une arm\u00e9e de Wookiees.",
                "frFemale": "Je pensais engager une arm\u00e9e de Wookiees.",
                "deMale": "Ich dachte, ich heuere vielleicht eine Wookiee-Armee an.",
                "deFemale": "Ich dachte, ich heuere vielleicht eine Wookiee-Armee an."
            },
            "aWZd4aF_696": {
                "enMale": "That's none of your business.",
                "frMale": "Je ne peux pas r\u00e9pondre \u00e0 cette question.",
                "frFemale": "Je ne peux pas r\u00e9pondre \u00e0 cette question.",
                "deMale": "Das geht keinen etwas an.",
                "deFemale": "Das geht keinen etwas an."
            },
            "aWZd4aF_911": {
                "enMale": "We'll be more careful, next time.",
                "frMale": "La prochaine fois, on fera plus attention.",
                "frFemale": "La prochaine fois, on fera plus attention.",
                "deMale": "Wir werden n\u00e4chstes Mal vorsichtiger sein.",
                "deFemale": "Wir werden n\u00e4chstes Mal vorsichtiger sein."
            },
            "aWZd4aF_915": {
                "enMale": "I'll always do what I can for my fellow spacers.",
                "frMale": "Je fais toujours ce que je peux pour aider les autres aventuriers de l'espace.",
                "frFemale": "Je fais toujours ce que je peux pour aider les autres aventuriers de l'espace.",
                "deMale": "Ich tue, was ich kann, f\u00fcr meine Kollegen.",
                "deFemale": "Ich tue, was ich kann, f\u00fcr meine Kollegen."
            },
            "aWZd4aF_919": {
                "enMale": "This is the last time I answer a distress call.",
                "frMale": "Je [{M}]r\u00e9pondrai plus \u00e0 aucun appel de d\u00e9tresse.",
                "frFemale": "Je [{M}]ne r\u00e9pondrai plus \u00e0 aucun appel de d\u00e9tresse.",
                "deMale": "Das war das letzte Mal, dass ich auf einen Notruf antworte.",
                "deFemale": "Das war das letzte Mal, dass ich auf einen Notruf antworte."
            },
            "aWZd4aF_926": {
                "enMale": "We're here on a rescue mission.",
                "frMale": "On est ici en mission de sauvetage.",
                "frFemale": "On est ici en mission de sauvetage.",
                "deMale": "Das ist eine Rettungsmission.",
                "deFemale": "Das ist eine Rettungsmission."
            },
            "aWZd4aF_930": {
                "enMale": "Thought we'd make a little side trip.",
                "frMale": "J'ai pens\u00e9 qu'on pourrait faire un petit d\u00e9tour.",
                "frFemale": "J'ai pens\u00e9 qu'on pourrait faire un petit d\u00e9tour.",
                "deMale": "Ich dachte, wir machen einen kleinen Ausflug.",
                "deFemale": "Ich dachte, wir machen einen kleinen Ausflug."
            },
            "aWZd4aF_934": {
                "enMale": "I need to go help a beautiful woman.",
                "frMale": "Une belle femme a besoin de mon aide.",
                "frFemale": "Une belle femme a besoin de mon aide.",
                "deMale": "Ich muss einer wundersch\u00f6nen Frau helfen.",
                "deFemale": "Ich muss einer wundersch\u00f6nen Frau helfen."
            },
            "aWZd4aF_938": {
                "enMale": "Shut up and get back in your bunk.",
                "frMale": "Taisez-vous et retournez dans votre couchette.",
                "frFemale": "Taisez-vous et retournez dans votre couchette.",
                "deMale": "Haltet die Klappe und geht zur\u00fcck in Eure Koje.",
                "deFemale": "Haltet die Klappe und geht zur\u00fcck in Eure Koje."
            },
            "aWZd4aF_1762": {
                "enMale": "Really? You had \"technical difficulties\"?",
                "frMale": "Vraiment ? Vous avez eu des \"probl\u00e8mes techniques\" ?",
                "frFemale": "Vraiment ? Vous avez eu des \"probl\u00e8mes techniques\" ?",
                "deMale": "Wirklich? Ihr hattet \"technische Probleme\"?",
                "deFemale": "Wirklich? Ihr hattet \"technische Probleme\"?"
            },
            "aWZd4aF_1766": {
                "enMale": "That blob of a gangster took a real interest in you.",
                "frMale": "Ce gangster s'int\u00e9ressait vraiment \u00e0 vous.",
                "frFemale": "Ce gangster s'int\u00e9ressait vraiment \u00e0 vous.",
                "deMale": "Dieser Fettklops hat sich wirklich f\u00fcr Euch interessiert.",
                "deFemale": "Dieser Fettklops hat sich wirklich f\u00fcr Euch interessiert."
            },
            "aWZd4aF_1770": {
                "enMale": "If you ever leave me hanging like that again, you'll be sorry.",
                "frMale": "Si vous me laissez en plan comme \u00e7a une nouvelle fois, vous allez le regretter.",
                "frFemale": "Si vous me laissez en plan comme \u00e7a une nouvelle fois, vous allez le regretter.",
                "deMale": "Wenn Ihr mich nochmal so h\u00e4ngen lasst, werdet Ihr es bereuen.",
                "deFemale": "Wenn Ihr mich nochmal so h\u00e4ngen lasst, werdet Ihr es bereuen."
            },
            "aWZd4aF_1837": {
                "enMale": "Everybody has a price. What's Diago's?",
                "frMale": "Tout le monde a un prix. Quel est celui de Diago ?",
                "frFemale": "Tout le monde a un prix. Quel est celui de Diago ?",
                "deMale": "Jeder hat einen Preis. Welchen hat Diago?",
                "deFemale": "Jeder hat einen Preis. Welchen hat Diago?"
            },
            "aWZd4aF_1841": {
                "enMale": "That doesn't sound good.",
                "frMale": "\u00c7a s'annonce plut\u00f4t mal.",
                "frFemale": "\u00c7a s'annonce plut\u00f4t mal.",
                "deMale": "Das klingt gar nicht gut.",
                "deFemale": "Das klingt gar nicht gut."
            },
            "aWZd4aF_1845": {
                "enMale": "Holding onto things is tricky when you're full of blaster holes.",
                "frMale": "C'est pas \u00e9vident de tenir quelque chose quand on a le corps transperc\u00e9 de coups de blaster.",
                "frFemale": "Ce n'est pas \u00e9vident de tenir quelque chose quand on a le corps transperc\u00e9 de coups de blaster.",
                "deMale": "Etwas festzuhalten ist schwierig, wenn man voll mit Blaster-L\u00f6chern ist.",
                "deFemale": "Etwas festzuhalten ist schwierig, wenn man voll mit Blaster-L\u00f6chern ist."
            },
            "aWZd4aF_1958": {
                "enMale": "Did you like those special modifications I made to your ship?",
                "frMale": "Tu as appr\u00e9ci\u00e9 les modifications que j'ai apport\u00e9es \u00e0 ton vaisseau ?",
                "frFemale": "Tu as appr\u00e9ci\u00e9 les modifications que j'ai apport\u00e9es \u00e0 ton vaisseau ?",
                "deMale": "Haben Euch die Modifikationen gefallen, die ich an Eurem Schiff vorgenommen habe?",
                "deFemale": "Haben Euch die Modifikationen gefallen, die ich an Eurem Schiff vorgenommen habe?"
            },
            "aWZd4aF_1962": {
                "enMale": "Sorry I missed you at the spaceport, buddy.",
                "frMale": "Je suis d\u00e9sol\u00e9 de t'avoir loup\u00e9 au spatioport, mon vieux.",
                "frFemale": "Je suis d\u00e9sol\u00e9e de t'avoir loup\u00e9 au spatioport, mon vieux.",
                "deMale": "Tut mir leid, dass ich Euch am Raumhafen verpasst hab, Kumpel.",
                "deFemale": "Tut mir leid, dass ich Euch am Raumhafen verpasst hab, Kumpel."
            },
            "aWZd4aF_1969": {
                "enMale": "We don't want to hear your fantasies, laser brains.",
                "frMale": "On n'a pas envie d'entendre tes fantasmes, cervelle de bantha.",
                "frFemale": "On n'a pas envie d'entendre tes fantasmes, cervelle de bantha.",
                "deMale": "Wir wollen Eure kranken Fantasien gar nicht h\u00f6ren, Laserhirn.",
                "deFemale": "Wir wollen Eure kranken Fantasien gar nicht h\u00f6ren, Laserhirn."
            },
            "aWZd4aF_1973": {
                "enMale": "Keep your disgusting thoughts to yourself. There's a lady present.",
                "frMale": "Garde tes pens\u00e9es r\u00e9pugnantes pour toi. On est devant une dame.",
                "frFemale": "Garde tes pens\u00e9es r\u00e9pugnantes pour toi. On est devant une dame.",
                "deMale": "Behaltet Eure irren Visionen f\u00fcr Euch. Hier ist eine Lady anwesend.",
                "deFemale": "Behaltet Eure irren Visionen f\u00fcr Euch. Hier ist eine Lady anwesend."
            },
            "aWZd4aF_1977": {
                "enMale": "In my fantasy, you burn alive.",
                "frMale": "Dans mon fantasme, tu es br\u00fbl\u00e9 vif.",
                "frFemale": "Dans mon fantasme, tu es br\u00fbl\u00e9 vif.",
                "deMale": "In meiner Fantasie geht Ihr in Flammen auf.",
                "deFemale": "In meiner Fantasie geht Ihr in Flammen auf."
            },
            "aWZd4aF_2039": {
                "enMale": "Great, a planet of two-faced killers.",
                "frMale": "Super, une plan\u00e8te de tueurs hypocrites.",
                "frFemale": "Super, une plan\u00e8te de tueurs hypocrites.",
                "deMale": "Gro\u00dfartig. Ein Planet voller verr\u00e4terischer M\u00f6rder.",
                "deFemale": "Gro\u00dfartig. Ein Planet voller verr\u00e4terischer M\u00f6rder."
            },
            "aWZd4aF_2043": {
                "enMale": "There's always a catch, isn't there?",
                "frMale": "Tout n'est jamais parfait, non ?",
                "frFemale": "Tout n'est jamais parfait, non ?",
                "deMale": "Es gibt wohl immer einen Haken, was?",
                "deFemale": "Es gibt wohl immer einen Haken, was?"
            },
            "aWZd4aF_2047": {
                "enMale": "You should hide in my bunk where it's safe.",
                "frMale": "Vous devriez vous cacher dans ma couchette, vous y serez en s\u00e9curit\u00e9.",
                "frFemale": "Vous devriez vous cacher dans ma couchette, vous y serez en s\u00e9curit\u00e9.",
                "deMale": "Ihr solltet Euch in meiner Koje verstecken. Da ist es sicher.",
                "deFemale": "Ihr solltet Euch in meiner Koje verstecken. Da ist es sicher."
            },
            "aWZd4aF_2051": {
                "enMale": "Backstabbers and assassins? I'll fit right in.",
                "frMale": "Des tra\u00eetres et des assassins ? Je vais \u00eatre dans mon environnement.",
                "frFemale": "Des tra\u00eetres et des assassins ? Je vais \u00eatre dans mon environnement.",
                "deMale": "Hinterh\u00e4ltigkeit und Attentate? Das passt zu mir.",
                "deFemale": "Hinterh\u00e4ltigkeit und Attentate? Das passt zu mir."
            },
            "aWZd4aF_2083": {
                "enMale": "Why sneak, when I have a Wookiee?",
                "frMale": "Pourquoi se faufiler quand on a un Wookiee ?",
                "frFemale": "Pourquoi se faufiler quand on a un Wookiee ?",
                "deMale": "Warum schleichen, wenn wir einen Wookiee dabeihaben?",
                "deFemale": "Warum schleichen, wenn wir einen Wookiee dabeihaben?"
            },
            "aWZd4aF_2093": {
                "enMale": "Tell me more.",
                "frMale": "J'\u00e9coute.",
                "frFemale": "J'\u00e9coute.",
                "deMale": "Mehr Einzelheiten, bitte!",
                "deFemale": "Mehr Einzelheiten, bitte!"
            },
            "aWZd4aF_2230": {
                "enMale": "Nok Drayen destroyed a whole planet?",
                "frMale": "Nok Drayen a d\u00e9truit toute une plan\u00e8te ?",
                "frFemale": "Nok Drayen a d\u00e9truit toute une plan\u00e8te ?",
                "deMale": "Nok Drayen hat einen ganzen Planeten zerst\u00f6rt?",
                "deFemale": "Nok Drayen hat einen ganzen Planeten zerst\u00f6rt?"
            },
            "aWZd4aF_2234": {
                "enMale": "What a bloodthirsty creep.",
                "frMale": "Quel monstre sanguinaire.",
                "frFemale": "Quel monstre sanguinaire.",
                "deMale": "Was f\u00fcr ein blutr\u00fcnstiger Irrer.",
                "deFemale": "Was f\u00fcr ein blutr\u00fcnstiger Irrer."
            },
            "aWZd4aF_2238": {
                "enMale": "I'd like to destroy a world, someday.",
                "frMale": "J'aimerais d\u00e9truire un monde, un jour.",
                "frFemale": "J'aimerais d\u00e9truire un monde, un jour.",
                "deMale": "Ich m\u00f6chte eines Tages auch eine Welt zerst\u00f6ren.",
                "deFemale": "Ich m\u00f6chte eines Tages auch eine Welt zerst\u00f6ren."
            },
            "aWZd4aF_2500": {
                "enMale": "His name's Bowdaar, and he's as sweet as they come.",
                "frMale": "Il s'appelle Bowdaar et il n'y a pas plus doux que lui.",
                "frFemale": "Il s'appelle Bowdaar et il n'y a pas plus doux que lui.",
                "deMale": "Sein Name ist Bowdaar und er k\u00f6nnte nicht freundlicher sein.",
                "deFemale": "Sein Name ist Bowdaar und er k\u00f6nnte nicht freundlicher sein."
            },
            "aWZd4aF_2504": {
                "enMale": "If I say the word, he'll pull your arms right out of their sockets.",
                "frMale": "Je n'ai qu'un mot \u00e0 dire pour qu'il vous arrache les bras.",
                "frFemale": "Je n'ai qu'un mot \u00e0 dire pour qu'il vous arrache les bras.",
                "deMale": "Wenn ich es sage, rei\u00dft er Euch sofort beide Arme aus.",
                "deFemale": "Wenn ich es sage, rei\u00dft er Euch sofort beide Arme aus."
            },
            "aWZd4aF_2508": {
                "enMale": "Kick him in the shins and find out.",
                "frMale": "Donnez-lui un coup dans les tibias et vous verrez.",
                "frFemale": "Donnez-lui un coup dans les tibias et vous verrez.",
                "deMale": "Tretet ihm ans Schienbein und er zeigt es Euch.",
                "deFemale": "Tretet ihm ans Schienbein und er zeigt es Euch."
            },
            "aWZd4aF_2628": {
                "enMale": "How can that slobbering creature be worth a ship engine?",
                "frMale": "Comment cette cr\u00e9ature pleine de bave peut-elle valoir un moteur de vaisseau ?",
                "frFemale": "Comment cette cr\u00e9ature pleine de bave peut-elle valoir un moteur de vaisseau ?",
                "deMale": "Wie kann diese sabbernde Kreatur mehr wert sein als ein Schiffstriebwerk?",
                "deFemale": "Wie kann diese sabbernde Kreatur mehr wert sein als ein Schiffstriebwerk?"
            },
            "aWZd4aF_2632": {
                "enMale": "No job is simple when a Hutt's involved.",
                "frMale": "Aucune mission n'est facile quand elle implique un Hutt.",
                "frFemale": "Aucune mission n'est facile quand elle implique un Hutt.",
                "deMale": "Auftr\u00e4ge werden nicht gerade einfacher, wenn Hutten mitmischen.",
                "deFemale": "Auftr\u00e4ge werden nicht gerade einfacher, wenn Hutten mitmischen."
            },
            "aWZd4aF_2636": {
                "enMale": "I hope you're not expecting me to drag all this around.",
                "frMale": "J'esp\u00e8re que vous ne vous attendez pas \u00e0 ce que je tra\u00eene \u00e7a avec moi.",
                "frFemale": "J'esp\u00e8re que vous ne vous attendez pas \u00e0 ce que je tra\u00eene \u00e7a avec moi.",
                "deMale": "Ihr glaubt doch nicht, dass ich das alles rumschleppe?",
                "deFemale": "Ihr glaubt doch nicht, dass ich das alles rumschleppe?"
            },
            "aWZd4aF_2941": {
                "enMale": "Why does some noble need a head in a jar?",
                "frMale": "Qu'est-ce qu'un noble va faire d'une t\u00eate dans un bocal ?",
                "frFemale": "Qu'est-ce qu'un noble va faire d'une t\u00eate dans un bocal ?",
                "deMale": "Warum braucht ein Adliger einen konservierten Kopf?",
                "deFemale": "Warum braucht ein Adliger einen konservierten Kopf?"
            },
            "aWZd4aF_3089": {
                "enMale": "Don't worry about Risha. She knows a real live hero.",
                "frMale": "Vous en faites pas pour Risha, elle travaille avec un h\u00e9ros.",
                "frFemale": "Vous en faites pas pour Risha, elle travaille avec une h\u00e9ro\u00efne.",
                "deMale": "Mach dir keine Sorgen um Risha. Sie kennt einen leibhaftigen Helden.",
                "deFemale": "Mach dir keine Sorgen um Risha. Sie kennt einen leibhaftigen Helden."
            },
            "aWZd4aF_3103": {
                "enMale": "This is going to cost you.",
                "frMale": "\u00c7a va vous co\u00fbter cher.",
                "frFemale": "\u00c7a va vous co\u00fbter cher.",
                "deMale": "Das wird Euch einiges kosten.",
                "deFemale": "Das wird Euch einiges kosten."
            },
            "aWZd4aF_3107": {
                "enMale": "You'd better have a good plan.",
                "frMale": "Vous avez int\u00e9r\u00eat \u00e0 avoir un bon plan.",
                "frFemale": "Vous avez int\u00e9r\u00eat \u00e0 avoir un bon plan.",
                "deMale": "Hoffentlich habt Ihr einen guten Plan.",
                "deFemale": "Hoffentlich habt Ihr einen guten Plan."
            },
            "aWZd4aF_3109": {
                "enMale": "I like your sentimental side.",
                "frMale": "J'adore votre c\u00f4t\u00e9 sentimental.",
                "frFemale": "J'adore votre c\u00f4t\u00e9 sentimental.",
                "deMale": "Ich mag Eure sentimentale Seite.",
                "deFemale": "Ich mag Eure sentimentale Seite."
            },
            "aWZd4aF_3113": {
                "enMale": "(Class) do not serve",
                "frMale": "Je ne re\u00e7ois d'ordres de personne.",
                "frFemale": "Je ne re\u00e7ois d'ordres de personne.",
                "deMale": "(Class) sind keine Diener.",
                "deFemale": "(Class) sind keine Diener."
            },
            "aWZd4aF_3125": {
                "enMale": "I'll make you talk the hard way, if I have to.",
                "frMale": "Je vous ferai parler de force, si n\u00e9cessaire.",
                "frFemale": "Je vous ferai parler de force, si n\u00e9cessaire.",
                "deMale": "Ich werde Euch zum Sprechen bringen, wenn es sein muss.",
                "deFemale": "Ich werde Euch zum Sprechen bringen, wenn es sein muss."
            },
            "aWZd4aF_3262": {
                "enMale": "Will you get over your issues with women?",
                "frMale": "Est-ce que tu vas surmonter tes probl\u00e8mes avec les femmes, \u00e0 la fin ?",
                "frFemale": "Est-ce que tu vas surmonter tes probl\u00e8mes avec les femmes, \u00e0 la fin ?",
                "deMale": "Kannst du deine Vorurteile gegen\u00fcber Frauen nicht ablegen?",
                "deFemale": "Kannst du deine Vorurteile gegen\u00fcber Frauen nicht ablegen?"
            },
            "aWZd4aF_3268": {
                "enMale": "I fail to see the problem.",
                "frMale": "Il n'y a pas de quoi sauter au plafond.",
                "frFemale": "Il n'y a pas de quoi sauter au plafond.",
                "deMale": "Wo soll hier ein Problem sein?",
                "deFemale": "Wo soll hier ein Problem sein?"
            },
            "aWZd4aF_3272": {
                "enMale": "You should at least wear a shield, Risha.",
                "frMale": "Vous devriez au moins porter une protection, Risha.",
                "frFemale": "Vous devriez au moins porter une protection, Risha.",
                "deMale": "Ihr solltet wenigstens einen Schild tragen, Risha.",
                "deFemale": "Ihr solltet wenigstens einen Schild tragen, Risha."
            },
            "aWZd4aF_3276": {
                "enMale": "Are you getting sweet on her? Is that your problem?",
                "frMale": "Tu craques pour Risha ? C'est \u00e7a, ton probl\u00e8me ?",
                "frFemale": "Tu craques pour Risha ? C'est \u00e7a, ton probl\u00e8me ?",
                "deMale": "Stehst du etwa auf sie? Ist das dein Problem?",
                "deFemale": "Stehst du etwa auf sie? Ist das dein Problem?"
            },
            "aWZd4aF_3427": {
                "enMale": "I'll do whatever it takes.",
                "frMale": "Je ferai le n\u00e9cessaire.",
                "frFemale": "Je ferai le n\u00e9cessaire.",
                "deMale": "Ich werde tun, was n\u00f6tig ist.",
                "deFemale": "Ich werde tun, was n\u00f6tig ist."
            },
            "aWZd4aF_3434": {
                "enMale": "People always tell me how impressive I am.",
                "frMale": "On me dit souvent que je suis tr\u00e8s impressionnant.",
                "frFemale": "On me dit souvent que je suis tr\u00e8s impressionnante.",
                "deMale": "Die Leute sagen mir st\u00e4ndig, wie beeindruckend ich bin.",
                "deFemale": "Die Leute sagen mir st\u00e4ndig, wie beeindruckend ich bin."
            },
            "aWZd4aF_3438": {
                "enMale": "How about I just beat the answers out of her?",
                "frMale": "Et si je lui faisais cracher la r\u00e9ponse ?",
                "frFemale": "Et si je lui faisais cracher la r\u00e9ponse ?",
                "deMale": "Wie w\u00e4re es, wenn ich die Antworten einfach aus ihr herauspr\u00fcgle?",
                "deFemale": "Wie w\u00e4re es, wenn ich die Antworten einfach aus ihr herauspr\u00fcgle?"
            }
        },
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