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Fates Unsealed

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Fates Unsealed
The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter.

Begin by traveling to the Temple Courtyard.
Tasks:
1)
Go to the Temple Courtyard
2)
Activate the Shards for the First Locking Mechanism: 0/4
3)
Disable the Second Locking Mechanism
4)
Disable the Third Locking Mechanism
Requires:Bounty Hunter, Imperial Agent, Sith Inquisitor, Sith Warrior
Mission Rewards
Credits:10060
Provided Rewards:
Level 1-75
Select One Reward:
Bounty Hunter 1-75
Sky Ridge Boltblaster's Blaster Pistol
Mercenary 1-75
Sky Ridge Med-tech's Blaster Pistol
Operative 1-75
Sky Ridge Targeter's Blaster Rifle
Sky Ridge Mender's Blaster Rifle
Powertech 1-75
Sky Ridge Demolisher's Blaster Pistol
Sith Assassin 1-75
Sky Ridge Force-Lord's Saberstaff
Sky Ridge Duelist's Saberstaff
Sith Juggernaut 1-75
Sky Ridge Bulwark's Lightsaber
Sith Sorcerer 1-75
Sky Ridge Force-Lord's Lightsaber
Sky Ridge Force-Healer's Lightsaber
Sith Warrior 1-75
Sky Ridge Pummeler's Lightsaber
Sniper 1-75
Sky Ridge Targeter's Sniper Rifle
Fates Unsealed
Tasks:
1)
Go to the Temple Courtyard
2) The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter. ...
The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter.

Determine the correct way to activate the shards to disable the first locking mechanism.
Activate the Shards for the First Locking Mechanism: 0/4
3) The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter. ...
The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter.

The first lock is taken care of; now you'll need to unlock the second.
Disable the Second Locking Mechanism
4) The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter. ...
The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter.

The first two locks have been dealt with. Disable the third locking mechanism.
Disable the Third Locking Mechanism
Command XP: 600
Category: Shadow of Revan
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: Fates Unsealed
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 349. - You have done well.
  • 351. <Non-dialogue segment.>
    • 150. <Non-dialogue segment.>
      • 314. - You've been busy. So have we.
        • 337. - As we speak, our forces are working with the Republic to finish what you've started by securing the temple and ending the Revanite threat.
      • 316. - Finally, there can be trust between us--and not a moment too soon.
        • 318. - As we speak, our forces are working with the Republic to end the Revanite threat and take the temple.
          • 320. - In spite of our obvious differences--and the fact we're at war--you were able to inspire a sort of cooperation I never imagined possible.
            • 322. - Credit where it's due: you succeeded where Darth Marr and I failed.
              • 324. - But we aren't finished yet. There is one element even our combined militaries will be unable to stop.
                • 325. Player - Revan.
                  • 326. - Given his failure, he'll try to escape, to regroup. That cannot be allowed to happen.
                    • 330. Player - Consider it taken care of.
                      • 335. <Conversation Exit>
    • 151. - He will be fed. He will! Be! Fed!
      • 153. - Silence.
        • 161. - He's raving mad, but he still has information we need to breach the temple and prevent the Emperor's return.
          • 163. - I would like to interview him personally. Someone in his state must be handled delicately.
            • 165. - Time is of the essence. A more hands-on approach is required.
              • 166. Option - Hands-on.Player - +50
                • 170. Player - Yes, niceties are at best a luxury.
                • 172. Player - Right, we need to speak to him in a language he can understand: pain.
              • 167. Option - Violence won't work.Player - +50
                • 177. Player - Whether or not he's insane, Iven finds dignity in serving the Emperor. If he's going to talk, he'll need to feel respected.
                  • 180. - Given your unique perspective, I will defer to you, Wrath.
                • 173. Player - As you said, Marr, he's mad. And he's a devoted fanatic. He would only become more wildly defiant under duress.
                  • 181. - Your counsel is appreciated. And you do make a compelling point.
                • 179. Player - Can't beat away the crazy, Marr. Trust me on that.
                  • 182. - I will take your word for it, hunter.
                • 175. Player - He's fanatical. Unpredictable. Someone like that needs to be tricked into talking, not beaten.
                  • 183. - I can always look to you for a particularly skewed perspective.
                    • 192. - Bring the man to my chambers.
                      • 199. <Non-dialogue segment.>
                        • 200. - Just remember where the bulk of your credits come from.
                        • 201. - It should please you to know your service to the Empire is invaluable.
                        • 214. Player - What's the word?
                          • 215. - The word? How about "unsettling"?
                            • 217. - According to Iven, there's a device inside the temple they had hoped to use to bring the Emperor back.
                              • 219. - It's a weapon designed to eradicate all living things on the moon, save for those safely inside the temple.
                                • 221. - Oh, I should like to see that! Just imagine!
                                  • 225. - Deefour. Button it.
                                    • 223. - The device appears to be Sith in origin. That's how the Emperor knew about it; why he chose to retreat to Yavin Four.
                                      • 229. Player - Iven's team was going to activate the device; use the loss of life to restore the Emperor.
                                        • 230. - Yes. And now Revan plans to use it for the same purpose. If we can't stop him, we're all dead.
                                          • 282. - This is about more than revenge now! This is survival!
                                            • 226. Player - Then let's get moving.
                                              • 231. - Iven clued us in on a series of complex locks that will get us access to the temple. They're our next objective.
                                                • 232. <Non-dialogue segment.>
                                                  • 233. - Theron, Jakarro... Would you mind? We won't be a moment.
                                                    • 239. - Oh, sure, don't ask Ceetwo Deefour!
                                                      • 241. - Shut up, droid!
                                                        • 247. - Our lives have been on the line before, but this is different somehow. It feels more immediate. More... final.
                                                          • 250. - So get that temple opened up and do whatever you have to to end this.
                                                            • 251. <Non-dialogue segment.>
                                                              • 258. Player - There will be no stopping me.
                                                              • 260. Player - I'll see to it. You can be certain of that.
                                                              • 256. Player - Hey--it's me.
                                                              • 254. Player - Come on, now--look who you're talking to.
                                                                • 263. - Good. That's exactly what I want to hear.
                                                            • 249. Option - This is a new you.Player - I've never seen you like this before.
                                                              • 261. - That's because I have more to fight for now.
                                                            • 252. Option - Keep it together.Player - Don't fall apart on me.
                                                  • 235. - Hey, could you guys give us a sec?
                                                    • 244. - Of course. Don't be long.
                                                      • 262. - My line of work, you stare death in the face pretty much all the time. I'm sure you do, too.
                                                        • 287. - I'm not in tune with the Force at all, but I don't have to be to feel it: if we can't stop the Revanites, that's over. Everything.
                                                          • 288. Option - The Force serves me.Player - I'm strong enough in the Force for both of us. Revan and his misguided followers don't stand a chance.
                                                          • 295. Option - Forget the Force. I'm on it.Player - I don't need the Force to take down Revan and his cult--which is exactly what I'm going to do.
                                                            • 297. - Now that's what I like to hear.
                                                          • 289. Option - No lightsabers for you.Player - So much for you following in your mother's footsteps and becoming a Jedi. Or even a Sith, for that matter.
                                                            • 305. - A Sith. Right. And I could be your apprentice. I may be into you, but I'm not that into you.
                                                            • 304. - Sure, and I suppose if I became a Darth I could tell you what to do. Yeah, I don't see that happening.
                                                              • 308. - You know, I think I needed that. Better yet, I think you know I needed that.
                                                          • 290. Option - Do something useful.Player - You'd better not sit here and mope about it.
                                                            • 296. - No, not at all. Guess I just wanted to say I hope you beat the snot out of every last Revanite out there.
                                                              • 301. - Try not to die, okay? It'd be nice to see you again.
                                                  • 237. - You'll be wading into Massassi territory. Be fearless.
                                                    • 284. <Conversation Exit>
    • 100. - We've got a much better picture now of what's between us and the temple.
      • 112. - First thing's the Massassi. We knew we'd be facing a lot, but now we know it's a lot-a lot.
        • 114. - There can be no reasoning or bargaining with the Massassi. Once we encroach upon their territory, they will attack.
          • 115. Player - That was the first thing....
            • 104. - The best of the Imperial Guard are trained in special facilities--honed to physical perfection and instilled with unwavering loyalty.
              • 118. - We found one such facility between us and the temple. The Emperor must have had it constructed in secret.
                • 120. - And there are life forms inside. Human. Whether it's Revanites or the Emperor's guard, they won't be looking to help us.
                  • 119. Option - I will investigate.Player - I'll find out who we're dealing with.
                  • 121. <Non-dialogue segment.>
                    • 131. Player - Bringing the willful in line is one of my specialties. Leave them to me.
                    • 130. Player - Couple minutes alone with me and they'll be bending every which way to help.
                    • 133. Player - I'll get you all the cooperation you need. All it takes is the right motivation.
                      • 134. - I will not condone what you're suggesting.
                        • 138. - And what do you think your agent does in the Republic's name?
                  • 116. <Non-dialogue segment.>
                    • 125. Player - You could venture out and see for yourself, Jedi--or is the dark side's influence here too much for you?
                    • 126. Player - I have a great idea--why don't you do some of the actual work around here?
                      • 127. - The Jedi and myself are responsible for preserving this alliance, tenuous as it is.
                        • 143. - That location is of great strategic value. Make clear to its inhabitants, whomever they are, that the facility is ours now.
                          • 144. <Conversation Exit>
    • 6. - There can be no mistaking it: the Emperor is on this moon.
      • 13. - Revan is here as well. And another presence, if you wish to believe the Grand Master.
        • 15. - The other presence--it's unclear. The dark side permeates everything here. Saturates it. I've been to Oricon; this is another level entirely.
          • 16. <Non-dialogue segment.>
            • 39. Player - Oricon was affected by the Dread Masters. Even their combined power was insignificant compared to the Emperor.
            • 40. Player - Gotta figure the Emperor runs circles around anyone else, far as that stuff goes.
            • 42. Player - I should think so. After all, this is the Emperor we're talking about.
          • 17. Option - Are you afraid?Player - Scared?
          • 18. <Non-dialogue segment.>
            • 22. Player - Sounds to me like you're cracking up. Can't hack it. Maybe you oughta go back to Tython.
            • 20. Player - I'm not sure why you're here. It seems all you bring to the table are vague notions and squeamishness.
              • 23. - You should keep in mind that we're all in this together now.
                • 36. - The Order of Revan is garrisoned inside an old Massassi temple. That is where the dark side is most prevalent.
                  • 55. - We carved out an area as close to the temple as we could. The high concentrations of Massassi in these parts made it difficult.
                    • 57. - It didn't help that you knew about the Massassi but didn't bother to give a heads-up to our recon teams.
                      • 58. <Non-dialogue segment.>
                        • 63. Player - Like it or not, everyone needs to be getting along right now.
                        • 65. Player - This is no time for in-fighting or deception. The stakes are far too high.
                          • 66. - Agreed, we cannot let emotion cloud our judgment. More easily said than done for some, I suppose.
                      • 61. Option - Do your job, Theron.Player - I thought you worked for an intelligence agency.
                        • 85. - Pardon my intrusion, but perhaps we should avoid pointing fingers and focus on the problem at hand?
                          • 89. - These two have just demonstrated a large part of our problem.
                      • 60. Option - Massassi?Player - What's a Massassi?
                        • 72. - They're your genetic cousins. Barbaric warriors from Korriban. I... thought you would know.
                        • 69. <Non-dialogue segment.>
                          • 75. - The genetic cousins of Sith Purebloods. Barbaric warriors. I thought you would know.
                          • 74. - They're genetic cousins of the Sith. Barbaric warriors originally from Korriban.
                            • 77. - Don't you teach your people anything, Lana?
                              • 83. - Agent--compose yourself.
                                • 87. - While Darth Marr and I have reached an accord, many of those under our command obviously don't share our sense of commitment.
                                  • 92. - If you were to assist in shoring up our position, it would serve as an example to the rest.
                                    • 96. - We can be pragmatic, if we choose to. Do what you do so well out there; I'll remain in touch.
                                      • 108. <Conversation Exit>
  • 358. <Non-dialogue segment.>
  • 342. - We will put an end to Revan's plan.
MissionCategoryRequired LevelAdded In
Shadow of Revan603.0.0
Shadow of Revan603.0.0
MissionCategoryRequired LevelAdded In
Shadow of Revan583.0.0
Shadow of Revan583.0.0
MissionCategoryRequired LevelAdded In
Shadow of Revan593.0.0
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                    "JournalText": "The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter.\r\n\r\nBegin by traveling to the Temple Courtyard.",
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                    "JournalText": "The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter.\r\n\r\nThe first lock is taken care of; now you'll need to unlock the second.",
                    "LocalizedJournalText": {
                        "enMale": "The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter.\r\n\r\nThe first lock is taken care of; now you'll need to unlock the second.",
                        "frMale": "Les R\u00e9vanites ont \u00e9tabli leur base dans un temple Sith contenant un dispositif ancestral capable d'an\u00e9antir toute forme de vie sur Yavin\u00a04. Pour acc\u00e9der au temple et arr\u00eater Revan, vous devez d\u00e9sactiver plusieurs m\u00e9canismes de verrouillage dispers\u00e9s sur tout le p\u00e9rim\u00e8tre du temple.\r\n\r\nLe premier verrou est neutralis\u00e9. Vous devez maintenant d\u00e9verrouiller le deuxi\u00e8me.",
                        "frFemale": "Les R\u00e9vanites ont \u00e9tabli leur base dans un temple Sith contenant un dispositif ancestral capable d'an\u00e9antir toute forme de vie sur Yavin\u00a04. Pour acc\u00e9der au temple et arr\u00eater Revan, vous devez d\u00e9sactiver plusieurs m\u00e9canismes de verrouillage dispers\u00e9s sur tout le p\u00e9rim\u00e8tre du temple.\r\n\r\nLe premier verrou est neutralis\u00e9. Vous devez maintenant d\u00e9verrouiller le deuxi\u00e8me.",
                        "deMale": "Die Revaniter haben ihren St\u00fctzpunkt in einem Sith-Tempel eingerichtet, in dem sich ein altes Ger\u00e4t befindet, welches alles Leben auf Yavin 4 ausl\u00f6schen kann. Um Zugang zum Tempel zu erhalten und Revan zu stoppen, musst du mehrere Verriegelungsmechanismen im Tempel-Perimeter deaktivieren.\r\n\r\nDie erste Verriegelung ist offen - jetzt musst du die zweite \u00f6ffnen.",
                        "deFemale": "Die Revaniter haben ihren St\u00fctzpunkt in einem Sith-Tempel eingerichtet, in dem sich ein altes Ger\u00e4t befindet, welches alles Leben auf Yavin 4 ausl\u00f6schen kann. Um Zugang zum Tempel zu erhalten und Revan zu stoppen, musst du mehrere Verriegelungsmechanismen im Tempel-Perimeter deaktivieren.\r\n\r\nDie erste Verriegelung ist offen - jetzt musst du die zweite \u00f6ffnen."
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                        "enMale": "The Revanites are based in a Sith temple containing an ancient device capable of wiping out all life on Yavin 4. To gain access to the temple and stop Revan, you have to disable several locking mechanisms spread across the temple's perimeter.\r\n\r\nThe first two locks have been dealt with. Disable the third locking mechanism.",
                        "frMale": "Les R\u00e9vanites ont \u00e9tabli leur base dans un temple Sith contenant un dispositif ancestral capable d'an\u00e9antir toute forme de vie sur Yavin\u00a04. Pour acc\u00e9der au temple et arr\u00eater Revan, vous devez d\u00e9sactiver plusieurs m\u00e9canismes de verrouillage dispers\u00e9s sur tout le p\u00e9rim\u00e8tre du temple.\r\n\r\nLes deux premiers verrous ont \u00e9t\u00e9 ouverts. D\u00e9sactivez le troisi\u00e8me m\u00e9canisme de verrouillage.",
                        "frFemale": "Les R\u00e9vanites ont \u00e9tabli leur base dans un temple Sith contenant un dispositif ancestral capable d'an\u00e9antir toute forme de vie sur Yavin\u00a04. Pour acc\u00e9der au temple et arr\u00eater Revan, vous devez d\u00e9sactiver plusieurs m\u00e9canismes de verrouillage dispers\u00e9s sur tout le p\u00e9rim\u00e8tre du temple.\r\n\r\nLes deux premiers verrous ont \u00e9t\u00e9 ouverts. D\u00e9sactivez le troisi\u00e8me m\u00e9canisme de verrouillage.",
                        "deMale": "Die Revaniter haben ihren St\u00fctzpunkt in einem Sith-Tempel eingerichtet, in dem sich ein altes Ger\u00e4t befindet, welches alles Leben auf Yavin 4 ausl\u00f6schen kann. Um Zugang zum Tempel zu erhalten und Revan zu stoppen, musst du mehrere Verriegelungsmechanismen im Tempel-Perimeter deaktivieren.\r\n\r\nDie ersten beiden Verriegelungen sind offen - jetzt musst du die dritte deaktivieren.",
                        "deFemale": "Die Revaniter haben ihren St\u00fctzpunkt in einem Sith-Tempel eingerichtet, in dem sich ein altes Ger\u00e4t befindet, welches alles Leben auf Yavin 4 ausl\u00f6schen kann. Um Zugang zum Tempel zu erhalten und Revan zu stoppen, musst du mehrere Verriegelungsmechanismen im Tempel-Perimeter deaktivieren.\r\n\r\nDie ersten beiden Verriegelungen sind offen - jetzt musst du die dritte deaktivieren."
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                                "frFemale": "D\u00e9sactiver le troisi\u00e8me m\u00e9canisme de verrouillage",
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