You are not logged in.

English
Database
Site

logic_knows_about_repeatable_quest

Reward Level Range: -
logic_knows_about_repeatable_quest
Command XP: 600
Category:
Can Abandon: No
Hidden: Yes
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 4.0.0
Last Seen: 6.3.2b
Star Wars Name: logic_knows_about_repeatable_quest
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 222. - [C2-N2 appears to have shut down for the time being. You should check back tomorrow.]
  • 239. - I am pleased to report that our base is currently operating at maximum comfort! I hope you, too, are having a wonderful day!
  • 223. - Greetings, Commander!
    • 242. <Non-dialogue segment.>
      • 243. <Non-dialogue segment.>
        • 224. Player - If I found more supplies, could you repeat your work to make the base more comfortable?
          • 226. - Why certainly, Commander! In fact, it would be quite simple now that we know everyone's preferences. Merely keep me supplied and reap the rewards of maximized personal comfort!
      • 244. <Non-dialogue segment.>
        • 225. Player - [Walk away]
          • 251. <Conversation Exit>
        • 227. Player - I've got your supplies for the week.
          • 230. - Oh, excellent, Commander! I'll get started right away!
            • 231. <Conversation Exit>
  • 144. - Master! Were our comfort enhancements well-received?
    • 145. Player - It went well! Everyone is surprisingly happy with what you've done.
      • 150. - Oh my! Appreciation! This news fills me with such happiness! I--oh, dear! My joy circuits are overloading! I'm sorry master, I must avoid further stimulation--please excuse me!
        • 235. <Conversation Exit>
    • 146. Player - The reactions were a bit mixed. Some were happy, some weren't.
      • 151. - Oh, I see. Well, at least we were partially successful.
        • 173. - I believe we can do better, master! Surely there is a way to make everybody happy!
    • 147. Player - Not well at all. You've managed to upset just about everyone.
      • 152. - Oh no! I can't help but feel that this is entirely my fault, because I am programmed to do so.
        • 154. - Fortunately, I have enough comfort supplies remaining to try again. Please, master, help me fix the situation.
          • 212. <Non-dialogue segment.>
            • 155. Player - Okay.
            • 161. Player - Could you list all the options for me again?
  • 216. - Commander, is this a better time to spread comfort and joy throughout the base?
    • 220. Player - Remind me what you're talking about again?
  • 23. - There are so many people within this facility. I am truly beside myself with excitement at the sheer number of lives I can now make more comfortable.
    • 25. - I have gathered all of my remaining comfort supplies in preparation. Unfortunately, there are not enough to completely pamper a facility of this size...
      • 29. - ... but that is no excuse not to do everything I can! I simply need to be efficient and apply my efforts where they will provide the greatest joy.
        • 31. - Perhaps you could help me, master! As someone who knows the people here, you are well-equipped to determine which comforts would be most suitable for each part of the base.
          • 32. Player - Sounds like a good plan--I'll help.
            +0 Influence : greatly approves.
          • 237. Player - A chance to inflict you on the rest of the base? I can't wait.
            +0 Influence : approves.
          • 33. Player - A chance to inflict you upon the rest of the base? Oh, yes. Please sign me up.
            +0 Influence : approves.
            • 36. - Excellent, master! Let us begin at once!
              • 39. - I shall explain each of the comfort-enhancing items available, and you will designate where to send them. No more than one per area, though! We must be fair!
                • 40. Player - Pick the best amenities for each section of the base. Got it.
                  • 41. - I have several modified food processor control chips. These will produce low-calorie meals which are still highly nutritious!
                    • 43. - I can personally construct some portable, non-perishable meals, allowing people to eat properly no matter where they might go.
                      • 45. - I have a variety of extra pillows and padding for seat cushions. A simple, yet often-overlooked method for enhancing contentment!
                        • 47. - Finally, I have a supply of synthetic Alderaanian nectar. I have no sense of smell, but I am told its aroma is utterly sublime when run through air circulators.
                          • 48. Player - Got it.
                            • 181. <Non-dialogue segment.>
                              • 183. <Non-dialogue segment.>
                                • 185. <Non-dialogue segment.>
                                  • 187. <Non-dialogue segment.>
                                    • 158. <Non-dialogue segment.>
                                      • 164. - Master Aygo was quite pleased with the modified food processors.
                                      • 49. - Where should we allocate the modified food processor control chips?
                                        • 56. Player - Those seem perfect for Doctor Oggurobb. Install them in the Research Lab.
                                        • 60. Player - Hylo and our logistics crews are sure to appreciate them. Install them in the Underworld Hangar.
                                        • 61. Player - Best to keep Aygo and our soldiers fit. Install them in our Military Wing.
                                        • 62. Player - That sounds ideal for our Force-sensitives. Install them in the Force Enclave.
                                          • 63. - Yes, master.
                                            • 67. <Non-dialogue segment.>
                                              • 165. - We already know Mistress Visz appreciates the portable meals for her crews....
                                              • 68. - Where should we allocate the portable, non-perishable meals?
                                                • 69. Player - A good option for Doctor Oggurobb. Send them to the Research Lab.
                                                • 70. Player - Hylo and her crews could use portable meals. Send them to the Underworld Hangar.
                                                • 71. Player - That seems ideal for Aygo and our military forces. Send them to our Military Wing.
                                                • 72. Player - Force-sensitives need to eat, too. Send them to the Force Enclave.
                                                  • 73. - As you say, master.
                                                    • 77. <Non-dialogue segment.>
                                                      • 168. - The Force Enclave has expressed their appreciation of the additional seat cushioning....
                                                      • 79. - Where should we allocate the additional seat cushions?
                                                        • 80. Player - Doctor Oggurobb does a lot of sitting. Send them to the Research Lab.
                                                        • 81. Player - Hylo and her crews would enjoy lounging between supply runs. Send them to the Underworld Hangar.
                                                        • 82. Player - Aygo and our military forces could use more comfortable seating. Send them to our Military Wing.
                                                        • 83. Player - Perfect for our Force-sensitives. Send them to the Force Enclave.
                                                          • 84. - At once, master!
                                                            • 88. <Non-dialogue segment.>
                                                              • 89. - That leaves the Alderaanian nectar for Doctor Oggurobb and the Research Lab.
                                                              • 90. - That leaves the Alderaanian nectar for Captain Visz and our logistics crews.
                                                              • 91. - That leaves the Alderaanian nectar for General Aygo and our military forces.
                                                              • 92. - That leaves the Alderaanian nectar for Sana-rae and the Force Enclave.
                                                                • 93. Player - Sounds good. Let's do it.
                                                                  • 98. - Excellent, master! I shall get started at once.
                                                                    • 99. <Non-dialogue segment.>
                                                                      • 171. - Let us hope we have properly distributed the comforts this time. Please check with the specialists again. I shall eagerly await your return!
                                                                      • 100. - You should check in with each of the specialists--I'm sure they'll wish to praise the improvements we've surely made to their daily lives. Let me know how it goes!
                                                                        • 203. <Non-dialogue segment.>
                                                                          • 274. <Non-dialogue segment.>
                                                                            • 277. <Non-dialogue segment.>
                                                                              • 280. <Non-dialogue segment.>
                                                                          • 273. <Conversation Exit>
                                                                • 94. Player - Wait. Start over. I've reconsidered.
                                                                  • 95. - Very well, master.
                          • 52. Player - Could you repeat that?
                            • 53. - Certainly, master!
                • 57. Player - On second thought, I don't have time for this right now.
                  +0 Influence : disapproves.
          • 34. Player - I don't have time for this.
            +0 Influence : disapproves.
            • 35. - I understand, master. I will wait for your return, but please do not delay too long! Proper amenities are crucial to galactic resistance campaigns!
              • 179. <Conversation Exit>
  • 261. <Conversation Exit>
  • 125. <Non-dialogue segment.>
    • 1. - Master! At long last we are reunited! Oh, how I have missed you!
      • 3. Player - Hey Seetoo! I've missed you, too.
        +200 Influence : greatly approves.
        • 4. - Oh, master! My circuits overload with joy at hearing you say that.
      • 5. Player - [Sarcasm] Oh, good... you're still intact....
        +200 Influence : approves.
        • 118. - Indeed I am! All the better to continue serving you.
      • 7. Player - How could you abandon me for five years? What do you think you've been doing?
        +50 Influence : is concerned.
        • 8. - I tried, master! I reminded everyone that we needed to find you on an hourly basis for thirty-eight consecutive days.
          • 11. - I could not mention it more because that level of badgering would have exceeded my maximum allowed rudeness!
            • 10. - But you are right! I should have tried harder, master! I promise I will do everything in my power to make it up to you.
      • 14. Player - Go away. Never talk to me again.
        +50 Influence : is concerned.
        • 15. - Oh, no! Doctor Oggurobb was correct! The stasis has clearly damaged your mind and altered your personality. What cruel fate!
          • 17. - Worry not, master! I promise to stand faithfully by your side through your recovery.
            • 112. Player - [Let him continue]
    • 126. - The new commander! Greetings! I am C2-N2, steward of this facility. It is my extreme good fortune to serve you!
      • 127. Player - Nice to meet you.
        +200 Influence : greatly approves.
        • 128. - I can assure you the pleasure and joy are all mine!
      • 129. Player - I already have one protocol droid, and he's annoying enough.
        +200 Influence : will remember that.
        • 130. - Ah yes, the 2V-series Imperial Protocol Droid--a model of efficiency and deferential fear.
          • 132. - However, I can assure you that I provide the highest possible level of logistics support, protocol services, and comfort enhancement.
      • 2. Player - [Walk away]
        • 6. - Oh? Master! I can see that you're busy! I'll just wait here for a better time!
{
    "_id": {
        "$oid": "5fb4481333180000cb095436"
    },
    "Name": "logic_knows_about_repeatable_quest",
    "NameId": "3660046575599704",
    "LocalizedName": {
        "enMale": "logic_knows_about_repeatable_quest",
        "frMale": "logic_knows_about_repeatable_quest",
        "frFemale": "logic_knows_about_repeatable_quest",
        "deMale": "logic_knows_about_repeatable_quest",
        "deFemale": "logic_knows_about_repeatable_quest"
    },
    "Icon": "",
    "IsRepeatable": false,
    "RequiredLevel": 0,
    "XpLevel": 0,
    "Difficulty": "0x00",
    "CanAbandon": false,
    "IsHidden": true,
    "IsClassQuest": false,
    "IsBonus": false,
    "BonusShareable": false,
    "CategoryId": "0",
    "Branches": [
        {
            "Id": "1",
            "DbId": 0,
            "Steps": [
                {
                    "Id": 1,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "",
                    "LocalizedJournalText": [],
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "ShowTracking": false,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 2,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "",
                    "LocalizedJournalText": [],
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "ShowTracking": false,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
                        }
                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                }
            ]
        }
    ],
    "Items": [],
    "Rewards": [],
    "ReqPrivacy": "",
    "CreditRewardType": "0",
    "CreditsRewarded": 0,
    "XP": 0,
    "SubXP": 0,
    "F2PXP": 0,
    "CommandXP": 600,
    "HashedIcon": "4161794889_979609819",
    "BranchCount": 1,
    "ClassesB62": [],
    "ConversationGains": {
        "CompanionsParsed": [],
        "NodeText": [],
        "AffectionGainTable": []
    },
    "QuestsNextB62": [],
    "QuestsPreviousB62": [],
    "Id": "16140925213733006163",
    "Base62Id": "Kwkphl6",
    "Fqn": "qst.alliance.camp.c2n2.logic_knows_about_repeatable_quest",
    "B62References": {
        "conversationStarts": [
            "q0KQw7D"
        ],
        "conversationEnds": [
            "q0KQw7D"
        ]
    },
    "first_seen": "4.0.0",
    "last_seen": "6.3.2b",
    "current_version": "6.3.2b",
    "hash": "3058878222",
    "removed_in": "",
    "changed_fields": [
        "ConversationGains",
        "QuestsNextB62",
        "QuestsPreviousB62",
        "Name",
        "NameId",
        "LocalizedName",
        "IsRepeatable",
        "RequiredLevel",
        "XpLevel",
        "Difficulty",
        "CanAbandon",
        "IsHidden",
        "IsClassQuest",
        "IsBonus",
        "BonusShareable",
        "CategoryId",
        "Branches",
        "Items",
        "Rewards",
        "ReqPrivacy",
        "CreditRewardType",
        "CreditsRewarded",
        "XP",
        "SubXP",
        "F2PXP",
        "CommandXP",
        "B62References",
        "hash"
    ],
    "previous_versions": [
        "4.0.0",
        "4.1.0",
        "5.0.0",
        "5.2.0",
        "5.2.1",
        "6.0.0",
        "6.2.1a",
        "6.3.0",
        "6.3.0a"
    ],
    "ClassesAllowed": [],
    "IsDaily": false
}