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The Spy Dance

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The Spy Dance
You have been instructed to travel to Tatooine as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network. The Eagle is already responsible for thousands of civilian deaths and the assassination of Darth Jadus; his forces must be stopped before they do further damage to the Empire.

Use your ship's galaxy map to travel to the planet Tatooine.
Tasks:
1)
Travel to Tatooine
2)
Use Your Ship's Holoterminal
3)
Use the Public Holoterminal
4)
Recover Security Droid Holocams: 0/4
5)
Speak to Datto Wys
6)
Go to the Mouse Droid's Location
7)
Examine the Mouse Droid
Requires:Imperial Agent
Mission Rewards
Credits:790
Select One Reward:
Level 1-75
Carbon-Scored Targeter's Vibroknife
The Spy Dance
Tasks:
1)
Travel to Tatooine
2) You arrived on Tatooine as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network. The Eagle is already responsible for thousands of civilian deaths and the assassination of Darth Jadus; his forces must be stopped before they do further damage to the Empire....
You arrived on Tatooine as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network. The Eagle is already responsible for thousands of civilian deaths and the assassination of Darth Jadus; his forces must be stopped before they do further damage to the Empire.

Contact Watcher Two from your ship's holoterminal while on Tatooine for specifics on your assignment there.
Use Your Ship's Holoterminal
3) Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization....
Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.

An anonymous source claiming to be a former ghost cell member is your only lead. Make contact with your source by using the public holoterminal he designated in Mos Ila.
Use the Public Holoterminal
4) Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization....
Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.

An anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. Remove the holocams from the Imperial sentry droids in Mos Ila and bring them to the merchant Datto Wys.
Recover Security Droid Holocams: 0/4
5) Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization....
Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.

An anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. Remove the holocams from the Imperial sentry droids in Mos Ila and bring them to the merchant Datto Wys.
Speak to Datto Wys
6) Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization....
Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.

An anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. He's sent a mouse droid to guide you through Mos Ila to a rendezvous point. Follow the droid.
Go to the Mouse Droid's Location
7) Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization....
Tatooine is the home of the "ghost cell," a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.

An anonymous source claiming to be a former ghost cell member is your only lead, and after following his instructions, you've finally arrived at a rendezvous point. Examine the mouse droid in the Mos Ila warehouse.
Examine the Mouse Droid
Command XP: 600
Category: Class
Can Abandon: No
Hidden: No
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: The Spy Dance
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
Even if I was followed, you're not going anywhere. Understand?
  • Kaliyo Djannis:
    200
Don't make it sound like you were a victim. You killed people.
  • Kaliyo Djannis:
    50
Believe me, I can make a scene.
  • Kaliyo Djannis:
    200
She was a lot friendlier. Until she tried to kill me.
  • Kaliyo Djannis:
    200
Mia. You seem a little on edge.
  • Kaliyo Djannis:
    50
So long as I'm around, you keep your weapons powered down. Clear?
  • Kaliyo Djannis:
    200
Been a while since I dealt with the underworld. I'm out of practice.
  • Kaliyo Djannis:
    200
We're better off without her. She was trouble.
  • Kaliyo Djannis:
    200
I'm someone who can ruin you if I don't get what I want. Clear?
  • Kaliyo Djannis:
    200
You'll get your safe passage. Then we talk.
  • Kaliyo Djannis:
    50
I didn't come here to play games. If you're toying with me....
  • Kaliyo Djannis:
    200
Cute name. Did we come up with it, or did they?
  • Kaliyo Djannis:
    200
You're the first exciting thing here. Relieve my boredom?
  • Kaliyo Djannis:
    50
Sorry--I don't want a droid. I brought you holocams....
  • Kaliyo Djannis:
    50
If this comes back on me, I'll kill you.
  • Kaliyo Djannis:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 1425. - Get back to your ship, Cipher. We'll finish up here.
  • 453. - Diagnostics show fatal errors in the jamming systems, hyperdrive and shields. The ship is crippled, Cipher.
    • 461. - We've got a full fleet of reinforcements coming--including three Dark Council vessels. Jadus can't win against them.
      • 463. - But until they arrive, you need to keep him occupied on the bridge.
        • 464. Option - "Occupied"?Player - How am I supposed to do that?
        • 466. Option - Got it.Player - Understood.
        • 468. Option - What? Why?Player - Not to sound cowardly, but I don't think that's wise.
          • 469. - We can't give Jadus the chance to prepare for a fight. He might lock the Eradicators' controls.
            • 471. - You can't beat Jadus in personal combat, but you might be able to trap him. This ship can generate internal ray shielding.
              • 472. <Non-dialogue segment.>
                • 1432. - You can reroute the bridge defenses to trap him in a force field. Hopefully, it'll hold until the fleet jumps out of lightspeed.
                • 1427. - Hopefully, a force field can hold him until the fleet jumps out of lightspeed.
                • 473. - Use the bridge controls to trap him in a force field. Hopefully, it'll hold until the fleet jumps out of lightspeed.
                  • 474. Option - All right.Player - Let's hope for the best.
                    • 475. - You can do this, Cipher. It's what you're good at.
                  • 478. Option - The odds are against me.Player - What makes you think he won't kill me first?
                    • 479. - You're one of the best, Cipher--time to prove it.
                  • 482. Option - "Hopefully"?Player - You don't sound very confident.
                    • 483. - There are no assurances. Not against a Sith Lord like Jadus.
                      • 485. - I don't need to remind you that people are hurting because of us. But if we succeed... the sacrifice will be worthwhile. Watcher Two out.
                        • 498. <Conversation Exit>
  • 545. - I was afraid you wouldn't make it, Cipher. Good to see you alive.
    • 547. - The self-destruct sequence is complete--Jadus's ship has been reduced to cinders in Artus Five's gravity well.
      • 549. - And the Eradicator command codes went with it.
        • 550. Option - Then it's over.Player - It's really finished.
          • 551. - No more secret weapons, no more terrorists or traitors.
        • 554. Option - Where's Jadus going?Player - Any way to know what he'll do next?
          • 555. - No. I didn't even get a course projection when his shuttle jumped to hyperspace.
        • 558. Option - Thanks to me.Player - I believe that qualifies as a heroic victory.
          • 559. - I think it does, at that.
            • 561. - I'm sending a message to Keeper. These events will cause... complications among the Sith.
              • 563. - But I expect the Dark Council will sort matters quietly. They'll keep Jadus on the run. And we stopped a massacre.
                • 564. Option - No regrets?Player - I know you had doubts about the plan...
                • 566. Option - How will the council react?Player - Will the Sith be angry we let Jadus escape?
                  • 567. - We might be called to account for ourselves--or it could be Keeper's burden.
                • 570. Option - I stopped it, not you.Player - You were ready to let that massacre happen.
                  • 571. - I ran the numbers. I dread the day Jadus returns, and what he'll do.
                    • 573. - But the call was yours--and I'm glad no one had to die.
                      • 574. <Non-dialogue segment.>
                        • 575. - The Song of the Universe favors our actions. The nest--our Empire--is stronger for it.
                          +200 Influence : approves.
                          • 576. Option - Well, thanks.Player - I'll take that as a compliment.
                            • 577. - That is how it was intended.
                              • 578. <Non-dialogue segment.>
                          • 580. Option - You did good, Vector.Player - I'm glad you were here to help.
                            • 581. - So are we. We've often been uncertain about our place in Intelligence--but not right now.
                              • 582. <Non-dialogue segment.>
                                • 1016. - The bugboy has a point.
                          • 584. Option - Keep it to yourself.Player - I don't need your approval, Vector.
                            • 585. - We won't argue the point.
                              • 586. <Non-dialogue segment.>
                        • 588. - You didn't do bad. I'd have gutted the Sith, though.
                          • 589. Option - Maybe next time.Player - If we run into Jadus again, I'll see what I can do.
                            • 590. - I'll hold you to it.
                          • 593. Option - You still had fun, though.Player - Come on--don't tell me you didn't get a rush.
                            • 594. - Sure--running from a Dark Lord on an exploding ship. It's the reason I stick with you.
                          • 597. Option - We did it to stop a massacre!Player - You really don't care about the people we saved, do you?
                            • 598. - Come on. We all die eventually.
                        • 601. - I'll see you at headquarters, Cipher. Enjoy the downtime while it lasts--there'll be debriefings, cleanup, and sooner than you think, Keeper will have your next assignment.
                          • 602. Option - Understood.Player - On my way to Dromund Kaas now.
                          • 604. Option - We'll talk later.Player - See you back at home, Watcher Two.
                          • 606. Option - I might not be available.Player - You're assuming Keeper can find me.
                            • 607. - We're Imperial Intelligence. We can find anyone.
                              • 609. - Mission accomplished. Watcher Two out.
                                • 1535. <Conversation Exit>
  • 612. - Ship's power levels becoming unstable. You did it, Cipher--this whole place is about to explode.
    • 613. Option - Where's Darth Jadus?Player - Give me a status update. The Sith....
      • 614. - Out of the force field and on his way to a shuttle. I can't abort the launch--he's got a clean escape.
    • 618. Option - Eradicator status?Player - Give me an update. The terror attack....
      • 619. - Never began. The deactivation worked, and once this ship is destroyed, the Eradicators cease to be a threat.
    • 622. Option - Time to run.Player - What's the fastest way out of here?
      • 623. - Your ship's still safe. I calculate it's your best chance.
        • 625. - As for Jadus--he's out of the force field and on his way to a shuttle. No way to catch him... but he won't recover from this setback anytime soon.
          • 626. Option - Let him go.Player - Forget Jadus. We'll deal with him another day.
          • 630. Option - Anything else?Player - If there's more, now's the time to tell me.
          • 632. Option - Damn him.Player - Too bad we can't make him pay.
            • 633. - You decided that stopping the Eradicators was more important. You knew what you were doing.
              • 635. - I'm taking off, but I'll wait in-system as long as I can. You need to get out before the reactor detonates. Good luck.
                • 638. <Conversation Exit>
  • 639. - All right--you've got him trapped, but it won't last. Now get to the reactor core and initiate the self-destruct! Sending coordinates now.
  • 1426. - We can talk later, Cipher. Head on back.
  • 499. - Forgive us, master. We failed your vision.
    • 501. - Jadus would've made everyone into slaves like them. It's a nightmarish thought.
      • 503. - Some may reintegrate into society, given the chance. Others....
        • 504. Option - Make sure they get help.Player - I want them taken care of. No experiments, no indefinite confinement....
          • 505. - Of course. I'll make sure your request is heard.
        • 508. Option - They're mad as Zhorrid.Player - You should've seen what Jadus did to his daughter.
          • 509. - I can't imagine... I don't want to.
            • 511. - Still, we should be celebrating. It's a good day.
        • 514. Option - Nasty creatures.Player - They're lucky to be alive.
          • 515. - They're alive because of you. You can be proud of that.
            • 517. - Going down the list: The Empire saved, Darth Jadus on the run, an Imperial dreadnaught recovered and the survivors rescued... I'd call this mission a success.
              • 522. Option - What about Jadus?Player - He's still out there, you know.
                • 523. - He's lost his followers, his resources and his base of operations. He won't return for a while.
              • 518. Option - Agreed.Player - In other words, we did fantastic.
              • 526. Option - And the terrorists?Player - We'll be rounding up the Eagle's cells for a while, yet.
                • 527. - True... but without a strong leader, they won't be hard to deal with.
                  • 529. - The bridge is yours, Cipher. What do you say we set course for home?
                    • 530. Option - Very well.Player - Back to Dromund Kaas, then.
                    • 534. Option - Please, go ahead.Player - Would you do the honors, Watcher Two?
                      • 535. - Certainly.
                        • 537. - This is Watcher Two to Keeper. Jumping to lightspeed now--prepare for our arrival....
                    • 539. Option - The bridge is mine, eh?Player - I don't suppose I can keep this ship?
                      • 540. - If you wanted a dreadnaught, you joined the wrong service.
                        • 542. - Still, if you insist--take it up with Keeper....
                          • 1506. <Conversation Exit>
  • 544. - Cipher--be careful!
  • 640. - Find the Eradicator command codes, Cipher. And if he's real... find the traitor.
  • 970. <Non-dialogue segment.>
    • 642. <Non-dialogue segment.>
      • 643. - This place is stark. We smell no pheromones, feel no auras... we should be cautious.
      • 646. - Nice place. The Eagle's partner travels in style.
      • 649. - Cipher. There's no one to welcome us... seems our cloaking devices worked.
        • 650. Option - What is all this?Player - Where are we, anyway?
          • 651. - In orbit around Artus Five. It's a gas giant--no life-forms.
        • 654. Option - Hello, Watcher Two.Player - Good to see you, too. How was the flight?
          • 655. - Uneventful, fortunately. I stayed in your wake.
        • 658. Option - I don't like it.Player - Don't get overconfident. This could be a trap.
          • 659. - I'm aware of that possibility.
            • 661. - This starship is a modified Imperial dreadnaught. Maximum crew complement of five thousand.
              • 663. - It's also jamming long-range communications, so I can't check its registration--or call for reinforcements.
                • 664. Option - More Imperial connections.Player - Our traitor is hiding his tracks.
                • 666. Option - Jamming?Player - Can we neutralize the jamming field?
                  • 667. - Maybe. I'll see if I can locate the signal generator.
                • 670. Option - That's not helpful.Player - You're off to a fine start.
                  • 671. - I could do without the sarcasm.
                    • 673. - Nonetheless, top priority is finding the Eradicator command codes before the weapons initiate a random firing pattern.
                      • 675. - This data spike contains our half of the codes. Once you obtain the other half, you should be able to control the Eradicators from any computer.
                        • 676. Option - How do I proceed?Player - Any idea where the codes might be stored?
                          • 677. - If we're lucky, they'll be on the bridge computers--and you can deactivate the Eradicators from there. If they're not... I don't know.
                        • 680. Option - I don't need "control."Player - All I want to do is shut those things down.
                          • 681. - Fair enough, but they can't be deactivated, targeted or anything else without both halves of the command codes.
                        • 684. Option - Assuming this isn't a mistake.Player - Let's hope the codes are really here.
                          • 685. - We know this place is important--an Imperial dreadnaught isn't hiding in deep space for nothing.
                            • 687. - I do have one other thing for you--a comlink implant. So long as you're wearing it, I can monitor your situation and speak to you privately.
                              • 688. Option - Can I respond?Player - Is this one-way communication, or can I reply?
                                • 689. - Subvocally. Whisper to me and no one else will hear.
                              • 692. Option - You're staying here?Player - I assumed you were coming with me.
                              • 694. Option - Don't distract me.Player - Keep chatter to a minimum, understand?
                                • 695. - I'll maintain silence unless there's an emergency.
                                  • 697. - While you search the interior, I'll try to slice the security systems.
                                    • 1013. <Non-dialogue segment.>
                                      • 709. - I don't believe my trust in you is misplaced. Put an end to this.
                                      • 978. - We're counting on you. Put an end to this.
                                        • 979. <Conversation Exit>
    • 715. - We need to find those control codes. Time we flew to Artus.
    • 716. - Cipher. I'm glad you stopped by.
      • 718. - I've been going over the mission parameters. Studying the Eradicator control codes, scans of the Artus system....
        • 720. - We're facing a mystery--and I hate mysteries.
          • 721. Option - Don't exhaust yourself.Player - You should get some rest before we leave.
            • 722. - I don't remember how. Times like this, I wonder if it took much more to push Watcher X over the edge.
          • 725. Option - You'll figure it out.Player - You may hate mysteries, but you're pretty good at solving them.
            • 726. - I am. I don't mind having that recognized--call it vanity, but I like knowing my creation served a purpose.
              • 728. - What about you? What's been going through your head since this countdown to "Eradication Day" started?
                • 729. Option - This work is relentless.Player - It's hard not to wonder where it all ends, sometimes.
                  • 730. - It doesn't. Not until your death.
                    • 732. - The crisis may change, but the job doesn't.
                      • 733. Option - I might disagree.Player - You really think that's true?
                        • 734. - Keeper took me aside early on to tell me there's no glory in our work. He's right.
                      • 737. Option - At least we face it as a team.Player - That's why it's important we stick together.
                      • 739. Option - Makes me wonder why I'm here.Player - Maybe I'm in the wrong business.
                        • 740. - Maybe. But without you, the Eagle might still be out there.
                          • 741. <Non-dialogue segment.>
                • 744. Option - The traitor worries me.Player - All I can think is that someone's betraying us.
                  • 745. - Don't. Keeper knows the players involved, and Lodenth and I can run the psychological profiles. If someone's disloyal, we'll find out.
                    • 746. Option - You think so?Player - You sound awfully sure of that.
                      • 747. - I am. And I don't want to discuss the matter further.
                    • 750. Option - We can count on each other.Player - At least there are some people we can trust.
                      • 751. - It's worth remembering.
                        • 752. <Non-dialogue segment.>
                          • 753. - You've been a good partner, you know. A struggle sometimes, but you know what you're doing. I admire that.
                            • 754. Option - I'm surprised.Player - I didn't think you admired anyone.
                              • 755. - Just people who don't share my weaknesses.
                            • 758. Option - Thank you.Player - That's nice to hear you say.
                            • 760. Option - "A struggle"?Player - What do you mean, "a struggle"?
                              • 761. - Don't deny it. Still, you don't see me filing complaints.
                    • 765. Option - What if it's one of us?Player - Aren't you suspicious of the people here?
                      • 766. - This isn't the time or place, Cipher. I won't discuss the matter further.
                • 769. Option - [Flirt] You want the truth?Player - Honestly... I've been thinking about you.
                  • 770. - I've been thinking of you, as well... at least when my brain has cycles to spare.
                    • 772. - You're as good a partner as I could hope for--as I've ever had. We've made quite a team.
                      • 773. Option - Agreed.Player - I think so, too.
                      • 775. Option - [Flirt] Is that all?Player - I think we've been more than teammates.
                        • 777. - We have. I can't say it wasn't memorable.
                      • 780. Option - [Flirt] Is that all?Player - Ever wish we could be more than a team?
                        • 781. - I... appreciate the interest, Cipher. But I don't think it's appropriate.
                          • 783. - I'm aware of your "relationship" with the alien. I don't plan to interfere with that.
                            • 784. Option - I apologize.Player - I'm sorry--I wasn't thinking.
                            • 786. Option - But I care about you.Player - It's not Kaliyo I'm interested in. It's you.
                              • 787. - It doesn't matter. Just... drop it. All right?
                                • 788. <Non-dialogue segment.>
                            • 791. Option - It'll be fun!Player - Come on--what's it going to hurt?
                              • 792. - Drop the subject, Cipher. Please.
                                • 793. <Non-dialogue segment.>
                                  • 794. - You just can't trade up, can you, agent?
                        • 798. - Imperial Intelligence does encourage bonding.
                          • 800. - Look, I've done what I can here. Before we leave... would you like to go somewhere private? Get reacquainted?
                            • 801. Option - I'd like that.Player - What about your place? Somewhere not in the Citadel and not in a starship.
                            • 803. Option - Why not?Player - Sounds like time well-spent.
                              • 804. - We don't have long... so, let's make the most of what time we have.
                                • 806. - That was lovely, Cipher--now, you should get ready. We have a mission to stop the Eradicators.
                                  • 807. Option - Time to work.Player - I'll see you when we reach the Artus system.
                                    • 808. - I'll be right behind you--watching your back.
                                  • 810. Option - Another time, then?Player - We'll have to celebrate afterward.
                                    • 811. - Maybe so--assuming we have an Empire left to celebrate.
                                  • 813. Option - All business, no fun....Player - The job always gets in the way.
                                    • 814. - Mm, but the job needs doing.
                            • 816. Option - We probably shouldn't.Player - I don't think it would be professional. Or wise.
                              • 817. - Of course. As you say, Cipher.
                      • 820. Option - We are pretty great.Player - Watcher Two and Cipher Nine, saving the Empire.
                • 824. Option - "Eradication Day"?Player - I thought only the terrorists called it "Eradication Day."
                  • 825. - The name caught on around headquarters. Adopting the language of the enemy can be useful.
          • 828. Option - That's not my problem.Player - I don't need to hear your complaints.
            • 829. - Apologies. I spoke out of turn.
              • 831. - In any case, you should get ready. The Eradicators won't wait for either of us.
                • 832. Option - Always so busy....Player - No time for chat, then.
                • 836. Option - Understood.Player - Let's do it.
                  • 837. - We don't have much of a choice, do we?
                • 840. Option - I get it already.Player - You don't need to explain the obvious.
                  • 841. - Of course, Cipher.
                    • 843. - Once you take off for the Artus system, I'll be on your tail. We'll meet out there.
                      • 1531. <Conversation Exit>
  • 1. - Signal received. Transmission secure.
    • 3. - All right, Cipher. Looks like this is the real thing. Ready to invade the Eagle's nest?
      • 4. Option - Oh, yes.Player - You'd better believe it.
      • 10. Option - Hard to say without data.Player - Right now, I'm going in blind. You tell me.
        • 11. - Givin-Paigun probability calculus suggests eighty-six percent odds. I ran the numbers myself.
      • 14. Option - That's my job, isn't it?Player - I didn't come to drink tea with my Hutt friends.
        • 15. - I'll cancel the invitation to Nem'ro.
          • 19. - The Eagle and his men are holed up in an old refinery beneath the river. Sending coordinates now.
            • 35. - You'll lead the forward assault, but military reinforcements will surround the base and follow you in. Primary objective is to capture or eliminate the Eagle himself.
              • 38. Option - I'm not a soldier.Player - Why send me in first?
                • 39. - You can be subtle--and besides, this is our operation. We're not handing it over to military brutes.
              • 390. Option - Got it.Player - Understood.
              • 46. Option - Keep them out of my way.Player - I don't need soldiers slowing me down.
                • 47. - Agreed. They'll wait on your insertion before proceeding.
                  • 1008. - Your secondary objective is the Eradicators. The terrorists have begun launching their biomechanical weapons over Imperial worlds.
                    • 1010. - Once the devices are ready, the terrorists can fire on cities and military bases from orbit.
                      • 72. Option - That won't happen.Player - We'll find a way to stop them.
                        • 73. - I hope so. After the Dominator--everyone who died along with Darth Jadus--I don't want to go through that again.
                      • 66. Option - But they aren't firing yet?Player - Why haven't the devices been activated already?
                        • 69. - It could be the Eradicators aren't fully mature. It could be their activation is more complicated than expected.
                      • 76. Option - What a mess.Player - It never should have come to this.
                        • 77. - We were too busy defending against Republic superweapons to look for threats from within.
                          • 85. - When you're in that base, don't let anyone escape. Don't let the Eagle murder again.
                            • 1005. <Non-dialogue segment.>
                              • 103. - And please... come back alive. Watcher Two out.
                              • 105. - Watcher Two out.
                                • 1372. <Conversation Exit>
  • 107. - This is Watcher Two to Cipher Nine. Verify that you're receiving and prepare for takeoff. We've located the Eagle.
    • 130. Option - Let's hear it.Player - Tell me where.
    • 132. Option - That's great!Player - Watcher Two, you're fantastic!
      • 384. - I certainly am. And you're going to love this.
    • 138. Option - I'll deal with him.Player - It's about time. We've been waiting for this.
      • 141. - We knew the Eagle had abandoned his old base, but until you neutralized that last cell, we didn't know the details.
        • 143. - Now we do. The Eagle is on Hutta. Get there as soon as you can.
          • 146. Option - Hutta again...Player - It all comes back to the beginning.
          • 144. Option - Details, please.Player - Do you have an exact location?
            • 998. - Working on it--I've got half a dozen satellites scanning the swamps.
          • 152. Option - That's a sorry place.Player - He must be getting pretty desperate.
            • 153. - I've no doubt he is.
              • 173. - I have to go now, Cipher, but I'll brief you on-site. Watcher Two out.
                • 174. <Conversation Exit>
  • 1323. <Non-dialogue segment.>
  • 1445. <Non-dialogue segment.>
    • 175. - Secure transmission established. This is Watcher Two.
      • 177. - Your efforts to destabilize the terror network are working better than expected, Cipher. Unfortunately, I don't have good news.
        • 196. - We attempted to capture the Eagle in a raid on Tholatin. We found a base, but the man had moved on.
          • 199. Option - That's something, at least.Player - Is there a trail we can follow?
            • 200. - No. I'm still hopeful your efforts will draw him into the open.
          • 186. Option - Never good news, huh?Player - You're going to make me start dreading these calls.
            • 187. - We can't have that. You're one of my few bright spots.
            • 190. - I don't like reporting bad news any more than you like hearing it.
          • 207. Option - He's nothing without allies.Player - If we can't find him, we'll keep attacking his network.
            • 208. - Agreed. Sooner or later, he'll have nowhere to run.
              • 212. - We've also been researching the so-called "Eradicator" devices. They're satellites--orbital strike weapons with enough firepower to level a city.
                • 226. - Here's the bizarre thing: The terrorists aren't building the Eradicators. They're growing them.
                  • 227. Option - Growing?Player - What do you mean "growing"?
                  • 382. Option - I'm not sure I understand.Player - Explain yourself.
                  • 233. Option - So we're fighting trees, now.Player - Never figured the Eagle for a gardener.
                    • 234. - For the record, he's not, according to our profile.
                      • 236. - The Eradicators are a combination of biological and mechanical components--organic batteries in a weaponized shell.
                        • 238. - The terrorists don't need factories anymore; they can grow Eradicators wherever there's room.
                          • 247. Option - Clever.Player - Cheap, destructive and disposable.
                            • 248. - Our people are jealous they didn't think it up.
                          • 241. Option - What's the plan?Player - How do we handle all this?
                            • 250. - We'll continue gathering information. We know what the Eradicators are, but not where or how they'll be used.
                              • 251. <Non-dialogue segment.>
                          • 243. Option - How long do we have?Player - Do we know when the terrorists plan to attack?
                            • 244. - Not tomorrow, but soon. For now, we'll continue gathering information.
                              • 245. <Non-dialogue segment.>
                                • 268. - You have your own targets. But be careful out there--we don't want to lose you.
                                  • 269. Option - Of course.Player - I appreciate the concern. I'll be okay.
                                  • 271. Option - Worried about me?Player - Don't tell me you're getting soft, Watcher Two.
                                    • 272. - Don't tell me you think that's possible, Cipher Nine.
                                  • 275. Option - I knew you cared!Player - Glad to know you still feel something for me.
                                    • 276. - We're partners on a job. Don't overestimate what that means.
                                      • 278. - I'll be in contact when I have more information. Watcher Two out.
                                • 285. - You have your own mission. Destroy the cells, and they'll lead us to the Eagle. Watcher Two out.
  • 391. - Transmitting security codes. This is Watcher Two to Cipher Nine.
    • 1423. - I'm glad you're back on duty. After you dismantled the cells on Balmorra and Nar Shaddaa, the rest of the terror network went into overdrive.
      • 394. Option - Good for us.Player - The more they move, the more visible they get. Our advantage.
      • 395. Option - What do you mean?Player - How are they responding, exactly?
        • 403. - Increased chatter, transfer of goods, activation of safe houses. Fascinating, really.
      • 400. Option - Having trouble keeping up?Player - If you need me to slow down, I wouldn't mind a vacation.
        • 401. - No need for that yet, but I'll pass it on to Keeper.
          • 411. - I told you before about the Eagle's mystery weapon--the "Eradicator" devices. We still don't know what they are, but we intercepted this transmission.
            • 420. - --once the devices are fully functional, I'll enter the targeting codes myself. Only then will instructions be sent.
              • 422. - But all cells are encouraged to prepare attacks on secondary targets.
                • 424. - Once the Eradicators cause chaos in every Imperial stronghold, you must fan the flames. Stand tall above the wreckage.
                  • 426. - Shape the destruction into a message. That is how we prevail.
                    • 428. - That was the Eagle himself. It seems the assassination of Darth Jadus was only the start.
                      • 430. Option - We'll be ready.Player - We've eliminated two of his terror cells. We can stop this.
                        • 438. - I've run the odds. I wish I were as certain as you.
                      • 431. Option - There's so little information.Player - Certainly intimidating, but what does that actually tell us?
                        • 435. - Barely enough to add to his profile.
                      • 429. Option - He's overconfident.Player - Listen to his voice. He has no idea what we can do to him.
                        • 432. - You may be right, but that's no guarantee of success.
                          • 434. - There is good news. We have leads on two new terror cells, vital to the network's operation. They're your next targets.
                            • 1424. - Proceed to Tatooine and Alderaan at your discretion; your mission will continue there. Watcher Two out.
                              • 1487. <Conversation Exit>
  • 1559. Player - This is Cipher Nine to Watcher Two. Please respond.
    • 1562. - Contact authorization denied.
      • 1564. - This is Imperial Automated Defense Corps unit CR-97. By order of Darth Zhorrid, Lord of the Dark Council, your ship is now in lockdown.
        • 1568. - Cipher Nine. The last time we spoke, I called you to Korriban. Did you misunderstand what a privilege that audience was?
          • 1569. Option - What's going on, Zhorrid?Player - You asked me to seek out the people who assassinated Lord Jadus, and that's what I've been doing.
            • 1571. Player - Now why are you locking down my ship?
          • 1573. Option - I understood, my lord.Player - It was a great honor. I only hope to live up to your expectations.
            • 1574. - You've failed so far; I haven't heard a word from you about Darth Jadus's assassination. But you deserve another chance.
          • 1577. Option - You had your guards attack me.Player - If I recall, you tried to have me murdered as some sort of test.
            • 1578. - Many would beg for the opportunity to serve one of the Dark Council.
              • 1580. - You've not impressed me, Cipher. You've given me no new information since your mission began, about the murder of Darth Jadus or otherwise.
                • 1582. - When you receive my orders, you'll do as you're told... or I'll have you flayed alive, along with everyone you know. Understood?
                  • 1583. Option - Yes, my lord.Player - I understand, and beg forgiveness.
                  • 1587. Option - I've been doing my duty.Player - I assure you, my lord, I've reported all my findings to Intelligence.
                    • 1588. - Very well--perhaps it's not you I should blame.
                  • 1591. Option - I don't answer to you.Player - My orders come from Keeper, not the Sith.
                    • 1592. - Perhaps I should kill you for your impudence. But you are useful... so perhaps I'll kill Keeper.
                      • 1594. - Now. My peers on the Dark Council acknowledge me--but they don't yet respect me. Not like they did my father.
                        • 1596. - To secure my position, I must have my father's secrets--the mysteries Darth Jadus never deigned to teach me.
                          • 1597. Option - You want me to help you.Player - My task will be to find these "secrets"?
                            • 1598. - Your task is to find one whom Jadus trusted.
                          • 1601. Option - That'll be enough power?Player - You think Jadus's secrets will win the council members' respect?
                            • 1602. - Once I possess the tools my father used, the Dark Council will have no choice but to admire me.
                          • 1605. Option - You're getting desperate.Player - I think you're in over your head.
                            • 1606. - How dare you? You're not Sith. You're certainly not my father.
                              • 1608. - I was his only apprentice, but he favored Force-blind advisors over his own daughter.
                                • 1610. - Of course, most of his advisors died with him on the Dominator... but not all. Vyord Yanol stayed behind. Vyord Yanol fled to Nar Shaddaa.
                                  • 1611. Option - Why did he flee?Player - Was he afraid of something? And why Nar Shaddaa?
                                    • 1612. - I expect that when Jadus died, Yanol knew no one could keep him safe anymore.
                                  • 1615. Option - You want him for yourself.Player - And this advisor can tell you what Jadus knew.
                                    • 1616. - I know he can. Why else would he flee, unless he feared sharing?
                                      • 1618. - Then again, maybe Yanol conspired with Jadus's rivals. Maybe he was involved in my father's death. The end result is the same.
                                  • 1621. Option - Could Intelligence use him?Player - Do you think Yanol knows something about the terrorists?
                                    • 1622. - It's conceivable, I suppose. He might have shared their ideals, or conspired with Jadus's rivals. The end result is the same.
                                      • 1624. - My sources have found his hideout. You will catch him and bring him to me. Until then, we are finished.
                                        • 1631. <Conversation Exit>
  • 1023. <Non-dialogue segment.>
  • 1045. <Non-dialogue segment.>
    • 1055. - Secure transmission established. This is Watcher Two.
      • 1057. - I'm glad you checked in, Cipher. Chatter has increased among the surviving cells, and it seems the Eagle is planning another attack.
        • 1058. Option - An attack?Player - What kind of attack?
        • 1062. Option - Not even a "thank you"?Player - I just eliminated a group of terrorists, and you can't say "congratulations"?
          • 1063. - Sorry. Congratulations indeed. Now, we have a serious problem.
        • 1066. Option - The Eagle's not a problem.Player - We can handle anything he throws at us.
          • 1067. - I hope you're right.
            • 1069. - The Eagle only needed one cell to bomb the Dominator and assassinate Darth Jadus. For what's coming, he's using the entire terror network.
              • 1071. - But the messages we've intercepted are frustratingly vague. Just cryptic references to devices called "Eradicators."
                • 1072. Option - Go on.Player - Any idea what an "Eradicator" is?
                  • 1073. - A weapon of some sort. But is it a laser? A virus? I don't know.
                • 1076. Option - You'll figure it out.Player - If anyone can get to the truth of it, you can.
                  • 1077. - I'm plugging myself into the monitors while I sleep, hoping my subconscious will sort it out. No luck so far.
                • 1080. Option - Bad news.Player - Oh, that's just great.
                  • 1081. - Isn't it, though?
                    • 1083. - Not much to be done at the moment. You need to focus on taking the terror network apart.
                      • 1085. - As you eliminate the larger cells, we can identify more terrorist activity centers. Eliminate enough, and the network will lose cohesion.
                        • 1086. Option - Acknowledged.Player - Then I'll proceed to the next cell.
                        • 1088. Option - [Flirt] See you soon.Player - We'll get together once this is over, have a drink.
                          • 1089. - We should. I haven't had a chance to relax since you left Dromund Kaas--I could use an excuse to leave the Citadel.
                            • 1090. Option - I remember those days.Player - We had good times together.
                              • 1091. - We did. Maybe we will again, sooner or later.
                            • 1094. Option - Take care of yourself.Player - Don't let this job wear you out, Watcher Two.
                              • 1095. - I appreciate the sentiment--but the Empire made me for this job. Even if it destroys me, I've served a purpose.
                            • 1098. Option - Of course you miss me.Player - Life isn't the same without your favorite operative, hm?
                              • 1099. - That's exactly it, Cipher Nine.
                          • 1102. - We'll have the opportunity.
                        • 1105. Option - Thanks.Player - I appreciate the update. Anything else?
                          • 1106. - I'll do everything I can from here. It's been four days since I stepped outside the Citadel... but I'm in no hurry.
                        • 1109. Option - Where would you be without me?Player - Guess I'll be bailing you out again.
                          • 1110. - Good. Why don't you shoot a few people? That always helps me sort the data.
                            • 1112. - Sorry. That was uncalled for. I just haven't had the energy to spend on... social protocol.
                              • 1114. - I'll be in touch. Watcher Two out.
                                • 1546. <Non-dialogue segment.>
                                  • 1641. <Conversation Exit>
  • 1407. Player - This is Cipher Nine to headquarters. Do you have my target list?
    • 1408. - Watcher Two here. I've finished preliminary mapping of the Eagle's network.
      • 1410. - Your designated targets are terror cells located on Balmorra, near the Republic border; and on Nar Shaddaa, in Hutt space.
        • 1411. Option - I'll proceed there now.Player - I'll contact you once I've arrived. Cipher Nine out.
          • 1414. - Acknowledged. Watcher Two out.
        • 1412. Option - Do you know Darth Zhorrid?Player - I just had a very interesting meeting with Darth Jadus's daughter. Any information on her?
          • 1420. - I'm afraid that data isn't mission-relevant.
        • 1413. Option - Just two? Not much challenge.Player - I was expecting a few more than that.
          • 1415. - We have other operatives handling the low-priority cells, but I expect your list to grow instead of shrink as we learn more.
            • 1417. - Contact me once you've arrived at either location, Cipher. Watcher Two out.
              • 1478. <Conversation Exit>
  • 845. - Now's not the time.
    • 1436. <Conversation Exit>
  • 452. - Cipher Nine will tell you what we need.
    • 1437. <Conversation Exit>
  • 1320. <Non-dialogue segment.>
    • 1125. <Conversation Exit>
    • 1300. <Conversation Exit>
    • 988. - Balmorra and Nar Shaddaa were a good start, but we have a long way to go. Watcher Two out.
    • 393. - You're keeping us busy. The terror network goes into overdrive when a cell loses contact.
    • 915. - Lord Zhorrid has made it clear that we're not to contact you now. I'm sorry.
    • 611. - You need to get off this ship right now, Cipher!
MissionCategoryRequired LevelAdded In
Class281.0.0a
Class261.0.0a
Class251.0.0a
MissionCategoryRequired LevelAdded In
Class241.0.0a
01.0.0a
CodexCategoryAdded In
OrganizationsEmpire241.0.0
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    "_id": {
        "$oid": "5fb3e68833180000cb06c562"
    },
    "Name": "The Spy Dance",
    "NameId": "394153443721304",
    "LocalizedName": {
        "enMale": "The Spy Dance",
        "frMale": "La danse de l'espion",
        "frFemale": "La danse de l'espion",
        "deMale": "Tanz der Spione",
        "deFemale": "Tanz der Spione"
    },
    "Icon": "cdx.location.tatooine.mos_ila",
    "IsRepeatable": false,
    "RequiredLevel": 1,
    "XpLevel": 24,
    "Difficulty": "qstDifficultyNormal",
    "CanAbandon": false,
    "IsHidden": false,
    "IsClassQuest": true,
    "IsBonus": false,
    "BonusShareable": false,
    "CategoryId": "2466269005611289",
    "LocalizedCategory": {
        "enMale": "Class",
        "frMale": "Classe",
        "frFemale": "Classe",
        "deMale": "Klasse",
        "deFemale": "Klasse"
    },
    "Branches": [
        {
            "Id": "1",
            "DbId": 0,
            "Steps": [
                {
                    "Id": 1,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "",
                    "LocalizedJournalText": [],
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "ShowTracking": false,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [],
                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
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                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 2,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "You have been instructed to travel to Tatooine as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network. The Eagle is already responsible for thousands of civilian deaths and the assassination of Darth Jadus; his forces must be stopped before they do further damage to the Empire.\n\nUse your ship's galaxy map to travel to the planet Tatooine.",
                    "LocalizedJournalText": {
                        "enMale": "You have been instructed to travel to Tatooine as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network. The Eagle is already responsible for thousands of civilian deaths and the assassination of Darth Jadus; his forces must be stopped before they do further damage to the Empire.\n\nUse your ship's galaxy map to travel to the planet Tatooine.",
                        "frMale": "Vous avez pour instruction de voyager jusque sur Tatooine pour \u00e9liminer le r\u00e9seau terroriste galactique de l'Aigle. L'Aigle est responsable de la mort de plusieurs milliers de civils et de l'assassinat de Dark Jadus. Ses forces doivent \u00eatre arr\u00eat\u00e9es avant qu'elles ne fassent davantage de tort \u00e0 l'Empire.\n\nUtilisez la carte de la galaxie de votre vaisseau pour aller sur Tatooine.",
                        "frFemale": "Vous avez pour instruction de voyager jusque sur Tatooine pour \u00e9liminer le r\u00e9seau terroriste galactique de l'Aigle. L'Aigle est responsable de la mort de plusieurs milliers de civils et de l'assassinat de Dark Jadus. Ses forces doivent \u00eatre arr\u00eat\u00e9es avant qu'elles ne fassent davantage de tort \u00e0 l'Empire.\n\nUtilisez la carte de la galaxie de votre vaisseau pour aller sur Tatooine.",
                        "deMale": "Du wurdest im Zuge deiner Mission, das galaxisweite Terrornetzwerk des Adlers zu eliminieren, angewiesen, nach Tatooine zu reisen. Der Adler ist bereits jetzt f\u00fcr Tausende tote Zivilisten und die Ermordung von Darth Jadus verantwortlich. Seine Streitkr\u00e4fte m\u00fcssen aufgehalten werden, bevor sie dem Imperium noch mehr schaden.\n\nBenutze die Sternenkarte deines Schiffs, um nach Tatooine zu reisen.",
                        "deFemale": "Du wurdest im Zuge deiner Mission, das galaxisweite Terrornetzwerk des Adlers zu eliminieren, angewiesen, nach Tatooine zu reisen. Der Adler ist bereits jetzt f\u00fcr Tausende tote Zivilisten und die Ermordung von Darth Jadus verantwortlich. Seine Streitkr\u00e4fte m\u00fcssen aufgehalten werden, bevor sie dem Imperium noch mehr schaden.\n\nBenutze die Sternenkarte deines Schiffs, um nach Tatooine zu reisen."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Travel to Tatooine",
                            "LocalizedString": {
                                "enMale": "Travel to Tatooine",
                                "frMale": "Aller sur Tatooine",
                                "frFemale": "Aller sur Tatooine",
                                "deMale": "Reise nach Tatooine",
                                "deFemale": "Reise nach Tatooine"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "0000000"
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                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
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                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 3,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "You arrived on Tatooine as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network. The Eagle is already responsible for thousands of civilian deaths and the assassination of Darth Jadus; his forces must be stopped before they do further damage to the Empire.\n\nContact Watcher Two from your ship's holoterminal while on Tatooine for specifics on your assignment there.",
                    "LocalizedJournalText": {
                        "enMale": "You arrived on Tatooine as part of your mission to eliminate the Eagle's galaxy-spanning terrorist network. The Eagle is already responsible for thousands of civilian deaths and the assassination of Darth Jadus; his forces must be stopped before they do further damage to the Empire.\n\nContact Watcher Two from your ship's holoterminal while on Tatooine for specifics on your assignment there.",
                        "frMale": "Vous arrivez sur Tatooine pour \u00e9liminer le r\u00e9seau terroriste galactique de l'Aigle. L'Aigle est responsable de la mort de plusieurs milliers de civils et de l'assassinat de Dark Jadus. Ses forces doivent \u00eatre arr\u00eat\u00e9es avant qu'elles ne fassent davantage de tort \u00e0 l'Empire.\n\nContactez Observateur 2 avec l'holoterminal de votre vaisseau pendant que vous \u00eates sur Tatooine pour obtenir les d\u00e9tails de votre mission ici.",
                        "frFemale": "Vous arrivez sur Tatooine pour \u00e9liminer le r\u00e9seau terroriste galactique de l'Aigle. L'Aigle est responsable de la mort de plusieurs milliers de civils et de l'assassinat de Dark Jadus. Ses forces doivent \u00eatre arr\u00eat\u00e9es avant qu'elles ne fassent davantage de tort \u00e0 l'Empire.\n\nContactez Observateur 2 avec l'holoterminal de votre vaisseau pendant que vous \u00eates sur Tatooine pour obtenir les d\u00e9tails de votre mission ici.",
                        "deMale": "Du bist im Zuge deiner Mission, das galaxisweite Terrornetzwerk des Adlers zu eliminieren, nach Tatooine gereist. Der Adler ist bereits jetzt f\u00fcr Tausende tote Zivilisten und die Ermordung von Darth Jadus verantwortlich. Seine Streitkr\u00e4fte m\u00fcssen aufgehalten werden, bevor sie dem Imperium noch mehr schaden.\n\nKontaktiere von Tatooine aus \u00fcber das Holoterminal deines Schiffs W\u00e4chter 2, um weitere Informationen \u00fcber deinen Einsatz zu erhalten.",
                        "deFemale": "Du bist im Zuge deiner Mission, das galaxisweite Terrornetzwerk des Adlers zu eliminieren, nach Tatooine gereist. Der Adler ist bereits jetzt f\u00fcr Tausende tote Zivilisten und die Ermordung von Darth Jadus verantwortlich. Seine Streitkr\u00e4fte m\u00fcssen aufgehalten werden, bevor sie dem Imperium noch mehr schaden.\n\nKontaktiere von Tatooine aus \u00fcber das Holoterminal deines Schiffs W\u00e4chter 2, um weitere Informationen \u00fcber deinen Einsatz zu erhalten."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Use Your Ship's Holoterminal",
                            "LocalizedString": {
                                "enMale": "Use Your Ship's Holoterminal",
                                "frMale": "Utiliser l'holoterminal de votre vaisseau",
                                "frFemale": "Utiliser l'holoterminal de votre vaisseau",
                                "deMale": "Benutze das Holoterminal deines Schiffs",
                                "deFemale": "Benutze das Holoterminal deines Schiffs"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "0000000"
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                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
                            "ItemsTaken": []
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                    ],
                    "BonusMissionsIds": [],
                    "ItemsGiven": [],
                    "ItemsTaken": []
                },
                {
                    "Id": 4,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead. Make contact with your source by using the public holoterminal he designated in Mos Ila.",
                    "LocalizedJournalText": {
                        "enMale": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead. Make contact with your source by using the public holoterminal he designated in Mos Ila.",
                        "frMale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste. Contactez votre source en utilisant l'holoterminal public de Mos Ila.",
                        "frFemale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste. Contactez votre source en utilisant l'holoterminal public de Mos Ila.",
                        "deMale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur. Stell den Kontakt mit deiner Quelle her, indem du das von deinem Kontakt bestimmte \u00f6ffentliche Holoterminal in Mos Ila benutzt.",
                        "deFemale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur. Stell den Kontakt mit deiner Quelle her, indem du das von deinem Kontakt bestimmte \u00f6ffentliche Holoterminal in Mos Ila benutzt."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Use the Public Holoterminal",
                            "LocalizedString": {
                                "enMale": "Use the Public Holoterminal",
                                "frMale": "Utiliser l'holoterminal public",
                                "frFemale": "Utiliser l'holoterminal public",
                                "deMale": "Benutze das \u00f6ffentliche Holoterminal",
                                "deFemale": "Benutze das \u00f6ffentliche Holoterminal"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
                            "TaskNpcB62Ids": [],
                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
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                            "BonusMissionsIds": [],
                            "ItemsGiven": [],
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                    "BonusMissionsIds": [],
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                },
                {
                    "Id": 5,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. Remove the holocams from the Imperial sentry droids in Mos Ila and bring them to the merchant Datto Wys.",
                    "LocalizedJournalText": {
                        "enMale": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. Remove the holocams from the Imperial sentry droids in Mos Ila and bring them to the merchant Datto Wys.",
                        "frMale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste, mais elle prend ses pr\u00e9cautions avant de vous rencontrer. R\u00e9cup\u00e9rez les holocam\u00e9ras des dro\u00efdes sentinelles imp\u00e9riaux \u00e0 Mos Ila et apportez-les au marchand Datto Wys.",
                        "frFemale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste, mais elle prend ses pr\u00e9cautions avant de vous rencontrer. R\u00e9cup\u00e9rez les holocam\u00e9ras des dro\u00efdes sentinelles imp\u00e9riaux \u00e0 Mos Ila et apportez-les au marchand Datto Wys.",
                        "deMale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur, verlangt aber bei einem Treffen perfekte Sicherheit. Entferne die Holocams aus den imperialen W\u00e4chterdroiden in Mos Ila und bring sie dem H\u00e4ndler Datto Wys.",
                        "deFemale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur, verlangt aber bei einem Treffen perfekte Sicherheit. Entferne die Holocams aus den imperialen W\u00e4chterdroiden in Mos Ila und bring sie dem H\u00e4ndler Datto Wys."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Recover Security Droid Holocams",
                            "LocalizedString": {
                                "enMale": "Recover Security Droid Holocams",
                                "frMale": "R\u00e9cup\u00e9rer les holocam\u00e9ras des dro\u00efdes de s\u00e9curit\u00e9",
                                "frFemale": "R\u00e9cup\u00e9rer les holocam\u00e9ras des dro\u00efdes de s\u00e9curit\u00e9",
                                "deMale": "Sammle Holocams von Sicherheitsdroiden",
                                "deFemale": "Sammle Holocams von Sicherheitsdroiden"
                            },
                            "ShowTracking": true,
                            "ShowCount": true,
                            "CountMax": 4,
                            "TaskQuestB62Ids": [],
                            "TaskNpcIds": [
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                            "TaskNpcB62Ids": [
                                "IVn6wB2"
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                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
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                },
                {
                    "Id": 6,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. Remove the holocams from the Imperial sentry droids in Mos Ila and bring them to the merchant Datto Wys.",
                    "LocalizedJournalText": {
                        "enMale": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. Remove the holocams from the Imperial sentry droids in Mos Ila and bring them to the merchant Datto Wys.",
                        "frMale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste, mais elle prend ses pr\u00e9cautions avant de vous rencontrer. R\u00e9cup\u00e9rez les holocam\u00e9ras des dro\u00efdes sentinelles imp\u00e9riaux \u00e0 Mos Ila et apportez-les au marchand Datto Wys.",
                        "frFemale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste, mais elle prend ses pr\u00e9cautions avant de vous rencontrer. R\u00e9cup\u00e9rez les holocam\u00e9ras des dro\u00efdes sentinelles imp\u00e9riaux \u00e0 Mos Ila et apportez-les au marchand Datto Wys.",
                        "deMale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur, verlangt aber bei einem Treffen perfekte Sicherheit. Entferne die Holocams aus den imperialen W\u00e4chterdroiden in Mos Ila und bring sie dem H\u00e4ndler Datto Wys.",
                        "deFemale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur, verlangt aber bei einem Treffen perfekte Sicherheit. Entferne die Holocams aus den imperialen W\u00e4chterdroiden in Mos Ila und bring sie dem H\u00e4ndler Datto Wys."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Speak to Datto Wys",
                            "LocalizedString": {
                                "enMale": "Speak to Datto Wys",
                                "frMale": "Parler \u00e0 Datto Wys",
                                "frFemale": "Parler \u00e0 Datto Wys",
                                "deMale": "Sprich mit Datto Wys",
                                "deFemale": "Sprich mit Datto Wys"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "0000000"
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                    "ItemsTaken": [
                        {
                            "Name": "itm_04x1299",
                            "Id": "16141146690650087032",
                            "Base62Id": "U9whIs5",
                            "MaxCount": 1,
                            "GUID": "394153443721515",
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                            "VariableId": "17401974482583552299",
                            "UnknownLong": "0"
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                {
                    "Id": 7,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. He's sent a mouse droid to guide you through Mos Ila to a rendezvous point. Follow the droid.",
                    "LocalizedJournalText": {
                        "enMale": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead, but he demands perfect security before meeting. He's sent a mouse droid to guide you through Mos Ila to a rendezvous point. Follow the droid.",
                        "frMale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste, mais elle prend ses pr\u00e9cautions avant de vous rencontrer. Elle vous envoie un dro\u00efde souris pour vous guider jusqu'\u00e0 un lieu de rendez-vous \u00e0 Mos Ila. Suivez le dro\u00efde.",
                        "frFemale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste, mais elle prend ses pr\u00e9cautions avant de vous rencontrer. Elle vous envoie un dro\u00efde souris pour vous guider jusqu'\u00e0 un lieu de rendez-vous \u00e0 Mos Ila. Suivez le dro\u00efde.",
                        "deMale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur, verlangt aber bei einem Treffen perfekte Sicherheit. Deine Quelle hat einen Mausdroiden geschickt, der dich durch Mos Ila zu einem Treffpunkt f\u00fchren soll. Folge dem Droiden.",
                        "deFemale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur, verlangt aber bei einem Treffen perfekte Sicherheit. Deine Quelle hat einen Mausdroiden geschickt, der dich durch Mos Ila zu einem Treffpunkt f\u00fchren soll. Folge dem Droiden."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Go to the Mouse Droid's Location",
                            "LocalizedString": {
                                "enMale": "Go to the Mouse Droid's Location",
                                "frMale": "Suivre le dro\u00efde souris",
                                "frFemale": "Suivre le dro\u00efde souris",
                                "deMale": "Begib dich zum Aufenthaltsort des Mausdroiden",
                                "deFemale": "Begib dich zum Aufenthaltsort des Mausdroiden"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "TaskPlcB62Ids": [],
                            "MapNoteB62Ids": [
                                "yUHRvjD"
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                },
                {
                    "Id": 8,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead, and after following his instructions, you've finally arrived at a rendezvous point. Examine the mouse droid in the Mos Ila warehouse.",
                    "LocalizedJournalText": {
                        "enMale": "Tatooine is the home of the \"ghost cell,\" a training program for terrorists specializing in stealth, infiltration and assassination. Your mission is to locate and dismantle this legendary organization.\n\nAn anonymous source claiming to be a former ghost cell member is your only lead, and after following his instructions, you've finally arrived at a rendezvous point. Examine the mouse droid in the Mos Ila warehouse.",
                        "frMale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste, et apr\u00e8s avoir suivi ses instructions, vous arrivez enfin au lieu de rendez-vous. Examinez le dro\u00efde souris dans l'entrep\u00f4t de Mos Ila.",
                        "frFemale": "Tatooine abrite la \"cellule fant\u00f4me\", un programme d'entra\u00eenement pour les terroristes se sp\u00e9cialisant dans la furtivit\u00e9, l'infiltration et le meurtre. Votre mission consiste \u00e0 localiser et d\u00e9manteler l'organisation l\u00e9gendaire.\n\nUne source anonyme pr\u00e9tendant avoir fait partie de la cellule fant\u00f4me est votre seule piste, et apr\u00e8s avoir suivi ses instructions, vous arrivez enfin au lieu de rendez-vous. Examinez le dro\u00efde souris dans l'entrep\u00f4t de Mos Ila.",
                        "deMale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur und nachdem du die Anweisungen befolgt hast, bist du endlich bei eurem Treffpunkt angekommen. Untersuche den Mausdroiden im Lagerhaus in Mos Ila.",
                        "deFemale": "Tatooine ist Heimat der \"Geisterzelle\" - ein Trainingslager f\u00fcr Terroristen, das sich auf Tarnung, Infiltration und Attentate spezialisiert hat. Deine Mission lautet, diese legend\u00e4re Organisation zu finden und auszuschalten.\n\nEine anonyme Quelle, die behauptet, ein ehemaliges Mitglied der Geisterzelle zu sein, ist deine einzige Spur und nachdem du die Anweisungen befolgt hast, bist du endlich bei eurem Treffpunkt angekommen. Untersuche den Mausdroiden im Lagerhaus in Mos Ila."
                    },
                    "Tasks": [
                        {
                            "Id": 1,
                            "DbId": 0,
                            "String": "Examine the Mouse Droid",
                            "LocalizedString": {
                                "enMale": "Examine the Mouse Droid",
                                "frMale": "Examiner le dro\u00efde souris",
                                "frFemale": "Examiner le dro\u00efde souris",
                                "deMale": "Untersuche den Mausdroiden",
                                "deFemale": "Untersuche den Mausdroiden"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
                            "TaskQuestB62Ids": [],
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                            "MapNoteB62Ids": [
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    "Rewards": [
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            "IsAlwaysProvided": false,
            "Base62Id": "Oz8T7HB",
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    "XP": 0,
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    "ConversationGains": {
        "CompanionsParsed": {
            "yONf4mS": {
                "enMale": "Kaliyo Djannis",
                "frMale": "Kaliyo Djannis",
                "frFemale": "Kaliyo Djannis",
                "deMale": "Kaliyo Djannis",
                "deFemale": "Kaliyo Djannis"
            }
        },
        "NodeText": {
            "vuZc8N6_64": {
                "enMale": "Even if I was followed, you're not going anywhere. Understand?",
                "frMale": "M\u00eame si j'ai \u00e9t\u00e9 suivi, vous n'irez nulle part. C'est compris ?",
                "frFemale": "M\u00eame si j'ai \u00e9t\u00e9 suivie, vous n'irez nulle part. C'est compris ?",
                "deMale": "Selbst wenn man mir gefolgt ist, geht Ihr nirgendwohin, verstanden?",
                "deFemale": "Selbst wenn man mir gefolgt ist, geht Ihr nirgendwohin, verstanden?"
            },
            "vuZc8N6_94": {
                "enMale": "Don't make it sound like you were a victim. You killed people.",
                "frMale": "Arr\u00eatez un peu de jouer les victimes. Vous avez tu\u00e9 des gens.",
                "frFemale": "Arr\u00eatez un peu de jouer les victimes. Vous avez tu\u00e9 des gens.",
                "deMale": "Lasst es nicht so klingen, als w\u00e4rt Ihr ein Opfer. Ihr habt viele get\u00f6tet.",
                "deFemale": "Lasst es nicht so klingen, als w\u00e4rt Ihr ein Opfer. Ihr habt viele get\u00f6tet."
            },
            "vuZc8N6_179": {
                "enMale": "Believe me, I can make a scene.",
                "frMale": "Croyez-moi, je suis un bon acteur.",
                "frFemale": "Croyez-moi, je suis une bonne actrice.",
                "deMale": "Glaubt mir, ich kann wunderbare Szenen machen.",
                "deFemale": "Glaubt mir, ich kann wunderbare Szenen machen."
            },
            "vuZc8N6_252": {
                "enMale": "She was a lot friendlier. Until she tried to kill me.",
                "frMale": "Elle \u00e9tait plus sympa que vous. Avant d'essayer de me tuer.",
                "frFemale": "Elle \u00e9tait plus sympa que vous. Avant d'essayer de me tuer.",
                "deMale": "Sie war wesentlich freundlicher. Bis sie dann versuchte, mich zu t\u00f6ten.",
                "deFemale": "Sie war wesentlich freundlicher. Bis sie dann versuchte, mich zu t\u00f6ten."
            },
            "vuZc8N6_275": {
                "enMale": "Mia. You seem a little on edge.",
                "frMale": "Mia ? Vous me semblez tendue.",
                "frFemale": "Mia ? Vous me semblez tendue.",
                "deMale": "Mia. Ihr wirkt ein wenig nerv\u00f6s.",
                "deFemale": "Mia. Ihr wirkt ein wenig nerv\u00f6s."
            },
            "vuZc8N6_281": {
                "enMale": "So long as I'm around, you keep your weapons powered down. Clear?",
                "frMale": "Tant que je suis dans le coin, n'utilisez pas vos armes. Compris ?",
                "frFemale": "Tant que je suis dans le coin, n'utilisez pas vos armes. Compris ?",
                "deMale": "Solange ich in der N\u00e4he bin, lasst Ihr Eure Waffen ruhen. Klar?",
                "deFemale": "Solange ich in der N\u00e4he bin, lasst Ihr Eure Waffen ruhen. Klar?"
            },
            "vuZc8N6_327": {
                "enMale": "Been a while since I dealt with the underworld. I'm out of practice.",
                "frMale": "\u00c7a fait un bail que j'ai pas eu affaire \u00e0 la p\u00e8gre. J'ai d\u00fb perdre la main, depuis.",
                "frFemale": "\u00c7a fait un bail que j'ai pas eu affaire \u00e0 la p\u00e8gre. J'ai d\u00fb perdre la main, depuis.",
                "deMale": "Ist eine Weile her, dass ich mit der Unterwelt zu tun hatte. Ich bin aus der \u00dcbung.",
                "deFemale": "Ist eine Weile her, dass ich mit der Unterwelt zu tun hatte. Ich bin aus der \u00dcbung."
            },
            "vuZc8N6_396": {
                "enMale": "We're better off without her. She was trouble.",
                "frMale": "On sera mieux sans elle. Elle nous aurait g\u00ean\u00e9s.",
                "frFemale": "On sera mieux sans elle. Elle nous aurait g\u00ean\u00e9es.",
                "deMale": "Ohne sie sind wir besser dran. Sie macht nur \u00c4rger.",
                "deFemale": "Ohne sie sind wir besser dran. Sie macht nur \u00c4rger."
            },
            "029RbO9_12": {
                "enMale": "I'm someone who can ruin you if I don't get what I want. Clear?",
                "frMale": "Je peux vous an\u00e9antir si je n'ai pas ce que je veux. C'est clair ?",
                "frFemale": "Je peux vous an\u00e9antir si je n'ai pas ce que je veux. C'est clair ?",
                "deMale": "Ich bin durchaus in der Lage, Euch zu ruinieren, wenn ich nicht bekomme, was ich will. Klar?",
                "deFemale": "Ich bin durchaus in der Lage, Euch zu ruinieren, wenn ich nicht bekomme, was ich will. Klar?"
            },
            "029RbO9_40": {
                "enMale": "You'll get your safe passage. Then we talk.",
                "frMale": "Je s\u00e9curise le secteur. Apr\u00e8s on parlera.",
                "frFemale": "Je s\u00e9curise le secteur. Apr\u00e8s on parlera.",
                "deMale": "Ihr bekommt Eure sichere Route. Dann reden wir.",
                "deFemale": "Ihr bekommt Eure sichere Route. Dann reden wir."
            },
            "029RbO9_46": {
                "enMale": "I didn't come here to play games. If you're toying with me....",
                "frMale": "Je ne suis pas venu pour jouer. Si jamais vous essayez de m'embobiner...",
                "frFemale": "Je ne suis pas venue pour jouer. Si jamais vous essayez de m'embobiner...",
                "deMale": "Ich bin nicht auf Spiele aus. Wenn Ihr mit mir spielt ...",
                "deFemale": "Ich bin nicht auf Spiele aus. Wenn Ihr mit mir spielt ..."
            },
            "jGBb4a7_19": {
                "enMale": "Cute name. Did we come up with it, or did they?",
                "frMale": "Joli nom. C'est nous qui l'avons invent\u00e9, ou c'est eux ?",
                "frFemale": "Joli nom. C'est nous qui l'avons invent\u00e9, ou c'est eux ?",
                "deMale": "Niedlicher Name. Ist uns das eingefallen oder ihnen?",
                "deFemale": "Niedlicher Name. Ist uns das eingefallen oder ihnen?"
            },
            "jGBb4a7_81": {
                "enMale": "You're the first exciting thing here. Relieve my boredom?",
                "frMale": "Le paysage jure avec votre jolie voix. Je commen\u00e7ais \u00e0 m'ennuyer.",
                "frFemale": "Le paysage jure avec votre jolie voix. Je commen\u00e7ais \u00e0 m'ennuyer.",
                "deMale": "Ihr seid das erste Aufregende hier. Erl\u00f6st Ihr mich von meiner Langeweile?",
                "deFemale": "Ihr seid das erste Aufregende hier. Erl\u00f6st Ihr mich von meiner Langeweile?"
            },
            "A0FI0E5_18": {
                "enMale": "Sorry--I don't want a droid. I brought you holocams....",
                "frMale": "D\u00e9sol\u00e9. Je ne veux pas de dro\u00efde. Je vous ram\u00e8ne des holocam\u00e9ras...",
                "frFemale": "D\u00e9sol\u00e9e. Je ne veux pas de dro\u00efde. Je vous ram\u00e8ne des holocam\u00e9ras...",
                "deMale": "Tut mir leid, ich will keinen Droiden. Ich habe Euch Holocams gebracht ...",
                "deFemale": "Tut mir leid, ich will keinen Droiden. Ich habe Euch Holocams gebracht ..."
            },
            "A0FI0E5_30": {
                "enMale": "If this comes back on me, I'll kill you.",
                "frMale": "Si quelqu'un l'apprend, je saurai qui venir tuer.",
                "frFemale": "Si quelqu'un l'apprend, je saurai qui venir tuer.",
                "deMale": "Wenn man das mir anh\u00e4ngt, gibt es \u00c4rger.",
                "deFemale": "Wenn man das mir anh\u00e4ngt, gibt es \u00c4rger."
            }
        },
        "AffectionGainTable": {
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                    "CompanionId": "yONf4mS",
                    "AffectionGainType": 200
                }
            ],
            "vuZc8N6_94": [
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                    "AffectionGainType": 50
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                    "AffectionGainType": 200
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            ]
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    "QuestsNextB62": [
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    "QuestsPreviousB62": [
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    "Id": "16141166597553758414",
    "Base62Id": "pg2NEu0",
    "Fqn": "qst.location.tatooine.class.spy.the_spy_dance",
    "B62References": {
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        "QuestMpns": [
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        "grantsCdx": [
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.2.1a",
    "hash": "2594557337",
    "removed_in": "",
    "changed_fields": [
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    "ClassesAllowed": [
        "Imperial Agent"
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}