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The Warmaster 2

Reward Level Range: -
The Warmaster 2
Tasks:
1)
Access the Central Security Mainframe
Requires:Jedi Knight
Tasks:
1)
Access the Central Security Mainframe
Command XP: 0
Category: Class
Can Abandon: No
Hidden: No
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 1.1.5e
Removed In: 1.2.0
Star Wars Name: The Warmaster 2
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 19. - Master Jedi. Agent Nabria. Excuse the interruption, but it's urgent. I've got an ID on the Hutt Cartel's military advisor.
    • 119. - His name is Travan Wexel. Formerly Moff Travan Wexel, strategic commander of the Imperial Navy, Esstran sector.
      • 120. <Non-dialogue segment.>
        • 193. - Esstran sector = seat of Empire // Moff Wexel = important to Empire
        • 135. - He took a real demotion there, didn't he?
        • 136. - Guess he got tired of all that fame and fortune.
        • 137. - A deserter. Imperials have no sense of duty.
        • 139. - Wexel...that name is familiar to me.
        • 21. - The Empire has Moff Wexel listed as missing in action. It's safe to say they aren't aware of his new position within the Cartel.
          • 23. Player - The Empire looks even less kindly on traitors than we do.
            • 160. - They also have less of them. Statistically speaking.
          • 22. Player - Why would an Imperial moff want to help the Hutt Cartel?
            • 172. - Only the moff himself can answer that question.
          • 24. Player - Maybe we should send the Empire an anonymous note.
            • 25. - I'll let you suggest that to the Supreme Chancellor.
              • 132. - Wexel's last command was the fleet orbiting Dromund Kaas during your assault. The Republic barely survived long enough to retreat.
                • 27. - Supreme Chancellor Saresh left clear instructions on how to proceed. She wants you to eliminate Moff Wexel--by any means necessary.
                  • 28. Player - Jedi seek a peaceful solution first. Moff Wexel might be willing to negotiate, or even surrender.
                    • 127. - The Supreme Chancellor won't. Not even for moff-level security clearances.
                  • 29. Player - Moff Wexel could be giving orders from Nar Shaddaa, for all we know. Any idea where he is?
                  • 30. Player - Ex-Imperial or not, he's aiding the enemy. He'll get no mercy from me or anyone on my crew.
                    • 121. - The Supreme Chancellor will be pleased. Negotiation is not an option for her.
                      • 123. - Historically, Moff Wexel has been a hands-on commander. He's likely somewhere on Makeb, but the Hutts will be keeping him close.
                        • 33. - I've already made a list of potential locations, but it'll take time to narrow it down. According to my sources, you have an ark to secure.
                          • 36. Player - The Hutt Cartel's not letting their lifeboat go without a fight.
                            • 163. - It's Wexel's lifeboat too. Maybe your attack will flush him out.
                          • 151. Player - You always know what I'm doing. It's getting a little creepy.
                            • 188. - It's my job. To know, not to be creepy.
                          • 152. Player - Let me worry about the ark. You work on finding Moff Wexel.
                            • 164. - Yes, Master Jedi.
                              • 168. - As soon as I have Moff Wexel's location, I'll contact you. Agent Nabria out.
                                • 169. <Conversation Exit>
  • 107. - Received your upload. Starting analysis now. I'll contact you when I have an ID. Agent Nabria out.
    • 108. <Conversation Exit>
  • 8. - Master Jedi. This is Agent Nabria. You appear to be in a secure location. Is that correct?
    • 37. <Non-dialogue segment.>
      • 80. - T7 + Jedi + any location = secure!
      • 81. - The ground's not moving under our feet right now. Does that count?
      • 82. - Secure location? This entire planet's coming apart at the seams!
      • 83. - No hostiles within range. Last tremor must have scared them off.
      • 84. - An impossible question. This planet's days are numbered.
      • 79. Player - As secure as I can be. Makeb's growing more unstable by the minute.
        • 38. - I apologize. The SIS was aware of Makeb's groundquakes, but we didn't realize the implications. We should have seen the disaster coming.
          • 11. Player - Shalim hid the truth from us all. Even a Jedi couldn't sense what was going on here.
            • 109. - It's my job to know what's going on. It won't happen again.
          • 10. Player - What's important now is saving the people of Makeb. Is there something you need?
          • 9. Player - I don't want any more surprises. Get your act together or find me an agent who will.
            • 68. - Yes, Master Jedi.
              • 39. - I've got a lead on the Hutt Cartel's military advisor. I know it's an individual now--these strategies are too distinctive for a group.
                • 52. - The advisor's sending our new orders in response to your arrival. There's got to be something in them that will give him away.
                  • 54. Player - Sounds like we need to get access to these orders. How can I help?
                  • 55. Player - The SIS must have a hundred ways to eavesdrop on the enemy.
                    • 43. - By the time we decrypted them, Makeb would be an asteroid field. We need copies in Basic.
                  • 53. Player - The Hutts are tearing Makeb apart. I don't have time for advisors.
                    • 113. - With respect, Master Jedi, we have to make time. Before the Hutts start eying other worlds.
                      • 66. - All military communications are routed through the central security station in Talaos City. My sources say you're already headed there.
                        • 45. - The station will be heavily guarded, like the rest of the city. But if you can get me their comm logs, I can get you the advisor's name.
                          • 46. Player - I'll get inside, find the comm logs, and upload them directly to you.
                          • 47. Player - Say we do get this advisor's name. Where do we go from there?
                            • 176. - Find him. Neutralize him. In that order.
                          • 48. Player - I'm neglecting a lot of suffering people to go on your little detour.
                            • 49. - I won't let you down, Master Jedi.
                              • 180. - I'll be standing by for your upload. Agent Nabria out.
                                • 187. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Class501.0.0a
Class501.0.0a
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