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A Map for the Future

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A Map for the Future
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.

To access the Dashade's chamber, you must first gather the ancient rods hidden throughout the tomb. Gather the ancient rods from within the tomb of Naga Sadow.
Tasks:
1)
Collect the Rod of Hate
Collect the Rod of Fury
Collect the Rod of Wrath
Collect the Rod of Despair
2)
Place the Rods at their Altars: 0/4
3)
Meditate at the Altar
4)
Enter the Dashade's Chamber
5)
Speak to the Dashade
6)
Defeat the Dashade
7)
Speak to the Dashade
8)
Find a Way Through the Debris Wall
9)
Retrieve the Ancient Map
10)
Return to Overseer Harkun
11)
Speak to Overseer Harkun
12)
Speak to Lord Zash
Requires:Sith Inquisitor
Mission Rewards
Credits:220
Provided Rewards:
Level 1-75
Apprentice Force-Lord's Focus MK-2
Sorcerer's Lightsaber
Assassin's Double Bladed Lightsaber
Lethal Mod 3
Select One Reward:
Level 1-75
Dashade Customization 1
Dashade Customization 2
Dashade Customization 3
A Map for the Future
Tasks:
1)
Collect the Rod of Hate
Collect the Rod of Fury
Collect the Rod of Wrath
Collect the Rod of Despair
2) You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. ...
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.

You have found the rods necessary for the awakening ritual. Now place them at their altars inside the Dashade's Chamber.
Place the Rods at their Altars: 0/4
3) You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. ...
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.

You have planted the ancient rods, now meditate upon the Shrine of Agony to open the door to the Dashade's prison.
Meditate at the Altar
4) You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. ...
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.

You used the ancient rods to enter the Dashade's chamber. It appears the Dashade is not merely asleep here, but imprisoned. Venture inside the chamber and investigate the Dashade.
Enter the Dashade's Chamber
5) You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. ...
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.

Speak to Khem Val inside the tomb of Naga Sadow and make him show you the way to the map.
Speak to the Dashade
6) You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade....
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.

You have awoken Khem Val, the Dashade, and learned that he devours Force users. After being imprisoned for centuries, he is very hungry. Defeat Khem Val inside the tomb of Naga Sadow and force him to help you find the ancient map.
Defeat the Dashade
7) You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. ...
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.

You have defeated Khem Val, the Dashade. He should be much more cooperative. Speak to Khem Val inside the tomb of Naga Sadow and make him show you the way to the map.
Speak to the Dashade
8) You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. ...
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash.

With Khem Val now in your service, you should be able to clear the Debris Wall blocking the way to the innermost chambers of the Tomb of Naga Sadow.
Find a Way Through the Debris Wall
9) You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. ...
You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash.

With Khem Val now in your service, travel to the innermost chamber of the tomb and retrieve the ancient map. Find and retrieve the ancient map in the tomb of Naga Sadow.
Retrieve the Ancient Map
10) You have retrieved the ancient map from the tomb of Naga Sadow....
You have retrieved the ancient map from the tomb of Naga Sadow.

Return to Overseer Harkun in his chambers at the Sith Academy and report your success.
Return to Overseer Harkun
11) You have retrieved the ancient map from the tomb of Naga Sadow....
You have retrieved the ancient map from the tomb of Naga Sadow.

Return to Overseer Harkun in his chambers at the Sith Academy and report your success.
Speak to Overseer Harkun
12) You have completed your final trial. Lord Zash, your new master, has requested a personal audience with you in her chambers in the Academy....
You have completed your final trial. Lord Zash, your new master, has requested a personal audience with you in her chambers in the Academy.

Report to Lord Zash in her chambers on the second floor of the Academy.
Speak to Lord Zash
Command XP: 600
Category: Class
Can Abandon: No
Hidden: No
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: A Map for the Future
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 2. - Get out of my sight, slave.
  • 3. - I'm telling you, overseer, it cannot be done. I went into the tomb, I saw the Dashade across the chasm, but I could not get to it.
    • 4. <Non-dialogue segment.>
      • 5. - Look, if I can't do it, there's no way on Korriban the slave will ever get that map.
        • 7. - Damn it, Ffon. Couldn't you have faked something--
          • 9. - --I can't fake a giant Force assassin!
            • 11. - But the map! The map! Lord Zash is adamant--she will not take an apprentice without the map!
              • 12. <Non-dialogue segment.>
                • 13. - Lord Zash can't be such a fool as you think, Harkun. How long would I last if I gave her a fake map? How long until she discovered it?
                  • 15. - I'm telling you, Lord Zash wants the impossible. No one is ever going to get that map!
                    • 16. Option - Ahem.Player - You don't mean this map, do you?
                    • 18. Option - I've got it!Player - Sorry I'm late, but I have the map!
                    • 22. Option - Guess again.Player - No one except me, you mean.
                      • 23. - The map! And--the Dashade! G--get that monster out of here this instant! And give me the map.
                      • 25. - No, it's not possible! You wretch, you filth--you must have cheated somehow. How did you do it? How did you release the monster?
                        • 26. <Non-dialogue segment.>
                          • 27. - I am not a monster. I am Khem Val, servant of Tulak Hord, devourer of the rebels at Yn and Chabosh, consumer of the Dromund system. And I am hungry.
                            • 29. - R--right. You--you must have cheated--you must have. You'll pay for this.
                          • 32. - Tell me!
                            • 41. Option - There was assistance.Player - I had some help from Lord Zash.
                              • 42. - Don't lie, filth. You're not fit to polish Lord Zash's boots.
                            • 753. Option - You don't want to know.Player - You don't want to know.
                              • 38. - You cheated, that's why. You cheated!
                            • 45. Option - Don't call him names!Player - He's not a monster--he's my friend.
                              • 46. - Then I guess it's too bad your friend's not here to protect you, filth. Because you're dead.
                                • 48. - Ffon! Patience. You will have your chance at this whelp--after you personally deliver this map to Lord Zash.
                                  • 51. Option - I won't let you do that.Player - I worked hard for that map, and I'll kill both of you if I have to.
                                  • 49. Option - Hey!Player - The map is mine, Harkun.
                                  • 55. Option - Dashade, kill!Player - Eat them both, Khem.
                                    • 56. - With pleasure.
                                      • 719. - Keep your pet at bay for just a moment, acolyte. I would have a word with Ffon.
                                  • 749. Option - That's a mistake.Player - You're making a big mistake.
                                    • 60. - Protest all you want, slave. You'll die the same. Hurry, Ffon.
                                      • 62. - Don't go anywhere, Ffon.
                                        • 64. - Lord Zash?
                                          • 66. - Yes, Ffon. Now where's my map?
                                            • 68. - H--here, Lord Zash. R--right here.
                                              • 70. - You found it for me, Ffon? How wonderful.
                                                • 71. Option - It was me.Player - Actually, I was the one who found it.
                                                • 73. Option - Do you believe that?Player - He couldn't have found it if he tried.
                                                • 750. Option - I will kill you, Ffon.Player - You're a dead man.
                                                  • 78. - Silence! Ffon will tell me what happened, won't you, Ffon? You wouldn't dare lie to me, would you?
                                                    • 80. - Because it would be a shame for me to discover that you lied to me. Now one more time--did you bring this map back from Naga Sadow's tomb?
                                                      • 82. - I--I--n--no. No, I didn't. I didn't. I'm sorry. I'm sorry.
                                                        • 84. - Harkun, you fool. In any other group for any other lord, this young man would have torn the other acolytes to shreds. What were you trying to prove?
                                                          • 86. - That you could outsmart me? That you knew better than me what kind of person I wanted for an apprentice?
                                                            • 88. - You fool!
                                                              • 90. - Yeeaaaarrrrrgh!
                                                                • 92. - There's your pet, Harkun. Clean this mess up. Apprentice--meet me in my chambers upstairs.
                                                                  • 751. Option - Yes, master.Player - As you wish (my lord / Master).
                                                                  • 97. Option - Too bad for Ffon.Player - Wow, she really fried him. Poor guy. I almost feel sorry for him now.
                                                                  • 99. Option - That's what you get.Player - She showed you, Harkun. Maybe next time you'll learn to obey your superiors, huh?
                                                                    • 100. - This is not the end. Without Lord Zash to save you, you're nothing.
                                                                      • 102. - I have connections that will hunt you wherever you go.
                                                                        • 107. Option - Deal with it.Player - Just face it--your star is dead. You're nothing. +50
                                                                        • 103. Option - You were a good teacher.Player - I'm sorry it turned out this way, Harkun. I know you never liked me much, but I learned a lot from you. +50
                                                                          • 775. - What? Well, I guess it is an overseer's job to--to--inspire his charges.
                                                                            • 777. - Now get going, slave. I mean, apprentice.
                                                                        • 752. Option - Talk all you want.Player - I find your empty chatter amusing. +50
                                                                          • 110. - Get out of my sight, slave. Your new master is waiting for you upstairs.
                                                                            • 111. <Conversation Exit>
  • 112. - Your trial is in the tomb of Naga Sadow. Get the map or don't come back.
  • 129. - Your final trial will be to retrieve an ancient map from the innermost chamber of Naga Sadow's tomb--which has never been breached in thousands of years.
    • 131. - But before you get the map, you'll have to awaken an ancient assassin called a Dashade that sleeps in the tomb. You cannot access the map without him, understand?
      • 138. Option - Dashade?Player - What exactly is a Dashade?
        • 139. - They're a lost race of assassins that the ancient Sith used to devour their Force-using enemies. This one'll probably eat you the moment he's freed.
      • 744. Option - Sounds simple.Player - That much I can do.
      • 142. Option - And I care because?Player - What's so special about this map?
        • 143. - Lord Zash wants it.
          • 145. - Oh--and one more thing. You'll be competing with Ffon for this map. Whoever brings it back will be Lord Zash's apprentice. The other will die.
            • 147. - And Ffon's already started--so my advice? Run, slave. Run.
              • 888. <Non-dialogue segment.>
                • 889. <Non-dialogue segment.>
                  • 154. Option - Miserable scum!Player - You filthy, rotten...! I'm going to kill Ffon, but that's not half as bad as what I'm going to do to you.
                  • 150. Option - I'm on my way.Player - As you say, overseer. I will not linger any longer.
                  • 745. Option - Don't worry.Player - I will not fail.
                    • 155. - Ahem. One moment, please.
                      • 157. - Lord Zash--what are you doing here?
                        • 159. - Overseer. Are you implying that I--a Lord of the Sith--don't have the right to go where I please within the Academy of the Sith?
                          • 161. - No, of course not, Lord Zash.
                            • 166. - Good. I saw the last acolyte arrive. I wanted to see the hopefuls off on their final trial. Where's--um--what's his--the red one, Ffon?
                              • 168. - He finished his trial early, so I sent him on rather than keeping him waiting for this--
                                • 170. - Pity. I just finished translating the wonderful text this acolyte brought from Tulak Hord's tomb, and it's most illuminating. I don't know that the map can be retrieved without it.
                                  • 177. Option - You're an idiot, overseer.Player - Well, well, well. It's a good thing I didn't start running, isn't it, Harkun?
                                  • 746. Option - What do you mean?Player - Why do you say that?
                                  • 173. Option - Your pet won't like this.Player - Uh-oh, Ffon's in trouble.
                                    • 178. - It's too late. Ffon's already left. You can't just--
                                      • 180. - --Give one acolyte an unfair advantage over the other? Overseer, when has being Sith ever been about being fair?
                                        • 181. <Non-dialogue segment.>
                                          • 182. - Ffon has his head start, and he's a clever boy. Perhaps he'll figure it out himself.
                                            • 184. - Yes--yes, perhaps.
                                              • 186. - Now, my dear acolyte, here is what you must do to free the Dashade. There are rods scattered throughout the tomb of Naga Sadow.
                                                • 188. - These rods are the keys to the chamber where the ancient assassin is imprisoned. You will need to place the rods in the chamber door and electrify them.
                                                  • 190. - I don't know exactly the reason--but it is clear that you will not be able to retrieve the map without the Dashade. But be careful--he is very dangerous.
                                                    • 193. Option - Any other advice?Player - Is there anything else I should know about the Dashade?
                                                      • 194. - It's a Force-resistant assassin--I have reason to believe this one was placed in the tomb by Tulak Hord himself.
                                                        • 195. <Non-dialogue segment.>
                                                    • 747. Option - Don't worry.Player - I'll be careful.
                                                    • 828. Option - I'm not easy to kill.Player - I have yet to meet a danger I cannot defeat.
                                                    • 197. Option - I'm not easy to kill.Player - I have yet to meet a danger I can't defeat.
                                                      • 200. - Very dangerous indeed! You can't really mean to let this filthy slave take control of a monster like the Dashade!
                                                        • 202. - This acolyte is the reason I was able to learn about the map and the Dashade in the first place.
                                                          • 204. - I would warn you not to question me again, overseer.
                                                            • 206. - I will return when both acolytes are back from the tomb. You will not do anything further to affect the outcome of the trial. Understood?
                                                              • 208. - Yes, Lord Zash.
                                                                • 209. <Non-dialogue segment.>
                                                                  • 210. - Good--and good luck, acolyte.
                                                                  • 859. <Non-dialogue segment.>
                                                                    • 215. Option - This won't take long.Player - I'll be back with the map and the Dashade.
                                                                    • 748. Option - Thanks.Player - Thank you.
                                                                    • 213. Option - She showed you.Player - Maybe next time you'll stay in your place, Harkun.
                                                                      • 218. - Shut up, slave. If you know what's good for you--you won't come back from that tomb.
                                                                        • 220. - And if you do, mark my words--you'll wish the Dashade had eaten you alive.
                                                                          • 222. - So go ahead, bring me the map. If you dare.
                                                                            • 223. <Conversation Exit>
  • 113. - Well, well. Look who shows up at long last. I half expected to hear you'd crossed some Dark Lord upstairs and finally got yourself killed.
    • 115. - None of the others have shown up either. I assume they're dead by now--which means you and Ffon are the last ones.
      • 126. Option - Your boy is dead now.Player - So I just kill Ffon and I'm Sith, right? This shouldn't take long.
      • 754. Option - What's next?Player - So what happens now?
      • 116. Option - Where is your little pet?Player - Speaking of Ffon--he seems conspicuously absent.
        • 117. - You only wish it, slave. No--you took so long returning, I sent Ffon ahead.
  • 224. - I don't want to see you until you've been to the training grounds--second floor, slave!
  • 257. - You have a big mouth, slave, but no combat skills. I don't want to see you again until you've satisfied the Korriban instructors.
    • 259. - The training facility is on the second floor of the Academy and is usually reserved for the Dark Lords and their apprentices.
      • 261. - This is not a promotion, and you are not to speak to anyone except the training master when you are up there, understand? You are not fit for their presence.
        • 755. Option - You're wrong.Player - That's not for you to decide.
          • 268. - Do not press your luck, slave. I could just let Ffon tear you to pieces.
            • 269. <Non-dialogue segment.>
              • 270. - It would be my pleasure.
        • 262. Option - As you say.Player - I understand. I will be careful not to step out of place.
        • 273. Option - Will your pet be there?Player - Please tell me Ffon can come? We'll have so much fun.
          • 274. - Ffon has been training at combat his whole life. He was born to be Sith.
            • 276. - You are just as likely to chop your own arm off as not, slave.
              • 277. <Non-dialogue segment.>
                • 278. - Hopefully, she will.
                • 281. - Hopefully, he will.
                  • 283. - Now get going to the second floor training grounds. You don't want to keep the instructors waiting.
                    • 284. <Conversation Exit>
  • 225. - I was just about to send Ffon off. What delayed you, slave?
    • 824. Option - Just my future master.Player - Well, first Lord Zash stopped me to tell me how amazing I am, and then we got talking and I suppose I lost track of time.
    • 228. Option - Just my future master.Player - Well, first Lord Zash stopped me to tell me how amazing I am, and then we got talking and I guess I lost track of time.
      • 229. - Just like a slave to make up stories. Lord Zash would crush you like a gizka if you ever crossed her path. You're not worthy of her presence.
    • 226. Option - Apologies.Player - Sorry. It won't happen again.
    • 236. Option - Taking in the scenery.Player - I like to stop and smell the blood.
      • 237. - You'll be smelling your own blood soon.
        • 239. - Now, did you collect the text from Tulak Hord's tomb?
          • 742. Option - Here you go.Player - Take it. Let's get this over with.
          • 242. Option - Yes, sir.Player - Of course, overseer. It is an honor to serve.
          • 246. Option - I never fail.Player - Of course--as always, I'm brilliant.
            • 805. - Give it here--no doubt it's been badly damaged. It's what we get for sending a worthless alien to do a Sith's job--isn't that right, Ffon?
            • 247. - Give it here--no doubt it's been badly damaged. It's what we get for sending a careless lowlife to do a Sith's job--isn't that right, Ffon?
              • 249. - What are we waiting for, overseer? Why don't we kill this wretch now?
                • 885. <Non-dialogue segment.>
                  • 886. <Non-dialogue segment.>
                    • 254. Option - He's afraid.Player - Because he's scared of Lord Zash.
                    • 756. Option - Can't we get along?Player - I'm sure we can work this out peacefully.
                    • 757. Option - You don't stand a chance.Player - Do you really think you can take me?
  • 285. - Bring the text from Tulak Hord's tomb or don't come back.
  • 354. - Now, for your trial: The last, darkest secrets of Tulak Hord are buried in his tomb. Lord Zash wants this text.
    • 356. - But the final resting place of the dead lord is not easily trespassed. You will not be the first to die there.
      • 359. Option - More Sith ruins?Player - Is there a reason you keep sending me into the tombs?
        • 360. - Lord Zash's research is her own business and no one else's. You're not fit to know.
          • 362. - Any other stupid questions?
            • 364. Option - You have no idea, huh.Player - Wait a minute. You don't know, do you? You're as in the dark as I am. Lord Zash hasn't told you anything, has she?
            • 372. Option - My apologies.Player - No. I'm sorry my question offended you.
            • 822. Option - I can think of a few.Player - Don't you just hate how the sand on Korriban gets in everything?
            • 376. Option - I can think of a few.Player - Don't you hate how the sand on Korriban gets in everything?
      • 820. Option - I know the drill.Player - Yes, yes, yes... you send me into a tomb to do the impossible, hoping I die, and I come back and prove you wrong.
      • 384. Option - I know the drill.Player - Yes, I get it already. You send me into a tomb to do the impossible, hoping I die, and I come back and prove you wrong.
        • 385. - Shut up, slave. I've had about enough of your mockery.
      • 357. Option - I'll be back.Player - I will return with the text.
        • 387. - Do not come back here until you've gotten the text from Tulak Hord's tomb. Out of my sight, slave!
          • 388. <Conversation Exit>
  • 286. - You better not be wasting my time, slave. You better have the holocron.
    • 876. <Non-dialogue segment.>
      • 877. <Non-dialogue segment.>
        • 832. Option - I hate to break this to you.Player - You expected me to fail and die in a gruesome fashion, leaving your pet Ffon to claim victory. Sorry to disappoint.
        • 737. Option - Take it.Player - Here you go.
        • 293. Option - I was victorious!Player - I smote my way through the tomb and claimed the prize!
        • 289. Option - I hate to break this to you.Player - Let me guess. You expected me to fail and die in a gruesome fashion, leaving your pet Ffon to claim victory. Sorry to disappoint.
          • 294. - Hm. A fake, or stolen from the library, probably. I'll deal with you later. Now--I believe it's time for another demonstration. Gerr, step forward.
            • 296. - Yes, overseer.
              • 298. - Ffon--kill him.
                • 300. - With pleasure, overseer.
                  • 302. - Aaaarrrrrgh!
                    • 303. <Non-dialogue segment.>
                      • 304. - You--you can't just--! That's not fair! I'll kill you!
                        • 306. - Let's see you try!
                          • 308. - No, Ffon. These weaklings are not worth your energy. Don't worry. Their demise is inevitable.
                            • 310. - Let Gerr be an example to you. Ffon destroyed him easily, like he will destroy all of you. Are there any other objections?
                              • 315. Option - None, sir.Player - No, overseer. No objections.
                              • 311. Option - Don't push it.Player - You are only giving us power, Harkun.
                                • 312. - And your comments are only hastening your death, slave.
                              • 321. Option - That's evil.Player - You're heartless, Harkun. How can you be so cruel?
                                • 322. - I am Sith--something you will never be.
                                  • 324. - Now, the rest of you know the next trial. Go. You, slave--stay here.
                                    • 325. <Non-dialogue segment.>
                                      • 326. - I just wanted to make sure you knew, slave. Harkun may not think you're worth killing, but I've got my eye on you. You're dead.
                                        • 331. Option - Can't we team up?Player - Why can't we just work together? Help me defeat Harkun.
                                          • 802. - Harkun? He's practically surrendered himself to me already. I don't need the aid of an inhuman weakling to crush him.
                                          • 332. - Harkun? He's practically surrendered himself to me already. I don't need the aid of a pitiful slave to fell him.
                                        • 758. Option - You're an idiot.Player - You're an idiot.
                                        • 327. Option - I can't wait to kill you.Player - I look forward to cutting you down to size.
                                          • 338. - You're nothing. Consider yourself warned.
                                            • 340. - Now, slave--you think yourself pretty clever getting that holocron, don't you?
                                              • 341. Option - Just obeying orders.Player - I don't really think about it one way or the other. I did as I was told.
                                              • 351. Option - Just shut up.Player - Stop with your taunts and give me my next trial.
                                                • 352. - If you wish to prolong your life, you will not make demands of me again, slave.
                                              • 740. Option - I'm that good.Player - What can I say? I'm good at what I do.
                                                • 344. - You are lucky Lord Zash finds you useful.
  • 389. - Bring me the holocron or don't bother coming back, slave.
  • 427. - Now, slave--Zyn says you handled yourself expertly and as much as I find this difficult to believe, Lord Zash is satisfied with his evaluation.
    • 429. - Undoubtedly, Zyn helped you in some way--but you will not have his help on the next trial.
      • 436. - Both you and Ffon will have trials of intellect--trials that test your ability to apply your understanding of the Force to solve problems.
        • 438. - You don't expect a slave to be a match for me in intellect! I've been trained under the greatest teachers--
          • 440. - Calm down, Ffon. I certainly do not expect this slave to be a match for you. That's why you will have separate trials.
            • 443. Option - I'm as smart as he is!Player - You don't need to dumb down the trials for me, though I'm sure Ffon would appreciate the help.
            • 441. Option - Don't worry about me.Player - It's okay. I can handle anything Ffon can handle.
            • 736. Option - I don't need your charity.Player - Your generosity is touching.
              • 448. - You're only digging your own grave.
                • 450. - Ffon, you will go to the library on the second floor of the Academy and translate the following texts for Lord Zash.
                  • 452. - Yes, overseer.
                    • 454. - Slave, deep in the ancient, monster-infested tomb of Marka Ragnos, there is a holocron filled with dark secrets and encased in a great stone monument.
                      • 456. - No one has figured out how to release the holocron from its stone prison in over a thousand years. You will bring this holocron to me, or you will die.
                        • 465. Option - No problem.Player - A simple errand. Need anything else in the tomb while I'm down there?
                          • 466. - You have no idea what awaits you, slave.
                        • 457. Option - This only makes me stronger.Player - The more you make me hate you the stronger I become, Harkun. And one of these days, I'm going to be strong enough to crush you.
                          • 458. - You will never be strong enough, slave.
                            • 459. <Non-dialogue segment.>
                        • 818. Option - Sounds like fun.Player - Well, it beats going to the library I suppose....
                        • 469. Option - Sounds like fun.Player - Hey, it beats going to the library. Yawn.
                          • 470. - Spoken like the idiot you are.
                            • 471. <Non-dialogue segment.>
                              • 472. - Marka Ragnos's final resting place is in the Valley of the Dark Lords.
                                • 474. - You will bring back the holocron or hope that the spirit of Marka Ragnos himself returns to end your miserable existence. Now go!
                                  • 475. <Conversation Exit>
  • 390. - Well, well, well. I had been looking forward to cutting another one of you down, but it looks like I'll be spared the trouble. Unsurprisingly, Niloc has gone missing.
    • 392. - Also unsurprisingly, Ffon has passed his first trial. It's only a matter of time before he tramples you all underfoot.
      • 868. <Non-dialogue segment.>
        • 869. <Non-dialogue segment.>
          • 393. Option - Let's not fight.Player - Does it have to be a competition? Why can't we work together?
            • 394. - Sounds good to me. What do you say, Ffon?
              • 771. - What kind of weak fool do you take me for?
          • 405. Option - Good job!Player - Way to go, Ffon!
            • 406. - Ah, what're you cheering him on for? He's not worth it!
              • 408. - I'll tear you apart where you stand, slave!
                • 410. - Patience, Ffon--an accident in the tombs is much more convincing. Now the lot of you know your next task--go. I want to speak to Ffon and our latecomer.
                  • 411. <Non-dialogue segment.>
                    • 412. - You say the word, my brother and I will help you take him out, okay?
                      • 414. - You said it, brother. We got your back.
                        • 424. Option - Don't worry about me.Player - I can handle myself. You just watch your own backs.
                          • 425. - It's our own backs we're thinking of, believe us.
                        • 816. Option - This'll be fun.Player - You just say the word, and I'll be at his throat like a starved tuk'ata.
                        • 417. Option - This'll be fun.Player - You guys just say the word, and I'll be at his throat like a starved tuk'ata.
                          • 420. - I look forward to seeing his head impaled on a stake.
                        • 419. Option - No, we're better than this.Player - If we pick a fight, we're only sinking to their level.
                          • 779. - Maybe you're right. But I'd rather be wrong than dead.
          • 397. Option - He's so dead.Player - Just wait until I get my hands on him. Then we'll see who gets trampled.
            • 398. - That's right! Wring his purple little neck!
  • 476. - Your business is with Zyn in the jails, slave.
  • 698. - Now, your second trial: Lord Zash has requested a special trial for you, which you will no doubt fail.
    • 700. - Go to Inquisitor Zyn in the jails. He will fill you in on the details--and most likely, hasten your demise.
      • 735. Option - I'm gone.Player - I'm on my way.
      • 703. Option - This isn't a trick, is it?Player - The jails? He's not going to arrest me, is he?
      • 812. Option - I wouldn't get my hopes up.Player - Don't count on my demise, Harkun. I don't die easily.
      • 709. Option - I wouldn't get my hopes up.Player - Don't count on my demise, Harkun. I don't die easy.
        • 710. - Don't boast, slave.
          • 712. - I don't want to see you again until you're back from the jails. That's all.
            • 713. <Conversation Exit>
  • 477. - Ah, the last one. Always the latecomer. Now we can see what the hermit thinks of you slime.
    • 479. - Hm. Acolyte Kory. Step forward, please.
      • 481. - Yes, overseer.
        • 483. - You are a weak, pathetic rodent and even a lunatic like Spindrall can see this. And that means--
          • 485. - Aaaaah!
            • 486. <Non-dialogue segment.>
              • 487. - How could you just--you murdered her!
                • 489. - Yes, and let it be an example to you filth. Now, anyone else have any objections?
                  • 498. Option - I like your style.Player - Those were some nice sparks. Can I try?
                  • 490. Option - None.Player - You won't hear any from me, sir.
                  • 496. Option - Was that called for?Player - That was unnecessarily cruel. What did she do to deserve that?
                    • 499. - You've just marked yourself, fool--you're next. You may think yourself strong, but you're not.
                      • 501. - Meet our newcomer--Ffon Althe. This is real Sith strength, and he will tear you apart and crush your bones, slaves.
                        • 502. <Non-dialogue segment.>
                          • 503. - Ffon comes from a very respected Sith family--one that has been among the ruling class for generations. Look long and hard--this is what a real Sith looks like.
                            • 505. - If his family's so respected, what's he doing here?
                              • 507. - My brother's right. You said it yourself--this group's slaves and lowlives only. So which is he?
                                • 509. - Watch who you're insulting, wretch. I never slaved a day in my life.
                                  • 511. - Calm down, Ffon. They aren't worth your trouble.
                                    • 513. - Ffon's family was wiped out in the feuding on the Imperial capital world of Dromund Kaas, and he was thrown into the slave shipment. Fortunately, I found him.
                                      • 515. - Look on him! No connections left in the world, but pure Sith blood! This--this is Lord Zash's future apprentice! Not filth like you!
                                        • 518. Option - I'm going to kill him.Player - We'll see how tough he is out in the tombs. Alone. With just me and my blade for company.
                                        • 520. Option - Hello!Player - Nice to meet you, Ffon. Hope Harkun treats you better than he treats us.
                                          • 768. - Save your well-wishes for someone who cares, slave.
                                        • 830. Option - Let's keep things moving.Player - Congratulations on your new pet. Now give us the rest of the trial.
                                        • 522. Option - Let's keep things moving.Player - Congratulations on your new pet. Now give us the next trial.
                                          • 523. - Step this way, slave. I want to speak to you privately. The rest of you--get out of here. You know your trials. You, too, Ffon. Spindrall awaits.
                                            • 525. - Now, listen to me. Spindrall is a lunatic. His approval means nothing. You are filth and you will die. Is that clear?
                                              • 526. Option - Yes.Player - As an unmuddied lake.
                                              • 538. Option - We don't need to fight.Player - You stay out of my way, I'll stay out of yours.
                                              • 734. Option - You're nothing.Player - You don't scare me.
  • 557. - Don't come back here until you've met the hermit, Spindrall.
  • 558. - Ah, the last one to arrive is finally here. I hope you don't think you're special.
    • 560. - It would be a shame if freedom went to your head, or if you somehow got the idea you didn't need to pass your trials to become Sith.
      • 594. - Lord Zash has tasked me with sorting through you refuse to find one worthy of being her apprentice, and I intend to do just that.
        • 603. Option - Zash?Player - Who is this Zash?
          • 604. - That's Lord Zash to you, slave. She's a Dark Lord of the Sith and more important than you'll ever be.
        • 599. Option - We can do it.Player - Give us a chance. We can prove ourselves.
        • 810. Option - Try not to cry.Player - Don't get all sentimental on us. We've only just met.
        • 607. Option - Try not to cry.Player - Please, don't get all sentimental on us. We've only just met.
          • 608. - I won't.
            • 614. - Now, the rest of you gutter trash already know your trial. Get going while I bring our latecomer up to speed.
              • 616. - Watch your back, friend. And don't worry. It'll be alright. He can't kill us all.
                • 621. Option - [Flirt] Aw, that's sweet.Player - Thanks. That means a lot coming from a beautiful girl.
                  • 622. - Heh. You're cute. Just watch you don't get yourself killed.
                • 625. Option - Thanks.Player - I will. And you take care of yourself.
                  • 626. - Believe me, I'll be watching back, front, everywhere.
                • 727. Option - I'm not scared.Player - Nobody scares me.
                  • 630. - Suit yourself.
                • 826. Option - We could take him.Player - I'll attack from the front, you attack from behind, and we'll see how he fares.
                • 633. Option - We could take him.Player - I'll attack from the front, you take him from behind, and we'll see how he fares.
                  • 634. - Uh... yeah. Looks like you can handle yourself.
                    • 636. - Now, slave, for your trial: There's a hermit named Spindrall who lives in the tomb of Ajunta Pall in the Valley of the Dark Lords.
                      • 637. <Non-dialogue segment.>
                        • 638. - The Valley is a vast, sandy plain that opens into cavernous tombs, labyrinths of darkness built to house ancient, powerful Sith.
                          • 640. - Many have died simply entering the tombs--others have gone raving mad. But that's where Spindrall lives. You will go to him or die trying.
                            • 643. Option - Simple.Player - Like we used to say in the slave pits--"Easier than spitting on an Imperial's footprint."
                            • 641. Option - And then?Player - What should I expect when I find him?
                            • 651. Option - Seems like a nutcase.Player - This Spindrall sounds like he should be in an institution, not a tomb. Why do you want me to visit him?
                              • 652. - It's not what I want, slave. It's what Lord Zash wants.
                                • 654. - Spindrall's a lunatic, but Lord Zash sees him as some kind of prophet. Once you find him, he will test you.
                                  • 661. Option - If I have to.Player - Fine. I will seek the insane hermit in the incredibly dangerous tomb and take his little test.
                                  • 657. Option - Don't worry.Player - I'll do my best to please Spindrall and accomplish this trial.
                                  • 729. Option - Sounds like a good test.Player - I like a challenge.
                                    • 664. - Oh, what I wouldn't give to see you face the k'lor'slugs in the tomb. Heh. Horrible pincers, gigantic maws--you're no match, slave.
                                      • 666. - But there--you know your task. Spindrall lives in the tomb of Ajunta Pall in the Valley of the Dark Lords.
                                        • 667. <Non-dialogue segment.>
                                          • 668. - Your task isn't done until you have Spindrall's approval or you're in a k'lor'slug's belly.
                                            • 675. Option - How bad could it be?Player - I've always wondered what it would be like to get eaten. I imagine it could be a sort of transcendent experience...
                                            • 730. Option - Be back soon.Player - I'll be right back.
                                            • 671. Option - Beats talking to you.Player - I bet k'lor'slug stomach smells better than your breath.
                                              • 676. - Don't keep Spindrall waiting, slave.
                                                • 677. <Conversation Exit>
  • 1. - I have no business with you.
MissionCategoryRequired LevelAdded In
Class111.0.0a
MissionCategoryRequired LevelAdded In
Class51.0.0a
Class81.0.0a
Class31.0.0a
Class41.0.0a
Class71.0.0a
MissionCategoryRequired LevelAdded In
Korriban111.0.0a
Korriban111.0.0a
Korriban111.0.0a
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                        "enMale": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nTo access the Dashade's chamber, you must first gather the ancient rods hidden throughout the tomb. Gather the ancient rods from within the tomb of Naga Sadow.",
                        "frMale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nPour acc\u00e9der \u00e0 la salle du Dashade, trouvez d'abord les barres anciennes diss\u00e9min\u00e9es dans le tombeau de Naga Sadow.",
                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nPour acc\u00e9der \u00e0 la salle du Dashade, trouvez d'abord les barres anciennes diss\u00e9min\u00e9es dans le tombeau de Naga Sadow.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nUm die Kammer des Dashade zu betreten, musst du erst die alten St\u00e4be sammeln, die \u00fcberall im Grab versteckt sind. Sammle die alten St\u00e4be in Naga Sadows Grab ein.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nUm die Kammer des Dashade zu betreten, musst du erst die alten St\u00e4be sammeln, die \u00fcberall im Grab versteckt sind. Sammle die alten St\u00e4be in Naga Sadows Grab ein."
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                    "JournalText": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nYou have found the rods necessary for the awakening ritual. Now place them at their altars inside the Dashade's Chamber.",
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                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez trouv\u00e9 les barres n\u00e9cessaires au rituel de r\u00e9veil. \u00c0 pr\u00e9sent, placez-les sur leurs autels, dans la salle du Dashade.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist. \n\nDu hast die St\u00e4be gefunden, die du f\u00fcr das Erweckungsritual ben\u00f6tigst. Setze sie jetzt bei ihren Altaren in der Kammer des Dashade ein.",
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                    "JournalText": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nYou have planted the ancient rods, now meditate upon the Shrine of Agony to open the door to the Dashade's prison.",
                    "LocalizedJournalText": {
                        "enMale": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nYou have planted the ancient rods, now meditate upon the Shrine of Agony to open the door to the Dashade's prison.",
                        "frMale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez install\u00e9 les barres anciennes. \u00c0 pr\u00e9sent, m\u00e9ditez sur l'autel de l'agonie pour ouvrir les portes de la prison du Dashade.",
                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez install\u00e9 les barres anciennes. \u00c0 pr\u00e9sent, m\u00e9ditez sur l'autel de l'agonie pour ouvrir les portes de la prison du Dashade.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nDu hast die alten St\u00e4be gefunden und musst nun beim Schrein der Verzweiflung meditieren, um die Kammer des Dashade in Naga Sadows Grab zu \u00f6ffnen.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nDu hast die alten St\u00e4be gefunden und musst nun beim Schrein der Verzweiflung meditieren, um die Kammer des Dashade in Naga Sadows Grab zu \u00f6ffnen."
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                            "String": "Meditate at the Altar",
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                                "enMale": "Meditate at the Altar",
                                "frMale": "M\u00e9diter sur l'autel",
                                "frFemale": "M\u00e9diter sur l'autel",
                                "deMale": "Meditiere beim Altar",
                                "deFemale": "Meditiere beim Altar"
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                    "JournalText": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nYou used the ancient rods to enter the Dashade's chamber. It appears the Dashade is not merely asleep here, but imprisoned. Venture inside the chamber and investigate the Dashade.",
                    "LocalizedJournalText": {
                        "enMale": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nYou used the ancient rods to enter the Dashade's chamber. It appears the Dashade is not merely asleep here, but imprisoned. Venture inside the chamber and investigate the Dashade.",
                        "frMale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez utilis\u00e9 les barres anciennes pour ouvrir la salle du Dashade. Il semblerait que le Dashade ne soit pas simplement endormi, mais emprisonn\u00e9. Entrez dans la salle et examinez le Dashade.",
                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez utilis\u00e9 les barres anciennes pour ouvrir la salle du Dashade. Il semblerait que le Dashade ne soit pas simplement endormi, mais emprisonn\u00e9. Entrez dans la salle et examinez le Dashade.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nDu hast die alten St\u00e4be eingesetzt, um die Kammer des Dashade zu betreten. Der Dashade scheint hier nicht blo\u00df zu ruhen, sondern gefangen zu sein. Betritt die Kammer und untersuche den Dashade.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nDu hast die alten St\u00e4be eingesetzt, um die Kammer des Dashade zu betreten. Der Dashade scheint hier nicht blo\u00df zu ruhen, sondern gefangen zu sein. Betritt die Kammer und untersuche den Dashade."
                    },
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                            "Id": 1,
                            "DbId": 0,
                            "String": "Enter the Dashade's Chamber",
                            "LocalizedString": {
                                "enMale": "Enter the Dashade's Chamber",
                                "frMale": "Entrer dans la chambre du Dashade",
                                "frFemale": "Entrer dans la chambre du Dashade",
                                "deMale": "Betritt die Kammer des Dashade",
                                "deFemale": "Betritt die Kammer des Dashade"
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                    "JournalText": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nSpeak to Khem Val inside the tomb of Naga Sadow and make him show you the way to the map.",
                    "LocalizedJournalText": {
                        "enMale": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nSpeak to Khem Val inside the tomb of Naga Sadow and make him show you the way to the map.",
                        "frMale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nParlez \u00e0 Khem Val dans le tombeau de Naga Sadow et demandez-lui de vous conduire \u00e0 la carte.",
                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nParlez \u00e0 Khem Val dans le tombeau de Naga Sadow et demandez-lui de vous conduire \u00e0 la carte.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nSprich mit Khem Val in Naga Sadows Grab und lass dir von ihm den Weg zur Karte zeigen.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nSprich mit Khem Val in Naga Sadows Grab und lass dir von ihm den Weg zur Karte zeigen."
                    },
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                            "Id": 1,
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                            "String": "Speak to the Dashade",
                            "LocalizedString": {
                                "enMale": "Speak to the Dashade",
                                "frMale": "Parler au Dashade",
                                "frFemale": "Parler au Dashade",
                                "deMale": "Sprich mit dem Dashade",
                                "deFemale": "Sprich mit dem Dashade"
                            },
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                            "CountMax": 1,
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                {
                    "Id": 7,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.\n\nYou have awoken Khem Val, the Dashade, and learned that he devours Force users. After being imprisoned for centuries, he is very hungry. Defeat Khem Val inside the tomb of Naga Sadow and force him to help you find the ancient map.",
                    "LocalizedJournalText": {
                        "enMale": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade.\n\nYou have awoken Khem Val, the Dashade, and learned that he devours Force users. After being imprisoned for centuries, he is very hungry. Defeat Khem Val inside the tomb of Naga Sadow and force him to help you find the ancient map.",
                        "frMale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez r\u00e9veill\u00e9 Khem Val, le Dashade, et appris qu'il d\u00e9vore les utilisateurs de la Force. Apr\u00e8s des si\u00e8cles d'emprisonnement, il est affam\u00e9. Vous devez vaincre Khem Val dans le tombeau de Naga Sadow et forcez-le \u00e0 vous aider \u00e0 trouver la carte ancienne.",
                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez r\u00e9veill\u00e9 Khem Val, le Dashade, et appris qu'il d\u00e9vore les utilisateurs de la Force. Apr\u00e8s des si\u00e8cles d'emprisonnement, il est affam\u00e9. Vous devez vaincre Khem Val dans le tombeau de Naga Sadow et forcez-le \u00e0 vous aider \u00e0 trouver la carte ancienne.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und f\u00fcr Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist. \n\nDu hast den Dashade Khem Val erweckt und erfahren, dass er Machtanwender verzehrt. Er war jahrhundertelang eingesperrt und ist sehr hungrig. Besiege Khem Val in Naga Sadows Grab und zwinge ihn, dir bei der Suche nach der alten Karte zu helfen.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und f\u00fcr Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist. \n\nDu hast den Dashade Khem Val erweckt und erfahren, dass er Machtanwender verzehrt. Er war jahrhundertelang eingesperrt und ist sehr hungrig. Besiege Khem Val in Naga Sadows Grab und zwinge ihn, dir bei der Suche nach der alten Karte zu helfen."
                    },
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                            "String": "Defeat the Dashade",
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                                "enMale": "Defeat the Dashade",
                                "frMale": "Vaincre le Dashade",
                                "frFemale": "Vaincre le Dashade",
                                "deMale": "Besiege den Dashade",
                                "deFemale": "Besiege den Dashade"
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                {
                    "Id": 8,
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                    "JournalText": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nYou have defeated Khem Val, the Dashade. He should be much more cooperative. Speak to Khem Val inside the tomb of Naga Sadow and make him show you the way to the map.",
                    "LocalizedJournalText": {
                        "enMale": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. Unfortunately, to get to the map, you have to awaken an ancient creature known as the Dashade. \n\nYou have defeated Khem Val, the Dashade. He should be much more cooperative. Speak to Khem Val inside the tomb of Naga Sadow and make him show you the way to the map.",
                        "frMale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez vaincu Khem Val, le Dashade. Il devrait se montrer plus coop\u00e9ratif. Parlez \u00e0 Khem Val dans le tombeau de Naga Sadow et demandez-lui de vous conduire \u00e0 la carte.",
                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. Malheureusement, vous devez pour cela r\u00e9veiller une cr\u00e9ature ancestrale appel\u00e9e le Dashade.\n\nVous avez vaincu Khem Val, le Dashade. Il devrait se montrer plus coop\u00e9ratif. Parlez \u00e0 Khem Val dans le tombeau de Naga Sadow et demandez-lui de vous conduire \u00e0 la carte.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nDu hast den Dashade Khem Val besiegt. Er sollte jetzt wesentlich hilfsbereiter sein. Sprich mit Khem Val in Naga Sadows Grab und zwinge ihn, dir den Weg zur Karte zu zeigen.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen. Ungl\u00fccklicherweise erreichst du die Karte nur, wenn du eine uralte Kreatur erweckst, die als Dashade bekannt ist.\n\nDu hast den Dashade Khem Val besiegt. Er sollte jetzt wesentlich hilfsbereiter sein. Sprich mit Khem Val in Naga Sadows Grab und zwinge ihn, dir den Weg zur Karte zu zeigen."
                    },
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                            "Id": 1,
                            "DbId": 0,
                            "String": "Speak to the Dashade",
                            "LocalizedString": {
                                "enMale": "Speak to the Dashade",
                                "frMale": "Parler au Dashade",
                                "frFemale": "Parler au Dashade",
                                "deMale": "Sprich mit dem Dashade",
                                "deFemale": "Sprich mit dem Dashade"
                            },
                            "ShowTracking": true,
                            "ShowCount": false,
                            "CountMax": 1,
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                {
                    "Id": 9,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. \n\nWith Khem Val now in your service, you should be able to clear the Debris Wall blocking the way to the innermost chambers of the Tomb of Naga Sadow.",
                    "LocalizedJournalText": {
                        "enMale": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. \n\nWith Khem Val now in your service, you should be able to clear the Debris Wall blocking the way to the innermost chambers of the Tomb of Naga Sadow.",
                        "frMale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash.\n\nKhem Val \u00e9tant d\u00e9sormais \u00e0 votre service, vous devriez pouvoir d\u00e9gager les d\u00e9combres qui vous emp\u00eachent d'atteindre les profondeurs du tombeau de Naga Sadow.",
                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash.\n\nKhem Val \u00e9tant d\u00e9sormais \u00e0 votre service, vous devriez pouvoir d\u00e9gager les d\u00e9combres qui vous emp\u00eachent d'atteindre les profondeurs du tombeau de Naga Sadow.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen.\n\nKhem Val steht dir nun zu Diensten und du solltest die Tr\u00fcmmerwand aus dem Weg r\u00e4umen k\u00f6nnen, die den Zugang zu den tiefsten Kammern in Naga Sadows Grab versperrt.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen.\n\nKhem Val steht dir nun zu Diensten und du solltest die Tr\u00fcmmerwand aus dem Weg r\u00e4umen k\u00f6nnen, die den Zugang zu den tiefsten Kammern in Naga Sadows Grab versperrt."
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                            "DbId": 0,
                            "String": "Find a Way Through the Debris Wall",
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                                "frMale": "Traverser les d\u00e9combres",
                                "frFemale": "Traverser les d\u00e9combres",
                                "deMale": "Finde einen Weg durch die Tr\u00fcmmerwand",
                                "deFemale": "Finde einen Weg durch die Tr\u00fcmmerwand"
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                    "JournalText": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. \n\nWith Khem Val now in your service, travel to the innermost chamber of the tomb and retrieve the ancient map. Find and retrieve the ancient map in the tomb of Naga Sadow.",
                    "LocalizedJournalText": {
                        "enMale": "You have been given your final trial. You must venture into the tomb of Naga Sadow and retrieve an ancient map for Lord Zash. \n\nWith Khem Val now in your service, travel to the innermost chamber of the tomb and retrieve the ancient map. Find and retrieve the ancient map in the tomb of Naga Sadow.",
                        "frMale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. \n\nKhem Val \u00e9tant maintenant \u00e0 votre service, rendez-vous dans l'ultime salle du tombeau de Naga Sadow pour r\u00e9cup\u00e9rer la carte.",
                        "frFemale": "Vous connaissez votre derni\u00e8re \u00e9preuve. Vous devez explorer le tombeau de Naga Sadow et y trouver une carte ancienne pour le Seigneur Zash. \n\nKhem Val \u00e9tant maintenant \u00e0 votre service, rendez-vous dans l'ultime salle du tombeau de Naga Sadow pour r\u00e9cup\u00e9rer la carte.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen.\n\nDring nun mit Khem Val in deinen Diensten in die tiefste Kammer des Grabs ein und besorg die alte Karte. Finde und birg die alte Karte in Naga Sadows Grab.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung erhalten. Du musst in Naga Sadows Grab eindringen und Lord Zash eine alte Karte besorgen.\n\nDring nun mit Khem Val in deinen Diensten in die tiefste Kammer des Grabs ein und besorg die alte Karte. Finde und birg die alte Karte in Naga Sadows Grab."
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                            "String": "Retrieve the Ancient Map",
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                                "enMale": "Retrieve the Ancient Map",
                                "frMale": "R\u00e9cup\u00e9rer la carte ancienne",
                                "frFemale": "R\u00e9cup\u00e9rer la carte ancienne",
                                "deMale": "Besorg die alte Karte",
                                "deFemale": "Besorg die alte Karte"
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                {
                    "Id": 11,
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                    "JournalText": "You have retrieved the ancient map from the tomb of Naga Sadow.\n\nReturn to Overseer Harkun in his chambers at the Sith Academy and report your success.",
                    "LocalizedJournalText": {
                        "enMale": "You have retrieved the ancient map from the tomb of Naga Sadow.\n\nReturn to Overseer Harkun in his chambers at the Sith Academy and report your success.",
                        "frMale": "Vous avez r\u00e9cup\u00e9r\u00e9 la carte ancienne dans le tombeau de Naga Sadow.\n\nRetrouvez le surveillant Harkun dans ses quartiers \u00e0 l'Acad\u00e9mie des Sith et rapportez-lui votre r\u00e9ussite.",
                        "frFemale": "Vous avez r\u00e9cup\u00e9r\u00e9 la carte ancienne dans le tombeau de Naga Sadow.\n\nRetrouvez le surveillant Harkun dans ses quartiers \u00e0 l'Acad\u00e9mie des Sith et rapportez-lui votre r\u00e9ussite.",
                        "deMale": "Du hast die alte Karte aus Naga Sadows Grab besorgt.\n\nKehre zu Aufseher Harkun in seinen Gem\u00e4chern in der Sith-Akademie zur\u00fcck und berichte ihm von deinem Erfolg.",
                        "deFemale": "Du hast die alte Karte aus Naga Sadows Grab besorgt.\n\nKehre zu Aufseher Harkun in seinen Gem\u00e4chern in der Sith-Akademie zur\u00fcck und berichte ihm von deinem Erfolg."
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                                "frFemale": "Rejoindre le surveillant Harkun",
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                {
                    "Id": 12,
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                    "JournalText": "You have retrieved the ancient map from the tomb of Naga Sadow.\n\nReturn to Overseer Harkun in his chambers at the Sith Academy and report your success.",
                    "LocalizedJournalText": {
                        "enMale": "You have retrieved the ancient map from the tomb of Naga Sadow.\n\nReturn to Overseer Harkun in his chambers at the Sith Academy and report your success.",
                        "frMale": "Vous avez r\u00e9cup\u00e9r\u00e9 la carte ancienne dans le tombeau de Naga Sadow.\n\nRetrouvez le surveillant Harkun dans ses quartiers \u00e0 l'Acad\u00e9mie des Sith et rapportez-lui votre r\u00e9ussite.",
                        "frFemale": "Vous avez r\u00e9cup\u00e9r\u00e9 la carte ancienne dans le tombeau de Naga Sadow.\n\nRetrouvez le surveillant Harkun dans ses quartiers \u00e0 l'Acad\u00e9mie des Sith et rapportez-lui votre r\u00e9ussite.",
                        "deMale": "Du hast die alte Karte aus Naga Sadows Grab besorgt.\n\nKehre zu Aufseher Harkun in seinen Gem\u00e4chern in der Sith-Akademie zur\u00fcck und berichte ihm von deinem Erfolg.",
                        "deFemale": "Du hast die alte Karte aus Naga Sadows Grab besorgt.\n\nKehre zu Aufseher Harkun in seinen Gem\u00e4chern in der Sith-Akademie zur\u00fcck und berichte ihm von deinem Erfolg."
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                                "frMale": "Parler au surveillant Harkun",
                                "frFemale": "Parler au surveillant Harkun",
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                                "deFemale": "Sprich mit Aufseher Harkun"
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                    "JournalText": "You have completed your final trial. Lord Zash, your new master, has requested a personal audience with you in her chambers in the Academy.\n\nReport to Lord Zash in her chambers on the second floor of the Academy.",
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                        "enMale": "You have completed your final trial. Lord Zash, your new master, has requested a personal audience with you in her chambers in the Academy.\n\nReport to Lord Zash in her chambers on the second floor of the Academy.",
                        "frMale": "Vous avez r\u00e9ussi votre \u00e9preuve finale. Le Seigneur Zash, votre nouveau ma\u00eetre, vous a convoqu\u00e9 dans ses quartiers \u00e0 l'Acad\u00e9mie des Sith.\n\nPr\u00e9sentez-vous au Seigneur Zash dans ses quartiers, au deuxi\u00e8me \u00e9tage de l'acad\u00e9mie.",
                        "frFemale": "Vous avez r\u00e9ussi votre \u00e9preuve finale. Le Seigneur Zash, votre nouveau ma\u00eetre, vous a convoqu\u00e9e dans ses quartiers \u00e0 l'Acad\u00e9mie des Sith.\n\nPr\u00e9sentez-vous au Seigneur Zash dans ses quartiers, au deuxi\u00e8me \u00e9tage de l'acad\u00e9mie.",
                        "deMale": "Du hast deine letzte Pr\u00fcfung gemeistert. Lord Zash, deine neue Meisterin, hat eine pers\u00f6nliche Audienz mit dir in ihren Gem\u00e4chern verlangt.\n\nMelde dich bei Lord Zash in ihren Gem\u00e4chern im ersten Stock der Akademie.",
                        "deFemale": "Du hast deine letzte Pr\u00fcfung gemeistert. Lord Zash, deine neue Meisterin, hat eine pers\u00f6nliche Audienz mit dir in ihren Gem\u00e4chern verlangt.\n\nMelde dich bei Lord Zash in ihren Gem\u00e4chern im ersten Stock der Akademie."
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                                "deFemale": "Sprich mit Lord Zash"
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